mirror of
https://gitlab.com/veloren/veloren.git
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Rebase commit
This commit is contained in:
parent
3f2f0a7715
commit
528b62c59a
@ -6,15 +6,15 @@
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|||||||
loot: LootTable("common.loot_tables.fallback"),
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loot: LootTable("common.loot_tables.fallback"),
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inventory: (
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inventory: (
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loadout: Inline((
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loadout: Inline((
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active_hands: ([
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active_hands: InHands((Choice([
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(1, "common.items.weapons.tool.broom"),
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(1, Item("common.items.weapons.tool.broom")),
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(1, "common.items.weapons.tool.hoe"),
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(1, Item("common.items.weapons.tool.hoe")),
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(1, "common.items.weapons.tool.pickaxe"),
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(1, Item("common.items.weapons.tool.pickaxe")),
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(1, "common.items.weapons.tool.rake"),
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(1, Item("common.items.weapons.tool.rake")),
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(1, "common.items.weapons.tool.shovel-0"),
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(1, Item("common.items.weapons.tool.shovel-0")),
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(1, "common.items.weapons.tool.shovel-1"),
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(1, Item("common.items.weapons.tool.shovel-1")),
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(1, "common.items.weapons.bow.starter"),
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(1, Item("common.items.weapons.bow.starter")),
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], None),
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]), None)),
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)),
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)),
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),
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),
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meta: [],
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meta: [],
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@ -8,7 +8,7 @@
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inventory: (
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inventory: (
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loadout: Inline((
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loadout: Inline((
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inherit: Asset("common.loadout.dungeon.gnarling.chieftain"),
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inherit: Asset("common.loadout.dungeon.gnarling.chieftain"),
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active_hands: ("common.items.npc_weapons.biped_small.gnarling.chieftain", None),
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active_hands: InHands((Item("common.items.npc_weapons.biped_small.gnarling.chieftain"), None)),
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)),
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)),
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),
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),
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meta: [
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meta: [
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@ -7,7 +7,7 @@
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inventory: (
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inventory: (
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loadout: Inline((
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loadout: Inline((
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inherit: Asset("common.loadout.dungeon.gnarling.logger"),
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inherit: Asset("common.loadout.dungeon.gnarling.logger"),
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active_hands: ("common.items.npc_weapons.biped_small.gnarling.logger", None),
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active_hands: InHands((Item("common.items.npc_weapons.biped_small.gnarling.logger"), None)),
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)),
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)),
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),
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),
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meta: [],
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meta: [],
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@ -7,7 +7,7 @@
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inventory: (
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inventory: (
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loadout: Inline((
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loadout: Inline((
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inherit: Asset("common.loadout.dungeon.gnarling.mandragora"),
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inherit: Asset("common.loadout.dungeon.gnarling.mandragora"),
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active_hands: ("common.items.npc_weapons.biped_small.mandragora", None),
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active_hands: InHands((Item("common.items.npc_weapons.biped_small.mandragora"), None)),
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)),
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)),
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),
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),
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meta: [],
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meta: [],
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@ -7,7 +7,7 @@
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inventory: (
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inventory: (
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loadout: Inline((
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loadout: Inline((
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inherit: Asset("common.loadout.dungeon.gnarling.mugger"),
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inherit: Asset("common.loadout.dungeon.gnarling.mugger"),
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active_hands: ("common.items.npc_weapons.biped_small.gnarling.mugger", None),
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active_hands: InHands((Item("common.items.npc_weapons.biped_small.gnarling.mugger"), None)),
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)),
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)),
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),
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),
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meta: [],
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meta: [],
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@ -7,7 +7,7 @@
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inventory: (
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inventory: (
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loadout: Inline((
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loadout: Inline((
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inherit: Asset("common.loadout.dungeon.gnarling.stalker"),
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inherit: Asset("common.loadout.dungeon.gnarling.stalker"),
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active_hands: ("common.items.npc_weapons.biped_small.gnarling.stalker", None),
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active_hands: InHands((Item("common.items.npc_weapons.biped_small.gnarling.stalker"), None)),
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)),
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)),
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),
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),
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meta: [],
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meta: [],
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@ -7,7 +7,7 @@
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inventory: (
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inventory: (
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loadout: Inline((
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loadout: Inline((
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inherit: Asset("common.loadout.dungeon.tier-1.hunter"),
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inherit: Asset("common.loadout.dungeon.tier-1.hunter"),
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active_hands: ("common.items.npc_weapons.biped_small.adlet.hunter", None),
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active_hands: InHands((Item("common.items.npc_weapons.biped_small.adlet.hunter"), None)),
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)),
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)),
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),
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),
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meta: [
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meta: [
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@ -7,7 +7,7 @@
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inventory: (
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inventory: (
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loadout: Inline((
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loadout: Inline((
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inherit: Asset("common.loadout.dungeon.tier-1.icepicker"),
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inherit: Asset("common.loadout.dungeon.tier-1.icepicker"),
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active_hands: ("common.items.npc_weapons.biped_small.adlet.icepicker", None),
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active_hands: InHands((Item("common.items.npc_weapons.biped_small.adlet.icepicker"), None)),
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)),
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)),
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),
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),
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meta: [
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meta: [
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@ -7,7 +7,7 @@
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inventory: (
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inventory: (
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loadout: Inline((
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loadout: Inline((
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inherit: Asset("common.loadout.dungeon.tier-1.tracker"),
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inherit: Asset("common.loadout.dungeon.tier-1.tracker"),
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active_hands: ("common.items.npc_weapons.biped_small.adlet.tracker", None),
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active_hands: InHands((Item("common.items.npc_weapons.biped_small.adlet.tracker"), None)),
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)),
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)),
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),
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),
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meta: [
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meta: [
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@ -7,7 +7,7 @@
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inventory: (
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inventory: (
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loadout: Inline((
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loadout: Inline((
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inherit: Asset("common.loadout.dungeon.tier-2.sniper"),
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inherit: Asset("common.loadout.dungeon.tier-2.sniper"),
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active_hands: ("common.items.npc_weapons.biped_small.sahagin.sniper", None),
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active_hands: InHands((Item("common.items.npc_weapons.biped_small.sahagin.sniper"), None)),
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)),
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)),
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),
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),
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meta: [
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meta: [
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@ -7,7 +7,7 @@
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inventory: (
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inventory: (
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loadout: Inline((
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loadout: Inline((
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inherit: Asset("common.loadout.dungeon.tier-2.sorcerer"),
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inherit: Asset("common.loadout.dungeon.tier-2.sorcerer"),
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active_hands: ("common.items.npc_weapons.biped_small.sahagin.sorcerer", None),
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active_hands: InHands((Item("common.items.npc_weapons.biped_small.sahagin.sorcerer"), None)),
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)),
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)),
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),
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),
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meta: [
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meta: [
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@ -7,7 +7,7 @@
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inventory: (
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inventory: (
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loadout: Inline((
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loadout: Inline((
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inherit: Asset("common.loadout.dungeon.tier-2.spearman"),
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inherit: Asset("common.loadout.dungeon.tier-2.spearman"),
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active_hands: ("common.items.npc_weapons.biped_small.sahagin.spearman", None),
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active_hands: InHands((Item("common.items.npc_weapons.biped_small.sahagin.spearman"), None)),
