Rebase commit

This commit is contained in:
Sam 2022-05-06 15:58:52 -04:00
parent 3f2f0a7715
commit 528b62c59a
115 changed files with 970 additions and 1481 deletions

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@ -6,15 +6,15 @@
loot: LootTable("common.loot_tables.fallback"), loot: LootTable("common.loot_tables.fallback"),
inventory: ( inventory: (
loadout: Inline(( loadout: Inline((
active_hands: ([ active_hands: InHands((Choice([
(1, "common.items.weapons.tool.broom"), (1, Item("common.items.weapons.tool.broom")),
(1, "common.items.weapons.tool.hoe"), (1, Item("common.items.weapons.tool.hoe")),
(1, "common.items.weapons.tool.pickaxe"), (1, Item("common.items.weapons.tool.pickaxe")),
(1, "common.items.weapons.tool.rake"), (1, Item("common.items.weapons.tool.rake")),
(1, "common.items.weapons.tool.shovel-0"), (1, Item("common.items.weapons.tool.shovel-0")),
(1, "common.items.weapons.tool.shovel-1"), (1, Item("common.items.weapons.tool.shovel-1")),
(1, "common.items.weapons.bow.starter"), (1, Item("common.items.weapons.bow.starter")),
], None), ]), None)),
)), )),
), ),
meta: [], meta: [],

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@ -8,7 +8,7 @@
inventory: ( inventory: (
loadout: Inline(( loadout: Inline((
inherit: Asset("common.loadout.dungeon.gnarling.chieftain"), inherit: Asset("common.loadout.dungeon.gnarling.chieftain"),
active_hands: ("common.items.npc_weapons.biped_small.gnarling.chieftain", None), active_hands: InHands((Item("common.items.npc_weapons.biped_small.gnarling.chieftain"), None)),
)), )),
), ),
meta: [ meta: [

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@ -7,7 +7,7 @@
inventory: ( inventory: (
loadout: Inline(( loadout: Inline((
inherit: Asset("common.loadout.dungeon.gnarling.logger"), inherit: Asset("common.loadout.dungeon.gnarling.logger"),
active_hands: ("common.items.npc_weapons.biped_small.gnarling.logger", None), active_hands: InHands((Item("common.items.npc_weapons.biped_small.gnarling.logger"), None)),
)), )),
), ),
meta: [], meta: [],

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@ -7,7 +7,7 @@
inventory: ( inventory: (
loadout: Inline(( loadout: Inline((
inherit: Asset("common.loadout.dungeon.gnarling.mandragora"), inherit: Asset("common.loadout.dungeon.gnarling.mandragora"),
active_hands: ("common.items.npc_weapons.biped_small.mandragora", None), active_hands: InHands((Item("common.items.npc_weapons.biped_small.mandragora"), None)),
)), )),
), ),
meta: [], meta: [],

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@ -7,7 +7,7 @@
inventory: ( inventory: (
loadout: Inline(( loadout: Inline((
inherit: Asset("common.loadout.dungeon.gnarling.mugger"), inherit: Asset("common.loadout.dungeon.gnarling.mugger"),
active_hands: ("common.items.npc_weapons.biped_small.gnarling.mugger", None), active_hands: InHands((Item("common.items.npc_weapons.biped_small.gnarling.mugger"), None)),
)), )),
), ),
meta: [], meta: [],

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@ -7,7 +7,7 @@
inventory: ( inventory: (
loadout: Inline(( loadout: Inline((
inherit: Asset("common.loadout.dungeon.gnarling.stalker"), inherit: Asset("common.loadout.dungeon.gnarling.stalker"),
active_hands: ("common.items.npc_weapons.biped_small.gnarling.stalker", None), active_hands: InHands((Item("common.items.npc_weapons.biped_small.gnarling.stalker"), None)),
)), )),
), ),
meta: [], meta: [],

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@ -7,7 +7,7 @@
inventory: ( inventory: (
loadout: Inline(( loadout: Inline((
inherit: Asset("common.loadout.dungeon.tier-1.hunter"), inherit: Asset("common.loadout.dungeon.tier-1.hunter"),
active_hands: ("common.items.npc_weapons.biped_small.adlet.hunter", None), active_hands: InHands((Item("common.items.npc_weapons.biped_small.adlet.hunter"), None)),
)), )),
), ),
meta: [ meta: [

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@ -7,7 +7,7 @@
inventory: ( inventory: (
loadout: Inline(( loadout: Inline((
inherit: Asset("common.loadout.dungeon.tier-1.icepicker"), inherit: Asset("common.loadout.dungeon.tier-1.icepicker"),
active_hands: ("common.items.npc_weapons.biped_small.adlet.icepicker", None), active_hands: InHands((Item("common.items.npc_weapons.biped_small.adlet.icepicker"), None)),
)), )),
), ),
meta: [ meta: [

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@ -7,7 +7,7 @@
inventory: ( inventory: (
loadout: Inline(( loadout: Inline((
inherit: Asset("common.loadout.dungeon.tier-1.tracker"), inherit: Asset("common.loadout.dungeon.tier-1.tracker"),
active_hands: ("common.items.npc_weapons.biped_small.adlet.tracker", None), active_hands: InHands((Item("common.items.npc_weapons.biped_small.adlet.tracker"), None)),
)), )),
), ),
meta: [ meta: [

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@ -7,7 +7,7 @@
inventory: ( inventory: (
loadout: Inline(( loadout: Inline((
inherit: Asset("common.loadout.dungeon.tier-2.sniper"), inherit: Asset("common.loadout.dungeon.tier-2.sniper"),
active_hands: ("common.items.npc_weapons.biped_small.sahagin.sniper", None), active_hands: InHands((Item("common.items.npc_weapons.biped_small.sahagin.sniper"), None)),
)), )),
), ),
meta: [ meta: [

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@ -7,7 +7,7 @@
inventory: ( inventory: (
loadout: Inline(( loadout: Inline((
inherit: Asset("common.loadout.dungeon.tier-2.sorcerer"), inherit: Asset("common.loadout.dungeon.tier-2.sorcerer"),
active_hands: ("common.items.npc_weapons.biped_small.sahagin.sorcerer", None), active_hands: InHands((Item("common.items.npc_weapons.biped_small.sahagin.sorcerer"), None)),
)), )),
), ),
meta: [ meta: [

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@ -7,7 +7,7 @@
inventory: ( inventory: (
loadout: Inline(( loadout: Inline((
inherit: Asset("common.loadout.dungeon.tier-2.spearman"), inherit: Asset("common.loadout.dungeon.tier-2.spearman"),
active_hands: ("common.items.npc_weapons.biped_small.sahagin.spearman", None), active_hands: InHands((Item("common.items.npc_weapons.biped_small.sahagin.spearman"), None)),
)), )),
), ),
meta: [ meta: [

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@ -7,7 +7,7 @@
inventory: ( inventory: (
loadout: Inline(( loadout: Inline((
inherit: Asset("common.loadout.dungeon.tier-3.archer"), inherit: Asset("common.loadout.dungeon.tier-3.archer"),
active_hands: ("common.items.npc_weapons.biped_small.haniwa.archer", None), active_hands: InHands((Item("common.items.npc_weapons.biped_small.haniwa.archer"), None)),
)), )),
), ),
meta: [ meta: [

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@ -7,7 +7,7 @@
inventory: ( inventory: (
loadout: Inline(( loadout: Inline((
inherit: Asset("common.loadout.dungeon.tier-3.guard"), inherit: Asset("common.loadout.dungeon.tier-3.guard"),
active_hands: ("common.items.npc_weapons.biped_small.haniwa.guard", None), active_hands: InHands((Item("common.items.npc_weapons.biped_small.haniwa.guard"), None)),
)), )),
), ),
meta: [ meta: [

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@ -7,7 +7,7 @@
inventory: ( inventory: (
loadout: Inline(( loadout: Inline((
inherit: Asset("common.loadout.dungeon.tier-3.soldier"), inherit: Asset("common.loadout.dungeon.tier-3.soldier"),
active_hands: ("common.items.npc_weapons.biped_small.haniwa.soldier", None), active_hands: InHands((Item("common.items.npc_weapons.biped_small.haniwa.soldier"), None)),
)), )),
), ),
meta: [ meta: [

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@ -7,7 +7,7 @@
inventory: ( inventory: (
loadout: Inline(( loadout: Inline((
inherit: Asset("common.loadout.dungeon.tier-4.hoplite"), inherit: Asset("common.loadout.dungeon.tier-4.hoplite"),
active_hands: ("common.items.npc_weapons.biped_small.myrmidon.hoplite", None), active_hands: InHands((Item("common.items.npc_weapons.biped_small.myrmidon.hoplite"), None)),
)), )),
), ),
meta: [ meta: [

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@ -7,7 +7,7 @@
inventory: ( inventory: (
loadout: Inline(( loadout: Inline((
inherit: Asset("common.loadout.dungeon.tier-4.marksman"), inherit: Asset("common.loadout.dungeon.tier-4.marksman"),
active_hands: ("common.items.npc_weapons.biped_small.myrmidon.marksman", None), active_hands: InHands((Item("common.items.npc_weapons.biped_small.myrmidon.marksman"), None)),
)), )),
), ),
meta: [ meta: [

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@ -7,7 +7,7 @@
inventory: ( inventory: (
loadout: Inline(( loadout: Inline((
inherit: Asset("common.loadout.dungeon.tier-4.strategian"), inherit: Asset("common.loadout.dungeon.tier-4.strategian"),
active_hands: ("common.items.npc_weapons.biped_small.myrmidon.strategian", None), active_hands: InHands((Item("common.items.npc_weapons.biped_small.myrmidon.strategian"), None)),
)), )),
), ),
meta: [ meta: [

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@ -7,15 +7,11 @@
inventory: ( inventory: (
loadout: Inline(( loadout: Inline((
inherit: Asset("common.loadout.dungeon.tier-5.beastmaster"), inherit: Asset("common.loadout.dungeon.tier-5.beastmaster"),
active_hands: ([ active_hands: InHands((Choice([
(1, "common.items.weapons.axe.malachite_axe-0"), (1, Item("common.items.weapons.axe.malachite_axe-0")),
(1, ( (1, ModularWeapon(tool: Sword, material: Bloodsteel, hands: Two)),
tool: Sword, (1, Item("common.items.weapons.bow.velorite")),
material: Bloodsteel, ]), None)),
hands: Some(Two),
)),
(1, "common.items.weapons.bow.velorite"),
], None),
)), )),
), ),
meta: [ meta: [

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@ -7,23 +7,15 @@
inventory: ( inventory: (
loadout: Inline(( loadout: Inline((
inherit: Asset("common.loadout.dungeon.tier-5.cultist"), inherit: Asset("common.loadout.dungeon.tier-5.cultist"),
active_hands: ([ active_hands: InHands((Choice([
(2, ( (2, ModularWeapon(tool: Axe, material: Orichalcum, hands: One)),
tool: Axe, (4, Item("common.items.weapons.sword.cultist")),
material: Orichalcum, (2, Item("common.items.weapons.staff.cultist_staff")),
hands: Some(One), (2, Item("common.items.weapons.hammer.cultist_purp_2h-0")),
)), (2, ModularWeapon(tool: Hammer, material: Orichalcum, hands: One)),
(4, "common.items.weapons.sword.cultist"), (2, Item("common.items.weapons.bow.velorite")),
(2, "common.items.weapons.staff.cultist_staff"), (1, Item("common.items.weapons.sceptre.sceptre_velorite_0")),
(2, "common.items.weapons.hammer.cultist_purp_2h-0"), ]), None)),
(2, (
tool: Hammer,
material: Orichalcum,
hands: Some(One),
)),
(2, "common.items.weapons.bow.velorite"),
(1, "common.items.weapons.sceptre.sceptre_velorite_0"),
], None),
)), )),
), ),
meta: [ meta: [

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@ -7,10 +7,10 @@
inventory: ( inventory: (
loadout: Inline(( loadout: Inline((
inherit: Asset("common.loadout.dungeon.tier-5.warlock"), inherit: Asset("common.loadout.dungeon.tier-5.warlock"),
active_hands: ([ active_hands: InHands((Choice([
(1, "common.items.npc_weapons.staff.bipedlarge-cultist"), (1, Item("common.items.npc_weapons.staff.bipedlarge-cultist")),
(1, "common.items.npc_weapons.bow.bipedlarge-velorite"), (1, Item("common.items.npc_weapons.bow.bipedlarge-velorite")),
], None), ]), None)),
)), )),
), ),
meta: [], meta: [],

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@ -7,10 +7,10 @@
inventory: ( inventory: (
loadout: Inline(( loadout: Inline((
inherit: Asset("common.loadout.dungeon.tier-5.warlord"), inherit: Asset("common.loadout.dungeon.tier-5.warlord"),
active_hands: ([ active_hands: InHands((Choice([
(1, "common.items.npc_weapons.sword.bipedlarge-cultist"), (1, Item("common.items.npc_weapons.sword.bipedlarge-cultist")),
(1, "common.items.npc_weapons.hammer.bipedlarge-cultist"), (1, Item("common.items.npc_weapons.hammer.bipedlarge-cultist")),
], None), ]), None)),
)), )),
), ),
meta: [], meta: [],

