Merge branch 'small_tweaks' into 'master'

Small balance changes

See merge request veloren/veloren!3989
This commit is contained in:
Samuel Keiffer 2023-06-19 01:16:43 +00:00
commit 57539803d2
62 changed files with 279 additions and 396 deletions

File diff suppressed because it is too large Load Diff

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@ -3,7 +3,7 @@
name: Name("Prisoner"), name: Name("Prisoner"),
body: RandomWith("humanoid"), body: RandomWith("humanoid"),
alignment: Alignment(Npc), alignment: Alignment(Npc),
loot: LootTable("common.loot_tables.creature.humanoid"), loot: LootTable("common.loot_tables.nothing"),
inventory: ( inventory: (
loadout: Inline(( loadout: Inline((
inherit: Asset("common.loadout.village.villager"), inherit: Asset("common.loadout.village.villager"),

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@ -3,7 +3,7 @@
name: Name("Alchemist"), name: Name("Alchemist"),
body: RandomWith("humanoid"), body: RandomWith("humanoid"),
alignment: Alignment(Npc), alignment: Alignment(Npc),
loot: LootTable("common.loot_tables.creature.humanoid"), loot: LootTable("common.loot_tables.nothing"),
inventory: ( inventory: (
loadout: Inline(( loadout: Inline((
inherit: Asset("common.loadout.village.alchemist"), inherit: Asset("common.loadout.village.alchemist"),

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@ -3,7 +3,7 @@
name: Name("Blacksmith"), name: Name("Blacksmith"),
body: RandomWith("humanoid"), body: RandomWith("humanoid"),
alignment: Alignment(Npc), alignment: Alignment(Npc),
loot: LootTable("common.loot_tables.creature.humanoid"), loot: LootTable("common.loot_tables.nothing"),
inventory: ( inventory: (
loadout: Inline(( loadout: Inline((
inherit: Asset("common.loadout.village.blacksmith"), inherit: Asset("common.loadout.village.blacksmith"),

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@ -3,7 +3,7 @@
name: Name("Bowman"), name: Name("Bowman"),
body: RandomWith("humanoid"), body: RandomWith("humanoid"),
alignment: Alignment(Npc), alignment: Alignment(Npc),
loot: LootTable("common.loot_tables.creature.humanoid"), loot: LootTable("common.loot_tables.nothing"),
inventory: ( inventory: (
loadout: Inline(( loadout: Inline((
inherit: Choice([ inherit: Choice([

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@ -3,7 +3,7 @@
name: Name("Captain"), name: Name("Captain"),
body: RandomWith("humanoid"), body: RandomWith("humanoid"),
alignment: Alignment(Npc), alignment: Alignment(Npc),
loot: LootTable("common.loot_tables.creature.humanoid"), loot: LootTable("common.loot_tables.nothing"),
inventory: ( inventory: (
loadout: Inline(( loadout: Inline((
inherit: Asset("common.loadout.village.captain"), inherit: Asset("common.loadout.village.captain"),

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@ -3,7 +3,7 @@
name: Name("Chef"), name: Name("Chef"),
body: RandomWith("humanoid"), body: RandomWith("humanoid"),
alignment: Alignment(Npc), alignment: Alignment(Npc),
loot: LootTable("common.loot_tables.creature.humanoid"), loot: LootTable("common.loot_tables.nothing"),
inventory: ( inventory: (
loadout: Inline(( loadout: Inline((
inherit: Asset("common.loadout.village.chef"), inherit: Asset("common.loadout.village.chef"),

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@ -3,7 +3,7 @@
name: Name("Farmer"), name: Name("Farmer"),
body: RandomWith("humanoid"), body: RandomWith("humanoid"),
alignment: Alignment(Npc), alignment: Alignment(Npc),
loot: LootTable("common.loot_tables.creature.humanoid"), loot: LootTable("common.loot_tables.nothing"),
inventory: ( inventory: (
loadout: Inline(( loadout: Inline((
inherit: Asset("common.loadout.village.farmer"), inherit: Asset("common.loadout.village.farmer"),

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@ -3,7 +3,7 @@
name: Name("Guard"), name: Name("Guard"),
body: RandomWith("humanoid"), body: RandomWith("humanoid"),
alignment: Alignment(Npc), alignment: Alignment(Npc),
loot: LootTable("common.loot_tables.creature.humanoid"), loot: LootTable("common.loot_tables.nothing"),
inventory: ( inventory: (
loadout: Inline(( loadout: Inline((
inherit: Asset("common.loadout.village.guard"), inherit: Asset("common.loadout.village.guard"),

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@ -3,7 +3,7 @@
name: Name("Herbalist"), name: Name("Herbalist"),
body: RandomWith("humanoid"), body: RandomWith("humanoid"),
alignment: Alignment(Npc), alignment: Alignment(Npc),
loot: LootTable("common.loot_tables.creature.humanoid"), loot: LootTable("common.loot_tables.nothing"),
inventory: ( inventory: (
loadout: Inline(( loadout: Inline((
inherit: Asset("common.loadout.village.herbalist"), inherit: Asset("common.loadout.village.herbalist"),

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@ -3,7 +3,7 @@
name: Name("Hunter"), name: Name("Hunter"),
body: RandomWith("humanoid"), body: RandomWith("humanoid"),
alignment: Alignment(Npc), alignment: Alignment(Npc),
loot: LootTable("common.loot_tables.creature.humanoid"), loot: LootTable("common.loot_tables.nothing"),
inventory: ( inventory: (
loadout: Inline(( loadout: Inline((
inherit: Asset("common.loadout.village.hunter"), inherit: Asset("common.loadout.village.hunter"),

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@ -3,7 +3,7 @@
name: Name("Merchant"), name: Name("Merchant"),
body: RandomWith("humanoid"), body: RandomWith("humanoid"),
alignment: Alignment(Npc), alignment: Alignment(Npc),
loot: LootTable("common.loot_tables.creature.humanoid"), loot: LootTable("common.loot_tables.nothing"),
inventory: ( inventory: (
loadout: Inline(( loadout: Inline((
inherit: Asset("common.loadout.village.merchant"), inherit: Asset("common.loadout.village.merchant"),

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@ -3,7 +3,7 @@
name: Name("Mountaineer"), name: Name("Mountaineer"),
body: RandomWith("orc"), body: RandomWith("orc"),
alignment: Alignment(Npc), alignment: Alignment(Npc),
loot: LootTable("common.loot_tables.creature.humanoid"), loot: LootTable("common.loot_tables.nothing"),
inventory: ( inventory: (
loadout: Inline(( loadout: Inline((
inherit: Asset("common.loadout.village.mountaineer"), inherit: Asset("common.loadout.village.mountaineer"),

