Changelog

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Snowram 2020-11-08 23:13:24 +01:00
parent af346806de
commit 512fe52e5f

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@ -31,10 +31,10 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Roll dodges melee attacks, and reduces the height of your hitbox - Roll dodges melee attacks, and reduces the height of your hitbox
- Persistent waypoints (start from the last camp fire you visited) - Persistent waypoints (start from the last camp fire you visited)
- NPCs use all three weapon skills in combat - NPCs use all three weapon skills in combat
- Speed stat to weapons which affects weapon attack speed
### Changed ### Changed
- Fixed a bug where leaving the Settings menu by pressing "N" in single player kept the game paused.
- The world map has been refactored to support arbitrary sizes and compute horizon maps. - The world map has been refactored to support arbitrary sizes and compute horizon maps.
- Veloren's lighting has been completely overhauled. - Veloren's lighting has been completely overhauled.
- The graphics options were made much more flexible and configurable. - The graphics options were made much more flexible and configurable.
@ -43,8 +43,6 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Animation and terrain math were switched to use SIMD where possible, improving performance. - Animation and terrain math were switched to use SIMD where possible, improving performance.
- The way we cache glyphs was refactored, fixed, and optimized. - The way we cache glyphs was refactored, fixed, and optimized.
- Colors for models and figures were adjusted to account for the saturation hack. - Colors for models and figures were adjusted to account for the saturation hack.
- Fixed a bug where the closest item would be picked up instead of a selected item.
- Fixed a bug where camera zoom in and zoom out distance didn't match.
- Overhauled world colours - Overhauled world colours
- Improved projectile physics - Improved projectile physics
- Improved overhead aiming - Improved overhead aiming
@ -59,7 +57,6 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Moved hammer leap attack to skillbar - Moved hammer leap attack to skillbar
- Reworked fire staff - Reworked fire staff
- Overhauled cloud shaders to add mist, light attenuation, an approximation of rayleigh scattering, etc. - Overhauled cloud shaders to add mist, light attenuation, an approximation of rayleigh scattering, etc.
- Fixed a bug where a nearby item would also be collected when collecting collectible blocks
- Allowed collecting nearby blocks without aiming at them - Allowed collecting nearby blocks without aiming at them
- Made voxygen wait until singleplayer server is initialized before attempting to connect, removing the chance for it to give up on connecting if the server takes a while to start - Made voxygen wait until singleplayer server is initialized before attempting to connect, removing the chance for it to give up on connecting if the server takes a while to start
- Log where userdata folder is located - Log where userdata folder is located
@ -70,12 +67,20 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Transitioned main menu and character selection screen to a using iced for the ui (fixes paste keybinding on macos, removes password field limits, adds tabbing between input fields in the main menu, adds language selection in the main menu) - Transitioned main menu and character selection screen to a using iced for the ui (fixes paste keybinding on macos, removes password field limits, adds tabbing between input fields in the main menu, adds language selection in the main menu)
- Made settings less likely to reset when the format changes - Made settings less likely to reset when the format changes
- Adjusted some keybindings - Adjusted some keybindings
- Consumables can now trigger multiple effects and buffs
### Removed ### Removed
- MSAA has been removed due to incompatibility with greedy meshing. - MSAA has been removed due to incompatibility with greedy meshing.
- Removed a saturation hack that led to colors being improperly displayed. - Removed a saturation hack that led to colors being improperly displayed.
### Fixed
- Fixed a bug where leaving the Settings menu by pressing "N" in single player kept the game paused.
- Fixed a bug where the closest item would be picked up instead of a selected item.
- Fixed a bug where camera zoom in and zoom out distance didn't match.
- Fixed a bug where a nearby item would also be collected when collecting collectible blocks
## [0.7.0] - 2020-08-15 ## [0.7.0] - 2020-08-15
### Added ### Added