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@ -7,14 +7,10 @@
inventory: ( inventory: (
loadout: Inline(( loadout: Inline((
inherit: Asset("common.loadout.spots.dwarf_graverobber"), inherit: Asset("common.loadout.spots.dwarf_graverobber"),
active_hands: ( active_hands: InHands((
( ModularWeapon(tool: Hammer, material: Steel, hands: Two),
tool: Hammer,
material: Steel,
hands: Some(Two),
),
None None
), )),
)), )),
), ),
meta: [ meta: [

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@ -7,7 +7,7 @@
inventory: ( inventory: (
loadout: Inline(( loadout: Inline((
inherit: Asset("common.loadout.spots.gnome"), inherit: Asset("common.loadout.spots.gnome"),
active_hands: ("common.items.npc_weapons.biped_small.myrmidon.hoplite", None), active_hands: InHands((Item("common.items.npc_weapons.biped_small.myrmidon.hoplite"), None)),
)), )),
), ),
meta: [], meta: [],

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@ -7,14 +7,10 @@
inventory: ( inventory: (
loadout: Inline(( loadout: Inline((
inherit: Asset("common.loadout.spots.dwarf_graverobber"), inherit: Asset("common.loadout.spots.dwarf_graverobber"),
active_hands: ( active_hands: InHands((
( ModularWeapon(tool: Hammer, material: Steel, hands: Two),
tool: Hammer,
material: Steel,
hands: Some(Two),
),
None None
), )),
)), )),
), ),
meta: [ meta: [

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@ -7,18 +7,10 @@
inventory: ( inventory: (
loadout: Inline(( loadout: Inline((
inherit: Asset("common.loadout.spots.pirate"), inherit: Asset("common.loadout.spots.pirate"),
active_hands: ( active_hands: InHands((
( ModularWeapon(tool: Sword, material: Iron, hands: One),
tool: Sword, ModularWeapon(tool: Sword, material: Iron, hands: One),
material: Iron, )),
hands: Some(One),
),
(
tool: Sword,
material: Iron,
hands: Some(One),
)
),
)), )),
), ),
meta: [ meta: [

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@ -6,7 +6,7 @@
loot: LootTable("common.loot_tables.creature.biped_large.saurok"), loot: LootTable("common.loot_tables.creature.biped_large.saurok"),
inventory: ( inventory: (
loadout: Inline(( loadout: Inline((
active_hands: ("common.items.npc_weapons.bow.saurok_bow", None), active_hands: InHands((Item("common.items.npc_weapons.bow.saurok_bow"), None)),
)), )),
), ),
meta: [], meta: [],

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@ -7,7 +7,7 @@
inventory: ( inventory: (
loadout: Inline(( loadout: Inline((
inherit: Asset("common.loadout.spots.witch"), inherit: Asset("common.loadout.spots.witch"),
active_hands: ("common.items.weapons.sceptre.belzeshrub", None), active_hands: InHands((Item("common.items.weapons.sceptre.belzeshrub"), None)),
)), )),
), ),
meta: [ meta: [

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@ -9,7 +9,7 @@
inventory: ( inventory: (
loadout: Inline(( loadout: Inline((
inherit: Asset("common.loadout.village.merchant"), inherit: Asset("common.loadout.village.merchant"),
active_hands: ("common.items.weapons.sword.cultist", None), active_hands: InHands((Item("common.items.weapons.sword.cultist"), None)),
)), )),
), ),
meta: [ meta: [

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@ -7,14 +7,14 @@
inventory: ( inventory: (
loadout: Inline(( loadout: Inline((
inherit: Asset("common.loadout.village.alchemist"), inherit: Asset("common.loadout.village.alchemist"),
active_hands: ([ active_hands: InHands((Choice([
(1, "common.items.weapons.tool.broom"), (1, Item("common.items.weapons.tool.broom")),
(1, "common.items.weapons.tool.hoe"), (1, Item("common.items.weapons.tool.hoe")),
(1, "common.items.weapons.tool.pickaxe"), (1, Item("common.items.weapons.tool.pickaxe")),
(1, "common.items.weapons.tool.rake"), (1, Item("common.items.weapons.tool.rake")),
(1, "common.items.weapons.tool.shovel-0"), (1, Item("common.items.weapons.tool.shovel-0")),
(1, "common.items.weapons.tool.shovel-1"), (1, Item("common.items.weapons.tool.shovel-1")),
], None), ]), None)),
)), )),
items: [ items: [
(10, "common.items.consumable.potion_big"), (10, "common.items.consumable.potion_big"),

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@ -7,14 +7,14 @@
inventory: ( inventory: (
loadout: Inline(( loadout: Inline((
inherit: Asset("common.loadout.village.blacksmith"), inherit: Asset("common.loadout.village.blacksmith"),
active_hands: ([ active_hands: InHands((Choice([
(1, "common.items.weapons.tool.broom"), (1, Item("common.items.weapons.tool.broom")),
(1, "common.items.weapons.tool.hoe"), (1, Item("common.items.weapons.tool.hoe")),
(1, "common.items.weapons.tool.pickaxe"), (1, Item("common.items.weapons.tool.pickaxe")),
(1, "common.items.weapons.tool.rake"), (1, Item("common.items.weapons.tool.rake")),
(1, "common.items.weapons.tool.shovel-0"), (1, Item("common.items.weapons.tool.shovel-0")),
(1, "common.items.weapons.tool.shovel-1"), (1, Item("common.items.weapons.tool.shovel-1")),
], None), ]), None)),
)), )),
items: [ items: [
(10, "common.items.consumable.potion_big"), (10, "common.items.consumable.potion_big"),

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@ -7,14 +7,14 @@
inventory: ( inventory: (
loadout: Inline(( loadout: Inline((
inherit: Asset("common.loadout.village.chef"), inherit: Asset("common.loadout.village.chef"),
active_hands: ([ active_hands: InHands((Choice([
(1, "common.items.weapons.tool.broom"), (1, Item("common.items.weapons.tool.broom")),
(1, "common.items.weapons.tool.hoe"), (1, Item("common.items.weapons.tool.hoe")),
(1, "common.items.weapons.tool.pickaxe"), (1, Item("common.items.weapons.tool.pickaxe")),
(1, "common.items.weapons.tool.rake"), (1, Item("common.items.weapons.tool.rake")),
(1, "common.items.weapons.tool.shovel-0"), (1, Item("common.items.weapons.tool.shovel-0")),
(1, "common.items.weapons.tool.shovel-1"), (1, Item("common.items.weapons.tool.shovel-1")),
], None), ]), None)),
)), )),
items: [ items: [
(10, "common.items.consumable.potion_big"), (10, "common.items.consumable.potion_big"),

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@ -7,23 +7,11 @@
inventory: ( inventory: (
loadout: Inline(( loadout: Inline((
inherit: Asset("common.loadout.village.guard"), inherit: Asset("common.loadout.village.guard"),
active_hands: ([ active_hands: InHands((Choice([
(1, ( (1, ModularWeapon(tool: Sword, material: Cobalt, hands: None)),
tool: Sword, (2, ModularWeapon(tool: Bow, material: Ironwood, hands: None)),
material: Cobalt, (1, ModularWeapon(tool: Axe, material: Cobalt, hands: None)),
hands: None, ]), None)),
)),
(2, (
tool: Bow,
material: Ironwood,
hands: None,
)),
(1, (
tool: Axe,
material: Cobalt,
hands: None,
)),
], None),
)), )),
items: [ items: [
(25, "common.items.consumable.potion_big"), (25, "common.items.consumable.potion_big"),

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@ -6,28 +6,12 @@
loot: LootTable("common.loot_tables.creature.humanoid"), loot: LootTable("common.loot_tables.creature.humanoid"),
inventory: ( inventory: (
loadout: Inline(( loadout: Inline((
active_hands: ([ active_hands: InHands((Choice([
(2, ( (2, ModularWeapon(tool: Bow, material: Eldwood, hands: None)),
tool: Bow, (1, ModularWeapon(tool: Sword, material: Steel, hands: None)),
material: Eldwood, (1, ModularWeapon(tool: Sword, material: Bloodsteel, hands: None)),
hands: None, (2, ModularWeapon(tool: Staff, material: Ironwood, hands: None)),
)), ]), None)),
(1, (
tool: Sword,
material: Steel,
hands: None,
)),
(1, (
tool: Sword,
material: Bloodsteel,
hands: None,
)),
(2, (
tool: Staff,
material: Ironwood,
hands: None,
)),
], None),
)), )),
), ),
meta: [ meta: [

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@ -7,14 +7,14 @@
inventory: ( inventory: (
loadout: Inline(( loadout: Inline((
inherit: Asset("common.loadout.village.mountaineer"), inherit: Asset("common.loadout.village.mountaineer"),
active_hands: ([ active_hands: InHands((Choice([
(1, "common.items.weapons.tool.broom"), (1, Item("common.items.weapons.tool.broom")),
(1, "common.items.weapons.tool.hoe"), (1, Item("common.items.weapons.tool.hoe")),
(1, "common.items.weapons.tool.pickaxe"), (1, Item("common.items.weapons.tool.pickaxe")),
(1, "common.items.weapons.tool.rake"), (1, Item("common.items.weapons.tool.rake")),
(1, "common.items.weapons.tool.shovel-0"), (1, Item("common.items.weapons.tool.shovel-0")),
(1, "common.items.weapons.tool.shovel-1"), (1, Item("common.items.weapons.tool.shovel-1")),
], None), ]), None)),
)), )),
items: [ items: [
(10, "common.items.consumable.potion_big"), (10, "common.items.consumable.potion_big"),

View File

@ -7,14 +7,14 @@
inventory: ( inventory: (
loadout: Inline(( loadout: Inline((
inherit: Asset("common.loadout.village.villager"), inherit: Asset("common.loadout.village.villager"),
active_hands: ([ active_hands: InHands((Choice([
(1, "common.items.weapons.tool.broom"), (1, Item("common.items.weapons.tool.broom")),
(1, "common.items.weapons.tool.hoe"), (1, Item("common.items.weapons.tool.hoe")),
(1, "common.items.weapons.tool.pickaxe"), (1, Item("common.items.weapons.tool.pickaxe")),
(1, "common.items.weapons.tool.rake"), (1, Item("common.items.weapons.tool.rake")),
(1, "common.items.weapons.tool.shovel-0"), (1, Item("common.items.weapons.tool.shovel-0")),
(1, "common.items.weapons.tool.shovel-1"), (1, Item("common.items.weapons.tool.shovel-1")),
], None), ]), None)),
)), )),
items: [ items: [
(10, "common.items.consumable.potion_big"), (10, "common.items.consumable.potion_big"),

View File

@ -11,38 +11,14 @@
(1, Asset("common.loadout.world.traveler0.linen")), (1, Asset("common.loadout.world.traveler0.linen")),
(1, Asset("common.loadout.world.traveler0.rawhide")), (1, Asset("common.loadout.world.traveler0.rawhide")),
]), ]),
active_hands: ([ active_hands: InHands((Choice([
(1, ( (1, ModularWeapon(tool: Sword, material: Bronze, hands: None)),
tool: Sword, (1, ModularWeapon(tool: Axe, material: Bronze, hands: None)),
material: Bronze, (1, ModularWeapon(tool: Hammer, material: Bronze, hands: None)),
hands: None, (1, ModularWeapon(tool: Bow, material: Wood, hands: None)),
)), (1, ModularWeapon(tool: Staff, material: Wood, hands: None)),
(1, ( (1, ModularWeapon(tool: Sceptre, material: Wood, hands: None)),
tool: Axe, ]), None)),
material: Bronze,
hands: None,
)),
(1, (
tool: Hammer,
material: Bronze,
hands: None,
)),
(1, (
tool: Bow,
material: Wood,
hands: None,
)),
(1, (
tool: Staff,
material: Wood,
hands: None,
)),
(1, (
tool: Sceptre,
material: Wood,
hands: None,
)),
], None),
)), )),
items: [ items: [
(5, "common.items.consumable.potion_minor"), (5, "common.items.consumable.potion_minor"),

View File

@ -11,38 +11,14 @@
(1, Asset("common.loadout.world.traveler1.leather")), (1, Asset("common.loadout.world.traveler1.leather")),
(1, Asset("common.loadout.world.traveler1.wool")), (1, Asset("common.loadout.world.traveler1.wool")),
]), ]),
active_hands: ([ active_hands: InHands((Choice([
(1, ( (1, ModularWeapon(tool: Sword, material: Iron, hands: None)),
tool: Sword, (1, ModularWeapon(tool: Axe, material: Iron, hands: None)),
material: Iron, (1, ModularWeapon(tool: Hammer, material: Iron, hands: None)),
hands: None, (1, ModularWeapon(tool: Bow, material: Bamboo, hands: None)),
)), (1, ModularWeapon(tool: Staff, material: Bamboo, hands: None)),
(1, ( (1, ModularWeapon(tool: Sceptre, material: Bamboo, hands: None)),
tool: Axe, ]), None)),
material: Iron,
hands: None,
)),
(1, (
tool: Hammer,
material: Iron,
hands: None,
)),
(1, (
tool: Bow,
material: Bamboo,
hands: None,
)),
(1, (
tool: Staff,
material: Bamboo,
hands: None,
)),
(1, (
tool: Sceptre,
material: Bamboo,
hands: None,
)),
], None),
)), )),
items: [ items: [
(25, "common.items.consumable.potion_minor"), (25, "common.items.consumable.potion_minor"),