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@ -3,7 +3,7 @@
name: Name("Skinner"), name: Name("Skinner"),
body: RandomWith("humanoid"), body: RandomWith("humanoid"),
alignment: Alignment(Npc), alignment: Alignment(Npc),
loot: LootTable("common.loot_tables.creature.humanoid"), loot: LootTable("common.loot_tables.nothing"),
inventory: ( inventory: (
loadout: Inline(( loadout: Inline((
inherit: Choice([ inherit: Choice([

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@ -3,7 +3,7 @@
name: Name("Villager"), name: Name("Villager"),
body: RandomWith("humanoid"), body: RandomWith("humanoid"),
alignment: Alignment(Npc), alignment: Alignment(Npc),
loot: LootTable("common.loot_tables.creature.humanoid"), loot: LootTable("common.loot_tables.nothing"),
inventory: ( inventory: (
loadout: Inline(( loadout: Inline((
inherit: Asset("common.loadout.village.villager"), inherit: Asset("common.loadout.village.villager"),

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@ -2,7 +2,7 @@
( (
name: Name("Bushly"), name: Name("Bushly"),
body: RandomWith("bushly"), body: RandomWith("bushly"),
alignment: Alignment(Enemy), alignment: Alignment(Wild),
loot: LootTable("common.loot_tables.creature.biped_small.bushly"), loot: LootTable("common.loot_tables.creature.biped_small.bushly"),
inventory: ( inventory: (
loadout: Inline(( loadout: Inline((

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@ -2,7 +2,7 @@
( (
name: Name("Driggle"), name: Name("Driggle"),
body: RandomWith("driggle"), body: RandomWith("driggle"),
alignment: Alignment(Enemy), alignment: Alignment(Wild),
loot: LootTable("common.loot_tables.creature.quad_low.driggle"), loot: LootTable("common.loot_tables.creature.quad_low.driggle"),
inventory: ( inventory: (
loadout: FromBody, loadout: FromBody,

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@ -2,7 +2,7 @@
( (
name: Name("Emberfly"), name: Name("Emberfly"),
body: RandomWith("emberfly"), body: RandomWith("emberfly"),
alignment: Alignment(Enemy), alignment: Alignment(Wild),
loot: LootTable("common.loot_tables.creature.arthropod.emberfly"), loot: LootTable("common.loot_tables.creature.arthropod.emberfly"),
inventory: ( inventory: (
loadout: FromBody, loadout: FromBody,

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@ -2,7 +2,7 @@
( (
name: Name("Mossy Snail"), name: Name("Mossy Snail"),
body: RandomWith("mossy_snail"), body: RandomWith("mossy_snail"),
alignment: Alignment(Enemy), alignment: Alignment(Wild),
loot: LootTable("common.loot_tables.creature.quad_small.mossy_snail"), loot: LootTable("common.loot_tables.creature.quad_small.mossy_snail"),
inventory: ( inventory: (
loadout: FromBody, loadout: FromBody,

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@ -2,7 +2,7 @@
( (
name: Name("TreantSapling"), name: Name("TreantSapling"),
body: RandomWith("treant_sapling"), body: RandomWith("treant_sapling"),
alignment: Alignment(Enemy), alignment: Alignment(Wild),
loot: LootTable("common.loot_tables.creature.quad_small.treant_sapling"), loot: LootTable("common.loot_tables.creature.quad_small.treant_sapling"),
inventory: ( inventory: (
loadout: FromBody, loadout: FromBody,

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@ -3,7 +3,7 @@
name: Name("Greenhorn Traveler"), name: Name("Greenhorn Traveler"),
body: RandomWith("humanoid"), body: RandomWith("humanoid"),
alignment: Alignment(Npc), alignment: Alignment(Npc),
loot: LootTable("common.loot_tables.world.traveler0"), loot: LootTable("common.loot_tables.nothing"),
inventory: ( inventory: (
loadout: Inline(( loadout: Inline((
inherit: Choice([ inherit: Choice([

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@ -3,7 +3,7 @@
name: Name("Traveler"), name: Name("Traveler"),
body: RandomWith("humanoid"), body: RandomWith("humanoid"),
alignment: Alignment(Npc), alignment: Alignment(Npc),
loot: LootTable("common.loot_tables.world.traveler1"), loot: LootTable("common.loot_tables.nothing"),
inventory: ( inventory: (
loadout: Inline(( loadout: Inline((
inherit: Choice([ inherit: Choice([

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@ -5,7 +5,7 @@
name: Name("Well-versed Traveler"), name: Name("Well-versed Traveler"),
body: RandomWith("humanoid"), body: RandomWith("humanoid"),
alignment: Alignment(Npc), alignment: Alignment(Npc),
loot: LootTable("common.loot_tables.world.traveler2"), loot: LootTable("common.loot_tables.nothing"),
inventory: ( inventory: (
loadout: Inline(( loadout: Inline((
inherit: Choice([ inherit: Choice([

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@ -5,7 +5,7 @@
name: Name("Experienced Traveler"), name: Name("Experienced Traveler"),
body: RandomWith("humanoid"), body: RandomWith("humanoid"),
alignment: Alignment(Npc), alignment: Alignment(Npc),
loot: LootTable("common.loot_tables.world.traveler3"), loot: LootTable("common.loot_tables.nothing"),
inventory: ( inventory: (
loadout: Inline(( loadout: Inline((
inherit: Choice([ inherit: Choice([

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@ -1,5 +1,5 @@
ItemDef( ItemDef(
name: "Boreal's Cloak", name: "Boreal Cloak",
description: "Thick yet surprisingly cold.", description: "Thick yet surprisingly cold.",
kind: Armor(( kind: Armor((
kind: Back, kind: Back,

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@ -1,5 +1,5 @@
ItemDef( ItemDef(
name: "Boreal's Chestplate", name: "Boreal Chestplate",
description: "So frigid that you can feel it in your heart.", description: "So frigid that you can feel it in your heart.",
kind: Armor(( kind: Armor((
kind: Chest, kind: Chest,

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@ -1,5 +1,5 @@
ItemDef( ItemDef(
name: "Boreal's Wrappings", name: "Boreal Wrappings",
description: "The blistering cold makes it hard to move.", description: "The blistering cold makes it hard to move.",
kind: Armor(( kind: Armor((
kind: Foot, kind: Foot,

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@ -1,5 +1,5 @@
ItemDef( ItemDef(
name: "Boreal's Guantlets", name: "Boreal Gauntlets",
description: "Colder than the touch of death.", description: "Colder than the touch of death.",
kind: Armor(( kind: Armor((
kind: Hand, kind: Hand,

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@ -1,5 +1,5 @@
ItemDef( ItemDef(
name: "Boreal's Tunic", name: "Boreal Tunic",
description: "Colder than the climate it protects you from.", description: "Colder than the climate it protects you from.",
kind: Armor(( kind: Armor((
kind: Pants, kind: Pants,