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)),
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)),
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),
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),
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meta: [
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meta: [
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@ -7,7 +7,7 @@
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inventory: (
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inventory: (
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loadout: Inline((
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loadout: Inline((
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inherit: Asset("common.loadout.dungeon.tier-3.archer"),
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inherit: Asset("common.loadout.dungeon.tier-3.archer"),
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active_hands: ("common.items.npc_weapons.biped_small.haniwa.archer", None),
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active_hands: InHands((Item("common.items.npc_weapons.biped_small.haniwa.archer"), None)),
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)),
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)),
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),
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),
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meta: [
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meta: [
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@ -7,7 +7,7 @@
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inventory: (
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inventory: (
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loadout: Inline((
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loadout: Inline((
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inherit: Asset("common.loadout.dungeon.tier-3.guard"),
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inherit: Asset("common.loadout.dungeon.tier-3.guard"),
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active_hands: ("common.items.npc_weapons.biped_small.haniwa.guard", None),
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active_hands: InHands((Item("common.items.npc_weapons.biped_small.haniwa.guard"), None)),
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)),
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)),
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),
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),
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meta: [
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meta: [
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@ -7,7 +7,7 @@
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inventory: (
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inventory: (
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loadout: Inline((
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loadout: Inline((
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inherit: Asset("common.loadout.dungeon.tier-3.soldier"),
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inherit: Asset("common.loadout.dungeon.tier-3.soldier"),
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active_hands: ("common.items.npc_weapons.biped_small.haniwa.soldier", None),
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active_hands: InHands((Item("common.items.npc_weapons.biped_small.haniwa.soldier"), None)),
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)),
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)),
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),
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),
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meta: [
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meta: [
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@ -7,7 +7,7 @@
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inventory: (
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inventory: (
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loadout: Inline((
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loadout: Inline((
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inherit: Asset("common.loadout.dungeon.tier-4.hoplite"),
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inherit: Asset("common.loadout.dungeon.tier-4.hoplite"),
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active_hands: ("common.items.npc_weapons.biped_small.myrmidon.hoplite", None),
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active_hands: InHands((Item("common.items.npc_weapons.biped_small.myrmidon.hoplite"), None)),
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)),
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)),
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),
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),
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meta: [
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meta: [
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@ -7,7 +7,7 @@
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inventory: (
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inventory: (
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loadout: Inline((
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loadout: Inline((
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inherit: Asset("common.loadout.dungeon.tier-4.marksman"),
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inherit: Asset("common.loadout.dungeon.tier-4.marksman"),
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active_hands: ("common.items.npc_weapons.biped_small.myrmidon.marksman", None),
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active_hands: InHands((Item("common.items.npc_weapons.biped_small.myrmidon.marksman"), None)),
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)),
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)),
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),
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),
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meta: [
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meta: [
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@ -7,7 +7,7 @@
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inventory: (
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inventory: (
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loadout: Inline((
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loadout: Inline((
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inherit: Asset("common.loadout.dungeon.tier-4.strategian"),
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inherit: Asset("common.loadout.dungeon.tier-4.strategian"),
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active_hands: ("common.items.npc_weapons.biped_small.myrmidon.strategian", None),
|
active_hands: InHands((Item("common.items.npc_weapons.biped_small.myrmidon.strategian"), None)),
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)),
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)),
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),
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),
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meta: [
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meta: [
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|
@ -7,15 +7,11 @@
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inventory: (
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inventory: (
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loadout: Inline((
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loadout: Inline((
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inherit: Asset("common.loadout.dungeon.tier-5.beastmaster"),
|
inherit: Asset("common.loadout.dungeon.tier-5.beastmaster"),
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active_hands: ([
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active_hands: InHands((Choice([
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(1, "common.items.weapons.axe.malachite_axe-0"),
|
(1, Item("common.items.weapons.axe.malachite_axe-0")),
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(1, (
|
(1, ModularWeapon(tool: Sword, material: Bloodsteel, hands: Two)),
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tool: Sword,
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(1, Item("common.items.weapons.bow.velorite")),
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material: Bloodsteel,
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]), None)),
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hands: Some(Two),
|
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)),
|
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(1, "common.items.weapons.bow.velorite"),
|
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], None),
|
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)),
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)),
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),
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),
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meta: [
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meta: [
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@ -7,23 +7,15 @@
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inventory: (
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inventory: (
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loadout: Inline((
|
loadout: Inline((
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inherit: Asset("common.loadout.dungeon.tier-5.cultist"),
|
inherit: Asset("common.loadout.dungeon.tier-5.cultist"),
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active_hands: ([
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active_hands: InHands((Choice([
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(2, (
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(2, ModularWeapon(tool: Axe, material: Orichalcum, hands: One)),
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tool: Axe,
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(4, Item("common.items.weapons.sword.cultist")),
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material: Orichalcum,
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(2, Item("common.items.weapons.staff.cultist_staff")),
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hands: Some(One),
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(2, Item("common.items.weapons.hammer.cultist_purp_2h-0")),
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)),
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(2, ModularWeapon(tool: Hammer, material: Orichalcum, hands: One)),
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(4, "common.items.weapons.sword.cultist"),
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(2, Item("common.items.weapons.bow.velorite")),
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(2, "common.items.weapons.staff.cultist_staff"),
|
(1, Item("common.items.weapons.sceptre.sceptre_velorite_0")),
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(2, "common.items.weapons.hammer.cultist_purp_2h-0"),
|
]), None)),
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(2, (
|
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tool: Hammer,
|
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material: Orichalcum,
|
|
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hands: Some(One),
|
|
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)),
|
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(2, "common.items.weapons.bow.velorite"),
|
|
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(1, "common.items.weapons.sceptre.sceptre_velorite_0"),
|
|
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], None),
|
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)),
|
)),
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),
|
),
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meta: [
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meta: [
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@ -7,10 +7,10 @@
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inventory: (
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inventory: (
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loadout: Inline((
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loadout: Inline((
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inherit: Asset("common.loadout.dungeon.tier-5.warlock"),
|
inherit: Asset("common.loadout.dungeon.tier-5.warlock"),
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active_hands: ([
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active_hands: InHands((Choice([
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(1, "common.items.npc_weapons.staff.bipedlarge-cultist"),
|
(1, Item("common.items.npc_weapons.staff.bipedlarge-cultist")),
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(1, "common.items.npc_weapons.bow.bipedlarge-velorite"),
|
(1, Item("common.items.npc_weapons.bow.bipedlarge-velorite")),
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], None),
|
]), None)),
|
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)),
|
)),
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),
|
),
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meta: [],
|
meta: [],
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|
@ -7,10 +7,10 @@
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inventory: (
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inventory: (
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loadout: Inline((
|
loadout: Inline((
|
||||||
inherit: Asset("common.loadout.dungeon.tier-5.warlord"),
|
inherit: Asset("common.loadout.dungeon.tier-5.warlord"),
|
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active_hands: ([
|
active_hands: InHands((Choice([
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||||||
(1, "common.items.npc_weapons.sword.bipedlarge-cultist"),
|
(1, Item("common.items.npc_weapons.sword.bipedlarge-cultist")),
|
||||||
(1, "common.items.npc_weapons.hammer.bipedlarge-cultist"),
|
(1, Item("common.items.npc_weapons.hammer.bipedlarge-cultist")),
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], None),
|
]), None)),
|
||||||
)),
|
)),
|
||||||
),
|
),
|
||||||
meta: [],
|
meta: [],
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@ -7,14 +7,10 @@
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inventory: (
|
inventory: (
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||||||
loadout: Inline((
|
loadout: Inline((
|
||||||
inherit: Asset("common.loadout.spots.dwarf_graverobber"),
|
inherit: Asset("common.loadout.spots.dwarf_graverobber"),
|
||||||
active_hands: (
|
active_hands: InHands((
|
||||||
(
|
ModularWeapon(tool: Hammer, material: Steel, hands: Two),
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tool: Hammer,
|
|
||||||
material: Steel,
|
|
||||||
hands: Some(Two),
|
|
||||||
),
|
|
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None
|
None
|
||||||
),
|
)),
|
||||||
)),
|
)),
|
||||||
),
|
),
|
||||||
meta: [
|
meta: [
