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Changelog
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CHANGELOG.md
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CHANGELOG.md
@ -31,10 +31,10 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Roll dodges melee attacks, and reduces the height of your hitbox
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- Roll dodges melee attacks, and reduces the height of your hitbox
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- Persistent waypoints (start from the last camp fire you visited)
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- Persistent waypoints (start from the last camp fire you visited)
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- NPCs use all three weapon skills in combat
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- NPCs use all three weapon skills in combat
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- Speed stat to weapons which affects weapon attack speed
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### Changed
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### Changed
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- Fixed a bug where leaving the Settings menu by pressing "N" in single player kept the game paused.
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- The world map has been refactored to support arbitrary sizes and compute horizon maps.
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- The world map has been refactored to support arbitrary sizes and compute horizon maps.
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- Veloren's lighting has been completely overhauled.
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- Veloren's lighting has been completely overhauled.
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- The graphics options were made much more flexible and configurable.
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- The graphics options were made much more flexible and configurable.
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@ -43,8 +43,6 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Animation and terrain math were switched to use SIMD where possible, improving performance.
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- Animation and terrain math were switched to use SIMD where possible, improving performance.
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- The way we cache glyphs was refactored, fixed, and optimized.
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- The way we cache glyphs was refactored, fixed, and optimized.
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- Colors for models and figures were adjusted to account for the saturation hack.
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- Colors for models and figures were adjusted to account for the saturation hack.
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- Fixed a bug where the closest item would be picked up instead of a selected item.
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- Fixed a bug where camera zoom in and zoom out distance didn't match.
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- Overhauled world colours
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- Overhauled world colours
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- Improved projectile physics
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- Improved projectile physics
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- Improved overhead aiming
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- Improved overhead aiming
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@ -59,7 +57,6 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Moved hammer leap attack to skillbar
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- Moved hammer leap attack to skillbar
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- Reworked fire staff
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- Reworked fire staff
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- Overhauled cloud shaders to add mist, light attenuation, an approximation of rayleigh scattering, etc.
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- Overhauled cloud shaders to add mist, light attenuation, an approximation of rayleigh scattering, etc.
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- Fixed a bug where a nearby item would also be collected when collecting collectible blocks
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- Allowed collecting nearby blocks without aiming at them
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- Allowed collecting nearby blocks without aiming at them
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- Made voxygen wait until singleplayer server is initialized before attempting to connect, removing the chance for it to give up on connecting if the server takes a while to start
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- Made voxygen wait until singleplayer server is initialized before attempting to connect, removing the chance for it to give up on connecting if the server takes a while to start
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- Log where userdata folder is located
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- Log where userdata folder is located
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@ -70,12 +67,20 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Transitioned main menu and character selection screen to a using iced for the ui (fixes paste keybinding on macos, removes password field limits, adds tabbing between input fields in the main menu, adds language selection in the main menu)
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- Transitioned main menu and character selection screen to a using iced for the ui (fixes paste keybinding on macos, removes password field limits, adds tabbing between input fields in the main menu, adds language selection in the main menu)
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- Made settings less likely to reset when the format changes
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- Made settings less likely to reset when the format changes
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- Adjusted some keybindings
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- Adjusted some keybindings
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- Consumables can now trigger multiple effects and buffs
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### Removed
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### Removed
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- MSAA has been removed due to incompatibility with greedy meshing.
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- MSAA has been removed due to incompatibility with greedy meshing.
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- Removed a saturation hack that led to colors being improperly displayed.
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- Removed a saturation hack that led to colors being improperly displayed.
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### Fixed
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- Fixed a bug where leaving the Settings menu by pressing "N" in single player kept the game paused.
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- Fixed a bug where the closest item would be picked up instead of a selected item.
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- Fixed a bug where camera zoom in and zoom out distance didn't match.
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- Fixed a bug where a nearby item would also be collected when collecting collectible blocks
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## [0.7.0] - 2020-08-15
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## [0.7.0] - 2020-08-15
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### Added
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### Added
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