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Boreal's Spaulders", name: "Boreal Spaulders",
description: "I should probbaly think of something before merging", description: "As though the icy grip of death touches your shoulder.",
kind: Armor(( kind: Armor((
kind: Shoulder, kind: Shoulder,
stats: FromSet("Boreal"), stats: FromSet("Boreal"),

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@ -1,5 +1,5 @@
ItemDef( ItemDef(
name: "Brinestone Guantlets", name: "Brinestone Gauntlets",
description: "Hits like a rock.", description: "Hits like a rock.",
kind: Armor(( kind: Armor((
kind: Hand, kind: Hand,

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@ -4,12 +4,13 @@ ItemDef(
kind: Armor(( kind: Armor((
kind: Head, kind: Head,
stats: Direct(( stats: Direct((
protection: Some(Normal(6.0)), protection: Some(Normal(9.82)),
poise_resilience: Some(Normal(3.0)), poise_resilience: Some(Normal(5.5)),
energy_max: Some(4.0), energy_max: Some(-6.5),
energy_reward: Some(0.01), crit_power: Some(0.065),
stealth: Some(0.05),
)), )),
)), )),
quality: High, quality: Legendary,
tags: [], tags: [],
) )

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@ -0,0 +1,10 @@
ItemDef(
name: "Cloth Strips",
description: "Small and soft, yet useful",
kind: Ingredient(
// Descriptor not needed
descriptor: "",
),
quality: Common,
tags: [BaseMaterial],
)

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@ -1,6 +1,6 @@
ItemDef( ItemDef(
name: "Living Embers", name: "Living Embers",
description: "Forest creatures often carry them.", description: "The smouldering remains of a fiery creature.",
kind: Ingredient( kind: Ingredient(
// Descriptor not needed // Descriptor not needed
descriptor: "", descriptor: "",

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@ -0,0 +1,10 @@
ItemDef(
name: "Sentient Seed",
description: "The undeveloped spawn of a sentient plant.",
kind: Ingredient(
// Descriptor not needed
descriptor: "",
),
quality: Common,
tags: [],
)

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@ -1,5 +1,5 @@
ItemDef( ItemDef(
name: "Boreal's Chestplate", name: "Boreal Chestplate",
description: "So frigid that you can feel it in your heart.", description: "So frigid that you can feel it in your heart.",
kind: Armor(( kind: Armor((
kind: Chest, kind: Chest,

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@ -1,5 +1,5 @@
ItemDef( ItemDef(
name: "Boreal's Wrappings", name: "Boreal Wrappings",
description: "The blistering cold makes it hard to move.", description: "The blistering cold makes it hard to move.",
kind: Armor(( kind: Armor((
kind: Foot, kind: Foot,

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@ -1,5 +1,5 @@
ItemDef( ItemDef(
name: "Boreal's Guantlets", name: "Boreal Gauntlets",
description: "Colder than the touch of death.", description: "Colder than the touch of death.",
kind: Armor(( kind: Armor((
kind: Hand, kind: Hand,

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@ -1,5 +1,5 @@
ItemDef( ItemDef(
name: "Boreal's Tunic", name: "Boreal Tunic",
description: "Colder than the climate it protects you from.", description: "Colder than the climate it protects you from.",
kind: Armor(( kind: Armor((
kind: Pants, kind: Pants,

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@ -1,3 +1,4 @@
[ [
(1.0, Item("common.items.flowers.plant_fiber")), (2.0, Item("common.items.flowers.plant_fiber")),
(1.0, Item("common.items.crafting_ing.sentient_seed")),
] ]

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@ -1,3 +1,5 @@
[ [
(1.0, MultiDrop(Item("common.items.flowers.plant_fiber"), 2, 4)), (1.0, MultiDrop(Item("common.items.flowers.plant_fiber"), 2, 4)),
(1.0, Item("common.items.crafting_ing.sentient_seed")),
] ]

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@ -2,4 +2,5 @@
(9.0, Item("common.items.crafting_ing.animal_misc.lively_vine")), (9.0, Item("common.items.crafting_ing.animal_misc.lively_vine")),
(9.0, LootTable("common.loot_tables.food.wild_ingredients")), (9.0, LootTable("common.loot_tables.food.wild_ingredients")),
(1.0, Item("common.items.armor.misc.head.bamboo_twig")), (1.0, Item("common.items.armor.misc.head.bamboo_twig")),
(5.0, MultiDrop(Item("common.items.crafting_ing.sentient_seed"), 1, 3)),
] ]

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@ -2,4 +2,5 @@
(2.0, Item("common.items.log.wood")), (2.0, Item("common.items.log.wood")),
(2.0, Item("common.items.flowers.plant_fiber")), (2.0, Item("common.items.flowers.plant_fiber")),
(1.0, Item("common.items.crafting_ing.resin")), (1.0, Item("common.items.crafting_ing.resin")),
(1.0, Item("common.items.crafting_ing.sentient_seed")),
] ]

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@ -1,5 +1,5 @@
[ [
(4.0, MultiDrop(Item("common.items.crafting_ing.animal_misc.elegant_crest"), 3, 6)), (4.0, MultiDrop(Item("common.items.crafting_ing.animal_misc.elegant_crest"), 3, 6)),
(1.0, Item("common.items.crafting_ing.animal_misc.raptor_feather")), (1.0, Item("common.items.crafting_ing.animal_misc.raptor_feather")),
(0.5, Item("common.items.weapons.hammer.burnt_drumstick")), (0.5, Item("common.items.food.meat.bird_large_raw")),
] ]

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@ -1,4 +1,5 @@
[ [
(1.0, LootTable("common.loot_tables.dungeon.tier-0.enemy")), (1.0, LootTable("common.loot_tables.dungeon.tier-0.enemy")),
(1.0, MultiDrop(Item("common.items.flowers.plant_fiber"), 2, 4)), (1.0, MultiDrop(Item("common.items.flowers.plant_fiber"), 2, 4)),
(1.0, Item("common.items.crafting_ing.sentient_seed")),
] ]

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@ -1,11 +0,0 @@
[
//Currency
(4.0, MultiDrop(Item("common.items.utility.coins"), 50, 200)),
//Food
(4.0, LootTable("common.loot_tables.food.prepared")),
//Flowers, pretty
(2.0, MultiDrop(Item("common.items.flowers.red"), 3, 6)),
//Weapon components
(2.0, LootTable("common.loot_tables.weapons.components.tier-0")),
(1.0, LootTable("common.loot_tables.weapons.components.tier-1")),
]

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@ -1,16 +0,0 @@
[
//Currency
(3.0, MultiDrop(Item("common.items.utility.coins"), 50, 200)),
(2.0, MultiDrop(Item("common.items.utility.coins"), 200, 500)),
//Food
(3.0, LootTable("common.loot_tables.food.prepared")),
//Ores
(2.0, MultiDrop(Item("common.items.mineral.ore.iron"), 2, 7)),
//Hides
(2.0, MultiDrop(Item("common.items.crafting_ing.hide.animal_hide"), 5, 15)),
//Flowers, pretty
(2.0, MultiDrop(Item("common.items.flowers.red"), 3, 6)),
//Weapon components
(1.0, LootTable("common.loot_tables.weapons.components.tier-2")),
(1.0, LootTable("common.loot_tables.weapons.components.tier-3")),
]