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@ -7,7 +7,7 @@
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inventory: (
|
inventory: (
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||||||
loadout: Inline((
|
loadout: Inline((
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inherit: Asset("common.loadout.spots.gnome"),
|
inherit: Asset("common.loadout.spots.gnome"),
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||||||
active_hands: ("common.items.npc_weapons.biped_small.myrmidon.hoplite", None),
|
active_hands: InHands((Item("common.items.npc_weapons.biped_small.myrmidon.hoplite"), None)),
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)),
|
)),
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),
|
),
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meta: [],
|
meta: [],
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|
@ -7,14 +7,10 @@
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inventory: (
|
inventory: (
|
||||||
loadout: Inline((
|
loadout: Inline((
|
||||||
inherit: Asset("common.loadout.spots.dwarf_graverobber"),
|
inherit: Asset("common.loadout.spots.dwarf_graverobber"),
|
||||||
active_hands: (
|
active_hands: InHands((
|
||||||
(
|
ModularWeapon(tool: Hammer, material: Steel, hands: Two),
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tool: Hammer,
|
|
||||||
material: Steel,
|
|
||||||
hands: Some(Two),
|
|
||||||
),
|
|
||||||
None
|
None
|
||||||
),
|
)),
|
||||||
)),
|
)),
|
||||||
),
|
),
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||||||
meta: [
|
meta: [
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|
@ -7,18 +7,10 @@
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inventory: (
|
inventory: (
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||||||
loadout: Inline((
|
loadout: Inline((
|
||||||
inherit: Asset("common.loadout.spots.pirate"),
|
inherit: Asset("common.loadout.spots.pirate"),
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||||||
active_hands: (
|
active_hands: InHands((
|
||||||
(
|
ModularWeapon(tool: Sword, material: Iron, hands: One),
|
||||||
tool: Sword,
|
ModularWeapon(tool: Sword, material: Iron, hands: One),
|
||||||
material: Iron,
|
)),
|
||||||
hands: Some(One),
|
|
||||||
),
|
|
||||||
(
|
|
||||||
tool: Sword,
|
|
||||||
material: Iron,
|
|
||||||
hands: Some(One),
|
|
||||||
)
|
|
||||||
),
|
|
||||||
)),
|
)),
|
||||||
),
|
),
|
||||||
meta: [
|
meta: [
|
||||||
|
@ -6,7 +6,7 @@
|
|||||||
loot: LootTable("common.loot_tables.creature.biped_large.saurok"),
|
loot: LootTable("common.loot_tables.creature.biped_large.saurok"),
|
||||||
inventory: (
|
inventory: (
|
||||||
loadout: Inline((
|
loadout: Inline((
|
||||||
active_hands: ("common.items.npc_weapons.bow.saurok_bow", None),
|
active_hands: InHands((Item("common.items.npc_weapons.bow.saurok_bow"), None)),
|
||||||
)),
|
)),
|
||||||
),
|
),
|
||||||
meta: [],
|
meta: [],
|
||||||
|
@ -7,7 +7,7 @@
|
|||||||
inventory: (
|
inventory: (
|
||||||
loadout: Inline((
|
loadout: Inline((
|
||||||
inherit: Asset("common.loadout.spots.witch"),
|
inherit: Asset("common.loadout.spots.witch"),
|
||||||
active_hands: ("common.items.weapons.sceptre.belzeshrub", None),
|
active_hands: InHands((Item("common.items.weapons.sceptre.belzeshrub"), None)),
|
||||||
)),
|
)),
|
||||||
),
|
),
|
||||||
meta: [
|
meta: [
|
||||||
|
@ -9,7 +9,7 @@
|
|||||||
inventory: (
|
inventory: (
|
||||||
loadout: Inline((
|
loadout: Inline((
|
||||||
inherit: Asset("common.loadout.village.merchant"),
|
inherit: Asset("common.loadout.village.merchant"),
|
||||||
active_hands: ("common.items.weapons.sword.cultist", None),
|
active_hands: InHands((Item("common.items.weapons.sword.cultist"), None)),
|
||||||
)),
|
)),
|
||||||
),
|
),
|
||||||
meta: [
|
meta: [
|
||||||
|
@ -7,14 +7,14 @@
|
|||||||
inventory: (
|
inventory: (
|
||||||
loadout: Inline((
|
loadout: Inline((
|
||||||
inherit: Asset("common.loadout.village.alchemist"),
|
inherit: Asset("common.loadout.village.alchemist"),
|
||||||
active_hands: ([
|
active_hands: InHands((Choice([
|
||||||
(1, "common.items.weapons.tool.broom"),
|
(1, Item("common.items.weapons.tool.broom")),
|
||||||
(1, "common.items.weapons.tool.hoe"),
|
(1, Item("common.items.weapons.tool.hoe")),
|
||||||
(1, "common.items.weapons.tool.pickaxe"),
|
(1, Item("common.items.weapons.tool.pickaxe")),
|
||||||
(1, "common.items.weapons.tool.rake"),
|
(1, Item("common.items.weapons.tool.rake")),
|
||||||
(1, "common.items.weapons.tool.shovel-0"),
|
(1, Item("common.items.weapons.tool.shovel-0")),
|
||||||
(1, "common.items.weapons.tool.shovel-1"),
|
(1, Item("common.items.weapons.tool.shovel-1")),
|
||||||
], None),
|
]), None)),
|
||||||
)),
|
)),
|
||||||
items: [
|
items: [
|
||||||
(10, "common.items.consumable.potion_big"),
|
(10, "common.items.consumable.potion_big"),
|
||||||
|
@ -7,14 +7,14 @@
|
|||||||
inventory: (
|
inventory: (
|
||||||
loadout: Inline((
|
loadout: Inline((
|
||||||
inherit: Asset("common.loadout.village.blacksmith"),
|
inherit: Asset("common.loadout.village.blacksmith"),
|
||||||
active_hands: ([
|
active_hands: InHands((Choice([
|
||||||
(1, "common.items.weapons.tool.broom"),
|
(1, Item("common.items.weapons.tool.broom")),
|
||||||
(1, "common.items.weapons.tool.hoe"),
|
(1, Item("common.items.weapons.tool.hoe")),
|
||||||
(1, "common.items.weapons.tool.pickaxe"),
|
(1, Item("common.items.weapons.tool.pickaxe")),
|
||||||
(1, "common.items.weapons.tool.rake"),
|
(1, Item("common.items.weapons.tool.rake")),
|
||||||
(1, "common.items.weapons.tool.shovel-0"),
|
(1, Item("common.items.weapons.tool.shovel-0")),
|
||||||
(1, "common.items.weapons.tool.shovel-1"),
|
(1, Item("common.items.weapons.tool.shovel-1")),
|
||||||
], None),
|
]), None)),
|
||||||
)),
|
)),
|
||||||
items: [
|
items: [
|
||||||
(10, "common.items.consumable.potion_big"),
|
(10, "common.items.consumable.potion_big"),
|
||||||
|
@ -7,14 +7,14 @@
|
|||||||
inventory: (
|
inventory: (
|
||||||
loadout: Inline((
|
loadout: Inline((
|
||||||
inherit: Asset("common.loadout.village.chef"),
|
inherit: Asset("common.loadout.village.chef"),
|
||||||
active_hands: ([
|
active_hands: InHands((Choice([
|
||||||
(1, "common.items.weapons.tool.broom"),
|
(1, Item("common.items.weapons.tool.broom")),
|
||||||
(1, "common.items.weapons.tool.hoe"),
|
(1, Item("common.items.weapons.tool.hoe")),
|
||||||
(1, "common.items.weapons.tool.pickaxe"),
|
(1, Item("common.items.weapons.tool.pickaxe")),
|
||||||
(1, "common.items.weapons.tool.rake"),
|
(1, Item("common.items.weapons.tool.rake")),
|
||||||
(1, "common.items.weapons.tool.shovel-0"),
|
(1, Item("common.items.weapons.tool.shovel-0")),
|
||||||
(1, "common.items.weapons.tool.shovel-1"),
|
(1, Item("common.items.weapons.tool.shovel-1")),
|
||||||
], None),
|
]), None)),
|
||||||
)),
|
)),
|
||||||
items: [
|
items: [
|
||||||
(10, "common.items.consumable.potion_big"),
|
(10, "common.items.consumable.potion_big"),
|
||||||
|
@ -7,23 +7,11 @@
|
|||||||
inventory: (
|
inventory: (
|
||||||
loadout: Inline((
|
loadout: Inline((
|
||||||
inherit: Asset("common.loadout.village.guard"),
|
inherit: Asset("common.loadout.village.guard"),
|
||||||
active_hands: ([
|
active_hands: InHands((Choice([
|
||||||
(1, (
|
(1, ModularWeapon(tool: Sword, material: Cobalt, hands: None)),
|
||||||
tool: Sword,
|
(2, ModularWeapon(tool: Bow, material: Ironwood, hands: None)),
|
||||||
material: Cobalt,
|
(1, ModularWeapon(tool: Axe, material: Cobalt, hands: None)),
|
||||||
hands: None,
|
]), None)),
|
||||||
)),
|
|
||||||
(2, (
|
|
||||||
tool: Bow,
|
|
||||||
material: Ironwood,
|
|
||||||
hands: None,
|
|
||||||
)),
|
|
||||||
(1, (
|
|
||||||
tool: Axe,
|
|
||||||
material: Cobalt,
|
|
||||||
hands: None,
|
|
||||||
)),
|
|
||||||
], None),
|
|
||||||
)),
|
)),
|
||||||
items: [
|
items: [
|
||||||
(25, "common.items.consumable.potion_big"),
|
(25, "common.items.consumable.potion_big"),
|
||||||
|
@ -6,28 +6,12 @@
|
|||||||
loot: LootTable("common.loot_tables.creature.humanoid"),
|
loot: LootTable("common.loot_tables.creature.humanoid"),
|
||||||
inventory: (
|
inventory: (
|
||||||
loadout: Inline((
|
loadout: Inline((
|
||||||
active_hands: ([
|
active_hands: InHands((Choice([
|
||||||
(2, (
|
(2, ModularWeapon(tool: Bow, material: Eldwood, hands: None)),
|
||||||
tool: Bow,
|
(1, ModularWeapon(tool: Sword, material: Steel, hands: None)),
|
||||||
material: Eldwood,
|
(1, ModularWeapon(tool: Sword, material: Bloodsteel, hands: None)),
|
||||||
hands: None,
|
(2, ModularWeapon(tool: Staff, material: Ironwood, hands: None)),
|
||||||
)),
|
]), None)),
|
||||||
(1, (
|
|
||||||
tool: Sword,
|
|
||||||
material: Steel,
|
|
||||||
hands: None,
|
|
||||||
)),
|
|
||||||
(1, (
|
|
||||||
tool: Sword,
|
|
||||||
material: Bloodsteel,
|
|
||||||
hands: None,
|
|
||||||
)),
|
|
||||||
(2, (
|
|
||||||
tool: Staff,
|
|
||||||
material: Ironwood,
|
|
||||||
hands: None,
|
|
||||||
)),
|
|
||||||
], None),
|
|
||||||
)),
|
)),
|
||||||
),
|
),
|
||||||
meta: [
|
meta: [
|
||||||
|
@ -7,14 +7,14 @@
|
|||||||
inventory: (
|
inventory: (
|
||||||
loadout: Inline((
|
loadout: Inline((
|
||||||
inherit: Asset("common.loadout.village.mountaineer"),
|
inherit: Asset("common.loadout.village.mountaineer"),
|
||||||
active_hands: ([
|
active_hands: InHands((Choice([
|
||||||
(1, "common.items.weapons.tool.broom"),
|
(1, Item("common.items.weapons.tool.broom")),
|
||||||
(1, "common.items.weapons.tool.hoe"),
|
(1, Item("common.items.weapons.tool.hoe")),
|
||||||
(1, "common.items.weapons.tool.pickaxe"),
|
(1, Item("common.items.weapons.tool.pickaxe")),
|
||||||
(1, "common.items.weapons.tool.rake"),
|
(1, Item("common.items.weapons.tool.rake")),
|
||||||
(1, "common.items.weapons.tool.shovel-0"),
|
(1, Item("common.items.weapons.tool.shovel-0")),
|
||||||
(1, "common.items.weapons.tool.shovel-1"),
|
(1, Item("common.items.weapons.tool.shovel-1")),
|
||||||
], None),
|
]), None)),
|
||||||
)),
|
)),
|
||||||
items: [
|
items: [
|
||||||
(10, "common.items.consumable.potion_big"),
|
(10, "common.items.consumable.potion_big"),
|
||||||
|
@ -7,14 +7,14 @@
|
|||||||
inventory: (
|
inventory: (
|
||||||
loadout: Inline((
|
loadout: Inline((
|
||||||
inherit: Asset("common.loadout.village.villager"),
|
inherit: Asset("common.loadout.village.villager"),
|
||||||
active_hands: ([
|
active_hands: InHands((Choice([
|
||||||
(1, "common.items.weapons.tool.broom"),
|
(1, Item("common.items.weapons.tool.broom")),
|
||||||
(1, "common.items.weapons.tool.hoe"),
|
(1, Item("common.items.weapons.tool.hoe")),
|
||||||
(1, "common.items.weapons.tool.pickaxe"),
|
(1, Item("common.items.weapons.tool.pickaxe")),
|
||||||
(1, "common.items.weapons.tool.rake"),
|
(1, Item("common.items.weapons.tool.rake")),
|
||||||
(1, "common.items.weapons.tool.shovel-0"),
|
(1, Item("common.items.weapons.tool.shovel-0")),
|
||||||
(1, "common.items.weapons.tool.shovel-1"),
|
(1, Item("common.items.weapons.tool.shovel-1")),
|
||||||
], None),
|
]), None)),
|
||||||
)),
|
)),
|
||||||
items: [
|
items: [
|
||||||
(10, "common.items.consumable.potion_big"),
|
(10, "common.items.consumable.potion_big"),
|
||||||
|
@ -11,38 +11,14 @@
|
|||||||
(1, Asset("common.loadout.world.traveler0.linen")),
|
(1, Asset("common.loadout.world.traveler0.linen")),
|
||||||
(1, Asset("common.loadout.world.traveler0.rawhide")),
|
(1, Asset("common.loadout.world.traveler0.rawhide")),
|
||||||
]),
|
]),
|
||||||
active_hands: ([
|
active_hands: InHands((Choice([
|
||||||
(1, (
|
(1, ModularWeapon(tool: Sword, material: Bronze, hands: None)),
|
||||||
tool: Sword,
|
(1, ModularWeapon(tool: Axe, material: Bronze, hands: None)),
|
||||||
material: Bronze,
|
(1, ModularWeapon(tool: Hammer, material: Bronze, hands: None)),
|
||||||
hands: None,
|
(1, ModularWeapon(tool: Bow, material: Wood, hands: None)),
|
||||||
)),
|
(1, ModularWeapon(tool: Staff, material: Wood, hands: None)),
|
||||||
(1, (
|
(1, ModularWeapon(tool: Sceptre, material: Wood, hands: None)),
|
||||||
tool: Axe,
|
]), None)),
|
||||||
material: Bronze,
|
|
||||||
hands: None,
|
|
||||||
)),
|
|
||||||
(1, (
|
|
||||||
tool: Hammer,
|
|
||||||
material: Bronze,
|
|
||||||
hands: None,
|
|
||||||
)),
|
|
||||||
(1, (
|
|
||||||
tool: Bow,
|
|
||||||
material: Wood,
|
|
||||||
hands: None,
|
|
||||||
)),
|
|
||||||
(1, (
|
|
||||||
tool: Staff,
|
|
||||||
material: Wood,
|
|
||||||
hands: None,
|
|
||||||
)),
|
|
||||||
(1, (
|
|
||||||
tool: Sceptre,
|
|
||||||
material: Wood,
|
|
||||||
hands: None,
|
|
||||||
)),
|
|
||||||
], None),
|
|
||||||
)),
|
)),
|
||||||
items: [
|
items: [
|
||||||
(5, "common.items.consumable.potion_minor"),
|
(5, "common.items.consumable.potion_minor"),
|
||||||
|
@ -11,38 +11,14 @@
|
|||||||
(1, Asset("common.loadout.world.traveler1.leather")),
|
(1, Asset("common.loadout.world.traveler1.leather")),
|
||||||
(1, Asset("common.loadout.world.traveler1.wool")),
|
(1, Asset("common.loadout.world.traveler1.wool")),
|
||||||
]),
|
]),
|
||||||
active_hands: ([
|
active_hands: InHands((Choice([
|
||||||
(1, (
|
(1, ModularWeapon(tool: Sword, material: Iron, hands: None)),
|
||||||
tool: Sword,
|
(1, ModularWeapon(tool: Axe, material: Iron, hands: None)),
|
||||||
material: Iron,
|
(1, ModularWeapon(tool: Hammer, material: Iron, hands: None)),
|
||||||
hands: None,
|
(1, ModularWeapon(tool: Bow, material: Bamboo, hands: None)),
|
||||||
)),
|
(1, ModularWeapon(tool: Staff, material: Bamboo, hands: None)),
|
||||||
(1, (
|
(1, ModularWeapon(tool: Sceptre, material: Bamboo, hands: None)),
|
||||||
tool: Axe,
|
]), None)),
|
||||||
material: Iron,
|
|
||||||
hands: None,
|
|
||||||
)),
|
|
||||||
(1, (
|
|
||||||
tool: Hammer,
|
|
||||||
material: Iron,
|
|
||||||
hands: None,
|
|
||||||
)),
|
|
||||||
(1, (
|
|
||||||
tool: Bow,
|
|
||||||
material: Bamboo,
|
|
||||||
hands: None,
|
|
||||||
)),
|
|
||||||
(1, (
|
|
||||||
tool: Staff,
|
|
||||||
material: Bamboo,
|
|
||||||
hands: None,
|
|
||||||
)),
|
|
||||||
(1, (
|
|
||||||
tool: Sceptre,
|
|
||||||
material: Bamboo,
|
|
||||||
hands: None,
|
|
||||||
)),
|
|
||||||
], None),
|
|
||||||
)),
|
)),
|
||||||
items: [
|
items: [
|
||||||
(25, "common.items.consumable.potion_minor"),
|
(25, "common.items.consumable.potion_minor"),
|
||||||
|
@ -16,68 +16,20 @@
|
|||||||
(1, Asset("common.loadout.world.traveler2.druid")),
|
(1, Asset("common.loadout.world.traveler2.druid")),
|
||||||
(1, Asset("common.loadout.world.traveler2.carapace")),
|
(1, Asset("common.loadout.world.traveler2.carapace")),
|
||||||
]),
|
]),
|
||||||
active_hands: ([
|
active_hands: InHands((Choice([
|
||||||
(1, (
|
(1, ModularWeapon(tool: Sword, material: Steel, hands: None)),
|
||||||
tool: Sword,
|
(1, ModularWeapon(tool: Axe, material: Steel, hands: None)),
|
||||||
material: Steel,
|
(1, ModularWeapon(tool: Hammer, material: Steel, hands: None)),
|
||||||
hands: None,
|
(1, ModularWeapon(tool: Bow, material: Hardwood, hands: None)),
|
||||||
)),
|
(1, ModularWeapon(tool: Staff, material: Hardwood, hands: None)),
|
||||||
(1, (
|
(1, ModularWeapon(tool: Sceptre, material: Hardwood, hands: None)),
|
||||||
tool: Axe,
|
(1, ModularWeapon(tool: Sword, material: Cobalt, hands: None)),
|
||||||
material: Steel,
|
(1, ModularWeapon(tool: Axe, material: Cobalt, hands: None)),
|
||||||
hands: None,
|
(1, ModularWeapon(tool: Hammer, material: Cobalt, hands: None)),