View File

@ -16,68 +16,20 @@
(1, Asset("common.loadout.world.traveler2.druid")), (1, Asset("common.loadout.world.traveler2.druid")),
(1, Asset("common.loadout.world.traveler2.carapace")), (1, Asset("common.loadout.world.traveler2.carapace")),
]), ]),
active_hands: ([ active_hands: InHands((Choice([
(1, ( (1, ModularWeapon(tool: Sword, material: Steel, hands: None)),
tool: Sword, (1, ModularWeapon(tool: Axe, material: Steel, hands: None)),
material: Steel, (1, ModularWeapon(tool: Hammer, material: Steel, hands: None)),
hands: None, (1, ModularWeapon(tool: Bow, material: Hardwood, hands: None)),
)), (1, ModularWeapon(tool: Staff, material: Hardwood, hands: None)),
(1, ( (1, ModularWeapon(tool: Sceptre, material: Hardwood, hands: None)),
tool: Axe, (1, ModularWeapon(tool: Sword, material: Cobalt, hands: None)),
material: Steel, (1, ModularWeapon(tool: Axe, material: Cobalt, hands: None)),
hands: None, (1, ModularWeapon(tool: Hammer, material: Cobalt, hands: None)),
)), (1, ModularWeapon(tool: Bow, material: Ironwood, hands: None)),
(1, ( (1, ModularWeapon(tool: Staff, material: Ironwood, hands: None)),
tool: Hammer, (1, ModularWeapon(tool: Sceptre, material: Ironwood, hands: None)),
material: Steel, ]), None)),
hands: None,
)),
(1, (
tool: Bow,
material: Hardwood,
hands: None,
)),
(1, (
tool: Staff,
material: Hardwood,
hands: None,
)),
(1, (
tool: Sceptre,
material: Hardwood,
hands: None,
)),
(1, (
tool: Sword,
material: Cobalt,
hands: None,
)),
(1, (
tool: Axe,
material: Cobalt,
hands: None,
)),
(1, (
tool: Hammer,
material: Cobalt,
hands: None,
)),
(1, (
tool: Bow,
material: Ironwood,
hands: None,
)),
(1, (
tool: Staff,
material: Ironwood,
hands: None,
)),
(1, (
tool: Sceptre,
material: Ironwood,
hands: None,
)),
], None),
)), )),
items: [ items: [
(50, "common.items.consumable.potion_med"), (50, "common.items.consumable.potion_med"),

View File

@ -16,45 +16,21 @@
(1, Asset("common.loadout.world.traveler3.sunsilk")), (1, Asset("common.loadout.world.traveler3.sunsilk")),
(1, Asset("common.loadout.world.traveler3.dragonscale")), (1, Asset("common.loadout.world.traveler3.dragonscale")),
]), ]),
active_hands: ([ active_hands: InHands((Choice([
(2, ( (2, ModularWeapon(tool: Sword, material: Orichalcum, hands: None)),
tool: Sword, (2, ModularWeapon(tool: Axe, material: Orichalcum, hands: None)),
material: Orichalcum, (2, ModularWeapon(tool: Hammer, material: Orichalcum, hands: None)),
hands: None, (2, ModularWeapon(tool: Bow, material: Eldwood, hands: None)),
)), (2, ModularWeapon(tool: Staff, material: Eldwood, hands: None)),
(2, ( (2, ModularWeapon(tool: Sceptre, material: Eldwood, hands: None)),
tool: Axe, (2, Item("common.items.weapons.sword.caladbolg")),
material: Orichalcum, (2, Item("common.items.weapons.hammer.mjolnir")),
hands: None, (2, Item("common.items.weapons.axe.parashu")),
)), (2, Item("common.items.weapons.bow.sagitta")),
(2, ( (2, Item("common.items.weapons.staff.laevateinn")),
tool: Hammer, (1, Item("common.items.weapons.sceptre.root_evil")),
material: Orichalcum, (1, Item("common.items.weapons.sceptre.caduceus")),
hands: None, ]), None)),
)),
(2, (
tool: Bow,
material: Eldwood,
hands: None,
)),
(2, (
tool: Staff,
material: Eldwood,
hands: None,
)),
(2, (
tool: Sceptre,
material: Eldwood,
hands: None,
)),
(2, "common.items.weapons.sword.caladbolg"),
(2, "common.items.weapons.hammer.mjolnir"),
(2, "common.items.weapons.axe.parashu"),
(2, "common.items.weapons.bow.sagitta"),
(2, "common.items.weapons.staff.laevateinn"),
(1, "common.items.weapons.sceptre.root_evil"),
(1, "common.items.weapons.sceptre.caduceus"),
], None),
)), )),
items: [ items: [
(50, "common.items.consumable.potion_big"), (50, "common.items.consumable.potion_big"),

View File

@ -4,7 +4,7 @@ ItemDef(
kind: Tool(( kind: Tool((
kind: Natural, kind: Natural,
hands: Two, hands: Two,
stats: Direct(( stats: (
equip_time_secs: 0.01, equip_time_secs: 0.01,
power: 0.6, power: 0.6,
effect_power: 1.0, effect_power: 1.0,
@ -13,7 +13,7 @@ ItemDef(
range: 0.8, range: 0.8,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 0.9, buff_strength: 0.9,
)), ),
)), )),
quality: Moderate, quality: Moderate,
tags: [], tags: [],

View File

@ -4,7 +4,7 @@ ItemDef(
kind: Tool(( kind: Tool((
kind: Natural, kind: Natural,
hands: Two, hands: Two,
stats: Direct(( stats: (
equip_time_secs: 0.01, equip_time_secs: 0.01,
power: 0.86, power: 0.86,
effect_power: 1.0, effect_power: 1.0,
@ -13,7 +13,7 @@ ItemDef(
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 0.875, buff_strength: 0.875,
)), ),
)), )),
quality: High, quality: High,
tags: [], tags: [],

View File

@ -4,7 +4,7 @@ ItemDef(
kind: Tool(( kind: Tool((
kind: Natural, kind: Natural,
hands: Two, hands: Two,
stats: Direct(( stats: (
equip_time_secs: 0.01, equip_time_secs: 0.01,
power: 0.72, power: 0.72,
effect_power: 1.0, effect_power: 1.0,
@ -13,7 +13,7 @@ ItemDef(
range: 0.8, range: 0.8,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 0.6, buff_strength: 0.6,
)), ),
)), )),
quality: Moderate, quality: Moderate,
tags: [], tags: [],

View File

@ -4,7 +4,7 @@ ItemDef(
kind: Tool(( kind: Tool((
kind: Natural, kind: Natural,
hands: Two, hands: Two,
stats: Direct(( stats: (
equip_time_secs: 0.01, equip_time_secs: 0.01,
power: 1.0, power: 1.0,
effect_power: 1.0, effect_power: 1.0,
@ -13,7 +13,7 @@ ItemDef(
range: 1.0, range: 1.0,
energy_efficiency: 1.0, energy_efficiency: 1.0,
buff_strength: 1.0, buff_strength: 1.0,
)), ),
)), )),
quality: High, quality: High,
tags: [], tags: [],

View File

@ -1,9 +1,9 @@
// Keep in mind that this should be safe defaults for new character // Keep in mind that this should be safe defaults for new character
#![enable(implicit_some)] #![enable(implicit_some)]
( (
chest: "common.items.armor.misc.chest.worker_purple_brown", chest: Item("common.items.armor.misc.chest.worker_purple_brown"),
legs: "common.items.armor.misc.pants.worker_brown", legs: Item("common.items.armor.misc.pants.worker_brown"),
feet: "common.items.armor.misc.foot.sandals", feet: Item("common.items.armor.misc.foot.sandals"),
lantern: "common.items.lantern.black_0", lantern: Item("common.items.lantern.black_0"),
glider: "common.items.glider.cloverleaf", glider: Item("common.items.glider.cloverleaf"),
) )

View File

@ -1,9 +1,9 @@
#![enable(implicit_some)] #![enable(implicit_some)]
( (
head: "common.items.npc_armor.biped_small.gnarling.head.chieftain", head: Item("common.items.npc_armor.biped_small.gnarling.head.chieftain"),
chest: "common.items.npc_armor.biped_small.gnarling.chest.chieftain", chest: Item("common.items.npc_armor.biped_small.gnarling.chest.chieftain"),
gloves: "common.items.npc_armor.biped_small.gnarling.hand.chieftain", gloves: Item("common.items.npc_armor.biped_small.gnarling.hand.chieftain"),
belt: "common.items.npc_armor.biped_small.gnarling.tail.chieftain", belt: Item("common.items.npc_armor.biped_small.gnarling.tail.chieftain"),
legs: "common.items.npc_armor.biped_small.gnarling.pants.chieftain", legs: Item("common.items.npc_armor.biped_small.gnarling.pants.chieftain"),
feet: "common.items.npc_armor.biped_small.gnarling.foot.chieftain", feet: Item("common.items.npc_armor.biped_small.gnarling.foot.chieftain"),
) )

View File

@ -1,9 +1,9 @@
#![enable(implicit_some)] #![enable(implicit_some)]
( (
head: "common.items.npc_armor.biped_small.gnarling.head.logger", head: Item("common.items.npc_armor.biped_small.gnarling.head.logger"),
chest: "common.items.npc_armor.biped_small.gnarling.chest.logger", chest: Item("common.items.npc_armor.biped_small.gnarling.chest.logger"),
gloves: "common.items.npc_armor.biped_small.gnarling.hand.logger", gloves: Item("common.items.npc_armor.biped_small.gnarling.hand.logger"),
belt: "common.items.npc_armor.biped_small.gnarling.tail.logger", belt: Item("common.items.npc_armor.biped_small.gnarling.tail.logger"),
legs: "common.items.npc_armor.biped_small.gnarling.pants.logger", legs: Item("common.items.npc_armor.biped_small.gnarling.pants.logger"),
feet: "common.items.npc_armor.biped_small.gnarling.foot.logger", feet: Item("common.items.npc_armor.biped_small.gnarling.foot.logger"),
) )

View File

@ -1,7 +1,7 @@
#![enable(implicit_some)] #![enable(implicit_some)]
( (
chest: "common.items.npc_armor.biped_small.mandragora.chest.mandragora", chest: Item("common.items.npc_armor.biped_small.mandragora.chest.mandragora"),
gloves: "common.items.npc_armor.biped_small.mandragora.hand.mandragora", gloves: Item("common.items.npc_armor.biped_small.mandragora.hand.mandragora"),
legs: "common.items.npc_armor.biped_small.mandragora.pants.mandragora", legs: Item("common.items.npc_armor.biped_small.mandragora.pants.mandragora"),
feet: "common.items.npc_armor.biped_small.mandragora.foot.mandragora", feet: Item("common.items.npc_armor.biped_small.mandragora.foot.mandragora"),
) )

View File

@ -1,9 +1,9 @@
#![enable(implicit_some)] #![enable(implicit_some)]
( (
head: "common.items.npc_armor.biped_small.gnarling.head.mugger", head: Item("common.items.npc_armor.biped_small.gnarling.head.mugger"),
chest: "common.items.npc_armor.biped_small.gnarling.chest.mugger", chest: Item("common.items.npc_armor.biped_small.gnarling.chest.mugger"),
gloves: "common.items.npc_armor.biped_small.gnarling.hand.mugger", gloves: Item("common.items.npc_armor.biped_small.gnarling.hand.mugger"),
belt: "common.items.npc_armor.biped_small.gnarling.tail.mugger", belt: Item("common.items.npc_armor.biped_small.gnarling.tail.mugger"),
legs: "common.items.npc_armor.biped_small.gnarling.pants.mugger", legs: Item("common.items.npc_armor.biped_small.gnarling.pants.mugger"),
feet: "common.items.npc_armor.biped_small.gnarling.foot.mugger", feet: Item("common.items.npc_armor.biped_small.gnarling.foot.mugger"),
) )

View File

@ -1,9 +1,9 @@
#![enable(implicit_some)] #![enable(implicit_some)]
( (
head: "common.items.npc_armor.biped_small.gnarling.head.stalker", head: Item("common.items.npc_armor.biped_small.gnarling.head.stalker"),
chest: "common.items.npc_armor.biped_small.gnarling.chest.stalker", chest: Item("common.items.npc_armor.biped_small.gnarling.chest.stalker"),
gloves: "common.items.npc_armor.biped_small.gnarling.hand.stalker", gloves: Item("common.items.npc_armor.biped_small.gnarling.hand.stalker"),
belt: "common.items.npc_armor.biped_small.gnarling.tail.stalker", belt: Item("common.items.npc_armor.biped_small.gnarling.tail.stalker"),
legs: "common.items.npc_armor.biped_small.gnarling.pants.stalker", legs: Item("common.items.npc_armor.biped_small.gnarling.pants.stalker"),
feet: "common.items.npc_armor.biped_small.gnarling.foot.stalker", feet: Item("common.items.npc_armor.biped_small.gnarling.foot.stalker"),
) )