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@ -1,23 +0,0 @@
[
//Currency
(3.0, MultiDrop(Item("common.items.utility.coins"), 200, 500)),
(2.0, MultiDrop(Item("common.items.utility.coins"), 2000, 5000)),
//Food
(3.0, LootTable("common.loot_tables.food.prepared")),
//Ores
(2.0, MultiDrop(Item("common.items.mineral.ore.coal"), 5, 15)),
(2.0, MultiDrop(Item("common.items.mineral.ore.iron"), 2, 7)),
(1.0, MultiDrop(Item("common.items.mineral.ore.cobalt"), 2, 5)),
(0.1, MultiDrop(Item("common.items.mineral.gem.diamond"), 2, 5)),
//Hides
(2.0, MultiDrop(Item("common.items.crafting_ing.hide.animal_hide"), 5, 15)),
(2.0, MultiDrop(Item("common.items.crafting_ing.hide.scales"), 5, 15)),
(1.0, MultiDrop(Item("common.items.crafting_ing.hide.carapace"), 3, 10)),
(1.0, MultiDrop(Item("common.items.crafting_ing.hide.tough_hide"), 3, 10)),
//Flowers, very pretty
(2.0, MultiDrop(Item("common.items.flowers.red"), 5, 10)),
//Weapon components
(1.0, LootTable("common.loot_tables.weapons.components.tier-2")),
(1.0, LootTable("common.loot_tables.weapons.components.tier-3")),
(0.2, LootTable("common.loot_tables.weapons.components.tier-4")),
]

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@ -1,26 +0,0 @@
[
//Currency
(2.0, MultiDrop(Item("common.items.utility.coins"), 200, 500)),
(1.0, MultiDrop(Item("common.items.utility.coins"), 2000, 5000)),
//Food
(4.0, LootTable("common.loot_tables.food.prepared")),
//Ores
(2.0, MultiDrop(Item("common.items.mineral.ore.coal"), 10, 30)),
(2.0, MultiDrop(Item("common.items.mineral.ore.iron"), 4, 14)),
(1.0, MultiDrop(Item("common.items.mineral.ore.cobalt"), 4, 10)),
(0.1, MultiDrop(Item("common.items.mineral.gem.diamond"), 4, 10)),
//Hides
(2.0, MultiDrop(Item("common.items.crafting_ing.hide.animal_hide"), 10, 30)),
(2.0, MultiDrop(Item("common.items.crafting_ing.hide.scales"), 10, 30)),
(1.0, MultiDrop(Item("common.items.crafting_ing.hide.carapace"), 6, 20)),
(1.0, MultiDrop(Item("common.items.crafting_ing.hide.tough_hide"), 6, 20)),
(0.3, MultiDrop(Item("common.items.crafting_ing.hide.plate"), 1, 8)),
(0.1, MultiDrop(Item("common.items.crafting_ing.hide.rugged_hide"), 1, 6)),
//Flowers, very pretty
(3.0, MultiDrop(Item("common.items.flowers.red"), 10, 20)),
(2.0, MultiDrop(Item("common.items.flowers.moonbell"), 6, 12)),
(1.0, MultiDrop(Item("common.items.flowers.pyrebloom"), 3, 6)),
//Weapon components
(1.5, LootTable("common.loot_tables.weapons.components.tier-4")),
(0.2, LootTable("common.loot_tables.weapons.components.tier-5")),
]

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@ -1,4 +1,4 @@
[ [
(1.0, LootTable("common.loot_tables.armor.boreal")), (1.0, LootTable("common.loot_tables.armor.boreal")),
(1.0, MultiDrop(Item("common.items.crafting_ing.glacial_crystal"), 5, 15)), (1.0, Item("common.items.crafting_ing.glacial_crystal")),
] ]

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@ -318,17 +318,18 @@
crit_power: Some(0.8), crit_power: Some(0.8),
), ),
"Boreal": ( "Boreal": (
protection: Some(Normal(98.0)), protection: Some(Normal(88.0)),
poise_resilence: Some(Normal(34.0)), poise_resilience: Some(Normal(49.5)),
energy_reward: Some(-0.35), energy_max: Some(-58.5),
crit_power: Some(0.35), crit_power: Some(0.585),
stealth: Some(0.5), stealth: Some(0.45),
), ),
"Brinestone": ( "Brinestone": (
protection: Some(Normal(120.0)), protection: Some(Normal(122.0)),
poise_resilence: Some(Normal(28.0)), poise_resilience: Some(Normal(29.5)),
energy_reward: Some(0.35), energy_max: Some(63.0),
crit_power: Some(0.25), energy_reward: Some(0.63),
) crit_power: Some(-0.21),
),
}, },
) )