|
||||||
)),
|
(1, ModularWeapon(tool: Bow, material: Ironwood, hands: None)),
|
||||||
(1, (
|
(1, ModularWeapon(tool: Staff, material: Ironwood, hands: None)),
|
||||||
tool: Hammer,
|
(1, ModularWeapon(tool: Sceptre, material: Ironwood, hands: None)),
|
||||||
material: Steel,
|
]), None)),
|
||||||
hands: None,
|
|
||||||
)),
|
|
||||||
(1, (
|
|
||||||
tool: Bow,
|
|
||||||
material: Hardwood,
|
|
||||||
hands: None,
|
|
||||||
)),
|
|
||||||
(1, (
|
|
||||||
tool: Staff,
|
|
||||||
material: Hardwood,
|
|
||||||
hands: None,
|
|
||||||
)),
|
|
||||||
(1, (
|
|
||||||
tool: Sceptre,
|
|
||||||
material: Hardwood,
|
|
||||||
hands: None,
|
|
||||||
)),
|
|
||||||
(1, (
|
|
||||||
tool: Sword,
|
|
||||||
material: Cobalt,
|
|
||||||
hands: None,
|
|
||||||
)),
|
|
||||||
(1, (
|
|
||||||
tool: Axe,
|
|
||||||
material: Cobalt,
|
|
||||||
hands: None,
|
|
||||||
)),
|
|
||||||
(1, (
|
|
||||||
tool: Hammer,
|
|
||||||
material: Cobalt,
|
|
||||||
hands: None,
|
|
||||||
)),
|
|
||||||
(1, (
|
|
||||||
tool: Bow,
|
|
||||||
material: Ironwood,
|
|
||||||
hands: None,
|
|
||||||
)),
|
|
||||||
(1, (
|
|
||||||
tool: Staff,
|
|
||||||
material: Ironwood,
|
|
||||||
hands: None,
|
|
||||||
)),
|
|
||||||
(1, (
|
|
||||||
tool: Sceptre,
|
|
||||||
material: Ironwood,
|
|
||||||
hands: None,
|
|
||||||
)),
|
|
||||||
], None),
|
|
||||||
)),
|
)),
|
||||||
items: [
|
items: [
|
||||||
(50, "common.items.consumable.potion_med"),
|
(50, "common.items.consumable.potion_med"),
|
||||||
|
@ -16,45 +16,21 @@
|
|||||||
(1, Asset("common.loadout.world.traveler3.sunsilk")),
|
(1, Asset("common.loadout.world.traveler3.sunsilk")),
|
||||||
(1, Asset("common.loadout.world.traveler3.dragonscale")),
|
(1, Asset("common.loadout.world.traveler3.dragonscale")),
|
||||||
]),
|
]),
|
||||||
active_hands: ([
|
active_hands: InHands((Choice([
|
||||||
(2, (
|
(2, ModularWeapon(tool: Sword, material: Orichalcum, hands: None)),
|
||||||
tool: Sword,
|
(2, ModularWeapon(tool: Axe, material: Orichalcum, hands: None)),
|
||||||
material: Orichalcum,
|
(2, ModularWeapon(tool: Hammer, material: Orichalcum, hands: None)),
|
||||||
hands: None,
|
(2, ModularWeapon(tool: Bow, material: Eldwood, hands: None)),
|
||||||
)),
|
(2, ModularWeapon(tool: Staff, material: Eldwood, hands: None)),
|
||||||
(2, (
|
(2, ModularWeapon(tool: Sceptre, material: Eldwood, hands: None)),
|
||||||
tool: Axe,
|
(2, Item("common.items.weapons.sword.caladbolg")),
|
||||||
material: Orichalcum,
|
(2, Item("common.items.weapons.hammer.mjolnir")),
|
||||||
hands: None,
|
(2, Item("common.items.weapons.axe.parashu")),
|
||||||
)),
|
(2, Item("common.items.weapons.bow.sagitta")),
|
||||||
(2, (
|
(2, Item("common.items.weapons.staff.laevateinn")),
|
||||||
tool: Hammer,
|
(1, Item("common.items.weapons.sceptre.root_evil")),
|
||||||
material: Orichalcum,
|
(1, Item("common.items.weapons.sceptre.caduceus")),
|
||||||
hands: None,
|
]), None)),
|
||||||
)),
|
|
||||||
(2, (
|
|
||||||
tool: Bow,
|
|
||||||
material: Eldwood,
|
|
||||||
hands: None,
|
|
||||||
)),
|
|
||||||
(2, (
|
|
||||||
tool: Staff,
|
|
||||||
material: Eldwood,
|
|
||||||
hands: None,
|
|
||||||
)),
|
|
||||||
(2, (
|
|
||||||
tool: Sceptre,
|
|
||||||
material: Eldwood,
|
|
||||||
hands: None,
|
|
||||||
)),
|
|
||||||
(2, "common.items.weapons.sword.caladbolg"),
|
|
||||||
(2, "common.items.weapons.hammer.mjolnir"),
|
|
||||||
(2, "common.items.weapons.axe.parashu"),
|
|
||||||
(2, "common.items.weapons.bow.sagitta"),
|
|
||||||
(2, "common.items.weapons.staff.laevateinn"),
|
|
||||||
(1, "common.items.weapons.sceptre.root_evil"),
|
|
||||||
(1, "common.items.weapons.sceptre.caduceus"),
|
|
||||||
], None),
|
|
||||||
)),
|
)),
|
||||||
items: [
|
items: [
|
||||||
(50, "common.items.consumable.potion_big"),
|
(50, "common.items.consumable.potion_big"),
|
||||||
|
@ -4,7 +4,7 @@ ItemDef(
|
|||||||
kind: Tool((
|
kind: Tool((
|
||||||
kind: Natural,
|
kind: Natural,
|
||||||
hands: Two,
|
hands: Two,
|
||||||
stats: Direct((
|
stats: (
|
||||||
equip_time_secs: 0.01,
|
equip_time_secs: 0.01,
|
||||||
power: 0.6,
|
power: 0.6,
|
||||||
effect_power: 1.0,
|
effect_power: 1.0,
|
||||||
@ -13,7 +13,7 @@ ItemDef(
|
|||||||
range: 0.8,
|
range: 0.8,
|
||||||
energy_efficiency: 1.0,
|
energy_efficiency: 1.0,
|
||||||
buff_strength: 0.9,
|
buff_strength: 0.9,
|
||||||
)),
|
),
|
||||||
)),
|
)),
|
||||||
quality: Moderate,
|
quality: Moderate,
|
||||||
tags: [],
|
tags: [],
|
||||||
|
@ -4,7 +4,7 @@ ItemDef(
|
|||||||
kind: Tool((
|
kind: Tool((
|
||||||
kind: Natural,
|
kind: Natural,
|
||||||
hands: Two,
|
hands: Two,
|
||||||
stats: Direct((
|
stats: (
|
||||||
equip_time_secs: 0.01,
|
equip_time_secs: 0.01,
|
||||||
power: 0.86,
|
power: 0.86,
|
||||||
effect_power: 1.0,
|
effect_power: 1.0,
|
||||||
@ -13,7 +13,7 @@ ItemDef(
|
|||||||
range: 1.0,
|
range: 1.0,
|
||||||
energy_efficiency: 1.0,
|
energy_efficiency: 1.0,
|
||||||
buff_strength: 0.875,
|
buff_strength: 0.875,
|
||||||
)),
|
),
|
||||||
)),
|
)),
|
||||||
quality: High,
|
quality: High,
|
||||||
tags: [],
|
tags: [],
|
||||||
|
@ -4,7 +4,7 @@ ItemDef(
|
|||||||
kind: Tool((
|
kind: Tool((
|
||||||
kind: Natural,
|
kind: Natural,
|
||||||
hands: Two,
|
hands: Two,
|
||||||
stats: Direct((
|
stats: (
|
||||||
equip_time_secs: 0.01,
|
equip_time_secs: 0.01,
|
||||||
power: 0.72,
|
power: 0.72,
|
||||||
effect_power: 1.0,
|
effect_power: 1.0,
|
||||||
@ -13,7 +13,7 @@ ItemDef(
|
|||||||
range: 0.8,
|
range: 0.8,
|
||||||
energy_efficiency: 1.0,
|
energy_efficiency: 1.0,
|
||||||
buff_strength: 0.6,
|
buff_strength: 0.6,
|
||||||
)),
|
),
|
||||||
)),
|
)),
|
||||||
quality: Moderate,
|
quality: Moderate,
|
||||||
tags: [],
|
tags: [],
|
||||||
|
@ -4,7 +4,7 @@ ItemDef(
|
|||||||
kind: Tool((
|
kind: Tool((
|
||||||
kind: Natural,
|
kind: Natural,
|
||||||
hands: Two,
|
hands: Two,
|
||||||
stats: Direct((
|
stats: (
|
||||||
equip_time_secs: 0.01,
|
equip_time_secs: 0.01,
|
||||||
power: 1.0,
|
power: 1.0,
|
||||||
effect_power: 1.0,
|
effect_power: 1.0,
|
||||||
@ -13,7 +13,7 @@ ItemDef(
|
|||||||
range: 1.0,
|
range: 1.0,
|
||||||
energy_efficiency: 1.0,
|
energy_efficiency: 1.0,
|
||||||
buff_strength: 1.0,
|
buff_strength: 1.0,
|
||||||
)),
|
),
|
||||||
)),
|
)),
|
||||||
quality: High,
|
quality: High,
|
||||||
tags: [],
|
tags: [],
|
||||||
|
@ -1,9 +1,9 @@
|
|||||||
// Keep in mind that this should be safe defaults for new character
|
// Keep in mind that this should be safe defaults for new character
|
||||||
#![enable(implicit_some)]
|
#![enable(implicit_some)]
|
||||||
(
|
(
|
||||||
chest: "common.items.armor.misc.chest.worker_purple_brown",
|
chest: Item("common.items.armor.misc.chest.worker_purple_brown"),
|
||||||
legs: "common.items.armor.misc.pants.worker_brown",
|
legs: Item("common.items.armor.misc.pants.worker_brown"),
|
||||||
feet: "common.items.armor.misc.foot.sandals",
|
feet: Item("common.items.armor.misc.foot.sandals"),
|
||||||
lantern: "common.items.lantern.black_0",
|
lantern: Item("common.items.lantern.black_0"),
|
||||||
glider: "common.items.glider.cloverleaf",
|
glider: Item("common.items.glider.cloverleaf"),
|
||||||
)
|
)
|
@ -1,9 +1,9 @@
|
|||||||
#![enable(implicit_some)]
|
#![enable(implicit_some)]
|
||||||
(
|
(
|
||||||
head: "common.items.npc_armor.biped_small.gnarling.head.chieftain",
|
head: Item("common.items.npc_armor.biped_small.gnarling.head.chieftain"),
|
||||||
chest: "common.items.npc_armor.biped_small.gnarling.chest.chieftain",
|
chest: Item("common.items.npc_armor.biped_small.gnarling.chest.chieftain"),
|
||||||
gloves: "common.items.npc_armor.biped_small.gnarling.hand.chieftain",
|
gloves: Item("common.items.npc_armor.biped_small.gnarling.hand.chieftain"),
|
||||||
belt: "common.items.npc_armor.biped_small.gnarling.tail.chieftain",
|
belt: Item("common.items.npc_armor.biped_small.gnarling.tail.chieftain"),
|
||||||
legs: "common.items.npc_armor.biped_small.gnarling.pants.chieftain",
|
legs: Item("common.items.npc_armor.biped_small.gnarling.pants.chieftain"),
|
||||||
feet: "common.items.npc_armor.biped_small.gnarling.foot.chieftain",
|
feet: Item("common.items.npc_armor.biped_small.gnarling.foot.chieftain"),
|
||||||
)
|
)
|
@ -1,9 +1,9 @@
|
|||||||
#![enable(implicit_some)]
|
#![enable(implicit_some)]
|
||||||
(
|
(
|
||||||
head: "common.items.npc_armor.biped_small.gnarling.head.logger",
|
head: Item("common.items.npc_armor.biped_small.gnarling.head.logger"),
|
||||||
chest: "common.items.npc_armor.biped_small.gnarling.chest.logger",
|
chest: Item("common.items.npc_armor.biped_small.gnarling.chest.logger"),
|
||||||
gloves: "common.items.npc_armor.biped_small.gnarling.hand.logger",
|
gloves: Item("common.items.npc_armor.biped_small.gnarling.hand.logger"),
|
||||||
belt: "common.items.npc_armor.biped_small.gnarling.tail.logger",
|
belt: Item("common.items.npc_armor.biped_small.gnarling.tail.logger"),
|
||||||
legs: "common.items.npc_armor.biped_small.gnarling.pants.logger",
|
legs: Item("common.items.npc_armor.biped_small.gnarling.pants.logger"),
|
||||||
feet: "common.items.npc_armor.biped_small.gnarling.foot.logger",
|
feet: Item("common.items.npc_armor.biped_small.gnarling.foot.logger"),
|
||||||
)
|
)
|
@ -1,7 +1,7 @@
|
|||||||
#![enable(implicit_some)]
|
#![enable(implicit_some)]
|
||||||
(
|
(
|
||||||
chest: "common.items.npc_armor.biped_small.mandragora.chest.mandragora",
|
chest: Item("common.items.npc_armor.biped_small.mandragora.chest.mandragora"),
|
||||||
gloves: "common.items.npc_armor.biped_small.mandragora.hand.mandragora",
|
gloves: Item("common.items.npc_armor.biped_small.mandragora.hand.mandragora"),
|
||||||
legs: "common.items.npc_armor.biped_small.mandragora.pants.mandragora",
|
legs: Item("common.items.npc_armor.biped_small.mandragora.pants.mandragora"),
|
||||||
feet: "common.items.npc_armor.biped_small.mandragora.foot.mandragora",
|
feet: Item("common.items.npc_armor.biped_small.mandragora.foot.mandragora"),
|
||||||
)
|
)
|
@ -1,9 +1,9 @@
|
|||||||
#![enable(implicit_some)]
|
#![enable(implicit_some)]
|
||||||
(
|
(
|
||||||
head: "common.items.npc_armor.biped_small.gnarling.head.mugger",
|
head: Item("common.items.npc_armor.biped_small.gnarling.head.mugger"),
|
||||||
chest: "common.items.npc_armor.biped_small.gnarling.chest.mugger",
|
chest: Item("common.items.npc_armor.biped_small.gnarling.chest.mugger"),
|
||||||
gloves: "common.items.npc_armor.biped_small.gnarling.hand.mugger",
|
gloves: Item("common.items.npc_armor.biped_small.gnarling.hand.mugger"),
|
||||||
belt: "common.items.npc_armor.biped_small.gnarling.tail.mugger",
|
belt: Item("common.items.npc_armor.biped_small.gnarling.tail.mugger"),
|
||||||
legs: "common.items.npc_armor.biped_small.gnarling.pants.mugger",
|
legs: Item("common.items.npc_armor.biped_small.gnarling.pants.mugger"),
|
||||||
feet: "common.items.npc_armor.biped_small.gnarling.foot.mugger",
|
feet: Item("common.items.npc_armor.biped_small.gnarling.foot.mugger"),
|
||||||
)
|
)
|
@ -1,9 +1,9 @@
|
|||||||
#![enable(implicit_some)]
|
#![enable(implicit_some)]
|
||||||
(
|
(
|
||||||
head: "common.items.npc_armor.biped_small.gnarling.head.stalker",
|
head: Item("common.items.npc_armor.biped_small.gnarling.head.stalker"),
|
||||||
chest: "common.items.npc_armor.biped_small.gnarling.chest.stalker",
|
chest: Item("common.items.npc_armor.biped_small.gnarling.chest.stalker"),
|
||||||
gloves: "common.items.npc_armor.biped_small.gnarling.hand.stalker",
|
gloves: Item("common.items.npc_armor.biped_small.gnarling.hand.stalker"),
|
||||||
belt: "common.items.npc_armor.biped_small.gnarling.tail.stalker",
|
belt: Item("common.items.npc_armor.biped_small.gnarling.tail.stalker"),
|
||||||
legs: "common.items.npc_armor.biped_small.gnarling.pants.stalker",
|
legs: Item("common.items.npc_armor.biped_small.gnarling.pants.stalker"),
|
||||||
feet: "common.items.npc_armor.biped_small.gnarling.foot.stalker",
|
feet: Item("common.items.npc_armor.biped_small.gnarling.foot.stalker"),
|
||||||
)
|
)
|
@ -1,9 +1,9 @@
|
|||||||
#![enable(implicit_some)]
|
#![enable(implicit_some)]
|
||||||
(
|
(
|
||||||
head: "common.items.npc_armor.biped_small.adlet.head.hunter",
|
head: Item("common.items.npc_armor.biped_small.adlet.head.hunter"),
|
||||||
chest: "common.items.npc_armor.biped_small.adlet.chest.hunter",
|
chest: Item("common.items.npc_armor.biped_small.adlet.chest.hunter"),
|
||||||
gloves: "common.items.npc_armor.biped_small.adlet.hand.hunter",
|
gloves: Item("common.items.npc_armor.biped_small.adlet.hand.hunter"),
|
||||||
belt: "common.items.npc_armor.biped_small.adlet.tail.hunter",
|
belt: Item("common.items.npc_armor.biped_small.adlet.tail.hunter"),
|
||||||
legs: "common.items.npc_armor.biped_small.adlet.pants.hunter",
|
legs: Item("common.items.npc_armor.biped_small.adlet.pants.hunter"),
|
||||||
feet: "common.items.npc_armor.biped_small.adlet.foot.hunter",
|
feet: Item("common.items.npc_armor.biped_small.adlet.foot.hunter"),
|
||||||
)
|
)
|
@ -1,9 +1,9 @@
|
|||||||
#![enable(implicit_some)]
|
#![enable(implicit_some)]
|
||||||
(
|
(
|
||||||
head: "common.items.npc_armor.biped_small.adlet.head.icepicker",
|
head: Item("common.items.npc_armor.biped_small.adlet.head.icepicker"),
|
||||||
chest: "common.items.npc_armor.biped_small.adlet.chest.icepicker",
|
chest: Item("common.items.npc_armor.biped_small.adlet.chest.icepicker"),
|
||||||
gloves: "common.items.npc_armor.biped_small.adlet.hand.icepicker",
|
gloves: Item("common.items.npc_armor.biped_small.adlet.hand.icepicker"),
|
||||||
belt: "common.items.npc_armor.biped_small.adlet.tail.icepicker",
|
belt: Item("common.items.npc_armor.biped_small.adlet.tail.icepicker"),
|
||||||
legs: "common.items.npc_armor.biped_small.adlet.pants.icepicker",
|
legs: Item("common.items.npc_armor.biped_small.adlet.pants.icepicker"),
|
||||||
feet: "common.items.npc_armor.biped_small.adlet.foot.icepicker",
|
feet: Item("common.items.npc_armor.biped_small.adlet.foot.icepicker"),
|
||||||
)
|
)
|
@ -1,9 +1,9 @@
|
|||||||
#![enable(implicit_some)]
|
#![enable(implicit_some)]
|
||||||
(
|
(
|
||||||
head: "common.items.npc_armor.biped_small.adlet.head.tracker",
|
head: Item("common.items.npc_armor.biped_small.adlet.head.tracker"),
|
||||||
chest: "common.items.npc_armor.biped_small.adlet.chest.tracker",
|
chest: Item("common.items.npc_armor.biped_small.adlet.chest.tracker"),
|
||||||
gloves: "common.items.npc_armor.biped_small.adlet.hand.tracker",
|
gloves: Item("common.items.npc_armor.biped_small.adlet.hand.tracker"),
|
||||||
belt: "common.items.npc_armor.biped_small.adlet.tail.tracker",
|
belt: Item("common.items.npc_armor.biped_small.adlet.tail.tracker"),
|
||||||
legs: "common.items.npc_armor.biped_small.adlet.pants.tracker",
|
legs: Item("common.items.npc_armor.biped_small.adlet.pants.tracker"),
|
||||||
feet: "common.items.npc_armor.biped_small.adlet.foot.tracker",
|
feet: Item("common.items.npc_armor.biped_small.adlet.foot.tracker"),
|
||||||
)
|
)
|
@ -1,9 +1,9 @@
|
|||||||
#![enable(implicit_some)]
|
#![enable(implicit_some)]
|
||||||
(
|
(
|
||||||
head: "common.items.npc_armor.biped_small.sahagin.head.sniper",
|
head: Item("common.items.npc_armor.biped_small.sahagin.head.sniper"),
|
||||||
chest: "common.items.npc_armor.biped_small.sahagin.chest.sniper",
|
chest: Item("common.items.npc_armor.biped_small.sahagin.chest.sniper"),
|
||||||