View File

@ -1,9 +1,9 @@
#![enable(implicit_some)] #![enable(implicit_some)]
( (
head: "common.items.npc_armor.biped_small.adlet.head.hunter", head: Item("common.items.npc_armor.biped_small.adlet.head.hunter"),
chest: "common.items.npc_armor.biped_small.adlet.chest.hunter", chest: Item("common.items.npc_armor.biped_small.adlet.chest.hunter"),
gloves: "common.items.npc_armor.biped_small.adlet.hand.hunter", gloves: Item("common.items.npc_armor.biped_small.adlet.hand.hunter"),
belt: "common.items.npc_armor.biped_small.adlet.tail.hunter", belt: Item("common.items.npc_armor.biped_small.adlet.tail.hunter"),
legs: "common.items.npc_armor.biped_small.adlet.pants.hunter", legs: Item("common.items.npc_armor.biped_small.adlet.pants.hunter"),
feet: "common.items.npc_armor.biped_small.adlet.foot.hunter", feet: Item("common.items.npc_armor.biped_small.adlet.foot.hunter"),
) )

View File

@ -1,9 +1,9 @@
#![enable(implicit_some)] #![enable(implicit_some)]
( (
head: "common.items.npc_armor.biped_small.adlet.head.icepicker", head: Item("common.items.npc_armor.biped_small.adlet.head.icepicker"),
chest: "common.items.npc_armor.biped_small.adlet.chest.icepicker", chest: Item("common.items.npc_armor.biped_small.adlet.chest.icepicker"),
gloves: "common.items.npc_armor.biped_small.adlet.hand.icepicker", gloves: Item("common.items.npc_armor.biped_small.adlet.hand.icepicker"),
belt: "common.items.npc_armor.biped_small.adlet.tail.icepicker", belt: Item("common.items.npc_armor.biped_small.adlet.tail.icepicker"),
legs: "common.items.npc_armor.biped_small.adlet.pants.icepicker", legs: Item("common.items.npc_armor.biped_small.adlet.pants.icepicker"),
feet: "common.items.npc_armor.biped_small.adlet.foot.icepicker", feet: Item("common.items.npc_armor.biped_small.adlet.foot.icepicker"),
) )

View File

@ -1,9 +1,9 @@
#![enable(implicit_some)] #![enable(implicit_some)]
( (
head: "common.items.npc_armor.biped_small.adlet.head.tracker", head: Item("common.items.npc_armor.biped_small.adlet.head.tracker"),
chest: "common.items.npc_armor.biped_small.adlet.chest.tracker", chest: Item("common.items.npc_armor.biped_small.adlet.chest.tracker"),
gloves: "common.items.npc_armor.biped_small.adlet.hand.tracker", gloves: Item("common.items.npc_armor.biped_small.adlet.hand.tracker"),
belt: "common.items.npc_armor.biped_small.adlet.tail.tracker", belt: Item("common.items.npc_armor.biped_small.adlet.tail.tracker"),
legs: "common.items.npc_armor.biped_small.adlet.pants.tracker", legs: Item("common.items.npc_armor.biped_small.adlet.pants.tracker"),
feet: "common.items.npc_armor.biped_small.adlet.foot.tracker", feet: Item("common.items.npc_armor.biped_small.adlet.foot.tracker"),
) )

View File

@ -1,9 +1,9 @@
#![enable(implicit_some)] #![enable(implicit_some)]
( (
head: "common.items.npc_armor.biped_small.sahagin.head.sniper", head: Item("common.items.npc_armor.biped_small.sahagin.head.sniper"),
chest: "common.items.npc_armor.biped_small.sahagin.chest.sniper", chest: Item("common.items.npc_armor.biped_small.sahagin.chest.sniper"),
gloves: "common.items.npc_armor.biped_small.sahagin.hand.sniper", gloves: Item("common.items.npc_armor.biped_small.sahagin.hand.sniper"),
belt: "common.items.npc_armor.biped_small.sahagin.tail.sniper", belt: Item("common.items.npc_armor.biped_small.sahagin.tail.sniper"),
legs: "common.items.npc_armor.biped_small.sahagin.pants.sniper", legs: Item("common.items.npc_armor.biped_small.sahagin.pants.sniper"),
feet: "common.items.npc_armor.biped_small.sahagin.foot.sniper", feet: Item("common.items.npc_armor.biped_small.sahagin.foot.sniper"),
) )

View File

@ -1,9 +1,9 @@
#![enable(implicit_some)] #![enable(implicit_some)]
( (
head: "common.items.npc_armor.biped_small.sahagin.head.sorcerer", head: Item("common.items.npc_armor.biped_small.sahagin.head.sorcerer"),
chest: "common.items.npc_armor.biped_small.sahagin.chest.sorcerer", chest: Item("common.items.npc_armor.biped_small.sahagin.chest.sorcerer"),
gloves: "common.items.npc_armor.biped_small.sahagin.hand.sorcerer", gloves: Item("common.items.npc_armor.biped_small.sahagin.hand.sorcerer"),
belt: "common.items.npc_armor.biped_small.sahagin.tail.sorcerer", belt: Item("common.items.npc_armor.biped_small.sahagin.tail.sorcerer"),
legs: "common.items.npc_armor.biped_small.sahagin.pants.sorcerer", legs: Item("common.items.npc_armor.biped_small.sahagin.pants.sorcerer"),
feet: "common.items.npc_armor.biped_small.sahagin.foot.sorcerer", feet: Item("common.items.npc_armor.biped_small.sahagin.foot.sorcerer"),
) )

View File

@ -1,9 +1,9 @@
#![enable(implicit_some)] #![enable(implicit_some)]
( (
head: "common.items.npc_armor.biped_small.sahagin.head.spearman", head: Item("common.items.npc_armor.biped_small.sahagin.head.spearman"),
chest: "common.items.npc_armor.biped_small.sahagin.chest.spearman", chest: Item("common.items.npc_armor.biped_small.sahagin.chest.spearman"),
gloves: "common.items.npc_armor.biped_small.sahagin.hand.spearman", gloves: Item("common.items.npc_armor.biped_small.sahagin.hand.spearman"),
belt: "common.items.npc_armor.biped_small.sahagin.tail.spearman", belt: Item("common.items.npc_armor.biped_small.sahagin.tail.spearman"),
legs: "common.items.npc_armor.biped_small.sahagin.pants.spearman", legs: Item("common.items.npc_armor.biped_small.sahagin.pants.spearman"),
feet: "common.items.npc_armor.biped_small.sahagin.foot.spearman", feet: Item("common.items.npc_armor.biped_small.sahagin.foot.spearman"),
) )

View File

@ -1,8 +1,8 @@
#![enable(implicit_some)] #![enable(implicit_some)]
( (
head: "common.items.npc_armor.biped_small.haniwa.head.archer", head: Item("common.items.npc_armor.biped_small.haniwa.head.archer"),
chest: "common.items.npc_armor.biped_small.haniwa.chest.archer", chest: Item("common.items.npc_armor.biped_small.haniwa.chest.archer"),
gloves: "common.items.npc_armor.biped_small.haniwa.hand.archer", gloves: Item("common.items.npc_armor.biped_small.haniwa.hand.archer"),
legs: "common.items.npc_armor.biped_small.haniwa.pants.archer", legs: Item("common.items.npc_armor.biped_small.haniwa.pants.archer"),
feet: "common.items.npc_armor.biped_small.haniwa.foot.archer", feet: Item("common.items.npc_armor.biped_small.haniwa.foot.archer"),
) )

View File

@ -1,8 +1,8 @@
#![enable(implicit_some)] #![enable(implicit_some)]
( (
head: "common.items.npc_armor.biped_small.haniwa.head.guard", head: Item("common.items.npc_armor.biped_small.haniwa.head.guard"),
chest: "common.items.npc_armor.biped_small.haniwa.chest.guard", chest: Item("common.items.npc_armor.biped_small.haniwa.chest.guard"),
gloves: "common.items.npc_armor.biped_small.haniwa.hand.guard", gloves: Item("common.items.npc_armor.biped_small.haniwa.hand.guard"),
legs: "common.items.npc_armor.biped_small.haniwa.pants.guard", legs: Item("common.items.npc_armor.biped_small.haniwa.pants.guard"),
feet: "common.items.npc_armor.biped_small.haniwa.foot.guard", feet: Item("common.items.npc_armor.biped_small.haniwa.foot.guard"),
) )

View File

@ -1,8 +1,8 @@
#![enable(implicit_some)] #![enable(implicit_some)]
( (
head: "common.items.npc_armor.biped_small.haniwa.head.soldier", head: Item("common.items.npc_armor.biped_small.haniwa.head.soldier"),
chest: "common.items.npc_armor.biped_small.haniwa.chest.soldier", chest: Item("common.items.npc_armor.biped_small.haniwa.chest.soldier"),
gloves: "common.items.npc_armor.biped_small.haniwa.hand.soldier", gloves: Item("common.items.npc_armor.biped_small.haniwa.hand.soldier"),
legs: "common.items.npc_armor.biped_small.haniwa.pants.soldier", legs: Item("common.items.npc_armor.biped_small.haniwa.pants.soldier"),
feet: "common.items.npc_armor.biped_small.haniwa.foot.soldier", feet: Item("common.items.npc_armor.biped_small.haniwa.foot.soldier"),
) )

View File

@ -1,9 +1,9 @@
#![enable(implicit_some)] #![enable(implicit_some)]
( (
head: "common.items.npc_armor.biped_small.myrmidon.head.hoplite", head: Item("common.items.npc_armor.biped_small.myrmidon.head.hoplite"),
chest: "common.items.npc_armor.biped_small.myrmidon.chest.hoplite", chest: Item("common.items.npc_armor.biped_small.myrmidon.chest.hoplite"),
gloves: "common.items.npc_armor.biped_small.myrmidon.hand.hoplite", gloves: Item("common.items.npc_armor.biped_small.myrmidon.hand.hoplite"),
belt: "common.items.npc_armor.biped_small.myrmidon.tail.hoplite", belt: Item("common.items.npc_armor.biped_small.myrmidon.tail.hoplite"),
legs: "common.items.npc_armor.biped_small.myrmidon.pants.hoplite", legs: Item("common.items.npc_armor.biped_small.myrmidon.pants.hoplite"),
feet: "common.items.npc_armor.biped_small.myrmidon.foot.hoplite", feet: Item("common.items.npc_armor.biped_small.myrmidon.foot.hoplite"),
) )

View File

@ -1,9 +1,9 @@
#![enable(implicit_some)] #![enable(implicit_some)]
( (
head: "common.items.npc_armor.biped_small.myrmidon.head.marksman", head: Item("common.items.npc_armor.biped_small.myrmidon.head.marksman"),
chest: "common.items.npc_armor.biped_small.myrmidon.chest.marksman", chest: Item("common.items.npc_armor.biped_small.myrmidon.chest.marksman"),
gloves: "common.items.npc_armor.biped_small.myrmidon.hand.marksman", gloves: Item("common.items.npc_armor.biped_small.myrmidon.hand.marksman"),
belt: "common.items.npc_armor.biped_small.myrmidon.tail.marksman", belt: Item("common.items.npc_armor.biped_small.myrmidon.tail.marksman"),
legs: "common.items.npc_armor.biped_small.myrmidon.pants.marksman", legs: Item("common.items.npc_armor.biped_small.myrmidon.pants.marksman"),
feet: "common.items.npc_armor.biped_small.myrmidon.foot.marksman", feet: Item("common.items.npc_armor.biped_small.myrmidon.foot.marksman"),
) )

View File

@ -1,9 +1,9 @@
#![enable(implicit_some)] #![enable(implicit_some)]
( (
head: "common.items.npc_armor.biped_small.myrmidon.head.strategian", head: Item("common.items.npc_armor.biped_small.myrmidon.head.strategian"),
chest: "common.items.npc_armor.biped_small.myrmidon.chest.strategian", chest: Item("common.items.npc_armor.biped_small.myrmidon.chest.strategian"),
gloves: "common.items.npc_armor.biped_small.myrmidon.hand.strategian", gloves: Item("common.items.npc_armor.biped_small.myrmidon.hand.strategian"),
belt: "common.items.npc_armor.biped_small.myrmidon.tail.strategian", belt: Item("common.items.npc_armor.biped_small.myrmidon.tail.strategian"),
legs: "common.items.npc_armor.biped_small.myrmidon.pants.strategian", legs: Item("common.items.npc_armor.biped_small.myrmidon.pants.strategian"),
feet: "common.items.npc_armor.biped_small.myrmidon.foot.strategian", feet: Item("common.items.npc_armor.biped_small.myrmidon.foot.strategian"),
) )

View File

@ -1,15 +1,15 @@
#![enable(implicit_some)] #![enable(implicit_some)]
( (
shoulders: "common.items.armor.ferocious.shoulder", shoulders: Item("common.items.armor.ferocious.shoulder"),
chest: "common.items.armor.ferocious.chest", chest: Item("common.items.armor.ferocious.chest"),
gloves: "common.items.armor.ferocious.hand", gloves: Item("common.items.armor.ferocious.hand"),
back: "common.items.armor.ferocious.back", back: Item("common.items.armor.ferocious.back"),
belt: "common.items.armor.ferocious.belt", belt: Item("common.items.armor.ferocious.belt"),
legs: "common.items.armor.ferocious.pants", legs: Item("common.items.armor.ferocious.pants"),
feet: "common.items.armor.ferocious.foot", feet: Item("common.items.armor.ferocious.foot"),
lantern: [ lantern: Choice([
(1, "common.items.lantern.black_0"), (1, Item("common.items.lantern.black_0")),
(2, None), (2, None),
], ]),
glider: "common.items.glider.blue", glider: Item("common.items.glider.blue"),
) )