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@ -2,8 +2,8 @@
"crafting_hammer": ( "crafting_hammer": (
output: ("common.items.tool.craftsman_hammer", 1), output: ("common.items.tool.craftsman_hammer", 1),
inputs: [ inputs: [
(Item("common.items.crafting_ing.twigs"), 3, false), (Item("common.items.log.wood"), 1, false),
(Item("common.items.crafting_ing.stones"), 3, false), (Item("common.items.mineral.ingot.iron"), 3, false),
], ],
craft_sprite: None, craft_sprite: None,
), ),
@ -12,7 +12,6 @@
inputs: [ inputs: [
(Item("common.items.crafting_ing.stones"), 6, false), (Item("common.items.crafting_ing.stones"), 6, false),
(Item("common.items.crafting_ing.bowl"), 1, false), (Item("common.items.crafting_ing.bowl"), 1, false),
(Item("common.items.tool.craftsman_hammer"), 0, false),
], ],
craft_sprite: Some(CraftingBench), craft_sprite: Some(CraftingBench),
), ),
@ -326,6 +325,13 @@
], ],
craft_sprite: Some(SpinningWheel), craft_sprite: Some(SpinningWheel),
), ),
"cloth_strips": (
output: ("common.items.crafting_ing.cloth.cloth_strips", 3),
inputs: [
(Item("common.items.crafting_ing.cloth.linen"), 1, false),
],
craft_sprite: Some(SpinningWheel),
),
"silk": ( "silk": (
output: ("common.items.crafting_ing.cloth.silk", 1), output: ("common.items.crafting_ing.cloth.silk", 1),
inputs: [ inputs: [
@ -404,7 +410,6 @@
(Item("common.items.crafting_ing.twigs"), 5, false), (Item("common.items.crafting_ing.twigs"), 5, false),
(Item("common.items.crafting_ing.leather.leather_strips"), 5, false), (Item("common.items.crafting_ing.leather.leather_strips"), 5, false),
(Item("common.items.crafting_ing.cloth.linen"), 10, false), (Item("common.items.crafting_ing.cloth.linen"), 10, false),
(Item("common.items.tool.craftsman_hammer"), 0, false),
(Item("common.items.crafting_tools.sewing_set"), 0, false), (Item("common.items.crafting_tools.sewing_set"), 0, false),
], ],
craft_sprite: Some(CraftingBench), craft_sprite: Some(CraftingBench),
@ -415,7 +420,6 @@
(Item("common.items.crafting_ing.twigs"), 5, false), (Item("common.items.crafting_ing.twigs"), 5, false),
(Item("common.items.crafting_ing.cloth.linen_red"), 10, false), (Item("common.items.crafting_ing.cloth.linen_red"), 10, false),
(Item("common.items.crafting_ing.leather.thick_leather"), 4, false), (Item("common.items.crafting_ing.leather.thick_leather"), 4, false),
(Item("common.items.tool.craftsman_hammer"), 0, false),
(Item("common.items.crafting_tools.sewing_set"), 0, false), (Item("common.items.crafting_tools.sewing_set"), 0, false),
], ],
craft_sprite: Some(CraftingBench), craft_sprite: Some(CraftingBench),
@ -427,7 +431,6 @@
(Item("common.items.crafting_ing.leather.thick_leather"), 4, false), (Item("common.items.crafting_ing.leather.thick_leather"), 4, false),
(Item("common.items.crafting_ing.cloth.linen"), 5, false), (Item("common.items.crafting_ing.cloth.linen"), 5, false),
(Item("common.items.mineral.gem.emerald"), 1, false), (Item("common.items.mineral.gem.emerald"), 1, false),
(Item("common.items.tool.craftsman_hammer"), 0, false),
(Item("common.items.crafting_tools.sewing_set"), 0, false), (Item("common.items.crafting_tools.sewing_set"), 0, false),
], ],
craft_sprite: Some(CraftingBench), craft_sprite: Some(CraftingBench),
@ -500,7 +503,7 @@
"winter_wings": ( "winter_wings": (
output: ("common.items.glider.winter_wings", 1), output: ("common.items.glider.winter_wings", 1),
inputs: [ inputs: [
(Item("common.items.crafting_ing.glacial_crystal"), 2, false), (Item("common.items.crafting_ing.glacial_crystal"), 6, false),
(Item("common.items.crafting_ing.animal_misc.icy_fang"), 32, false), (Item("common.items.crafting_ing.animal_misc.icy_fang"), 32, false),
(Item("common.items.mineral.gem.sapphire"), 18, false), (Item("common.items.mineral.gem.sapphire"), 18, false),
(Item("common.items.tool.craftsman_hammer"), 0, false), (Item("common.items.tool.craftsman_hammer"), 0, false),
@ -527,56 +530,49 @@
"rawhide_back": ( "rawhide_back": (
output: ("common.items.armor.hide.rawhide.back", 1), output: ("common.items.armor.hide.rawhide.back", 1),
inputs: [ inputs: [
(Item("common.items.crafting_ing.leather.simple_leather"), 3, false), (Item("common.items.crafting_ing.leather.simple_leather"), 1, false),
(Item("common.items.crafting_ing.leather.leather_strips"), 2, false),
], ],
craft_sprite: Some(CraftingBench), craft_sprite: Some(CraftingBench),
), ),
"rawhide_belt": ( "rawhide_belt": (
output: ("common.items.armor.hide.rawhide.belt", 1), output: ("common.items.armor.hide.rawhide.belt", 1),
inputs: [ inputs: [
(Item("common.items.crafting_ing.leather.simple_leather"), 2, false), (Item("common.items.crafting_ing.leather.simple_leather"), 1, false),
(Item("common.items.crafting_ing.leather.leather_strips"), 2, false),
], ],
craft_sprite: Some(CraftingBench), craft_sprite: Some(CraftingBench),
), ),
"rawhide_chest": ( "rawhide_chest": (
output: ("common.items.armor.hide.rawhide.chest", 1), output: ("common.items.armor.hide.rawhide.chest", 1),
inputs: [ inputs: [
(Item("common.items.crafting_ing.leather.simple_leather"), 10, false), (Item("common.items.crafting_ing.leather.simple_leather"), 5, false),
(Item("common.items.crafting_ing.leather.leather_strips"), 4, false),
], ],
craft_sprite: Some(CraftingBench), craft_sprite: Some(CraftingBench),
), ),
"rawhide_feet": ( "rawhide_feet": (
output: ("common.items.armor.hide.rawhide.foot", 1), output: ("common.items.armor.hide.rawhide.foot", 1),
inputs: [ inputs: [
(Item("common.items.crafting_ing.leather.simple_leather"), 3, false), (Item("common.items.crafting_ing.leather.simple_leather"), 2, false),
(Item("common.items.crafting_ing.leather.leather_strips"), 2, false),
], ],
craft_sprite: Some(CraftingBench), craft_sprite: Some(CraftingBench),
), ),
"rawhide_hands": ( "rawhide_hands": (
output: ("common.items.armor.hide.rawhide.hand", 1), output: ("common.items.armor.hide.rawhide.hand", 1),
inputs: [ inputs: [
(Item("common.items.crafting_ing.leather.simple_leather"), 3, false), (Item("common.items.crafting_ing.leather.simple_leather"), 2, false),
(Item("common.items.crafting_ing.leather.leather_strips"), 2, false),
], ],
craft_sprite: Some(CraftingBench), craft_sprite: Some(CraftingBench),
), ),
"rawhide_pants": ( "rawhide_pants": (
output: ("common.items.armor.hide.rawhide.pants", 1), output: ("common.items.armor.hide.rawhide.pants", 1),
inputs: [ inputs: [
(Item("common.items.crafting_ing.leather.simple_leather"), 8, false), (Item("common.items.crafting_ing.leather.simple_leather"), 4, false),
(Item("common.items.crafting_ing.leather.leather_strips"), 4, false),
], ],
craft_sprite: Some(CraftingBench), craft_sprite: Some(CraftingBench),
), ),
"rawhide_shoulder": ( "rawhide_shoulder": (
output: ("common.items.armor.hide.rawhide.shoulder", 1), output: ("common.items.armor.hide.rawhide.shoulder", 1),
inputs: [ inputs: [
(Item("common.items.crafting_ing.leather.simple_leather"), 8, false), (Item("common.items.crafting_ing.leather.simple_leather"), 4, false),
(Item("common.items.crafting_ing.leather.leather_strips"), 6, false),
], ],
craft_sprite: Some(CraftingBench), craft_sprite: Some(CraftingBench),
), ),
@ -898,49 +894,49 @@
"linen_back": ( "linen_back": (
output: ("common.items.armor.cloth.linen.back", 1), output: ("common.items.armor.cloth.linen.back", 1),
inputs: [ inputs: [
(Item("common.items.crafting_ing.cloth.linen"), 3, false), (Item("common.items.crafting_ing.cloth.linen"), 1, false),
], ],
craft_sprite: Some(Loom), craft_sprite: Some(Loom),
), ),
"linen_belt": ( "linen_belt": (