gloves: "common.items.npc_armor.biped_small.sahagin.hand.sniper",
|
gloves: Item("common.items.npc_armor.biped_small.sahagin.hand.sniper"),
|
||||||
belt: "common.items.npc_armor.biped_small.sahagin.tail.sniper",
|
belt: Item("common.items.npc_armor.biped_small.sahagin.tail.sniper"),
|
||||||
legs: "common.items.npc_armor.biped_small.sahagin.pants.sniper",
|
legs: Item("common.items.npc_armor.biped_small.sahagin.pants.sniper"),
|
||||||
feet: "common.items.npc_armor.biped_small.sahagin.foot.sniper",
|
feet: Item("common.items.npc_armor.biped_small.sahagin.foot.sniper"),
|
||||||
)
|
)
|
@ -1,9 +1,9 @@
|
|||||||
#![enable(implicit_some)]
|
#![enable(implicit_some)]
|
||||||
(
|
(
|
||||||
head: "common.items.npc_armor.biped_small.sahagin.head.sorcerer",
|
head: Item("common.items.npc_armor.biped_small.sahagin.head.sorcerer"),
|
||||||
chest: "common.items.npc_armor.biped_small.sahagin.chest.sorcerer",
|
chest: Item("common.items.npc_armor.biped_small.sahagin.chest.sorcerer"),
|
||||||
gloves: "common.items.npc_armor.biped_small.sahagin.hand.sorcerer",
|
gloves: Item("common.items.npc_armor.biped_small.sahagin.hand.sorcerer"),
|
||||||
belt: "common.items.npc_armor.biped_small.sahagin.tail.sorcerer",
|
belt: Item("common.items.npc_armor.biped_small.sahagin.tail.sorcerer"),
|
||||||
legs: "common.items.npc_armor.biped_small.sahagin.pants.sorcerer",
|
legs: Item("common.items.npc_armor.biped_small.sahagin.pants.sorcerer"),
|
||||||
feet: "common.items.npc_armor.biped_small.sahagin.foot.sorcerer",
|
feet: Item("common.items.npc_armor.biped_small.sahagin.foot.sorcerer"),
|
||||||
)
|
)
|
@ -1,9 +1,9 @@
|
|||||||
#![enable(implicit_some)]
|
#![enable(implicit_some)]
|
||||||
(
|
(
|
||||||
head: "common.items.npc_armor.biped_small.sahagin.head.spearman",
|
head: Item("common.items.npc_armor.biped_small.sahagin.head.spearman"),
|
||||||
chest: "common.items.npc_armor.biped_small.sahagin.chest.spearman",
|
chest: Item("common.items.npc_armor.biped_small.sahagin.chest.spearman"),
|
||||||
gloves: "common.items.npc_armor.biped_small.sahagin.hand.spearman",
|
gloves: Item("common.items.npc_armor.biped_small.sahagin.hand.spearman"),
|
||||||
belt: "common.items.npc_armor.biped_small.sahagin.tail.spearman",
|
belt: Item("common.items.npc_armor.biped_small.sahagin.tail.spearman"),
|
||||||
legs: "common.items.npc_armor.biped_small.sahagin.pants.spearman",
|
legs: Item("common.items.npc_armor.biped_small.sahagin.pants.spearman"),
|
||||||
feet: "common.items.npc_armor.biped_small.sahagin.foot.spearman",
|
feet: Item("common.items.npc_armor.biped_small.sahagin.foot.spearman"),
|
||||||
)
|
)
|
@ -1,8 +1,8 @@
|
|||||||
#![enable(implicit_some)]
|
#![enable(implicit_some)]
|
||||||
(
|
(
|
||||||
head: "common.items.npc_armor.biped_small.haniwa.head.archer",
|
head: Item("common.items.npc_armor.biped_small.haniwa.head.archer"),
|
||||||
chest: "common.items.npc_armor.biped_small.haniwa.chest.archer",
|
chest: Item("common.items.npc_armor.biped_small.haniwa.chest.archer"),
|
||||||
gloves: "common.items.npc_armor.biped_small.haniwa.hand.archer",
|
gloves: Item("common.items.npc_armor.biped_small.haniwa.hand.archer"),
|
||||||
legs: "common.items.npc_armor.biped_small.haniwa.pants.archer",
|
legs: Item("common.items.npc_armor.biped_small.haniwa.pants.archer"),
|
||||||
feet: "common.items.npc_armor.biped_small.haniwa.foot.archer",
|
feet: Item("common.items.npc_armor.biped_small.haniwa.foot.archer"),
|
||||||
)
|
)
|
@ -1,8 +1,8 @@
|
|||||||
#![enable(implicit_some)]
|
#![enable(implicit_some)]
|
||||||
(
|
(
|
||||||
head: "common.items.npc_armor.biped_small.haniwa.head.guard",
|
head: Item("common.items.npc_armor.biped_small.haniwa.head.guard"),
|
||||||
chest: "common.items.npc_armor.biped_small.haniwa.chest.guard",
|
chest: Item("common.items.npc_armor.biped_small.haniwa.chest.guard"),
|
||||||
gloves: "common.items.npc_armor.biped_small.haniwa.hand.guard",
|
gloves: Item("common.items.npc_armor.biped_small.haniwa.hand.guard"),
|
||||||
legs: "common.items.npc_armor.biped_small.haniwa.pants.guard",
|
legs: Item("common.items.npc_armor.biped_small.haniwa.pants.guard"),
|
||||||
feet: "common.items.npc_armor.biped_small.haniwa.foot.guard",
|
feet: Item("common.items.npc_armor.biped_small.haniwa.foot.guard"),
|
||||||
)
|
)
|
@ -1,8 +1,8 @@
|
|||||||
#![enable(implicit_some)]
|
#![enable(implicit_some)]
|
||||||
(
|
(
|
||||||
head: "common.items.npc_armor.biped_small.haniwa.head.soldier",
|
head: Item("common.items.npc_armor.biped_small.haniwa.head.soldier"),
|
||||||
chest: "common.items.npc_armor.biped_small.haniwa.chest.soldier",
|
chest: Item("common.items.npc_armor.biped_small.haniwa.chest.soldier"),
|
||||||
gloves: "common.items.npc_armor.biped_small.haniwa.hand.soldier",
|
gloves: Item("common.items.npc_armor.biped_small.haniwa.hand.soldier"),
|
||||||
legs: "common.items.npc_armor.biped_small.haniwa.pants.soldier",
|
legs: Item("common.items.npc_armor.biped_small.haniwa.pants.soldier"),
|
||||||
feet: "common.items.npc_armor.biped_small.haniwa.foot.soldier",
|
feet: Item("common.items.npc_armor.biped_small.haniwa.foot.soldier"),
|
||||||
)
|
)
|
@ -1,9 +1,9 @@
|
|||||||
#![enable(implicit_some)]
|
#![enable(implicit_some)]
|
||||||
(
|
(
|
||||||
head: "common.items.npc_armor.biped_small.myrmidon.head.hoplite",
|
head: Item("common.items.npc_armor.biped_small.myrmidon.head.hoplite"),
|
||||||
chest: "common.items.npc_armor.biped_small.myrmidon.chest.hoplite",
|
chest: Item("common.items.npc_armor.biped_small.myrmidon.chest.hoplite"),
|
||||||
gloves: "common.items.npc_armor.biped_small.myrmidon.hand.hoplite",
|
gloves: Item("common.items.npc_armor.biped_small.myrmidon.hand.hoplite"),
|
||||||
belt: "common.items.npc_armor.biped_small.myrmidon.tail.hoplite",
|
belt: Item("common.items.npc_armor.biped_small.myrmidon.tail.hoplite"),
|
||||||
legs: "common.items.npc_armor.biped_small.myrmidon.pants.hoplite",
|
legs: Item("common.items.npc_armor.biped_small.myrmidon.pants.hoplite"),
|
||||||
feet: "common.items.npc_armor.biped_small.myrmidon.foot.hoplite",
|
feet: Item("common.items.npc_armor.biped_small.myrmidon.foot.hoplite"),
|
||||||
)
|
)
|
@ -1,9 +1,9 @@
|
|||||||
#![enable(implicit_some)]
|
#![enable(implicit_some)]
|
||||||
(
|
(
|
||||||
head: "common.items.npc_armor.biped_small.myrmidon.head.marksman",
|
head: Item("common.items.npc_armor.biped_small.myrmidon.head.marksman"),
|
||||||
chest: "common.items.npc_armor.biped_small.myrmidon.chest.marksman",
|
chest: Item("common.items.npc_armor.biped_small.myrmidon.chest.marksman"),
|
||||||
gloves: "common.items.npc_armor.biped_small.myrmidon.hand.marksman",
|
gloves: Item("common.items.npc_armor.biped_small.myrmidon.hand.marksman"),
|
||||||
belt: "common.items.npc_armor.biped_small.myrmidon.tail.marksman",
|
belt: Item("common.items.npc_armor.biped_small.myrmidon.tail.marksman"),
|
||||||
legs: "common.items.npc_armor.biped_small.myrmidon.pants.marksman",
|
legs: Item("common.items.npc_armor.biped_small.myrmidon.pants.marksman"),
|
||||||
feet: "common.items.npc_armor.biped_small.myrmidon.foot.marksman",
|
feet: Item("common.items.npc_armor.biped_small.myrmidon.foot.marksman"),
|
||||||
)
|
)
|
@ -1,9 +1,9 @@
|
|||||||
#![enable(implicit_some)]
|
#![enable(implicit_some)]
|
||||||
(
|
(
|
||||||
head: "common.items.npc_armor.biped_small.myrmidon.head.strategian",
|
head: Item("common.items.npc_armor.biped_small.myrmidon.head.strategian"),
|
||||||
chest: "common.items.npc_armor.biped_small.myrmidon.chest.strategian",
|
chest: Item("common.items.npc_armor.biped_small.myrmidon.chest.strategian"),
|
||||||
gloves: "common.items.npc_armor.biped_small.myrmidon.hand.strategian",
|
gloves: Item("common.items.npc_armor.biped_small.myrmidon.hand.strategian"),
|
||||||
belt: "common.items.npc_armor.biped_small.myrmidon.tail.strategian",
|
belt: Item("common.items.npc_armor.biped_small.myrmidon.tail.strategian"),
|
||||||
legs: "common.items.npc_armor.biped_small.myrmidon.pants.strategian",
|
legs: Item("common.items.npc_armor.biped_small.myrmidon.pants.strategian"),
|
||||||
feet: "common.items.npc_armor.biped_small.myrmidon.foot.strategian",
|
feet: Item("common.items.npc_armor.biped_small.myrmidon.foot.strategian"),
|
||||||
)
|
)
|
@ -1,15 +1,15 @@
|
|||||||
#![enable(implicit_some)]
|
#![enable(implicit_some)]
|
||||||
(
|
(
|
||||||
shoulders: "common.items.armor.ferocious.shoulder",
|
shoulders: Item("common.items.armor.ferocious.shoulder"),
|
||||||
chest: "common.items.armor.ferocious.chest",
|
chest: Item("common.items.armor.ferocious.chest"),
|
||||||
gloves: "common.items.armor.ferocious.hand",
|
gloves: Item("common.items.armor.ferocious.hand"),
|
||||||
back: "common.items.armor.ferocious.back",
|
back: Item("common.items.armor.ferocious.back"),
|
||||||
belt: "common.items.armor.ferocious.belt",
|
belt: Item("common.items.armor.ferocious.belt"),
|
||||||
legs: "common.items.armor.ferocious.pants",
|
legs: Item("common.items.armor.ferocious.pants"),
|
||||||
feet: "common.items.armor.ferocious.foot",
|
feet: Item("common.items.armor.ferocious.foot"),
|
||||||
lantern: [
|
lantern: Choice([
|
||||||
(1, "common.items.lantern.black_0"),
|
(1, Item("common.items.lantern.black_0")),
|
||||||
(2, None),
|
(2, None),
|
||||||
],
|
]),
|
||||||
glider: "common.items.glider.blue",
|
glider: Item("common.items.glider.blue"),
|
||||||
)
|
)
|
@ -1,37 +1,29 @@
|
|||||||
//Little easter egg, lost their mask in a chest
|
//Little easter egg, lost their mask in a chest
|
||||||
#![enable(implicit_some)]
|
#![enable(implicit_some)]
|
||||||
(
|
(
|
||||||
head: [
|
head: Choice([
|
||||||
(111, "common.items.armor.cultist.bandana"),
|
(111, Item("common.items.armor.cultist.bandana")),
|
||||||
(1, None),
|
(1, None),
|
||||||
],
|
]),
|
||||||
shoulders: "common.items.armor.cultist.shoulder",
|
shoulders: Item("common.items.armor.cultist.shoulder"),
|
||||||
chest: "common.items.armor.cultist.chest",
|
chest: Item("common.items.armor.cultist.chest"),
|
||||||
gloves: "common.items.armor.cultist.hand",
|
gloves: Item("common.items.armor.cultist.hand"),
|
||||||
back: "common.items.armor.misc.back.dungeon_purple",
|
back: Item("common.items.armor.misc.back.dungeon_purple"),
|
||||||
belt: "common.items.armor.cultist.belt",
|
belt: Item("common.items.armor.cultist.belt"),
|
||||||
legs: "common.items.armor.cultist.pants",
|
legs: Item("common.items.armor.cultist.pants"),
|
||||||
feet: "common.items.armor.cultist.foot",
|
feet: Item("common.items.armor.cultist.foot"),
|
||||||
lantern: [
|
lantern: Choice([
|
||||||
(1, "common.items.lantern.black_0"),
|
(1, Item("common.items.lantern.black_0")),
|
||||||
(2, None),
|
(2, None),
|
||||||
],
|
]),
|
||||||
glider: "common.items.glider.skullgrin",
|
glider: Item("common.items.glider.skullgrin"),
|
||||||
active_hands: ([
|
active_hands: InHands((Choice([
|
||||||
(2, (
|
(2, ModularWeapon(tool: Axe, material: Orichalcum, hands: None)),
|
||||||
tool: Axe,
|
(4, Item("common.items.weapons.sword.cultist")),
|
||||||
material: Orichalcum,
|
(2, Item("common.items.weapons.staff.cultist_staff")),
|
||||||
hands: None,
|
(2, Item("common.items.weapons.hammer.cultist_purp_2h-0")),
|
||||||
)),
|
(2, ModularWeapon(tool: Hammer, material: Orichalcum, hands: None)),
|
||||||
(4, "common.items.weapons.sword.cultist"),
|
(2, Item("common.items.weapons.bow.velorite")),
|
||||||
(2, "common.items.weapons.staff.cultist_staff"),
|
(1, Item("common.items.weapons.sceptre.sceptre_velorite_0")),
|
||||||
(2, "common.items.weapons.hammer.cultist_purp_2h-0"),
|
]), None)),
|
||||||
(2, (
|
|
||||||
tool: Hammer,
|
|
||||||
material: Orichalcum,
|
|
||||||
hands: None,
|
|
||||||
)),
|
|
||||||
(2, "common.items.weapons.bow.velorite"),
|
|
||||||
(1, "common.items.weapons.sceptre.sceptre_velorite_0"),
|
|
||||||
], None),
|
|
||||||
)
|
)
|
||||||
|
@ -1,9 +1,9 @@
|
|||||||
#![enable(implicit_some)]
|
#![enable(implicit_some)]
|
||||||
(
|
(
|
||||||
head: "common.items.npc_armor.biped_small.husk.head.husk",
|
head: Item("common.items.npc_armor.biped_small.husk.head.husk"),
|
||||||
chest: "common.items.npc_armor.biped_small.husk.chest.husk",
|
chest: Item("common.items.npc_armor.biped_small.husk.chest.husk"),
|
||||||
gloves: "common.items.npc_armor.biped_small.husk.hand.husk",
|
gloves: Item("common.items.npc_armor.biped_small.husk.hand.husk"),
|
||||||
legs: "common.items.npc_armor.biped_small.husk.pants.husk",
|
legs: Item("common.items.npc_armor.biped_small.husk.pants.husk"),
|
||||||
feet: "common.items.npc_armor.biped_small.husk.foot.husk",
|
feet: Item("common.items.npc_armor.biped_small.husk.foot.husk"),
|
||||||
active_hands: ("common.items.npc_weapons.unique.husk", None),
|
active_hands: InHands((Item("common.items.npc_weapons.unique.husk"), None)),
|
||||||
)
|
)
|
@ -1,4 +1,4 @@
|
|||||||
#![enable(implicit_some)]
|
#![enable(implicit_some)]
|
||||||
(
|
(
|
||||||
chest: "common.items.npc_armor.biped_large.warlock",
|
chest: Item("common.items.npc_armor.biped_large.warlock"),
|
||||||
)
|
)
|
@ -1,4 +1,4 @@
|
|||||||
#![enable(implicit_some)]
|
#![enable(implicit_some)]
|
||||||
(
|
(
|
||||||
chest: "common.items.npc_armor.biped_large.warlord",
|
chest: Item("common.items.npc_armor.biped_large.warlord"),
|
||||||
)
|
)
|
@ -1,19 +1,19 @@
|
|||||||
#![enable(implicit_some)]
|
#![enable(implicit_some)]
|
||||||
(
|
(
|
||||||
head: [
|
head: Choice([
|
||||||
(1, "common.items.armor.misc.head.bandana.thief"),
|
(1, Item("common.items.armor.misc.head.bandana.thief")),
|
||||||
(1, "common.items.armor.misc.head.bandana.red"),
|
(1, Item("common.items.armor.misc.head.bandana.red")),
|
||||||
(1, "common.items.armor.misc.head.hood"),
|
(1, Item("common.items.armor.misc.head.hood")),
|
||||||
(1, "common.items.armor.misc.head.hood_dark"),
|
(1, Item("common.items.armor.misc.head.hood_dark")),
|
||||||
],
|
]),
|
||||||
shoulders: "common.items.armor.hide.rawhide.shoulder",
|
shoulders: Item("common.items.armor.hide.rawhide.shoulder"),
|
||||||
chest: "common.items.armor.hide.rawhide.chest",
|
chest: Item("common.items.armor.hide.rawhide.chest"),
|
||||||
gloves: "common.items.armor.hide.rawhide.hand",
|
gloves: Item("common.items.armor.hide.rawhide.hand"),
|
||||||
belt: "common.items.armor.hide.rawhide.belt",
|
belt: Item("common.items.armor.hide.rawhide.belt"),
|
||||||
legs: "common.items.armor.hide.rawhide.pants",
|
legs: Item("common.items.armor.hide.rawhide.pants"),
|
||||||
feet: "common.items.armor.hide.rawhide.foot",
|
feet: Item("common.items.armor.hide.rawhide.foot"),
|
||||||
lantern: [
|
lantern: Choice([
|
||||||
(1, "common.items.lantern.black_0"),
|
(1, Item("common.items.lantern.black_0")),
|
||||||
(2, None),
|
(2, None),
|
||||||
],
|
]),
|
||||||
)
|
)
|
@ -1,8 +1,8 @@
|
|||||||
#![enable(implicit_some)]
|
#![enable(implicit_some)]
|
||||||
(
|
(
|
||||||
head: "common.items.npc_armor.biped_small.gnome.head.gnome",
|
head: Item("common.items.npc_armor.biped_small.gnome.head.gnome"),
|
||||||
chest: "common.items.npc_armor.biped_small.gnome.chest.gnome",
|
chest: Item("common.items.npc_armor.biped_small.gnome.chest.gnome"),
|
||||||
gloves: "common.items.npc_armor.biped_small.gnome.hand.gnome",
|
gloves: Item("common.items.npc_armor.biped_small.gnome.hand.gnome"),
|
||||||
legs: "common.items.npc_armor.biped_small.gnome.pants.gnome",
|
legs: Item("common.items.npc_armor.biped_small.gnome.pants.gnome"),
