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visual weapon variation, adjust minotaur dash, keyframed golem quake
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@ -3,7 +3,7 @@ use crate::{
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biped_large, biped_small,
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inventory::slot::EquipSlot,
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item::{Hands, ItemKind, Tool, ToolKind},
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quadruped_low, quadruped_medium,
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quadruped_low, quadruped_medium, quadruped_small,
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skills::Skill,
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theropod, Body, CharacterAbility, CharacterState, LoadoutManip, StateUpdate,
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},
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@ -38,7 +38,16 @@ impl Body {
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pub fn base_accel(&self) -> f32 {
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match self {
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Body::Humanoid(_) => 100.0,
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Body::QuadrupedSmall(_) => 125.0,
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Body::QuadrupedSmall(body) => match body.species {
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quadruped_small::Species::Turtle => 30.0,
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quadruped_small::Species::Axolotl => 70.0,
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quadruped_small::Species::Pig => 70.0,
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quadruped_small::Species::Sheep => 70.0,
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quadruped_small::Species::Cat => 70.0,
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quadruped_small::Species::Truffler => 70.0,
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quadruped_small::Species::Fungome => 70.0,
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_ => 125.0,
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},
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Body::QuadrupedMedium(quadruped_medium) => match quadruped_medium.species {
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quadruped_medium::Species::Grolgar => 110.0,
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quadruped_medium::Species::Saber => 180.0,
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