View File

@ -1,37 +1,29 @@
//Little easter egg, lost their mask in a chest //Little easter egg, lost their mask in a chest
#![enable(implicit_some)] #![enable(implicit_some)]
( (
head: [ head: Choice([
(111, "common.items.armor.cultist.bandana"), (111, Item("common.items.armor.cultist.bandana")),
(1, None), (1, None),
], ]),
shoulders: "common.items.armor.cultist.shoulder", shoulders: Item("common.items.armor.cultist.shoulder"),
chest: "common.items.armor.cultist.chest", chest: Item("common.items.armor.cultist.chest"),
gloves: "common.items.armor.cultist.hand", gloves: Item("common.items.armor.cultist.hand"),
back: "common.items.armor.misc.back.dungeon_purple", back: Item("common.items.armor.misc.back.dungeon_purple"),
belt: "common.items.armor.cultist.belt", belt: Item("common.items.armor.cultist.belt"),
legs: "common.items.armor.cultist.pants", legs: Item("common.items.armor.cultist.pants"),
feet: "common.items.armor.cultist.foot", feet: Item("common.items.armor.cultist.foot"),
lantern: [ lantern: Choice([
(1, "common.items.lantern.black_0"), (1, Item("common.items.lantern.black_0")),
(2, None), (2, None),
], ]),
glider: "common.items.glider.skullgrin", glider: Item("common.items.glider.skullgrin"),
active_hands: ([ active_hands: InHands((Choice([
(2, ( (2, ModularWeapon(tool: Axe, material: Orichalcum, hands: None)),
tool: Axe, (4, Item("common.items.weapons.sword.cultist")),
material: Orichalcum, (2, Item("common.items.weapons.staff.cultist_staff")),
hands: None, (2, Item("common.items.weapons.hammer.cultist_purp_2h-0")),
)), (2, ModularWeapon(tool: Hammer, material: Orichalcum, hands: None)),
(4, "common.items.weapons.sword.cultist"), (2, Item("common.items.weapons.bow.velorite")),
(2, "common.items.weapons.staff.cultist_staff"), (1, Item("common.items.weapons.sceptre.sceptre_velorite_0")),
(2, "common.items.weapons.hammer.cultist_purp_2h-0"), ]), None)),
(2, (
tool: Hammer,
material: Orichalcum,
hands: None,
)),
(2, "common.items.weapons.bow.velorite"),
(1, "common.items.weapons.sceptre.sceptre_velorite_0"),
], None),
) )

View File

@ -1,9 +1,9 @@
#![enable(implicit_some)] #![enable(implicit_some)]
( (
head: "common.items.npc_armor.biped_small.husk.head.husk", head: Item("common.items.npc_armor.biped_small.husk.head.husk"),
chest: "common.items.npc_armor.biped_small.husk.chest.husk", chest: Item("common.items.npc_armor.biped_small.husk.chest.husk"),
gloves: "common.items.npc_armor.biped_small.husk.hand.husk", gloves: Item("common.items.npc_armor.biped_small.husk.hand.husk"),
legs: "common.items.npc_armor.biped_small.husk.pants.husk", legs: Item("common.items.npc_armor.biped_small.husk.pants.husk"),
feet: "common.items.npc_armor.biped_small.husk.foot.husk", feet: Item("common.items.npc_armor.biped_small.husk.foot.husk"),
active_hands: ("common.items.npc_weapons.unique.husk", None), active_hands: InHands((Item("common.items.npc_weapons.unique.husk"), None)),
) )

View File

@ -1,4 +1,4 @@
#![enable(implicit_some)] #![enable(implicit_some)]
( (
chest: "common.items.npc_armor.biped_large.warlock", chest: Item("common.items.npc_armor.biped_large.warlock"),
) )

View File

@ -1,4 +1,4 @@
#![enable(implicit_some)] #![enable(implicit_some)]
( (
chest: "common.items.npc_armor.biped_large.warlord", chest: Item("common.items.npc_armor.biped_large.warlord"),
) )

View File

@ -1,19 +1,19 @@
#![enable(implicit_some)] #![enable(implicit_some)]
( (
head: [ head: Choice([
(1, "common.items.armor.misc.head.bandana.thief"), (1, Item("common.items.armor.misc.head.bandana.thief")),
(1, "common.items.armor.misc.head.bandana.red"), (1, Item("common.items.armor.misc.head.bandana.red")),
(1, "common.items.armor.misc.head.hood"), (1, Item("common.items.armor.misc.head.hood")),
(1, "common.items.armor.misc.head.hood_dark"), (1, Item("common.items.armor.misc.head.hood_dark")),
], ]),
shoulders: "common.items.armor.hide.rawhide.shoulder", shoulders: Item("common.items.armor.hide.rawhide.shoulder"),
chest: "common.items.armor.hide.rawhide.chest", chest: Item("common.items.armor.hide.rawhide.chest"),
gloves: "common.items.armor.hide.rawhide.hand", gloves: Item("common.items.armor.hide.rawhide.hand"),
belt: "common.items.armor.hide.rawhide.belt", belt: Item("common.items.armor.hide.rawhide.belt"),
legs: "common.items.armor.hide.rawhide.pants", legs: Item("common.items.armor.hide.rawhide.pants"),
feet: "common.items.armor.hide.rawhide.foot", feet: Item("common.items.armor.hide.rawhide.foot"),
lantern: [ lantern: Choice([
(1, "common.items.lantern.black_0"), (1, Item("common.items.lantern.black_0")),
(2, None), (2, None),
], ]),
) )

View File

@ -1,8 +1,8 @@
#![enable(implicit_some)] #![enable(implicit_some)]
( (
head: "common.items.npc_armor.biped_small.gnome.head.gnome", head: Item("common.items.npc_armor.biped_small.gnome.head.gnome"),
chest: "common.items.npc_armor.biped_small.gnome.chest.gnome", chest: Item("common.items.npc_armor.biped_small.gnome.chest.gnome"),
gloves: "common.items.npc_armor.biped_small.gnome.hand.gnome", gloves: Item("common.items.npc_armor.biped_small.gnome.hand.gnome"),
legs: "common.items.npc_armor.biped_small.gnome.pants.gnome", legs: Item("common.items.npc_armor.biped_small.gnome.pants.gnome"),
feet: "common.items.npc_armor.biped_small.gnome.foot.gnome", feet: Item("common.items.npc_armor.biped_small.gnome.foot.gnome"),
) )

View File

@ -1,11 +1,11 @@
#![enable(implicit_some)] #![enable(implicit_some)]
( (
head: "common.items.armor.pirate.hat", head: Item("common.items.armor.pirate.hat"),
shoulders: "common.items.armor.pirate.shoulder", shoulders: Item("common.items.armor.pirate.shoulder"),
chest: "common.items.armor.pirate.chest", chest: Item("common.items.armor.pirate.chest"),
gloves: "common.items.armor.pirate.hand", gloves: Item("common.items.armor.pirate.hand"),
belt: "common.items.armor.pirate.belt", belt: Item("common.items.armor.pirate.belt"),
legs: "common.items.armor.pirate.pants", legs: Item("common.items.armor.pirate.pants"),
feet: "common.items.armor.pirate.foot", feet: Item("common.items.armor.pirate.foot"),
lantern: "common.items.lantern.black_0", lantern: Item("common.items.lantern.black_0"),
) )

View File

@ -1,11 +1,11 @@
#![enable(implicit_some)] #![enable(implicit_some)]
( (
head: "common.items.armor.witch.hat", head: Item("common.items.armor.witch.hat"),
shoulders: "common.items.armor.witch.shoulder", shoulders: Item("common.items.armor.witch.shoulder"),
chest: "common.items.armor.witch.chest", chest: Item("common.items.armor.witch.chest"),
gloves: "common.items.armor.witch.hand", gloves: Item("common.items.armor.witch.hand"),
belt: "common.items.armor.witch.belt", belt: Item("common.items.armor.witch.belt"),
legs: "common.items.armor.witch.pants", legs: Item("common.items.armor.witch.pants"),
feet: "common.items.armor.witch.foot", feet: Item("common.items.armor.witch.foot"),
lantern: "common.items.lantern.pumpkin", lantern: Item("common.items.lantern.pumpkin"),
) )

View File

@ -1,10 +1,10 @@
#![enable(implicit_some)] #![enable(implicit_some)]
( (
head: "common.items.armor.alchemist.hat", head: Item("common.items.armor.alchemist.hat"),
chest: "common.items.armor.alchemist.chest", chest: Item("common.items.armor.alchemist.chest"),
gloves: "common.items.armor.cloth.druid.hand", gloves: Item("common.items.armor.cloth.druid.hand"),
belt: "common.items.armor.alchemist.belt", belt: Item("common.items.armor.alchemist.belt"),
legs: "common.items.armor.alchemist.pants", legs: Item("common.items.armor.alchemist.pants"),
feet: "common.items.armor.ferocious.foot", feet: Item("common.items.armor.ferocious.foot"),
lantern: "common.items.lantern.black_0", lantern: Item("common.items.lantern.black_0"),
) )

View File

@ -1,10 +1,10 @@
#![enable(implicit_some)] #![enable(implicit_some)]
( (
head: "common.items.armor.blacksmith.hat", head: Item("common.items.armor.blacksmith.hat"),
chest: "common.items.armor.blacksmith.chest", chest: Item("common.items.armor.blacksmith.chest"),
gloves: "common.items.armor.blacksmith.hand", gloves: Item("common.items.armor.blacksmith.hand"),
belt: "common.items.armor.blacksmith.belt", belt: Item("common.items.armor.blacksmith.belt"),
legs: "common.items.armor.blacksmith.pants", legs: Item("common.items.armor.blacksmith.pants"),
feet: "common.items.armor.mail.iron.foot", feet: Item("common.items.armor.mail.iron.foot"),
lantern: "common.items.lantern.black_0", lantern: Item("common.items.lantern.black_0"),
) )

View File

@ -1,9 +1,9 @@
#![enable(implicit_some)] #![enable(implicit_some)]
( (
head: "common.items.armor.chef.hat", head: Item("common.items.armor.chef.hat"),
chest: "common.items.armor.chef.chest", chest: Item("common.items.armor.chef.chest"),
gloves: "common.items.armor.cloth.linen.hand", gloves: Item("common.items.armor.cloth.linen.hand"),
belt: "common.items.armor.chef.belt", belt: Item("common.items.armor.chef.belt"),
legs: "common.items.armor.chef.pants", legs: Item("common.items.armor.chef.pants"),
feet: "common.items.armor.cloth.linen.foot", feet: Item("common.items.armor.cloth.linen.foot"),
) )

View File

@ -7,17 +7,17 @@
//(2.0, Some(Item("common.items.lantern.green_0"))), //(2.0, Some(Item("common.items.lantern.green_0"))),
#![enable(implicit_some)] #![enable(implicit_some)]
( (
head: [ head: Choice([
(1, "common.items.armor.misc.head.helmet"), (1, Item("common.items.armor.misc.head.helmet")),
], ]),
shoulders: "common.items.armor.leather_plate.shoulder", shoulders: Item("common.items.armor.leather_plate.shoulder"),
chest: "common.items.armor.leather_plate.chest", chest: Item("common.items.armor.leather_plate.chest"),
gloves: "common.items.armor.leather_plate.hand", gloves: Item("common.items.armor.leather_plate.hand"),
belt: "common.items.armor.leather_plate.belt", belt: Item("common.items.armor.leather_plate.belt"),
legs: "common.items.armor.leather_plate.pants", legs: Item("common.items.armor.leather_plate.pants"),
feet: "common.items.armor.leather_plate.foot", feet: Item("common.items.armor.leather_plate.foot"),
lantern: [ lantern: Choice([
(1, "common.items.lantern.black_0"), (1, Item("common.items.lantern.black_0")),
(2, None), (2, None),
], ]),
) )

View File

@ -1,14 +1,14 @@
#![enable(implicit_some)] #![enable(implicit_some)]
( (
head: "common.items.armor.merchant.turban", head: Item("common.items.armor.merchant.turban"),
neck: "common.items.armor.misc.neck.gem_of_resilience", neck: Item("common.items.armor.misc.neck.gem_of_resilience"),
shoulders: "common.items.armor.merchant.shoulder", shoulders: Item("common.items.armor.merchant.shoulder"),
chest: "common.items.armor.merchant.chest", chest: Item("common.items.armor.merchant.chest"),
gloves: "common.items.armor.merchant.hand", gloves: Item("common.items.armor.merchant.hand"),
ring1: "common.items.armor.misc.ring.gold", ring1: Item("common.items.armor.misc.ring.gold"),
ring2: "common.items.armor.misc.ring.gold", ring2: Item("common.items.armor.misc.ring.gold"),
belt: "common.items.armor.merchant.belt", belt: Item("common.items.armor.merchant.belt"),
legs: "common.items.armor.merchant.pants", legs: Item("common.items.armor.merchant.pants"),
feet: "common.items.armor.merchant.foot", feet: Item("common.items.armor.merchant.foot"),
lantern: "common.items.lantern.black_0", lantern: Item("common.items.lantern.black_0"),
) )