output: ("common.items.armor.cloth.linen.belt", 1), output: ("common.items.armor.cloth.linen.belt", 1),
inputs: [ inputs: [
(Item("common.items.crafting_ing.cloth.linen"), 2, false), (Item("common.items.crafting_ing.cloth.linen"), 1, false),
], ],
craft_sprite: Some(Loom), craft_sprite: Some(Loom),
), ),
"linen_chest": ( "linen_chest": (
output: ("common.items.armor.cloth.linen.chest", 1), output: ("common.items.armor.cloth.linen.chest", 1),
inputs: [ inputs: [
(Item("common.items.crafting_ing.cloth.linen"), 10, false), (Item("common.items.crafting_ing.cloth.linen"), 5, false),
], ],
craft_sprite: Some(Loom), craft_sprite: Some(Loom),
), ),
"linen_feet": ( "linen_feet": (
output: ("common.items.armor.cloth.linen.foot", 1), output: ("common.items.armor.cloth.linen.foot", 1),
inputs: [ inputs: [
(Item("common.items.crafting_ing.cloth.linen"), 3, false), (Item("common.items.crafting_ing.cloth.linen"), 2, false),
], ],
craft_sprite: Some(Loom), craft_sprite: Some(Loom),
), ),
"linen_hands": ( "linen_hands": (
output: ("common.items.armor.cloth.linen.hand", 1), output: ("common.items.armor.cloth.linen.hand", 1),
inputs: [ inputs: [
(Item("common.items.crafting_ing.cloth.linen"), 3, false), (Item("common.items.crafting_ing.cloth.linen"), 2, false),
], ],
craft_sprite: Some(Loom), craft_sprite: Some(Loom),
), ),
"linen_pants": ( "linen_pants": (
output: ("common.items.armor.cloth.linen.pants", 1), output: ("common.items.armor.cloth.linen.pants", 1),
inputs: [ inputs: [
(Item("common.items.crafting_ing.cloth.linen"), 8, false), (Item("common.items.crafting_ing.cloth.linen"), 4, false),
], ],
craft_sprite: Some(Loom), craft_sprite: Some(Loom),
), ),
"linen_shoulder": ( "linen_shoulder": (
output: ("common.items.armor.cloth.linen.shoulder", 1), output: ("common.items.armor.cloth.linen.shoulder", 1),
inputs: [ inputs: [
(Item("common.items.crafting_ing.cloth.linen"), 8, false), (Item("common.items.crafting_ing.cloth.linen"), 4, false),
], ],
craft_sprite: Some(Loom), craft_sprite: Some(Loom),
), ),
@ -1745,7 +1741,7 @@
"tiny_leather_pouch": ( "tiny_leather_pouch": (
output: ("common.items.armor.misc.bag.tiny_leather_pouch", 1), output: ("common.items.armor.misc.bag.tiny_leather_pouch", 1),
inputs: [ inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 12, false), (Item("common.items.crafting_ing.leather.simple_leather"), 3, false),
], ],
craft_sprite: None, craft_sprite: None,
), ),
@ -1773,7 +1769,7 @@
(Item("common.items.mineral.gem.diamond"), 2, false), (Item("common.items.mineral.gem.diamond"), 2, false),
(Item("common.items.crafting_ing.twigs"), 2, false), (Item("common.items.crafting_ing.twigs"), 2, false),
(Item("common.items.crafting_ing.cloth.silk"), 4, false), (Item("common.items.crafting_ing.cloth.silk"), 4, false),
(Item("common.items.crafting_ing.leather.leather_strips"), 3, false), (Item("common.items.crafting_ing.leather.simple_leather"), 3, false),
(Item("common.items.armor.misc.bag.tiny_leather_pouch"), 2, false), (Item("common.items.armor.misc.bag.tiny_leather_pouch"), 2, false),
(Item("common.items.crafting_tools.sewing_set"), 0, false), (Item("common.items.crafting_tools.sewing_set"), 0, false),
], ],
@ -1794,7 +1790,7 @@
output: ("common.items.armor.misc.bag.troll_hide_pack", 1), output: ("common.items.armor.misc.bag.troll_hide_pack", 1),
inputs: [ inputs: [
(Item("common.items.crafting_ing.hide.leather_troll"), 10, false), (Item("common.items.crafting_ing.hide.leather_troll"), 10, false),
(Item("common.items.crafting_ing.leather.leather_strips"), 10, false), (Item("common.items.crafting_ing.leather.simple_leather"), 3, false),
(Item("common.items.mineral.gem.diamond"), 1, false), (Item("common.items.mineral.gem.diamond"), 1, false),
(Item("common.items.crafting_tools.sewing_set"), 0, false), (Item("common.items.crafting_tools.sewing_set"), 0, false),
], ],
@ -1823,18 +1819,17 @@
"tin_pickaxe": ( "tin_pickaxe": (
output: ("common.items.tool.pickaxe_stone", 1), output: ("common.items.tool.pickaxe_stone", 1),
inputs: [ inputs: [
(Item("common.items.crafting_ing.leather.leather_strips"), 2, false), (Item("common.items.crafting_ing.twigs"), 4, false),
(Item("common.items.crafting_ing.stones"), 3, false), (Item("common.items.crafting_ing.stones"), 5, false),
(Item("common.items.log.wood"), 1, false),
(Item("common.items.tool.craftsman_hammer"), 0, false),
], ],
craft_sprite: None, craft_sprite: None,
), ),
"steel_pickaxe": ( "steel_pickaxe": (
output: ("common.items.tool.pickaxe_steel", 1), output: ("common.items.tool.pickaxe_steel", 1),
inputs: [ inputs: [
(Item("common.items.log.hardwood"), 1, false),
(Item("common.items.crafting_ing.cloth.lifecloth"), 1, false), (Item("common.items.crafting_ing.cloth.lifecloth"), 1, false),
(Item("common.items.mineral.ingot.steel"), 5, false), (Item("common.items.mineral.ingot.steel"), 3, false),
(Item("common.items.tool.craftsman_hammer"), 0, false), (Item("common.items.tool.craftsman_hammer"), 0, false),
], ],
craft_sprite: Some(Anvil), craft_sprite: Some(Anvil),
@ -1990,7 +1985,7 @@
"polaris": ( "polaris": (
output: ("common.items.lantern.polaris", 1), output: ("common.items.lantern.polaris", 1),
inputs: [ inputs: [
(Item("common.items.crafting_ing.glacial_crystal"), 1, false), (Item("common.items.crafting_ing.glacial_crystal"), 3, false),
(Item("common.items.crafting_ing.animal_misc.icy_fang"), 16, false), (Item("common.items.crafting_ing.animal_misc.icy_fang"), 16, false),
(Item("common.items.crafting_ing.pearl"), 1, false), (Item("common.items.crafting_ing.pearl"), 1, false),
(Item("common.items.tool.craftsman_hammer"), 0, false), (Item("common.items.tool.craftsman_hammer"), 0, false),
@ -2142,7 +2137,7 @@
"light_biocore": ( "light_biocore": (
output: ("common.items.modular.weapon.secondary.sceptre.light", 1), output: ("common.items.modular.weapon.secondary.sceptre.light", 1),
inputs: [ inputs: [
(Item("common.items.mineral.gem.emerald"), 1, false), (Item("common.items.crafting_ing.sentient_seed"), 1, false),
(Item("common.items.mineral.ore.veloritefrag"), 3, false), (Item("common.items.mineral.ore.veloritefrag"), 3, false),
], ],
craft_sprite: Some(Cauldron), craft_sprite: Some(Cauldron),
@ -2151,7 +2146,7 @@
"medium_biocore": ( "medium_biocore": (
output: ("common.items.modular.weapon.secondary.sceptre.medium", 1), output: ("common.items.modular.weapon.secondary.sceptre.medium", 1),
inputs: [ inputs: [
(Item("common.items.mineral.gem.emerald"), 1, false), (Item("common.items.crafting_ing.sentient_seed"), 1, false),
(Item("common.items.mineral.ore.veloritefrag"), 3, false), (Item("common.items.mineral.ore.veloritefrag"), 3, false),
], ],
craft_sprite: Some(Cauldron), craft_sprite: Some(Cauldron),
@ -2160,7 +2155,7 @@
"heavy_biocore": ( "heavy_biocore": (
output: ("common.items.modular.weapon.secondary.sceptre.heavy", 1), output: ("common.items.modular.weapon.secondary.sceptre.heavy", 1),
inputs: [ inputs: [
(Item("common.items.mineral.gem.emerald"), 1, false), (Item("common.items.crafting_ing.sentient_seed"), 1, false),
(Item("common.items.mineral.ore.veloritefrag"), 3, false), (Item("common.items.mineral.ore.veloritefrag"), 3, false),
], ],
craft_sprite: Some(Cauldron), craft_sprite: Some(Cauldron),
@ -2278,7 +2273,6 @@
output: ("common.items.utility.lockpick_0", 2), output: ("common.items.utility.lockpick_0", 2),
inputs: [ inputs: [
(Item("common.items.mineral.ingot.copper"), 3, false), (Item("common.items.mineral.ingot.copper"), 3, false),
(Item("common.items.tool.craftsman_hammer"), 0, false),
], ],
craft_sprite: Some(CraftingBench), craft_sprite: Some(CraftingBench),
), ),