|
||||||
feet: "common.items.npc_armor.biped_small.gnome.foot.gnome",
|
feet: Item("common.items.npc_armor.biped_small.gnome.foot.gnome"),
|
||||||
)
|
)
|
@ -1,11 +1,11 @@
|
|||||||
#![enable(implicit_some)]
|
#![enable(implicit_some)]
|
||||||
(
|
(
|
||||||
head: "common.items.armor.pirate.hat",
|
head: Item("common.items.armor.pirate.hat"),
|
||||||
shoulders: "common.items.armor.pirate.shoulder",
|
shoulders: Item("common.items.armor.pirate.shoulder"),
|
||||||
chest: "common.items.armor.pirate.chest",
|
chest: Item("common.items.armor.pirate.chest"),
|
||||||
gloves: "common.items.armor.pirate.hand",
|
gloves: Item("common.items.armor.pirate.hand"),
|
||||||
belt: "common.items.armor.pirate.belt",
|
belt: Item("common.items.armor.pirate.belt"),
|
||||||
legs: "common.items.armor.pirate.pants",
|
legs: Item("common.items.armor.pirate.pants"),
|
||||||
feet: "common.items.armor.pirate.foot",
|
feet: Item("common.items.armor.pirate.foot"),
|
||||||
lantern: "common.items.lantern.black_0",
|
lantern: Item("common.items.lantern.black_0"),
|
||||||
)
|
)
|
@ -1,11 +1,11 @@
|
|||||||
#![enable(implicit_some)]
|
#![enable(implicit_some)]
|
||||||
(
|
(
|
||||||
head: "common.items.armor.witch.hat",
|
head: Item("common.items.armor.witch.hat"),
|
||||||
shoulders: "common.items.armor.witch.shoulder",
|
shoulders: Item("common.items.armor.witch.shoulder"),
|
||||||
chest: "common.items.armor.witch.chest",
|
chest: Item("common.items.armor.witch.chest"),
|
||||||
gloves: "common.items.armor.witch.hand",
|
gloves: Item("common.items.armor.witch.hand"),
|
||||||
belt: "common.items.armor.witch.belt",
|
belt: Item("common.items.armor.witch.belt"),
|
||||||
legs: "common.items.armor.witch.pants",
|
legs: Item("common.items.armor.witch.pants"),
|
||||||
feet: "common.items.armor.witch.foot",
|
feet: Item("common.items.armor.witch.foot"),
|
||||||
lantern: "common.items.lantern.pumpkin",
|
lantern: Item("common.items.lantern.pumpkin"),
|
||||||
)
|
)
|
@ -1,10 +1,10 @@
|
|||||||
#![enable(implicit_some)]
|
#![enable(implicit_some)]
|
||||||
(
|
(
|
||||||
head: "common.items.armor.alchemist.hat",
|
head: Item("common.items.armor.alchemist.hat"),
|
||||||
chest: "common.items.armor.alchemist.chest",
|
chest: Item("common.items.armor.alchemist.chest"),
|
||||||
gloves: "common.items.armor.cloth.druid.hand",
|
gloves: Item("common.items.armor.cloth.druid.hand"),
|
||||||
belt: "common.items.armor.alchemist.belt",
|
belt: Item("common.items.armor.alchemist.belt"),
|
||||||
legs: "common.items.armor.alchemist.pants",
|
legs: Item("common.items.armor.alchemist.pants"),
|
||||||
feet: "common.items.armor.ferocious.foot",
|
feet: Item("common.items.armor.ferocious.foot"),
|
||||||
lantern: "common.items.lantern.black_0",
|
lantern: Item("common.items.lantern.black_0"),
|
||||||
)
|
)
|
@ -1,10 +1,10 @@
|
|||||||
#![enable(implicit_some)]
|
#![enable(implicit_some)]
|
||||||
(
|
(
|
||||||
head: "common.items.armor.blacksmith.hat",
|
head: Item("common.items.armor.blacksmith.hat"),
|
||||||
chest: "common.items.armor.blacksmith.chest",
|
chest: Item("common.items.armor.blacksmith.chest"),
|
||||||
gloves: "common.items.armor.blacksmith.hand",
|
gloves: Item("common.items.armor.blacksmith.hand"),
|
||||||
belt: "common.items.armor.blacksmith.belt",
|
belt: Item("common.items.armor.blacksmith.belt"),
|
||||||
legs: "common.items.armor.blacksmith.pants",
|
legs: Item("common.items.armor.blacksmith.pants"),
|
||||||
feet: "common.items.armor.mail.iron.foot",
|
feet: Item("common.items.armor.mail.iron.foot"),
|
||||||
lantern: "common.items.lantern.black_0",
|
lantern: Item("common.items.lantern.black_0"),
|
||||||
)
|
)
|
@ -1,9 +1,9 @@
|
|||||||
#![enable(implicit_some)]
|
#![enable(implicit_some)]
|
||||||
(
|
(
|
||||||
head: "common.items.armor.chef.hat",
|
head: Item("common.items.armor.chef.hat"),
|
||||||
chest: "common.items.armor.chef.chest",
|
chest: Item("common.items.armor.chef.chest"),
|
||||||
gloves: "common.items.armor.cloth.linen.hand",
|
gloves: Item("common.items.armor.cloth.linen.hand"),
|
||||||
belt: "common.items.armor.chef.belt",
|
belt: Item("common.items.armor.chef.belt"),
|
||||||
legs: "common.items.armor.chef.pants",
|
legs: Item("common.items.armor.chef.pants"),
|
||||||
feet: "common.items.armor.cloth.linen.foot",
|
feet: Item("common.items.armor.cloth.linen.foot"),
|
||||||
)
|
)
|
@ -7,17 +7,17 @@
|
|||||||
//(2.0, Some(Item("common.items.lantern.green_0"))),
|
//(2.0, Some(Item("common.items.lantern.green_0"))),
|
||||||
#![enable(implicit_some)]
|
#![enable(implicit_some)]
|
||||||
(
|
(
|
||||||
head: [
|
head: Choice([
|
||||||
(1, "common.items.armor.misc.head.helmet"),
|
(1, Item("common.items.armor.misc.head.helmet")),
|
||||||
],
|
]),
|
||||||
shoulders: "common.items.armor.leather_plate.shoulder",
|
shoulders: Item("common.items.armor.leather_plate.shoulder"),
|
||||||
chest: "common.items.armor.leather_plate.chest",
|
chest: Item("common.items.armor.leather_plate.chest"),
|
||||||
gloves: "common.items.armor.leather_plate.hand",
|
gloves: Item("common.items.armor.leather_plate.hand"),
|
||||||
belt: "common.items.armor.leather_plate.belt",
|
belt: Item("common.items.armor.leather_plate.belt"),
|
||||||
legs: "common.items.armor.leather_plate.pants",
|
legs: Item("common.items.armor.leather_plate.pants"),
|
||||||
feet: "common.items.armor.leather_plate.foot",
|
feet: Item("common.items.armor.leather_plate.foot"),
|
||||||
lantern: [
|
lantern: Choice([
|
||||||
(1, "common.items.lantern.black_0"),
|
(1, Item("common.items.lantern.black_0")),
|
||||||
(2, None),
|
(2, None),
|
||||||
],
|
]),
|
||||||
)
|
)
|
@ -1,14 +1,14 @@
|
|||||||
#![enable(implicit_some)]
|
#![enable(implicit_some)]
|
||||||
(
|
(
|
||||||
head: "common.items.armor.merchant.turban",
|
head: Item("common.items.armor.merchant.turban"),
|
||||||
neck: "common.items.armor.misc.neck.gem_of_resilience",
|
neck: Item("common.items.armor.misc.neck.gem_of_resilience"),
|
||||||
shoulders: "common.items.armor.merchant.shoulder",
|
shoulders: Item("common.items.armor.merchant.shoulder"),
|
||||||
chest: "common.items.armor.merchant.chest",
|
chest: Item("common.items.armor.merchant.chest"),
|
||||||
gloves: "common.items.armor.merchant.hand",
|
gloves: Item("common.items.armor.merchant.hand"),
|
||||||
ring1: "common.items.armor.misc.ring.gold",
|
ring1: Item("common.items.armor.misc.ring.gold"),
|
||||||
ring2: "common.items.armor.misc.ring.gold",
|
ring2: Item("common.items.armor.misc.ring.gold"),
|
||||||
belt: "common.items.armor.merchant.belt",
|
belt: Item("common.items.armor.merchant.belt"),
|
||||||
legs: "common.items.armor.merchant.pants",
|
legs: Item("common.items.armor.merchant.pants"),
|
||||||
feet: "common.items.armor.merchant.foot",
|
feet: Item("common.items.armor.merchant.foot"),
|
||||||
lantern: "common.items.lantern.black_0",
|
lantern: Item("common.items.lantern.black_0"),
|
||||||
)
|
)
|
@ -2,39 +2,39 @@
|
|||||||
//(1.0, Some(Item("common.items.calendar.christmas.armor.misc.head.woolly_wintercap"))),
|
//(1.0, Some(Item("common.items.calendar.christmas.armor.misc.head.woolly_wintercap"))),
|
||||||
#![enable(implicit_some)]
|
#![enable(implicit_some)]
|
||||||
(
|
(
|
||||||
head: [
|
head: Choice([
|
||||||
(1, "common.items.armor.misc.head.headband"),
|
(1, Item("common.items.armor.misc.head.headband")),
|
||||||
(2, None),
|
(2, None),
|
||||||
],
|
]),
|
||||||
shoulders: [
|
shoulders: Choice([
|
||||||
(1, "common.items.armor.cloth_blue.shoulder_0"),
|
(1, Item("common.items.armor.cloth_blue.shoulder_0")),
|
||||||
(1, "common.items.armor.cloth_blue.shoulder_1"),
|
(1, Item("common.items.armor.cloth_blue.shoulder_1")),
|
||||||
(1, "common.items.armor.cloth_green.shoulder"),
|
(1, Item("common.items.armor.cloth_green.shoulder")),
|
||||||
(1, "common.items.armor.cloth_purple.shoulder"),
|
(1, Item("common.items.armor.cloth_purple.shoulder")),
|
||||||
],
|
]),
|
||||||
chest: [
|
chest: Choice([
|
||||||
(1, "common.items.armor.cloth_blue.chest"),
|
(1, Item("common.items.armor.cloth_blue.chest")),
|
||||||
(1, "common.items.armor.cloth_green.chest"),
|
(1, Item("common.items.armor.cloth_green.chest")),
|
||||||
(1, "common.items.armor.cloth_purple.chest"),
|
(1, Item("common.items.armor.cloth_purple.chest")),
|
||||||
],
|
]),
|
||||||
gloves: [
|
gloves: Choice([
|
||||||
(1, "common.items.armor.cloth_blue.hand"),
|
(1, Item("common.items.armor.cloth_blue.hand")),
|
||||||
(1, "common.items.armor.cloth_green.hand"),
|
(1, Item("common.items.armor.cloth_green.hand")),
|
||||||
(1, "common.items.armor.cloth_purple.hand"),
|
(1, Item("common.items.armor.cloth_purple.hand")),
|
||||||
],
|
]),
|
||||||
belt: [
|
belt: Choice([
|
||||||
(1, "common.items.armor.cloth_blue.belt"),
|
(1, Item("common.items.armor.cloth_blue.belt")),
|
||||||
(1, "common.items.armor.cloth_green.belt"),
|
(1, Item("common.items.armor.cloth_green.belt")),
|
||||||
(1, "common.items.armor.cloth_purple.belt"),
|
(1, Item("common.items.armor.cloth_purple.belt")),
|
||||||
],
|
]),
|
||||||
legs: [
|
legs: Choice([
|
||||||
(1, "common.items.armor.cloth_blue.pants"),
|
(1, Item("common.items.armor.cloth_blue.pants")),
|
||||||
(1, "common.items.armor.cloth_green.pants"),
|
(1, Item("common.items.armor.cloth_green.pants")),
|
||||||
(1, "common.items.armor.cloth_purple.pants"),
|
(1, Item("common.items.armor.cloth_purple.pants")),
|
||||||
],
|
]),
|
||||||
feet: [
|
feet: Choice([
|
||||||
(1, "common.items.armor.cloth_blue.foot"),
|
(1, Item("common.items.armor.cloth_blue.foot")),
|
||||||
(1, "common.items.armor.cloth_green.foot"),
|
(1, Item("common.items.armor.cloth_green.foot")),
|
||||||
(1, "common.items.armor.cloth_purple.foot"),
|
(1, Item("common.items.armor.cloth_purple.foot")),
|
||||||
],
|
]),
|
||||||
)
|
)
|
@ -2,28 +2,28 @@
|
|||||||
//(1.0, Some(Item("common.items.calendar.christmas.armor.misc.head.woolly_wintercap"))),
|
//(1.0, Some(Item("common.items.calendar.christmas.armor.misc.head.woolly_wintercap"))),
|
||||||
#![enable(implicit_some)]
|
#![enable(implicit_some)]
|
||||||
(
|
(
|
||||||
head: [
|
head: Choice([
|
||||||
(1, "common.items.armor.misc.head.straw"),
|
(1, Item("common.items.armor.misc.head.straw")),
|
||||||
(2, None),
|
(2, None),
|
||||||
],
|
]),
|
||||||
chest: [
|
chest: Choice([
|
||||||
(1, "common.items.armor.misc.chest.worker_green_0"),
|
(1, Item("common.items.armor.misc.chest.worker_green_0")),
|
||||||
(1, "common.items.armor.misc.chest.worker_green_1"),
|
(1, Item("common.items.armor.misc.chest.worker_green_1")),
|
||||||
(1, "common.items.armor.misc.chest.worker_red_0"),
|
(1, Item("common.items.armor.misc.chest.worker_red_0")),
|
||||||
(1, "common.items.armor.misc.chest.worker_red_1"),
|
(1, Item("common.items.armor.misc.chest.worker_red_1")),
|
||||||
(1, "common.items.armor.misc.chest.worker_purple_0"),
|
(1, Item("common.items.armor.misc.chest.worker_purple_0")),
|
||||||
(1, "common.items.armor.misc.chest.worker_purple_1"),
|
(1, Item("common.items.armor.misc.chest.worker_purple_1")),
|
||||||
(1, "common.items.armor.misc.chest.worker_yellow_0"),
|
(1, Item("common.items.armor.misc.chest.worker_yellow_0")),
|
||||||
(1, "common.items.armor.misc.chest.worker_yellow_1"),
|
(1, Item("common.items.armor.misc.chest.worker_yellow_1")),
|
||||||
(1, "common.items.armor.misc.chest.worker_orange_0"),
|
(1, Item("common.items.armor.misc.chest.worker_orange_0")),
|
||||||
(1, "common.items.armor.misc.chest.worker_orange_1"),
|
(1, Item("common.items.armor.misc.chest.worker_orange_1")),
|
||||||
],
|
]),
|
||||||
legs: [
|
legs: Choice([
|
||||||
(1, "common.items.armor.misc.pants.worker_blue"),
|
(1, Item("common.items.armor.misc.pants.worker_blue")),
|
||||||
(1, "common.items.armor.misc.pants.worker_brown"),
|
(1, Item("common.items.armor.misc.pants.worker_brown")),
|
||||||
],
|
]),
|
||||||
feet: [
|
feet: Choice([
|
||||||
(1, "common.items.armor.misc.foot.sandals"),
|
(1, Item("common.items.armor.misc.foot.sandals")),
|
||||||
(1, "common.items.armor.cloth_blue.foot"),
|
(1, Item("common.items.armor.cloth_blue.foot")),
|
||||||
],
|
]),
|
||||||
)
|
)
|
@ -1,16 +1,16 @@
|
|||||||
#![enable(implicit_some)]
|
#![enable(implicit_some)]
|
||||||
(
|
(
|
||||||
shoulders: "common.items.armor.mail.bronze.shoulder",
|
shoulders: Item("common.items.armor.mail.bronze.shoulder"),
|
||||||
chest: "common.items.armor.mail.bronze.chest",
|
chest: Item("common.items.armor.mail.bronze.chest"),
|
||||||
gloves: "common.items.armor.mail.bronze.hand",
|
gloves: Item("common.items.armor.mail.bronze.hand"),
|
||||||
back: [
|
back: Choice([
|
||||||
(1, "common.items.armor.mail.bronze.back"),
|
(1, Item("common.items.armor.mail.bronze.back")),
|
||||||
(1, None),
|
(1, None),
|
||||||
],
|
]),
|
||||||
belt: "common.items.armor.mail.bronze.belt",
|
belt: Item("common.items.armor.mail.bronze.belt"),
|
||||||
legs: "common.items.armor.mail.bronze.pants",
|
legs: Item("common.items.armor.mail.bronze.pants"),
|
||||||
feet: "common.items.armor.mail.bronze.foot",
|
feet: Item("common.items.armor.mail.bronze.foot"),
|
||||||
lantern: [
|
lantern: Choice([
|
||||||
(1, "common.items.lantern.black_0"),
|
(1, Item("common.items.lantern.black_0")),
|
||||||
],
|
]),
|
||||||
)
|
)
|
@ -1,16 +1,16 @@
|
|||||||
#![enable(implicit_some)]
|
#![enable(implicit_some)]
|
||||||
(
|
(
|
||||||
shoulders: "common.items.armor.cloth.linen.shoulder",
|
shoulders: Item("common.items.armor.cloth.linen.shoulder"),
|
||||||
chest: "common.items.armor.cloth.linen.chest",
|
chest: Item("common.items.armor.cloth.linen.chest"),
|
||||||
gloves: "common.items.armor.cloth.linen.hand",
|
gloves: Item("common.items.armor.cloth.linen.hand"),
|
||||||
back: [
|
back: Choice([
|
||||||
(1, "common.items.armor.cloth.linen.back"),
|
(1, Item("common.items.armor.cloth.linen.back")),
|
||||||
(1, None),
|
(1, None),
|
||||||
],
|
]),
|
||||||
belt: "common.items.armor.cloth.linen.belt",
|
belt: Item("common.items.armor.cloth.linen.belt"),
|
||||||
legs: "common.items.armor.cloth.linen.pants",
|
legs: Item("common.items.armor.cloth.linen.pants"),
|
||||||
feet: "common.items.armor.cloth.linen.foot",
|
feet: Item("common.items.armor.cloth.linen.foot"),
|
||||||
lantern: [
|
lantern: Choice([
|
||||||
(1, "common.items.lantern.black_0"),
|
(1, Item("common.items.lantern.black_0")),
|
||||||
],
|
]),
|
||||||
)
|
)
|
@ -1,16 +1,16 @@
|
|||||||
#![enable(implicit_some)]
|
#![enable(implicit_some)]
|
||||||
(
|
(
|
||||||
shoulders: "common.items.armor.hide.rawhide.shoulder",
|
shoulders: Item("common.items.armor.hide.rawhide.shoulder"),
|
||||||
chest: "common.items.armor.hide.rawhide.chest",
|
chest: Item("common.items.armor.hide.rawhide.chest"),
|
||||||
gloves: "common.items.armor.hide.rawhide.hand",
|
gloves: Item("common.items.armor.hide.rawhide.hand"),
|
||||||
back: [
|
back: Choice([
|
||||||
(1, "common.items.armor.hide.rawhide.back"),
|
(1, Item("common.items.armor.hide.rawhide.back")),
|
||||||
(1, None),
|
(1, None),
|
||||||
],
|
]),
|
||||||
belt: "common.items.armor.hide.rawhide.belt",
|
belt: Item("common.items.armor.hide.rawhide.belt"),
|
||||||
legs: "common.items.armor.hide.rawhide.pants",
|
legs: Item("common.items.armor.hide.rawhide.pants"),
|
||||||
feet: "common.items.armor.hide.rawhide.foot",
|
feet: Item("common.items.armor.hide.rawhide.foot"),
|