View File

@ -2,39 +2,39 @@
//(1.0, Some(Item("common.items.calendar.christmas.armor.misc.head.woolly_wintercap"))), //(1.0, Some(Item("common.items.calendar.christmas.armor.misc.head.woolly_wintercap"))),
#![enable(implicit_some)] #![enable(implicit_some)]
( (
head: [ head: Choice([
(1, "common.items.armor.misc.head.headband"), (1, Item("common.items.armor.misc.head.headband")),
(2, None), (2, None),
], ]),
shoulders: [ shoulders: Choice([
(1, "common.items.armor.cloth_blue.shoulder_0"), (1, Item("common.items.armor.cloth_blue.shoulder_0")),
(1, "common.items.armor.cloth_blue.shoulder_1"), (1, Item("common.items.armor.cloth_blue.shoulder_1")),
(1, "common.items.armor.cloth_green.shoulder"), (1, Item("common.items.armor.cloth_green.shoulder")),
(1, "common.items.armor.cloth_purple.shoulder"), (1, Item("common.items.armor.cloth_purple.shoulder")),
], ]),
chest: [ chest: Choice([
(1, "common.items.armor.cloth_blue.chest"), (1, Item("common.items.armor.cloth_blue.chest")),
(1, "common.items.armor.cloth_green.chest"), (1, Item("common.items.armor.cloth_green.chest")),
(1, "common.items.armor.cloth_purple.chest"), (1, Item("common.items.armor.cloth_purple.chest")),
], ]),
gloves: [ gloves: Choice([
(1, "common.items.armor.cloth_blue.hand"), (1, Item("common.items.armor.cloth_blue.hand")),
(1, "common.items.armor.cloth_green.hand"), (1, Item("common.items.armor.cloth_green.hand")),
(1, "common.items.armor.cloth_purple.hand"), (1, Item("common.items.armor.cloth_purple.hand")),
], ]),
belt: [ belt: Choice([
(1, "common.items.armor.cloth_blue.belt"), (1, Item("common.items.armor.cloth_blue.belt")),
(1, "common.items.armor.cloth_green.belt"), (1, Item("common.items.armor.cloth_green.belt")),
(1, "common.items.armor.cloth_purple.belt"), (1, Item("common.items.armor.cloth_purple.belt")),
], ]),
legs: [ legs: Choice([
(1, "common.items.armor.cloth_blue.pants"), (1, Item("common.items.armor.cloth_blue.pants")),
(1, "common.items.armor.cloth_green.pants"), (1, Item("common.items.armor.cloth_green.pants")),
(1, "common.items.armor.cloth_purple.pants"), (1, Item("common.items.armor.cloth_purple.pants")),
], ]),
feet: [ feet: Choice([
(1, "common.items.armor.cloth_blue.foot"), (1, Item("common.items.armor.cloth_blue.foot")),
(1, "common.items.armor.cloth_green.foot"), (1, Item("common.items.armor.cloth_green.foot")),
(1, "common.items.armor.cloth_purple.foot"), (1, Item("common.items.armor.cloth_purple.foot")),
], ]),
) )

View File

@ -2,28 +2,28 @@
//(1.0, Some(Item("common.items.calendar.christmas.armor.misc.head.woolly_wintercap"))), //(1.0, Some(Item("common.items.calendar.christmas.armor.misc.head.woolly_wintercap"))),
#![enable(implicit_some)] #![enable(implicit_some)]
( (
head: [ head: Choice([
(1, "common.items.armor.misc.head.straw"), (1, Item("common.items.armor.misc.head.straw")),
(2, None), (2, None),
], ]),
chest: [ chest: Choice([
(1, "common.items.armor.misc.chest.worker_green_0"), (1, Item("common.items.armor.misc.chest.worker_green_0")),
(1, "common.items.armor.misc.chest.worker_green_1"), (1, Item("common.items.armor.misc.chest.worker_green_1")),
(1, "common.items.armor.misc.chest.worker_red_0"), (1, Item("common.items.armor.misc.chest.worker_red_0")),
(1, "common.items.armor.misc.chest.worker_red_1"), (1, Item("common.items.armor.misc.chest.worker_red_1")),
(1, "common.items.armor.misc.chest.worker_purple_0"), (1, Item("common.items.armor.misc.chest.worker_purple_0")),
(1, "common.items.armor.misc.chest.worker_purple_1"), (1, Item("common.items.armor.misc.chest.worker_purple_1")),
(1, "common.items.armor.misc.chest.worker_yellow_0"), (1, Item("common.items.armor.misc.chest.worker_yellow_0")),
(1, "common.items.armor.misc.chest.worker_yellow_1"), (1, Item("common.items.armor.misc.chest.worker_yellow_1")),
(1, "common.items.armor.misc.chest.worker_orange_0"), (1, Item("common.items.armor.misc.chest.worker_orange_0")),
(1, "common.items.armor.misc.chest.worker_orange_1"), (1, Item("common.items.armor.misc.chest.worker_orange_1")),
], ]),
legs: [ legs: Choice([
(1, "common.items.armor.misc.pants.worker_blue"), (1, Item("common.items.armor.misc.pants.worker_blue")),
(1, "common.items.armor.misc.pants.worker_brown"), (1, Item("common.items.armor.misc.pants.worker_brown")),
], ]),
feet: [ feet: Choice([
(1, "common.items.armor.misc.foot.sandals"), (1, Item("common.items.armor.misc.foot.sandals")),
(1, "common.items.armor.cloth_blue.foot"), (1, Item("common.items.armor.cloth_blue.foot")),
], ]),
) )

View File

@ -1,16 +1,16 @@
#![enable(implicit_some)] #![enable(implicit_some)]
( (
shoulders: "common.items.armor.mail.bronze.shoulder", shoulders: Item("common.items.armor.mail.bronze.shoulder"),
chest: "common.items.armor.mail.bronze.chest", chest: Item("common.items.armor.mail.bronze.chest"),
gloves: "common.items.armor.mail.bronze.hand", gloves: Item("common.items.armor.mail.bronze.hand"),
back: [ back: Choice([
(1, "common.items.armor.mail.bronze.back"), (1, Item("common.items.armor.mail.bronze.back")),
(1, None), (1, None),
], ]),
belt: "common.items.armor.mail.bronze.belt", belt: Item("common.items.armor.mail.bronze.belt"),
legs: "common.items.armor.mail.bronze.pants", legs: Item("common.items.armor.mail.bronze.pants"),
feet: "common.items.armor.mail.bronze.foot", feet: Item("common.items.armor.mail.bronze.foot"),
lantern: [ lantern: Choice([
(1, "common.items.lantern.black_0"), (1, Item("common.items.lantern.black_0")),
], ]),
) )

View File

@ -1,16 +1,16 @@
#![enable(implicit_some)] #![enable(implicit_some)]
( (
shoulders: "common.items.armor.cloth.linen.shoulder", shoulders: Item("common.items.armor.cloth.linen.shoulder"),
chest: "common.items.armor.cloth.linen.chest", chest: Item("common.items.armor.cloth.linen.chest"),
gloves: "common.items.armor.cloth.linen.hand", gloves: Item("common.items.armor.cloth.linen.hand"),
back: [ back: Choice([
(1, "common.items.armor.cloth.linen.back"), (1, Item("common.items.armor.cloth.linen.back")),
(1, None), (1, None),
], ]),
belt: "common.items.armor.cloth.linen.belt", belt: Item("common.items.armor.cloth.linen.belt"),
legs: "common.items.armor.cloth.linen.pants", legs: Item("common.items.armor.cloth.linen.pants"),
feet: "common.items.armor.cloth.linen.foot", feet: Item("common.items.armor.cloth.linen.foot"),
lantern: [ lantern: Choice([
(1, "common.items.lantern.black_0"), (1, Item("common.items.lantern.black_0")),
], ]),
) )

View File

@ -1,16 +1,16 @@
#![enable(implicit_some)] #![enable(implicit_some)]
( (
shoulders: "common.items.armor.hide.rawhide.shoulder", shoulders: Item("common.items.armor.hide.rawhide.shoulder"),
chest: "common.items.armor.hide.rawhide.chest", chest: Item("common.items.armor.hide.rawhide.chest"),
gloves: "common.items.armor.hide.rawhide.hand", gloves: Item("common.items.armor.hide.rawhide.hand"),
back: [ back: Choice([
(1, "common.items.armor.hide.rawhide.back"), (1, Item("common.items.armor.hide.rawhide.back")),
(1, None), (1, None),
], ]),
belt: "common.items.armor.hide.rawhide.belt", belt: Item("common.items.armor.hide.rawhide.belt"),
legs: "common.items.armor.hide.rawhide.pants", legs: Item("common.items.armor.hide.rawhide.pants"),
feet: "common.items.armor.hide.rawhide.foot", feet: Item("common.items.armor.hide.rawhide.foot"),
lantern: [ lantern: Choice([
(1, "common.items.lantern.black_0"), (1, Item("common.items.lantern.black_0")),
], ]),
) )

View File

@ -1,21 +1,21 @@
#![enable(implicit_some)] #![enable(implicit_some)]
( (
shoulders: "common.items.armor.mail.iron.shoulder", shoulders: Item("common.items.armor.mail.iron.shoulder"),
chest: "common.items.armor.mail.iron.chest", chest: Item("common.items.armor.mail.iron.chest"),
gloves: "common.items.armor.mail.iron.hand", gloves: Item("common.items.armor.mail.iron.hand"),
back: [ back: Choice([
(1, "common.items.armor.misc.back.backpack"), (1, Item("common.items.armor.misc.back.backpack")),
(1, "common.items.npc_armor.back.backpack_blue"), (1, Item("common.items.npc_armor.back.backpack_blue")),
(1, "common.items.armor.mail.iron.back"), (1, Item("common.items.armor.mail.iron.back")),
(1, None), (1, None),
], ]),
belt: "common.items.armor.mail.iron.belt", belt: Item("common.items.armor.mail.iron.belt"),
legs: "common.items.armor.mail.iron.pants", legs: Item("common.items.armor.mail.iron.pants"),
feet: "common.items.armor.mail.iron.foot", feet: Item("common.items.armor.mail.iron.foot"),
lantern: [ lantern: Choice([
(1, "common.items.lantern.black_0"), (1, Item("common.items.lantern.black_0")),
(1, "common.items.lantern.blue_0"), (1, Item("common.items.lantern.blue_0")),
(1, "common.items.lantern.green_0"), (1, Item("common.items.lantern.green_0")),
(1, "common.items.lantern.red_0"), (1, Item("common.items.lantern.red_0")),
], ]),
) )

View File

@ -1,21 +1,21 @@
#![enable(implicit_some)] #![enable(implicit_some)]
( (
shoulders: "common.items.armor.hide.leather.shoulder", shoulders: Item("common.items.armor.hide.leather.shoulder"),
chest: "common.items.armor.hide.leather.chest", chest: Item("common.items.armor.hide.leather.chest"),
gloves: "common.items.armor.hide.leather.hand", gloves: Item("common.items.armor.hide.leather.hand"),
back: [ back: Choice([
(1, "common.items.armor.misc.back.backpack"), (1, Item("common.items.armor.misc.back.backpack")),
(1, "common.items.npc_armor.back.backpack_blue"), (1, Item("common.items.npc_armor.back.backpack_blue")),
(1, "common.items.armor.hide.leather.back"), (1, Item("common.items.armor.hide.leather.back")),
(1, None), (1, None),
], ]),
belt: "common.items.armor.hide.leather.belt", belt: Item("common.items.armor.hide.leather.belt"),
legs: "common.items.armor.hide.leather.pants", legs: Item("common.items.armor.hide.leather.pants"),
feet: "common.items.armor.hide.leather.foot", feet: Item("common.items.armor.hide.leather.foot"),
lantern: [ lantern: Choice([
(1, "common.items.lantern.black_0"), (1, Item("common.items.lantern.black_0")),
(1, "common.items.lantern.blue_0"), (1, Item("common.items.lantern.blue_0")),
(1, "common.items.lantern.green_0"), (1, Item("common.items.lantern.green_0")),
(1, "common.items.lantern.red_0"), (1, Item("common.items.lantern.red_0")),
], ]),
) )

View File

@ -1,21 +1,21 @@
#![enable(implicit_some)] #![enable(implicit_some)]
( (
shoulders: "common.items.armor.cloth.woolen.shoulder", shoulders: Item("common.items.armor.cloth.woolen.shoulder"),
chest: "common.items.armor.cloth.woolen.chest", chest: Item("common.items.armor.cloth.woolen.chest"),
gloves: "common.items.armor.cloth.woolen.hand", gloves: Item("common.items.armor.cloth.woolen.hand"),
back: [ back: Choice([
(1, "common.items.armor.misc.back.backpack"), (1, Item("common.items.armor.misc.back.backpack")),
(1, "common.items.npc_armor.back.backpack_blue"), (1, Item("common.items.npc_armor.back.backpack_blue")),
(1, "common.items.armor.cloth.woolen.back"), (1, Item("common.items.armor.cloth.woolen.back")),
(1, None), (1, None),
], ]),
belt: "common.items.armor.cloth.woolen.belt", belt: Item("common.items.armor.cloth.woolen.belt"),
legs: "common.items.armor.cloth.woolen.pants", legs: Item("common.items.armor.cloth.woolen.pants"),
feet: "common.items.armor.cloth.woolen.foot", feet: Item("common.items.armor.cloth.woolen.foot"),
lantern: [ lantern: Choice([
(1, "common.items.lantern.black_0"), (1, Item("common.items.lantern.black_0")),
(1, "common.items.lantern.blue_0"), (1, Item("common.items.lantern.blue_0")),
(1, "common.items.lantern.green_0"), (1, Item("common.items.lantern.green_0")),
(1, "common.items.lantern.red_0"), (1, Item("common.items.lantern.red_0")),
], ]),
) )