View File

@ -1676,7 +1676,7 @@
), ),
// Picks // Picks
Simple("common.items.tool.pickaxe_stone"): VoxTrans( Simple("common.items.tool.pickaxe_stone"): VoxTrans(
"voxel.weapon.tool.pickaxe_green-0", "voxel.weapon.tool.pickaxe_stone",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.0, (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.0,
), ),
Simple("common.items.tool.pickaxe_steel"): VoxTrans( Simple("common.items.tool.pickaxe_steel"): VoxTrans(
@ -3526,6 +3526,10 @@
"voxel.sprite.crafting_ing.cloth.linen", "voxel.sprite.crafting_ing.cloth.linen",
(0.0, 0.0, 0.0), (-65.0, 0.0, 20.0), 0.9, (0.0, 0.0, 0.0), (-65.0, 0.0, 20.0), 0.9,
), ),
Simple("common.items.crafting_ing.cloth.cloth_strips"): VoxTrans(
"voxel.sprite.crafting_ing.cloth.cloth_strips",
(1.0, 0.0, 0.0), (0.0, 0.0, 25.0), 0.9,
),
Simple("common.items.crafting_ing.cloth.wool"): VoxTrans( Simple("common.items.crafting_ing.cloth.wool"): VoxTrans(
"voxel.sprite.crafting_ing.cloth.wool", "voxel.sprite.crafting_ing.cloth.wool",
(0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9, (0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9,
@ -3558,6 +3562,10 @@
"voxel.sprite.crafting_ing.living_embers", "voxel.sprite.crafting_ing.living_embers",
(0.0, 0.0, 0.0), (-65.0, 0.0, 20.0), 0.9, (0.0, 0.0, 0.0), (-65.0, 0.0, 20.0), 0.9,
), ),
Simple("common.items.crafting_ing.sentient_seed"): VoxTrans(
"voxel.sprite.crafting_ing.sentient_seed",
(0.0, 0.0, 0.0), (-75.0, 25.0, 10.0), 0.9,
),
Simple("common.items.crafting_ing.resin"): VoxTrans( Simple("common.items.crafting_ing.resin"): VoxTrans(
"voxel.sprite.crafting_ing.resin", "voxel.sprite.crafting_ing.resin",
(0.0, 0.0, 0.0), (-65.0, 0.0, 20.0), 0.9, (0.0, 0.0, 0.0), (-65.0, 0.0, 20.0), 0.9,

View File

@ -760,7 +760,7 @@
color: None color: None
), ),
Tool("common.items.tool.craftsman_hammer"): ( Tool("common.items.tool.craftsman_hammer"): (
vox_spec: ("weapon.hammer.craftsman", (-2.5, -5.5, -4.5)), vox_spec: ("weapon.hammer.craftsman", (-2.5, -4.5, -4.5)),
color: None color: None
), ),
Tool("common.items.weapons.hammer.hammer_1"): ( Tool("common.items.weapons.hammer.hammer_1"): (
@ -1552,7 +1552,7 @@
), ),
// Picks // Picks
Tool("common.items.tool.pickaxe_stone"): ( Tool("common.items.tool.pickaxe_stone"): (
vox_spec: ("weapon.tool.pickaxe_green-0", (-2.5, -7.5, -4.0)), vox_spec: ("weapon.tool.pickaxe_stone", (-2.5, -7.5, -4.0)),
color: None color: None
), ),
Tool("common.items.tool.pickaxe_steel"): ( Tool("common.items.tool.pickaxe_steel"): (