||||||
lantern: [
|
lantern: Choice([
|
||||||
(1, "common.items.lantern.black_0"),
|
(1, Item("common.items.lantern.black_0")),
|
||||||
],
|
]),
|
||||||
)
|
)
|
@ -1,21 +1,21 @@
|
|||||||
#![enable(implicit_some)]
|
#![enable(implicit_some)]
|
||||||
(
|
(
|
||||||
shoulders: "common.items.armor.mail.iron.shoulder",
|
shoulders: Item("common.items.armor.mail.iron.shoulder"),
|
||||||
chest: "common.items.armor.mail.iron.chest",
|
chest: Item("common.items.armor.mail.iron.chest"),
|
||||||
gloves: "common.items.armor.mail.iron.hand",
|
gloves: Item("common.items.armor.mail.iron.hand"),
|
||||||
back: [
|
back: Choice([
|
||||||
(1, "common.items.armor.misc.back.backpack"),
|
(1, Item("common.items.armor.misc.back.backpack")),
|
||||||
(1, "common.items.npc_armor.back.backpack_blue"),
|
(1, Item("common.items.npc_armor.back.backpack_blue")),
|
||||||
(1, "common.items.armor.mail.iron.back"),
|
(1, Item("common.items.armor.mail.iron.back")),
|
||||||
(1, None),
|
(1, None),
|
||||||
],
|
]),
|
||||||
belt: "common.items.armor.mail.iron.belt",
|
belt: Item("common.items.armor.mail.iron.belt"),
|
||||||
legs: "common.items.armor.mail.iron.pants",
|
legs: Item("common.items.armor.mail.iron.pants"),
|
||||||
feet: "common.items.armor.mail.iron.foot",
|
feet: Item("common.items.armor.mail.iron.foot"),
|
||||||
lantern: [
|
lantern: Choice([
|
||||||
(1, "common.items.lantern.black_0"),
|
(1, Item("common.items.lantern.black_0")),
|
||||||
(1, "common.items.lantern.blue_0"),
|
(1, Item("common.items.lantern.blue_0")),
|
||||||
(1, "common.items.lantern.green_0"),
|
(1, Item("common.items.lantern.green_0")),
|
||||||
(1, "common.items.lantern.red_0"),
|
(1, Item("common.items.lantern.red_0")),
|
||||||
],
|
]),
|
||||||
)
|
)
|
@ -1,21 +1,21 @@
|
|||||||
#![enable(implicit_some)]
|
#![enable(implicit_some)]
|
||||||
(
|
(
|
||||||
shoulders: "common.items.armor.hide.leather.shoulder",
|
shoulders: Item("common.items.armor.hide.leather.shoulder"),
|
||||||
chest: "common.items.armor.hide.leather.chest",
|
chest: Item("common.items.armor.hide.leather.chest"),
|
||||||
gloves: "common.items.armor.hide.leather.hand",
|
gloves: Item("common.items.armor.hide.leather.hand"),
|
||||||
back: [
|
back: Choice([
|
||||||
(1, "common.items.armor.misc.back.backpack"),
|
(1, Item("common.items.armor.misc.back.backpack")),
|
||||||
(1, "common.items.npc_armor.back.backpack_blue"),
|
(1, Item("common.items.npc_armor.back.backpack_blue")),
|
||||||
(1, "common.items.armor.hide.leather.back"),
|
(1, Item("common.items.armor.hide.leather.back")),
|
||||||
(1, None),
|
(1, None),
|
||||||
],
|
]),
|
||||||
belt: "common.items.armor.hide.leather.belt",
|
belt: Item("common.items.armor.hide.leather.belt"),
|
||||||
legs: "common.items.armor.hide.leather.pants",
|
legs: Item("common.items.armor.hide.leather.pants"),
|
||||||
feet: "common.items.armor.hide.leather.foot",
|
feet: Item("common.items.armor.hide.leather.foot"),
|
||||||
lantern: [
|
lantern: Choice([
|
||||||
(1, "common.items.lantern.black_0"),
|
(1, Item("common.items.lantern.black_0")),
|
||||||
(1, "common.items.lantern.blue_0"),
|
(1, Item("common.items.lantern.blue_0")),
|
||||||
(1, "common.items.lantern.green_0"),
|
(1, Item("common.items.lantern.green_0")),
|
||||||
(1, "common.items.lantern.red_0"),
|
(1, Item("common.items.lantern.red_0")),
|
||||||
],
|
]),
|
||||||
)
|
)
|
@ -1,21 +1,21 @@
|
|||||||
#![enable(implicit_some)]
|
#![enable(implicit_some)]
|
||||||
(
|
(
|
||||||
shoulders: "common.items.armor.cloth.woolen.shoulder",
|
shoulders: Item("common.items.armor.cloth.woolen.shoulder"),
|
||||||
chest: "common.items.armor.cloth.woolen.chest",
|
chest: Item("common.items.armor.cloth.woolen.chest"),
|
||||||
gloves: "common.items.armor.cloth.woolen.hand",
|
gloves: Item("common.items.armor.cloth.woolen.hand"),
|
||||||
back: [
|
back: Choice([
|
||||||
(1, "common.items.armor.misc.back.backpack"),
|
(1, Item("common.items.armor.misc.back.backpack")),
|
||||||
(1, "common.items.npc_armor.back.backpack_blue"),
|
(1, Item("common.items.npc_armor.back.backpack_blue")),
|
||||||
(1, "common.items.armor.cloth.woolen.back"),
|
(1, Item("common.items.armor.cloth.woolen.back")),
|
||||||
(1, None),
|
(1, None),
|
||||||
],
|
]),
|
||||||
belt: "common.items.armor.cloth.woolen.belt",
|
belt: Item("common.items.armor.cloth.woolen.belt"),
|
||||||
legs: "common.items.armor.cloth.woolen.pants",
|
legs: Item("common.items.armor.cloth.woolen.pants"),
|
||||||
feet: "common.items.armor.cloth.woolen.foot",
|
feet: Item("common.items.armor.cloth.woolen.foot"),
|
||||||
lantern: [
|
lantern: Choice([
|
||||||
(1, "common.items.lantern.black_0"),
|
(1, Item("common.items.lantern.black_0")),
|
||||||
(1, "common.items.lantern.blue_0"),
|
(1, Item("common.items.lantern.blue_0")),
|
||||||
(1, "common.items.lantern.green_0"),
|
(1, Item("common.items.lantern.green_0")),
|
||||||
(1, "common.items.lantern.red_0"),
|
(1, Item("common.items.lantern.red_0")),
|
||||||
],
|
]),
|
||||||
)
|
)
|
@ -1,21 +1,21 @@
|
|||||||
#![enable(implicit_some)]
|
#![enable(implicit_some)]
|
||||||
(
|
(
|
||||||
shoulders: "common.items.armor.hide.carapace.shoulder",
|
shoulders: Item("common.items.armor.hide.carapace.shoulder"),
|
||||||
chest: "common.items.armor.hide.carapace.chest",
|
chest: Item("common.items.armor.hide.carapace.chest"),
|
||||||
gloves: "common.items.armor.hide.carapace.hand",
|
gloves: Item("common.items.armor.hide.carapace.hand"),
|
||||||
back: [
|
back: Choice([
|
||||||
(1, "common.items.armor.misc.back.backpack"),
|
(1, Item("common.items.armor.misc.back.backpack")),
|
||||||
(1, "common.items.npc_armor.back.backpack_blue"),
|
(1, Item("common.items.npc_armor.back.backpack_blue")),
|
||||||
(1, "common.items.armor.hide.carapace.back"),
|
(1, Item("common.items.armor.hide.carapace.back")),
|
||||||
(1, None),
|
(1, None),
|
||||||
],
|
]),
|
||||||
belt: "common.items.armor.hide.carapace.belt",
|
belt: Item("common.items.armor.hide.carapace.belt"),
|
||||||
legs: "common.items.armor.hide.carapace.pants",
|
legs: Item("common.items.armor.hide.carapace.pants"),
|
||||||
feet: "common.items.armor.hide.carapace.foot",
|
feet: Item("common.items.armor.hide.carapace.foot"),
|
||||||
lantern: [
|
lantern: Choice([
|
||||||
(1, "common.items.lantern.black_0"),
|
(1, Item("common.items.lantern.black_0")),
|
||||||
(1, "common.items.lantern.blue_0"),
|
(1, Item("common.items.lantern.blue_0")),
|
||||||
(1, "common.items.lantern.green_0"),
|
(1, Item("common.items.lantern.green_0")),
|
||||||
(1, "common.items.lantern.geode_purp"),
|
(1, Item("common.items.lantern.geode_purp")),
|
||||||
],
|
]),
|
||||||
)
|
)
|
@ -1,21 +1,21 @@
|
|||||||
#![enable(implicit_some)]
|
#![enable(implicit_some)]
|
||||||
(
|
(
|
||||||
shoulders: "common.items.armor.mail.cobalt.shoulder",
|
shoulders: Item("common.items.armor.mail.cobalt.shoulder"),
|
||||||
chest: "common.items.armor.mail.cobalt.chest",
|
chest: Item("common.items.armor.mail.cobalt.chest"),
|
||||||
gloves: "common.items.armor.mail.cobalt.hand",
|
gloves: Item("common.items.armor.mail.cobalt.hand"),
|
||||||
back: [
|
back: Choice([
|
||||||
(1, "common.items.armor.misc.back.backpack"),
|
(1, Item("common.items.armor.misc.back.backpack")),
|
||||||
(1, "common.items.npc_armor.back.backpack_blue"),
|
(1, Item("common.items.npc_armor.back.backpack_blue")),
|
||||||
(1, "common.items.armor.mail.cobalt.back"),
|
(1, Item("common.items.armor.mail.cobalt.back")),
|
||||||
(1, None),
|
(1, None),
|
||||||
],
|
]),
|
||||||
belt: "common.items.armor.mail.cobalt.belt",
|
belt: Item("common.items.armor.mail.cobalt.belt"),
|
||||||
legs: "common.items.armor.mail.cobalt.pants",
|
legs: Item("common.items.armor.mail.cobalt.pants"),
|
||||||
feet: "common.items.armor.mail.cobalt.foot",
|
feet: Item("common.items.armor.mail.cobalt.foot"),
|
||||||
lantern: [
|
lantern: Choice([
|
||||||
(1, "common.items.lantern.black_0"),
|
(1, Item("common.items.lantern.black_0")),
|
||||||
(1, "common.items.lantern.blue_0"),
|
(1, Item("common.items.lantern.blue_0")),
|
||||||
(1, "common.items.lantern.green_0"),
|
(1, Item("common.items.lantern.green_0")),
|
||||||
(1, "common.items.lantern.geode_purp"),
|
(1, Item("common.items.lantern.geode_purp")),
|
||||||
],
|
]),
|
||||||
)
|
)
|
@ -1,21 +1,21 @@
|
|||||||
#![enable(implicit_some)]
|
#![enable(implicit_some)]
|
||||||
(
|
(
|
||||||
shoulders: "common.items.armor.cloth.druid.shoulder",
|
shoulders: Item("common.items.armor.cloth.druid.shoulder"),
|
||||||
chest: "common.items.armor.cloth.druid.chest",
|
chest: Item("common.items.armor.cloth.druid.chest"),
|
||||||
gloves: "common.items.armor.cloth.druid.hand",
|
gloves: Item("common.items.armor.cloth.druid.hand"),
|
||||||
back: [
|
back: Choice([
|
||||||
(1, "common.items.armor.misc.back.backpack"),
|
(1, Item("common.items.armor.misc.back.backpack")),
|
||||||
(1, "common.items.npc_armor.back.backpack_blue"),
|
(1, Item("common.items.npc_armor.back.backpack_blue")),
|
||||||
(1, "common.items.armor.cloth.druid.back"),
|
(1, Item("common.items.armor.cloth.druid.back")),
|
||||||
(1, None),
|
(1, None),
|
||||||
],
|
]),
|
||||||
belt: "common.items.armor.cloth.druid.belt",
|
belt: Item("common.items.armor.cloth.druid.belt"),
|
||||||
legs: "common.items.armor.cloth.druid.pants",
|
legs: Item("common.items.armor.cloth.druid.pants"),
|
||||||
feet: "common.items.armor.cloth.druid.foot",
|
feet: Item("common.items.armor.cloth.druid.foot"),
|
||||||
lantern: [
|
lantern: Choice([
|
||||||
(1, "common.items.lantern.black_0"),
|
(1, Item("common.items.lantern.black_0")),
|
||||||
(1, "common.items.lantern.blue_0"),
|
(1, Item("common.items.lantern.blue_0")),
|
||||||
(1, "common.items.lantern.green_0"),
|
(1, Item("common.items.lantern.green_0")),
|
||||||
(1, "common.items.lantern.geode_purp"),
|
(1, Item("common.items.lantern.geode_purp")),
|
||||||
],
|
]),
|
||||||
)
|
)
|
@ -1,21 +1,21 @@
|
|||||||
#![enable(implicit_some)]
|
#![enable(implicit_some)]
|
||||||
(
|
(
|
||||||
shoulders: "common.items.armor.hide.scale.shoulder",
|
shoulders: Item("common.items.armor.hide.scale.shoulder"),
|
||||||
chest: "common.items.armor.hide.scale.chest",
|
chest: Item("common.items.armor.hide.scale.chest"),
|
||||||
gloves: "common.items.armor.hide.scale.hand",
|
gloves: Item("common.items.armor.hide.scale.hand"),
|
||||||
back: [
|
back: Choice([
|
||||||
(1, "common.items.armor.misc.back.backpack"),
|
(1, Item("common.items.armor.misc.back.backpack")),
|
||||||
(1, "common.items.npc_armor.back.backpack_blue"),
|
(1, Item("common.items.npc_armor.back.backpack_blue")),
|
||||||
(1, "common.items.armor.hide.scale.back"),
|
(1, Item("common.items.armor.hide.scale.back")),
|
||||||
(1, None),
|
(1, None),
|
||||||
],
|
]),
|
||||||
belt: "common.items.armor.hide.scale.belt",
|
belt: Item("common.items.armor.hide.scale.belt"),
|
||||||
legs: "common.items.armor.hide.scale.pants",
|
legs: Item("common.items.armor.hide.scale.pants"),
|
||||||
feet: "common.items.armor.hide.scale.foot",
|
feet: Item("common.items.armor.hide.scale.foot"),
|
||||||
lantern: [
|
lantern: Choice([
|
||||||
(1, "common.items.lantern.black_0"),
|
(1, Item("common.items.lantern.black_0")),
|
||||||
(1, "common.items.lantern.blue_0"),
|
(1, Item("common.items.lantern.blue_0")),
|
||||||
(1, "common.items.lantern.green_0"),
|
(1, Item("common.items.lantern.green_0")),
|
||||||
(1, "common.items.lantern.geode_purp"),
|
(1, Item("common.items.lantern.geode_purp")),
|
||||||
],
|
]),
|
||||||
)
|
)
|
@ -1,21 +1,21 @@
|
|||||||
#![enable(implicit_some)]
|
#![enable(implicit_some)]
|
||||||
(
|
(
|
||||||
shoulders: "common.items.armor.cloth.silken.shoulder",
|
shoulders: Item("common.items.armor.cloth.silken.shoulder"),
|
||||||
chest: "common.items.armor.cloth.silken.chest",
|
chest: Item("common.items.armor.cloth.silken.chest"),
|
||||||
gloves: "common.items.armor.cloth.silken.hand",
|
gloves: Item("common.items.armor.cloth.silken.hand"),
|
||||||
back: [
|
back: Choice([
|
||||||
(1, "common.items.armor.misc.back.backpack"),
|
(1, Item("common.items.armor.misc.back.backpack")),
|
||||||
(1, "common.items.npc_armor.back.backpack_blue"),
|
(1, Item("common.items.npc_armor.back.backpack_blue")),
|
||||||
(1, "common.items.armor.cloth.silken.back"),
|
(1, Item("common.items.armor.cloth.silken.back")),
|
||||||
(1, None),
|
(1, None),
|
||||||
],
|
]),
|
||||||
belt: "common.items.armor.cloth.silken.belt",
|
belt: Item("common.items.armor.cloth.silken.belt"),
|
||||||
legs: "common.items.armor.cloth.silken.pants",
|
legs: Item("common.items.armor.cloth.silken.pants"),
|
||||||
feet: "common.items.armor.cloth.silken.foot",
|
feet: Item("common.items.armor.cloth.silken.foot"),
|
||||||
lantern: [
|
lantern: Choice([
|
||||||
(1, "common.items.lantern.black_0"),
|
(1, Item("common.items.lantern.black_0")),
|
||||||
(1, "common.items.lantern.blue_0"),
|
(1, Item("common.items.lantern.blue_0")),
|
||||||
(1, "common.items.lantern.green_0"),
|
(1, Item("common.items.lantern.green_0")),
|
||||||
(1, "common.items.lantern.geode_purp"),
|
(1, Item("common.items.lantern.geode_purp")),
|
||||||
],
|
]),
|
||||||
)
|
)
|
@ -1,21 +1,21 @@
|
|||||||
#![enable(implicit_some)]
|
#![enable(implicit_some)]
|
||||||
(
|
(
|
||||||
shoulders: "common.items.armor.mail.steel.shoulder",
|
shoulders: Item("common.items.armor.mail.steel.shoulder"),
|
||||||
chest: "common.items.armor.mail.steel.chest",
|
chest: Item("common.items.armor.mail.steel.chest"),
|
||||||
gloves: "common.items.armor.mail.steel.hand",
|
gloves: Item("common.items.armor.mail.steel.hand"),
|
||||||
back: [
|
back: Choice([
|
||||||
(1, "common.items.armor.misc.back.backpack"),
|
(1, Item("common.items.armor.misc.back.backpack")),
|
||||||
(1, "common.items.npc_armor.back.backpack_blue"),
|
(1, Item("common.items.npc_armor.back.backpack_blue")),
|
||||||
(1, "common.items.armor.mail.steel.back"),
|
(1, Item("common.items.armor.mail.steel.back")),
|
||||||
(1, None),
|
(1, None),
|
||||||
],
|
]),
|
||||||
belt: "common.items.armor.mail.steel.belt",
|
belt: Item("common.items.armor.mail.steel.belt"),
|
||||||
legs: "common.items.armor.mail.steel.pants",
|
legs: Item("common.items.armor.mail.steel.pants"),
|
||||||
feet: "common.items.armor.mail.steel.foot",
|
feet: Item("common.items.armor.mail.steel.foot"),
|
||||||
lantern: [
|
lantern: Choice([
|
||||||
(1, "common.items.lantern.black_0"),
|
(1, Item("common.items.lantern.black_0")),
|
||||||
(1, "common.items.lantern.blue_0"),
|
(1, Item("common.items.lantern.blue_0")),
|
||||||
(1, "common.items.lantern.green_0"),
|
(1, Item("common.items.lantern.green_0")),
|
||||||
(1, "common.items.lantern.geode_purp"),
|
(1, Item("common.items.lantern.geode_purp")),
|
||||||
],
|
]),
|
||||||
)
|
)
|
@ -1,23 +1,23 @@
|
|||||||
#![enable(implicit_some)]
|
#![enable(implicit_some)]
|
||||||
(
|
(
|
||||||
shoulders: "common.items.armor.mail.bloodsteel.shoulder",
|
shoulders: Item("common.items.armor.mail.bloodsteel.shoulder"),
|
||||||
chest: "common.items.armor.mail.bloodsteel.chest",
|
chest: Item("common.items.armor.mail.bloodsteel.chest"),
|
||||||
gloves: "common.items.armor.mail.bloodsteel.hand",
|
gloves: Item("common.items.armor.mail.bloodsteel.hand"),
|
||||||
back: [
|
back: Choice([
|
||||||
(1, "common.items.armor.misc.back.backpack"),
|