View File

@ -1,21 +1,21 @@
#![enable(implicit_some)] #![enable(implicit_some)]
( (
shoulders: "common.items.armor.hide.carapace.shoulder", shoulders: Item("common.items.armor.hide.carapace.shoulder"),
chest: "common.items.armor.hide.carapace.chest", chest: Item("common.items.armor.hide.carapace.chest"),
gloves: "common.items.armor.hide.carapace.hand", gloves: Item("common.items.armor.hide.carapace.hand"),
back: [ back: Choice([
(1, "common.items.armor.misc.back.backpack"), (1, Item("common.items.armor.misc.back.backpack")),
(1, "common.items.npc_armor.back.backpack_blue"), (1, Item("common.items.npc_armor.back.backpack_blue")),
(1, "common.items.armor.hide.carapace.back"), (1, Item("common.items.armor.hide.carapace.back")),
(1, None), (1, None),
], ]),
belt: "common.items.armor.hide.carapace.belt", belt: Item("common.items.armor.hide.carapace.belt"),
legs: "common.items.armor.hide.carapace.pants", legs: Item("common.items.armor.hide.carapace.pants"),
feet: "common.items.armor.hide.carapace.foot", feet: Item("common.items.armor.hide.carapace.foot"),
lantern: [ lantern: Choice([
(1, "common.items.lantern.black_0"), (1, Item("common.items.lantern.black_0")),
(1, "common.items.lantern.blue_0"), (1, Item("common.items.lantern.blue_0")),
(1, "common.items.lantern.green_0"), (1, Item("common.items.lantern.green_0")),
(1, "common.items.lantern.geode_purp"), (1, Item("common.items.lantern.geode_purp")),
], ]),
) )

View File

@ -1,21 +1,21 @@
#![enable(implicit_some)] #![enable(implicit_some)]
( (
shoulders: "common.items.armor.mail.cobalt.shoulder", shoulders: Item("common.items.armor.mail.cobalt.shoulder"),
chest: "common.items.armor.mail.cobalt.chest", chest: Item("common.items.armor.mail.cobalt.chest"),
gloves: "common.items.armor.mail.cobalt.hand", gloves: Item("common.items.armor.mail.cobalt.hand"),
back: [ back: Choice([
(1, "common.items.armor.misc.back.backpack"), (1, Item("common.items.armor.misc.back.backpack")),
(1, "common.items.npc_armor.back.backpack_blue"), (1, Item("common.items.npc_armor.back.backpack_blue")),
(1, "common.items.armor.mail.cobalt.back"), (1, Item("common.items.armor.mail.cobalt.back")),
(1, None), (1, None),
], ]),
belt: "common.items.armor.mail.cobalt.belt", belt: Item("common.items.armor.mail.cobalt.belt"),
legs: "common.items.armor.mail.cobalt.pants", legs: Item("common.items.armor.mail.cobalt.pants"),
feet: "common.items.armor.mail.cobalt.foot", feet: Item("common.items.armor.mail.cobalt.foot"),
lantern: [ lantern: Choice([
(1, "common.items.lantern.black_0"), (1, Item("common.items.lantern.black_0")),
(1, "common.items.lantern.blue_0"), (1, Item("common.items.lantern.blue_0")),
(1, "common.items.lantern.green_0"), (1, Item("common.items.lantern.green_0")),
(1, "common.items.lantern.geode_purp"), (1, Item("common.items.lantern.geode_purp")),
], ]),
) )

View File

@ -1,21 +1,21 @@
#![enable(implicit_some)] #![enable(implicit_some)]
( (
shoulders: "common.items.armor.cloth.druid.shoulder", shoulders: Item("common.items.armor.cloth.druid.shoulder"),
chest: "common.items.armor.cloth.druid.chest", chest: Item("common.items.armor.cloth.druid.chest"),
gloves: "common.items.armor.cloth.druid.hand", gloves: Item("common.items.armor.cloth.druid.hand"),
back: [ back: Choice([
(1, "common.items.armor.misc.back.backpack"), (1, Item("common.items.armor.misc.back.backpack")),
(1, "common.items.npc_armor.back.backpack_blue"), (1, Item("common.items.npc_armor.back.backpack_blue")),
(1, "common.items.armor.cloth.druid.back"), (1, Item("common.items.armor.cloth.druid.back")),
(1, None), (1, None),
], ]),
belt: "common.items.armor.cloth.druid.belt", belt: Item("common.items.armor.cloth.druid.belt"),
legs: "common.items.armor.cloth.druid.pants", legs: Item("common.items.armor.cloth.druid.pants"),
feet: "common.items.armor.cloth.druid.foot", feet: Item("common.items.armor.cloth.druid.foot"),
lantern: [ lantern: Choice([
(1, "common.items.lantern.black_0"), (1, Item("common.items.lantern.black_0")),
(1, "common.items.lantern.blue_0"), (1, Item("common.items.lantern.blue_0")),
(1, "common.items.lantern.green_0"), (1, Item("common.items.lantern.green_0")),
(1, "common.items.lantern.geode_purp"), (1, Item("common.items.lantern.geode_purp")),
], ]),
) )

View File

@ -1,21 +1,21 @@
#![enable(implicit_some)] #![enable(implicit_some)]
( (
shoulders: "common.items.armor.hide.scale.shoulder", shoulders: Item("common.items.armor.hide.scale.shoulder"),
chest: "common.items.armor.hide.scale.chest", chest: Item("common.items.armor.hide.scale.chest"),
gloves: "common.items.armor.hide.scale.hand", gloves: Item("common.items.armor.hide.scale.hand"),
back: [ back: Choice([
(1, "common.items.armor.misc.back.backpack"), (1, Item("common.items.armor.misc.back.backpack")),
(1, "common.items.npc_armor.back.backpack_blue"), (1, Item("common.items.npc_armor.back.backpack_blue")),
(1, "common.items.armor.hide.scale.back"), (1, Item("common.items.armor.hide.scale.back")),
(1, None), (1, None),
], ]),
belt: "common.items.armor.hide.scale.belt", belt: Item("common.items.armor.hide.scale.belt"),
legs: "common.items.armor.hide.scale.pants", legs: Item("common.items.armor.hide.scale.pants"),
feet: "common.items.armor.hide.scale.foot", feet: Item("common.items.armor.hide.scale.foot"),
lantern: [ lantern: Choice([
(1, "common.items.lantern.black_0"), (1, Item("common.items.lantern.black_0")),
(1, "common.items.lantern.blue_0"), (1, Item("common.items.lantern.blue_0")),
(1, "common.items.lantern.green_0"), (1, Item("common.items.lantern.green_0")),
(1, "common.items.lantern.geode_purp"), (1, Item("common.items.lantern.geode_purp")),
], ]),
) )

View File

@ -1,21 +1,21 @@
#![enable(implicit_some)] #![enable(implicit_some)]
( (
shoulders: "common.items.armor.cloth.silken.shoulder", shoulders: Item("common.items.armor.cloth.silken.shoulder"),
chest: "common.items.armor.cloth.silken.chest", chest: Item("common.items.armor.cloth.silken.chest"),
gloves: "common.items.armor.cloth.silken.hand", gloves: Item("common.items.armor.cloth.silken.hand"),
back: [ back: Choice([
(1, "common.items.armor.misc.back.backpack"), (1, Item("common.items.armor.misc.back.backpack")),
(1, "common.items.npc_armor.back.backpack_blue"), (1, Item("common.items.npc_armor.back.backpack_blue")),
(1, "common.items.armor.cloth.silken.back"), (1, Item("common.items.armor.cloth.silken.back")),
(1, None), (1, None),
], ]),
belt: "common.items.armor.cloth.silken.belt", belt: Item("common.items.armor.cloth.silken.belt"),
legs: "common.items.armor.cloth.silken.pants", legs: Item("common.items.armor.cloth.silken.pants"),
feet: "common.items.armor.cloth.silken.foot", feet: Item("common.items.armor.cloth.silken.foot"),
lantern: [ lantern: Choice([
(1, "common.items.lantern.black_0"), (1, Item("common.items.lantern.black_0")),
(1, "common.items.lantern.blue_0"), (1, Item("common.items.lantern.blue_0")),
(1, "common.items.lantern.green_0"), (1, Item("common.items.lantern.green_0")),
(1, "common.items.lantern.geode_purp"), (1, Item("common.items.lantern.geode_purp")),
], ]),
) )

View File

@ -1,21 +1,21 @@
#![enable(implicit_some)] #![enable(implicit_some)]
( (
shoulders: "common.items.armor.mail.steel.shoulder", shoulders: Item("common.items.armor.mail.steel.shoulder"),
chest: "common.items.armor.mail.steel.chest", chest: Item("common.items.armor.mail.steel.chest"),
gloves: "common.items.armor.mail.steel.hand", gloves: Item("common.items.armor.mail.steel.hand"),
back: [ back: Choice([
(1, "common.items.armor.misc.back.backpack"), (1, Item("common.items.armor.misc.back.backpack")),
(1, "common.items.npc_armor.back.backpack_blue"), (1, Item("common.items.npc_armor.back.backpack_blue")),
(1, "common.items.armor.mail.steel.back"), (1, Item("common.items.armor.mail.steel.back")),
(1, None), (1, None),
], ]),
belt: "common.items.armor.mail.steel.belt", belt: Item("common.items.armor.mail.steel.belt"),
legs: "common.items.armor.mail.steel.pants", legs: Item("common.items.armor.mail.steel.pants"),
feet: "common.items.armor.mail.steel.foot", feet: Item("common.items.armor.mail.steel.foot"),
lantern: [ lantern: Choice([
(1, "common.items.lantern.black_0"), (1, Item("common.items.lantern.black_0")),
(1, "common.items.lantern.blue_0"), (1, Item("common.items.lantern.blue_0")),
(1, "common.items.lantern.green_0"), (1, Item("common.items.lantern.green_0")),
(1, "common.items.lantern.geode_purp"), (1, Item("common.items.lantern.geode_purp")),
], ]),
) )

View File

@ -1,23 +1,23 @@
#![enable(implicit_some)] #![enable(implicit_some)]
( (
shoulders: "common.items.armor.mail.bloodsteel.shoulder", shoulders: Item("common.items.armor.mail.bloodsteel.shoulder"),
chest: "common.items.armor.mail.bloodsteel.chest", chest: Item("common.items.armor.mail.bloodsteel.chest"),
gloves: "common.items.armor.mail.bloodsteel.hand", gloves: Item("common.items.armor.mail.bloodsteel.hand"),
back: [ back: Choice([
(1, "common.items.armor.misc.back.backpack"), (1, Item("common.items.armor.misc.back.backpack")),
(1, "common.items.npc_armor.back.backpack_blue"), (1, Item("common.items.npc_armor.back.backpack_blue")),
(1, "common.items.armor.mail.bloodsteel.back"), (1, Item("common.items.armor.mail.bloodsteel.back")),
(1, None), (1, None),
], ]),
belt: "common.items.armor.mail.bloodsteel.belt", belt: Item("common.items.armor.mail.bloodsteel.belt"),
legs: "common.items.armor.mail.bloodsteel.pants", legs: Item("common.items.armor.mail.bloodsteel.pants"),
feet: "common.items.armor.mail.bloodsteel.foot", feet: Item("common.items.armor.mail.bloodsteel.foot"),
lantern: [ lantern: Choice([
(1, "common.items.lantern.black_0"), (1, Item("common.items.lantern.black_0")),
(1, "common.items.lantern.blue_0"), (1, Item("common.items.lantern.blue_0")),
(1, "common.items.lantern.green_0"), (1, Item("common.items.lantern.green_0")),
(1, "common.items.lantern.red_0"), (1, Item("common.items.lantern.red_0")),
(1, "common.items.lantern.geode_purp"), (1, Item("common.items.lantern.geode_purp")),
(1, "common.items.boss_drops.lantern"), (1, Item("common.items.boss_drops.lantern")),
], ]),
) )