(1, Item("common.items.armor.misc.back.backpack")),
|
||||||
(1, "common.items.npc_armor.back.backpack_blue"),
|
(1, Item("common.items.npc_armor.back.backpack_blue")),
|
||||||
(1, "common.items.armor.mail.bloodsteel.back"),
|
(1, Item("common.items.armor.mail.bloodsteel.back")),
|
||||||
(1, None),
|
(1, None),
|
||||||
],
|
]),
|
||||||
belt: "common.items.armor.mail.bloodsteel.belt",
|
belt: Item("common.items.armor.mail.bloodsteel.belt"),
|
||||||
legs: "common.items.armor.mail.bloodsteel.pants",
|
legs: Item("common.items.armor.mail.bloodsteel.pants"),
|
||||||
feet: "common.items.armor.mail.bloodsteel.foot",
|
feet: Item("common.items.armor.mail.bloodsteel.foot"),
|
||||||
lantern: [
|
lantern: Choice([
|
||||||
(1, "common.items.lantern.black_0"),
|
(1, Item("common.items.lantern.black_0")),
|
||||||
(1, "common.items.lantern.blue_0"),
|
(1, Item("common.items.lantern.blue_0")),
|
||||||
(1, "common.items.lantern.green_0"),
|
(1, Item("common.items.lantern.green_0")),
|
||||||
(1, "common.items.lantern.red_0"),
|
(1, Item("common.items.lantern.red_0")),
|
||||||
(1, "common.items.lantern.geode_purp"),
|
(1, Item("common.items.lantern.geode_purp")),
|
||||||
(1, "common.items.boss_drops.lantern"),
|
(1, Item("common.items.boss_drops.lantern")),
|
||||||
],
|
]),
|
||||||
)
|
)
|
@ -1,23 +1,23 @@
|
|||||||
#![enable(implicit_some)]
|
#![enable(implicit_some)]
|
||||||
(
|
(
|
||||||
shoulders: "common.items.armor.hide.dragonscale.shoulder",
|
shoulders: Item("common.items.armor.hide.dragonscale.shoulder"),
|
||||||
chest: "common.items.armor.hide.dragonscale.chest",
|
chest: Item("common.items.armor.hide.dragonscale.chest"),
|
||||||
gloves: "common.items.armor.hide.dragonscale.hand",
|
gloves: Item("common.items.armor.hide.dragonscale.hand"),
|
||||||
back: [
|
back: Choice([
|
||||||
(1, "common.items.armor.misc.back.backpack"),
|
(1, Item("common.items.armor.misc.back.backpack")),
|
||||||
(1, "common.items.npc_armor.back.backpack_blue"),
|
(1, Item("common.items.npc_armor.back.backpack_blue")),
|
||||||
(1, "common.items.armor.hide.dragonscale.back"),
|
(1, Item("common.items.armor.hide.dragonscale.back")),
|
||||||
(1, None),
|
(1, None),
|
||||||
],
|
]),
|
||||||
belt: "common.items.armor.hide.dragonscale.belt",
|
belt: Item("common.items.armor.hide.dragonscale.belt"),
|
||||||
legs: "common.items.armor.hide.dragonscale.pants",
|
legs: Item("common.items.armor.hide.dragonscale.pants"),
|
||||||
feet: "common.items.armor.hide.dragonscale.foot",
|
feet: Item("common.items.armor.hide.dragonscale.foot"),
|
||||||
lantern: [
|
lantern: Choice([
|
||||||
(1, "common.items.lantern.black_0"),
|
(1, Item("common.items.lantern.black_0")),
|
||||||
(1, "common.items.lantern.blue_0"),
|
(1, Item("common.items.lantern.blue_0")),
|
||||||
(1, "common.items.lantern.green_0"),
|
(1, Item("common.items.lantern.green_0")),
|
||||||
(1, "common.items.lantern.red_0"),
|
(1, Item("common.items.lantern.red_0")),
|
||||||
(1, "common.items.lantern.geode_purp"),
|
(1, Item("common.items.lantern.geode_purp")),
|
||||||
(1, "common.items.boss_drops.lantern"),
|
(1, Item("common.items.boss_drops.lantern")),
|
||||||
],
|
]),
|
||||||
)
|
)
|
@ -1,23 +1,23 @@
|
|||||||
#![enable(implicit_some)]
|
#![enable(implicit_some)]
|
||||||
(
|
(
|
||||||
shoulders: "common.items.armor.cloth.moonweave.shoulder",
|
shoulders: Item("common.items.armor.cloth.moonweave.shoulder"),
|
||||||
chest: "common.items.armor.cloth.moonweave.chest",
|
chest: Item("common.items.armor.cloth.moonweave.chest"),
|
||||||
gloves: "common.items.armor.cloth.moonweave.hand",
|
gloves: Item("common.items.armor.cloth.moonweave.hand"),
|
||||||
back: [
|
back: Choice([
|
||||||
(1, "common.items.armor.misc.back.backpack"),
|
(1, Item("common.items.armor.misc.back.backpack")),
|
||||||
(1, "common.items.npc_armor.back.backpack_blue"),
|
(1, Item("common.items.npc_armor.back.backpack_blue")),
|
||||||
(1, "common.items.armor.cloth.moonweave.back"),
|
(1, Item("common.items.armor.cloth.moonweave.back")),
|
||||||
(1, None),
|
(1, None),
|
||||||
],
|
]),
|
||||||
belt: "common.items.armor.cloth.moonweave.belt",
|
belt: Item("common.items.armor.cloth.moonweave.belt"),
|
||||||
legs: "common.items.armor.cloth.moonweave.pants",
|
legs: Item("common.items.armor.cloth.moonweave.pants"),
|
||||||
feet: "common.items.armor.cloth.moonweave.foot",
|
feet: Item("common.items.armor.cloth.moonweave.foot"),
|
||||||
lantern: [
|
lantern: Choice([
|
||||||
(1, "common.items.lantern.black_0"),
|
(1, Item("common.items.lantern.black_0")),
|
||||||
(1, "common.items.lantern.blue_0"),
|
(1, Item("common.items.lantern.blue_0")),
|
||||||
(1, "common.items.lantern.green_0"),
|
(1, Item("common.items.lantern.green_0")),
|
||||||
(1, "common.items.lantern.red_0"),
|
(1, Item("common.items.lantern.red_0")),
|
||||||
(1, "common.items.lantern.geode_purp"),
|
(1, Item("common.items.lantern.geode_purp")),
|
||||||
(1, "common.items.boss_drops.lantern"),
|
(1, Item("common.items.boss_drops.lantern")),
|
||||||
],
|
]),
|
||||||
)
|
)
|
@ -1,23 +1,23 @@
|
|||||||
#![enable(implicit_some)]
|
#![enable(implicit_some)]
|
||||||
(
|
(
|
||||||
shoulders: "common.items.armor.mail.orichalcum.shoulder",
|
shoulders: Item("common.items.armor.mail.orichalcum.shoulder"),
|
||||||
chest: "common.items.armor.mail.orichalcum.chest",
|
chest: Item("common.items.armor.mail.orichalcum.chest"),
|
||||||
gloves: "common.items.armor.mail.orichalcum.hand",
|
gloves: Item("common.items.armor.mail.orichalcum.hand"),
|
||||||
back: [
|
back: Choice([
|
||||||
(1, "common.items.armor.misc.back.backpack"),
|
(1, Item("common.items.armor.misc.back.backpack")),
|
||||||
(1, "common.items.npc_armor.back.backpack_blue"),
|
(1, Item("common.items.npc_armor.back.backpack_blue")),
|
||||||
(1, "common.items.armor.mail.orichalcum.back"),
|
(1, Item("common.items.armor.mail.orichalcum.back")),
|
||||||
(1, None),
|
(1, None),
|
||||||
],
|
]),
|
||||||
belt: "common.items.armor.mail.orichalcum.belt",
|
belt: Item("common.items.armor.mail.orichalcum.belt"),
|
||||||
legs: "common.items.armor.mail.orichalcum.pants",
|
legs: Item("common.items.armor.mail.orichalcum.pants"),
|
||||||
feet: "common.items.armor.mail.orichalcum.foot",
|
feet: Item("common.items.armor.mail.orichalcum.foot"),
|
||||||
lantern: [
|
lantern: Choice([
|
||||||
(1, "common.items.lantern.black_0"),
|
(1, Item("common.items.lantern.black_0")),
|
||||||
(1, "common.items.lantern.blue_0"),
|
(1, Item("common.items.lantern.blue_0")),
|
||||||
(1, "common.items.lantern.green_0"),
|
(1, Item("common.items.lantern.green_0")),
|
||||||
(1, "common.items.lantern.red_0"),
|
(1, Item("common.items.lantern.red_0")),
|
||||||
(1, "common.items.lantern.geode_purp"),
|
(1, Item("common.items.lantern.geode_purp")),
|
||||||
(1, "common.items.boss_drops.lantern"),
|
(1, Item("common.items.boss_drops.lantern")),
|
||||||
],
|
]),
|
||||||
)
|
)
|
@ -1,23 +1,23 @@
|
|||||||
#![enable(implicit_some)]
|
#![enable(implicit_some)]
|
||||||
(
|
(
|
||||||
shoulders: "common.items.armor.hide.primal.shoulder",
|
shoulders: Item("common.items.armor.hide.primal.shoulder"),
|
||||||
chest: "common.items.armor.hide.primal.chest",
|
chest: Item("common.items.armor.hide.primal.chest"),
|
||||||
gloves: "common.items.armor.hide.primal.hand",
|
gloves: Item("common.items.armor.hide.primal.hand"),
|
||||||
back: [
|
back: Choice([
|
||||||
(1, "common.items.armor.misc.back.backpack"),
|
(1, Item("common.items.armor.misc.back.backpack")),
|
||||||
(1, "common.items.npc_armor.back.backpack_blue"),
|
(1, Item("common.items.npc_armor.back.backpack_blue")),
|
||||||
(1, "common.items.armor.hide.primal.back"),
|
(1, Item("common.items.armor.hide.primal.back")),
|
||||||
(1, None),
|
(1, None),
|
||||||
],
|
]),
|
||||||
belt: "common.items.armor.hide.primal.belt",
|
belt: Item("common.items.armor.hide.primal.belt"),
|
||||||
legs: "common.items.armor.hide.primal.pants",
|
legs: Item("common.items.armor.hide.primal.pants"),
|
||||||
feet: "common.items.armor.hide.primal.foot",
|
feet: Item("common.items.armor.hide.primal.foot"),
|
||||||
lantern: [
|
lantern: Choice([
|
||||||
(1, "common.items.lantern.black_0"),
|
(1, Item("common.items.lantern.black_0")),
|
||||||
(1, "common.items.lantern.blue_0"),
|
(1, Item("common.items.lantern.blue_0")),
|
||||||
(1, "common.items.lantern.green_0"),
|
(1, Item("common.items.lantern.green_0")),
|
||||||
(1, "common.items.lantern.red_0"),
|
(1, Item("common.items.lantern.red_0")),
|
||||||
(1, "common.items.lantern.geode_purp"),
|
(1, Item("common.items.lantern.geode_purp")),
|
||||||
(1, "common.items.boss_drops.lantern"),
|
(1, Item("common.items.boss_drops.lantern")),
|
||||||
],
|
]),
|
||||||
)
|
)
|
@ -1,23 +1,23 @@
|
|||||||
#![enable(implicit_some)]
|
#![enable(implicit_some)]
|
||||||
(
|
(
|
||||||
shoulders: "common.items.armor.cloth.sunsilk.shoulder",
|
shoulders: Item("common.items.armor.cloth.sunsilk.shoulder"),
|
||||||
chest: "common.items.armor.cloth.sunsilk.chest",
|
chest: Item("common.items.armor.cloth.sunsilk.chest"),
|
||||||
gloves: "common.items.armor.cloth.sunsilk.hand",
|
gloves: Item("common.items.armor.cloth.sunsilk.hand"),
|
||||||
back: [
|
back: Choice([
|
||||||
(1, "common.items.armor.misc.back.backpack"),
|
(1, Item("common.items.armor.misc.back.backpack")),
|
||||||
(1, "common.items.npc_armor.back.backpack_blue"),
|
(1, Item("common.items.npc_armor.back.backpack_blue")),
|
||||||
(1, "common.items.armor.cloth.sunsilk.back"),
|
(1, Item("common.items.armor.cloth.sunsilk.back")),
|
||||||
(1, None),
|
(1, None),
|
||||||
],
|
]),
|
||||||
belt: "common.items.armor.cloth.sunsilk.belt",
|
belt: Item("common.items.armor.cloth.sunsilk.belt"),
|
||||||
legs: "common.items.armor.cloth.sunsilk.pants",
|
legs: Item("common.items.armor.cloth.sunsilk.pants"),
|
||||||
feet: "common.items.armor.cloth.sunsilk.foot",
|
feet: Item("common.items.armor.cloth.sunsilk.foot"),
|
||||||
lantern: [
|
lantern: Choice([
|
||||||
(1, "common.items.lantern.black_0"),
|
(1, Item("common.items.lantern.black_0")),
|
||||||
(1, "common.items.lantern.blue_0"),
|
(1, Item("common.items.lantern.blue_0")),
|
||||||
(1, "common.items.lantern.green_0"),
|
(1, Item("common.items.lantern.green_0")),
|
||||||
(1, "common.items.lantern.red_0"),
|
(1, Item("common.items.lantern.red_0")),
|
||||||
(1, "common.items.lantern.geode_purp"),
|
(1, Item("common.items.lantern.geode_purp")),
|
||||||
(1, "common.items.boss_drops.lantern"),
|
(1, Item("common.items.boss_drops.lantern")),
|
||||||
],
|
]),
|
||||||
)
|
)
|
@ -1,32 +1,8 @@
|
|||||||
[
|
[
|
||||||
(1.0, ModularWeapon(
|
(1.0, ModularWeapon(tool: Sword, material: Bronze, hands: None)),
|
||||||
tool: Sword,
|
(1.0, ModularWeapon(tool: Axe, material: Bronze, hands: None)),
|
||||||
material: Bronze,
|
(1.0, ModularWeapon(tool: Hammer, material: Bronze, hands: None)),
|
||||||
hands: None,
|
(1.0, ModularWeapon(tool: Bow, material: Wood, hands: None)),
|
||||||
)),
|
(1.0, ModularWeapon(tool: Staff, material: Wood, hands: None)),
|
||||||
(1.0, ModularWeapon(
|
(1.0, ModularWeapon(tool: Sceptre, material: Wood, hands: None)),
|
||||||
tool: Axe,
|
|
||||||
material: Bronze,
|
|
||||||
hands: None,
|
|
||||||
)),
|
|
||||||
(1.0, ModularWeapon(
|
|
||||||
tool: Hammer,
|
|
||||||
material: Bronze,
|
|
||||||
hands: None,
|
|
||||||
)),
|
|
||||||
(1.0, ModularWeapon(
|
|
||||||
tool: Bow,
|
|
||||||
material: Wood,
|
|
||||||
hands: None,
|
|
||||||
)),
|
|
||||||
(1.0, ModularWeapon(
|
|
||||||
tool: Staff,
|
|
||||||
material: Wood,
|
|
||||||
hands: None,
|
|
||||||
)),
|
|
||||||
(1.0, ModularWeapon(
|
|
||||||
tool: Sceptre,
|
|
||||||
material: Wood,
|
|
||||||
hands: None,
|
|
||||||
)),
|
|
||||||
]
|
]
|
||||||
|
@ -1,32 +1,8 @@
|
|||||||
[
|
[
|
||||||
(1.0, ModularWeapon(
|
(1.0, ModularWeapon(tool: Sword, material: Iron, hands: None)),
|
||||||
tool: Sword,
|
(1.0, ModularWeapon(tool: Axe, material: Iron, hands: None)),
|
||||||
material: Iron,
|
(1.0, ModularWeapon(tool: Hammer, material: Iron, hands: None)),
|
||||||
hands: None,
|
(1.0, ModularWeapon(tool: Bow, material: Bamboo, hands: None)),
|
||||||
)),
|
(1.0, ModularWeapon(tool: Staff, material: Bamboo, hands: None)),
|
||||||
(1.0, ModularWeapon(
|
(1.0, ModularWeapon(tool: Sceptre, material: Bamboo, hands: None)),
|
||||||
tool: Axe,
|
|
||||||
material: Iron,
|
|
||||||
hands: None,
|
|
||||||
)),
|
|
||||||
(1.0, ModularWeapon(
|
|
||||||
tool: Hammer,
|
|
||||||
material: Iron,
|
|
||||||
hands: None,
|
|
||||||
)),
|
|
||||||
(1.0, ModularWeapon(
|
|
||||||
tool: Bow,
|
|
||||||
material: Bamboo,
|
|
||||||
hands: None,
|
|
||||||
)),
|
|
||||||
(1.0, ModularWeapon(
|
|
||||||
tool: Staff,
|
|
||||||
material: Bamboo,
|
|
||||||
hands: None,
|
|
||||||
)),
|
|
||||||
(1.0, ModularWeapon(
|
|
||||||
tool: Sceptre,
|
|
||||||
material: Bamboo,
|
|
||||||
hands: None,
|
|
||||||
)),
|
|
||||||
]
|
]
|
@ -1,32 +1,8 @@
|
|||||||
[
|
[
|
||||||
(1.0, ModularWeapon(
|
(1.0, ModularWeapon(tool: Sword, material: Steel, hands: None)),
|
||||||
tool: Sword,
|
(1.0, ModularWeapon(tool: Axe, material: Steel, hands: None)),
|
||||||
material: Steel,
|
(1.0, ModularWeapon(tool: Hammer, material: Steel, hands: None)),
|
||||||
hands: None,
|
(1.0, ModularWeapon(tool: Bow, material: Hardwood, hands: None)),
|
||||||
)),
|
(1.0, ModularWeapon(tool: Staff, material: Hardwood, hands: None)),
|
||||||
(1.0, ModularWeapon(
|
(1.0, ModularWeapon(tool: Sceptre, material: Hardwood, hands: None)),
|
||||||
tool: Axe,
|
|
||||||
material: Steel,
|
|
||||||
hands: None,
|
|
||||||
)),
|
|
||||||
(1.0, ModularWeapon(
|
|
||||||
tool: Hammer,
|
|
||||||
material: Steel,
|
|
||||||
hands: None,
|
|
||||||
)),
|
|
||||||
(1.0, ModularWeapon(
|
|
||||||
tool: Bow,
|
|
||||||
material: Hardwood,
|
|
||||||
hands: None,
|
|
||||||
)),
|
|
||||||
(1.0, ModularWeapon(
|
|
||||||
tool: Staff,
|
|
||||||
material: Hardwood,
|
|
||||||
hands: None,
|
|
||||||
)),
|
|
||||||
(1.0, ModularWeapon(
|
|
||||||
tool: Sceptre,
|
|
||||||
material: Hardwood,
|
|
||||||
hands: None,
|
|
||||||
)),
|
|
||||||
]
|
]
|
@ -1,32 +1,8 @@
|
|||||||
[
|
[
|
||||||
(1.0, ModularWeapon(
|
(1.0, ModularWeapon(tool: Sword, material: Cobalt, hands: None)),
|
||||||
tool: Sword,
|
(1.0, ModularWeapon(tool: Axe, material: Cobalt, hands: None)),
|
||||||
material: Cobalt,
|
(1.0, ModularWeapon(tool: Hammer, material: Cobalt, hands: None)),
|
||||||
hands: None,
|
(1.0, ModularWeapon(tool: Bow, material: Ironwood, hands: None)),
|
||||||
)),
|
(1.0, ModularWeapon(tool: Staff, material: Ironwood, hands: None)),
|
||||||
(1.0, ModularWeapon(
|
(1.0, ModularWeapon(tool: Sceptre, material: Ironwood, hands: None)),
|
||||||
tool: Axe,
|
|
||||||
material: Cobalt,
|
|
||||||
hands: None,
|
|
||||||
)),
|
|
||||||
(1.0, ModularWeapon(
|
|
||||||
tool: Hammer,
|
|
||||||
material: Cobalt,
|
|
||||||
hands: None,
|
|
||||||
)),
|
|
||||||
(1.0, ModularWeapon(
|
|
||||||
tool: Bow,
|
|
||||||
material: Ironwood,
|
|
||||||
hands: None,
|
|
||||||
)),
|
|
||||||
(1.0, ModularWeapon(
|
|
||||||
tool: Staff,
|
|
||||||
material: Ironwood,
|
|
||||||
hands: None,
|
|
||||||
)),
|
|
||||||
(1.0, ModularWeapon(
|
|
||||||
tool: Sceptre,
|
|
||||||
material: Ironwood,
|
|
||||||
hands: None,
|
|
||||||
)),
|
|
||||||
]
|
]
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user