View File

@ -1,23 +1,23 @@
#![enable(implicit_some)] #![enable(implicit_some)]
( (
shoulders: "common.items.armor.hide.dragonscale.shoulder", shoulders: Item("common.items.armor.hide.dragonscale.shoulder"),
chest: "common.items.armor.hide.dragonscale.chest", chest: Item("common.items.armor.hide.dragonscale.chest"),
gloves: "common.items.armor.hide.dragonscale.hand", gloves: Item("common.items.armor.hide.dragonscale.hand"),
back: [ back: Choice([
(1, "common.items.armor.misc.back.backpack"), (1, Item("common.items.armor.misc.back.backpack")),
(1, "common.items.npc_armor.back.backpack_blue"), (1, Item("common.items.npc_armor.back.backpack_blue")),
(1, "common.items.armor.hide.dragonscale.back"), (1, Item("common.items.armor.hide.dragonscale.back")),
(1, None), (1, None),
], ]),
belt: "common.items.armor.hide.dragonscale.belt", belt: Item("common.items.armor.hide.dragonscale.belt"),
legs: "common.items.armor.hide.dragonscale.pants", legs: Item("common.items.armor.hide.dragonscale.pants"),
feet: "common.items.armor.hide.dragonscale.foot", feet: Item("common.items.armor.hide.dragonscale.foot"),
lantern: [ lantern: Choice([
(1, "common.items.lantern.black_0"), (1, Item("common.items.lantern.black_0")),
(1, "common.items.lantern.blue_0"), (1, Item("common.items.lantern.blue_0")),
(1, "common.items.lantern.green_0"), (1, Item("common.items.lantern.green_0")),
(1, "common.items.lantern.red_0"), (1, Item("common.items.lantern.red_0")),
(1, "common.items.lantern.geode_purp"), (1, Item("common.items.lantern.geode_purp")),
(1, "common.items.boss_drops.lantern"), (1, Item("common.items.boss_drops.lantern")),
], ]),
) )

View File

@ -1,23 +1,23 @@
#![enable(implicit_some)] #![enable(implicit_some)]
( (
shoulders: "common.items.armor.cloth.moonweave.shoulder", shoulders: Item("common.items.armor.cloth.moonweave.shoulder"),
chest: "common.items.armor.cloth.moonweave.chest", chest: Item("common.items.armor.cloth.moonweave.chest"),
gloves: "common.items.armor.cloth.moonweave.hand", gloves: Item("common.items.armor.cloth.moonweave.hand"),
back: [ back: Choice([
(1, "common.items.armor.misc.back.backpack"), (1, Item("common.items.armor.misc.back.backpack")),
(1, "common.items.npc_armor.back.backpack_blue"), (1, Item("common.items.npc_armor.back.backpack_blue")),
(1, "common.items.armor.cloth.moonweave.back"), (1, Item("common.items.armor.cloth.moonweave.back")),
(1, None), (1, None),
], ]),
belt: "common.items.armor.cloth.moonweave.belt", belt: Item("common.items.armor.cloth.moonweave.belt"),
legs: "common.items.armor.cloth.moonweave.pants", legs: Item("common.items.armor.cloth.moonweave.pants"),
feet: "common.items.armor.cloth.moonweave.foot", feet: Item("common.items.armor.cloth.moonweave.foot"),
lantern: [ lantern: Choice([
(1, "common.items.lantern.black_0"), (1, Item("common.items.lantern.black_0")),
(1, "common.items.lantern.blue_0"), (1, Item("common.items.lantern.blue_0")),
(1, "common.items.lantern.green_0"), (1, Item("common.items.lantern.green_0")),
(1, "common.items.lantern.red_0"), (1, Item("common.items.lantern.red_0")),
(1, "common.items.lantern.geode_purp"), (1, Item("common.items.lantern.geode_purp")),
(1, "common.items.boss_drops.lantern"), (1, Item("common.items.boss_drops.lantern")),
], ]),
) )

View File

@ -1,23 +1,23 @@
#![enable(implicit_some)] #![enable(implicit_some)]
( (
shoulders: "common.items.armor.mail.orichalcum.shoulder", shoulders: Item("common.items.armor.mail.orichalcum.shoulder"),
chest: "common.items.armor.mail.orichalcum.chest", chest: Item("common.items.armor.mail.orichalcum.chest"),
gloves: "common.items.armor.mail.orichalcum.hand", gloves: Item("common.items.armor.mail.orichalcum.hand"),
back: [ back: Choice([
(1, "common.items.armor.misc.back.backpack"), (1, Item("common.items.armor.misc.back.backpack")),
(1, "common.items.npc_armor.back.backpack_blue"), (1, Item("common.items.npc_armor.back.backpack_blue")),
(1, "common.items.armor.mail.orichalcum.back"), (1, Item("common.items.armor.mail.orichalcum.back")),
(1, None), (1, None),
], ]),
belt: "common.items.armor.mail.orichalcum.belt", belt: Item("common.items.armor.mail.orichalcum.belt"),
legs: "common.items.armor.mail.orichalcum.pants", legs: Item("common.items.armor.mail.orichalcum.pants"),
feet: "common.items.armor.mail.orichalcum.foot", feet: Item("common.items.armor.mail.orichalcum.foot"),
lantern: [ lantern: Choice([
(1, "common.items.lantern.black_0"), (1, Item("common.items.lantern.black_0")),
(1, "common.items.lantern.blue_0"), (1, Item("common.items.lantern.blue_0")),
(1, "common.items.lantern.green_0"), (1, Item("common.items.lantern.green_0")),
(1, "common.items.lantern.red_0"), (1, Item("common.items.lantern.red_0")),
(1, "common.items.lantern.geode_purp"), (1, Item("common.items.lantern.geode_purp")),
(1, "common.items.boss_drops.lantern"), (1, Item("common.items.boss_drops.lantern")),
], ]),
) )

View File

@ -1,23 +1,23 @@
#![enable(implicit_some)] #![enable(implicit_some)]
( (
shoulders: "common.items.armor.hide.primal.shoulder", shoulders: Item("common.items.armor.hide.primal.shoulder"),
chest: "common.items.armor.hide.primal.chest", chest: Item("common.items.armor.hide.primal.chest"),
gloves: "common.items.armor.hide.primal.hand", gloves: Item("common.items.armor.hide.primal.hand"),
back: [ back: Choice([
(1, "common.items.armor.misc.back.backpack"), (1, Item("common.items.armor.misc.back.backpack")),
(1, "common.items.npc_armor.back.backpack_blue"), (1, Item("common.items.npc_armor.back.backpack_blue")),
(1, "common.items.armor.hide.primal.back"), (1, Item("common.items.armor.hide.primal.back")),
(1, None), (1, None),
], ]),
belt: "common.items.armor.hide.primal.belt", belt: Item("common.items.armor.hide.primal.belt"),
legs: "common.items.armor.hide.primal.pants", legs: Item("common.items.armor.hide.primal.pants"),
feet: "common.items.armor.hide.primal.foot", feet: Item("common.items.armor.hide.primal.foot"),
lantern: [ lantern: Choice([
(1, "common.items.lantern.black_0"), (1, Item("common.items.lantern.black_0")),
(1, "common.items.lantern.blue_0"), (1, Item("common.items.lantern.blue_0")),
(1, "common.items.lantern.green_0"), (1, Item("common.items.lantern.green_0")),
(1, "common.items.lantern.red_0"), (1, Item("common.items.lantern.red_0")),
(1, "common.items.lantern.geode_purp"), (1, Item("common.items.lantern.geode_purp")),
(1, "common.items.boss_drops.lantern"), (1, Item("common.items.boss_drops.lantern")),
], ]),
) )

View File

@ -1,23 +1,23 @@
#![enable(implicit_some)] #![enable(implicit_some)]
( (
shoulders: "common.items.armor.cloth.sunsilk.shoulder", shoulders: Item("common.items.armor.cloth.sunsilk.shoulder"),
chest: "common.items.armor.cloth.sunsilk.chest", chest: Item("common.items.armor.cloth.sunsilk.chest"),
gloves: "common.items.armor.cloth.sunsilk.hand", gloves: Item("common.items.armor.cloth.sunsilk.hand"),
back: [ back: Choice([
(1, "common.items.armor.misc.back.backpack"), (1, Item("common.items.armor.misc.back.backpack")),
(1, "common.items.npc_armor.back.backpack_blue"), (1, Item("common.items.npc_armor.back.backpack_blue")),
(1, "common.items.armor.cloth.sunsilk.back"), (1, Item("common.items.armor.cloth.sunsilk.back")),
(1, None), (1, None),
], ]),
belt: "common.items.armor.cloth.sunsilk.belt", belt: Item("common.items.armor.cloth.sunsilk.belt"),
legs: "common.items.armor.cloth.sunsilk.pants", legs: Item("common.items.armor.cloth.sunsilk.pants"),
feet: "common.items.armor.cloth.sunsilk.foot", feet: Item("common.items.armor.cloth.sunsilk.foot"),
lantern: [ lantern: Choice([
(1, "common.items.lantern.black_0"), (1, Item("common.items.lantern.black_0")),
(1, "common.items.lantern.blue_0"), (1, Item("common.items.lantern.blue_0")),
(1, "common.items.lantern.green_0"), (1, Item("common.items.lantern.green_0")),
(1, "common.items.lantern.red_0"), (1, Item("common.items.lantern.red_0")),
(1, "common.items.lantern.geode_purp"), (1, Item("common.items.lantern.geode_purp")),
(1, "common.items.boss_drops.lantern"), (1, Item("common.items.boss_drops.lantern")),
], ]),
) )

View File

@ -1,32 +1,8 @@
[ [
(1.0, ModularWeapon( (1.0, ModularWeapon(tool: Sword, material: Bronze, hands: None)),
tool: Sword, (1.0, ModularWeapon(tool: Axe, material: Bronze, hands: None)),
material: Bronze, (1.0, ModularWeapon(tool: Hammer, material: Bronze, hands: None)),
hands: None, (1.0, ModularWeapon(tool: Bow, material: Wood, hands: None)),
)), (1.0, ModularWeapon(tool: Staff, material: Wood, hands: None)),
(1.0, ModularWeapon( (1.0, ModularWeapon(tool: Sceptre, material: Wood, hands: None)),
tool: Axe,
material: Bronze,
hands: None,
)),
(1.0, ModularWeapon(
tool: Hammer,
material: Bronze,
hands: None,
)),
(1.0, ModularWeapon(
tool: Bow,
material: Wood,
hands: None,
)),
(1.0, ModularWeapon(
tool: Staff,
material: Wood,
hands: None,
)),
(1.0, ModularWeapon(
tool: Sceptre,
material: Wood,
hands: None,
)),
] ]

View File

@ -1,32 +1,8 @@
[ [
(1.0, ModularWeapon( (1.0, ModularWeapon(tool: Sword, material: Iron, hands: None)),
tool: Sword, (1.0, ModularWeapon(tool: Axe, material: Iron, hands: None)),
material: Iron, (1.0, ModularWeapon(tool: Hammer, material: Iron, hands: None)),
hands: None, (1.0, ModularWeapon(tool: Bow, material: Bamboo, hands: None)),
)), (1.0, ModularWeapon(tool: Staff, material: Bamboo, hands: None)),
(1.0, ModularWeapon( (1.0, ModularWeapon(tool: Sceptre, material: Bamboo, hands: None)),
tool: Axe,
material: Iron,
hands: None,
)),
(1.0, ModularWeapon(
tool: Hammer,
material: Iron,
hands: None,
)),
(1.0, ModularWeapon(
tool: Bow,
material: Bamboo,
hands: None,
)),
(1.0, ModularWeapon(
tool: Staff,
material: Bamboo,
hands: None,
)),
(1.0, ModularWeapon(
tool: Sceptre,
material: Bamboo,
hands: None,
)),
] ]

View File

@ -1,32 +1,8 @@
[ [
(1.0, ModularWeapon( (1.0, ModularWeapon(tool: Sword, material: Steel, hands: None)),
tool: Sword, (1.0, ModularWeapon(tool: Axe, material: Steel, hands: None)),
material: Steel, (1.0, ModularWeapon(tool: Hammer, material: Steel, hands: None)),
hands: None, (1.0, ModularWeapon(tool: Bow, material: Hardwood, hands: None)),
)), (1.0, ModularWeapon(tool: Staff, material: Hardwood, hands: None)),
(1.0, ModularWeapon( (1.0, ModularWeapon(tool: Sceptre, material: Hardwood, hands: None)),
tool: Axe,
material: Steel,
hands: None,
)),
(1.0, ModularWeapon(
tool: Hammer,
material: Steel,
hands: None,
)),
(1.0, ModularWeapon(
tool: Bow,
material: Hardwood,
hands: None,
)),
(1.0, ModularWeapon(
tool: Staff,
material: Hardwood,
hands: None,
)),
(1.0, ModularWeapon(
tool: Sceptre,
material: Hardwood,
hands: None,
)),
] ]

View File

@ -1,32 +1,8 @@
[ [
(1.0, ModularWeapon( (1.0, ModularWeapon(tool: Sword, material: Cobalt, hands: None)),
tool: Sword, (1.0, ModularWeapon(tool: Axe, material: Cobalt, hands: None)),
material: Cobalt, (1.0, ModularWeapon(tool: Hammer, material: Cobalt, hands: None)),
hands: None, (1.0, ModularWeapon(tool: Bow, material: Ironwood, hands: None)),
)), (1.0, ModularWeapon(tool: Staff, material: Ironwood, hands: None)),
(1.0, ModularWeapon( (1.0, ModularWeapon(tool: Sceptre, material: Ironwood, hands: None)),
tool: Axe,
material: Cobalt,
hands: None,
)),
(1.0, ModularWeapon(
tool: Hammer,
material: Cobalt,
hands: None,
)),
(1.0, ModularWeapon(
tool: Bow,
material: Ironwood,
hands: None,
)),
(1.0, ModularWeapon(
tool: Staff,
material: Ironwood,
hands: None,
)),
(1.0, ModularWeapon(
tool: Sceptre,
material: Ironwood,
hands: None,
)),
] ]

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