View File

@ -395,7 +395,7 @@
Simple("common.items.weapons.tool.shovel-0"): "voxel.weapon.tool.shovel_green", Simple("common.items.weapons.tool.shovel-0"): "voxel.weapon.tool.shovel_green",
Simple("common.items.weapons.tool.shovel-1"): "voxel.weapon.tool.shovel_gold", Simple("common.items.weapons.tool.shovel-1"): "voxel.weapon.tool.shovel_gold",
// Picks // Picks
Simple("common.items.tool.pickaxe_stone"): "voxel.weapon.tool.pickaxe_green-0", Simple("common.items.tool.pickaxe_stone"): "voxel.weapon.tool.pickaxe_stone",
Simple("common.items.tool.pickaxe_steel"): "voxel.weapon.tool.pickaxe_green-1", Simple("common.items.tool.pickaxe_steel"): "voxel.weapon.tool.pickaxe_green-1",
// Instruments // Instruments
Simple("common.items.tool.instruments.double_bass"): "voxel.weapon.tool.wooden_bass", Simple("common.items.tool.instruments.double_bass"): "voxel.weapon.tool.wooden_bass",
@ -895,6 +895,7 @@
Simple("common.items.crafting_ing.cotton_boll"): "voxel.sprite.crafting_ing.cotton_boll", Simple("common.items.crafting_ing.cotton_boll"): "voxel.sprite.crafting_ing.cotton_boll",
Simple("common.items.crafting_ing.cloth.cotton"): "voxel.sprite.crafting_ing.cloth.cotton", Simple("common.items.crafting_ing.cloth.cotton"): "voxel.sprite.crafting_ing.cloth.cotton",
Simple("common.items.crafting_ing.cloth.linen"): "voxel.sprite.crafting_ing.cloth.linen", Simple("common.items.crafting_ing.cloth.linen"): "voxel.sprite.crafting_ing.cloth.linen",
Simple("common.items.crafting_ing.cloth.cloth_strips"): "voxel.sprite.crafting_ing.cloth.cloth_strips",
Simple("common.items.crafting_ing.cloth.wool"): "voxel.sprite.crafting_ing.cloth.wool", Simple("common.items.crafting_ing.cloth.wool"): "voxel.sprite.crafting_ing.cloth.wool",
Simple("common.items.crafting_ing.cloth.silk"): "voxel.sprite.crafting_ing.cloth.silk", Simple("common.items.crafting_ing.cloth.silk"): "voxel.sprite.crafting_ing.cloth.silk",
Simple("common.items.crafting_ing.cloth.lifecloth"): "voxel.sprite.crafting_ing.cloth.lifecloth", Simple("common.items.crafting_ing.cloth.lifecloth"): "voxel.sprite.crafting_ing.cloth.lifecloth",
@ -903,6 +904,7 @@
Simple("common.items.crafting_ing.cloth.linen_red"): "voxel.sprite.crafting_ing.cloth.linen_red", Simple("common.items.crafting_ing.cloth.linen_red"): "voxel.sprite.crafting_ing.cloth.linen_red",
Simple("common.items.crafting_ing.sticky_thread"): "voxel.sprite.crafting_ing.sticky_thread", Simple("common.items.crafting_ing.sticky_thread"): "voxel.sprite.crafting_ing.sticky_thread",
Simple("common.items.crafting_ing.living_embers"): "voxel.sprite.crafting_ing.living_embers", Simple("common.items.crafting_ing.living_embers"): "voxel.sprite.crafting_ing.living_embers",
Simple("common.items.crafting_ing.sentient_seed"): "voxel.sprite.crafting_ing.sentient_seed",
Simple("common.items.crafting_ing.resin"): "voxel.sprite.crafting_ing.resin", Simple("common.items.crafting_ing.resin"): "voxel.sprite.crafting_ing.resin",
Simple("common.items.crafting_ing.glacial_crystal"): "voxel.object.glacial_crystal", Simple("common.items.crafting_ing.glacial_crystal"): "voxel.object.glacial_crystal",
Simple("common.items.mineral.ingot.silver"): "voxel.sprite.mineral.ingot.silver", Simple("common.items.mineral.ingot.silver"): "voxel.sprite.mineral.ingot.silver",

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assets/voxygen/voxel/sprite/crafting_ing/sentient_seed.vox (Stored with Git LFS) Normal file

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assets/voxygen/voxel/weapon/tool/pickaxe_stone.vox (Stored with Git LFS) Normal file

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@ -20,6 +20,9 @@ SpawnEntry (
(1, (1, 7, "common.entity.wild.peaceful.alpaca")), (1, (1, 7, "common.entity.wild.peaceful.alpaca")),
(1, (1, 7, "common.entity.wild.peaceful.chicken")), (1, (1, 7, "common.entity.wild.peaceful.chicken")),
(1, (1, 4, "common.entity.wild.peaceful.crow")), (1, (1, 4, "common.entity.wild.peaceful.crow")),
(2, (1, 1, "common.entity.wild.peaceful.bushly")),
(2, (1, 1, "common.entity.wild.peaceful.mossy_snail")),
(2, (1, 1, "common.entity.wild.peaceful.treant_sapling")),
// Solitary // Solitary
(2, (1, 1, "common.entity.wild.peaceful.forest_fox")), (2, (1, 1, "common.entity.wild.peaceful.forest_fox")),
(2, (1, 1, "common.entity.wild.peaceful.donkey")), (2, (1, 1, "common.entity.wild.peaceful.donkey")),
@ -33,9 +36,6 @@ SpawnEntry (
(2, (1, 1, "common.entity.wild.peaceful.truffler")), (2, (1, 1, "common.entity.wild.peaceful.truffler")),
(2, (1, 1, "common.entity.wild.peaceful.leaf_beetle")), (2, (1, 1, "common.entity.wild.peaceful.leaf_beetle")),
(2, (1, 1, "common.entity.wild.aggressive.weevil")), (2, (1, 1, "common.entity.wild.aggressive.weevil")),
(2, (1, 1, "common.entity.wild.aggressive.bushly")),
(2, (1, 1, "common.entity.wild.aggressive.mossy_snail")),
(2, (1, 1, "common.entity.wild.aggressive.treant_sapling")),
], ],
spawn_mode: Land, spawn_mode: Land,
day_period: [Morning, Noon, Evening], day_period: [Morning, Noon, Evening],
@ -50,7 +50,7 @@ SpawnEntry (
(5, (1, 3, "common.entity.wild.peaceful.rat")), (5, (1, 3, "common.entity.wild.peaceful.rat")),
(5, (1, 3, "common.entity.wild.peaceful.squirrel")), (5, (1, 3, "common.entity.wild.peaceful.squirrel")),
(3, (1, 3, "common.entity.wild.aggressive.bat")), (3, (1, 3, "common.entity.wild.aggressive.bat")),
(5, (1, 3, "common.entity.wild.aggressive.emberfly")), (5, (1, 3, "common.entity.wild.peaceful.emberfly")),
], ],
spawn_mode: Land, spawn_mode: Land,
day_period: [Night], day_period: [Night],

View File

@ -7,8 +7,8 @@ SpawnEntry (
(1, (1, 1, "common.entity.wild.aggressive.ogre")), (1, (1, 1, "common.entity.wild.aggressive.ogre")),
(1, (1, 1, "common.entity.wild.aggressive.swamp_troll")), (1, (1, 1, "common.entity.wild.aggressive.swamp_troll")),
(1, (1, 1, "common.entity.wild.aggressive.dullahan")), (1, (1, 1, "common.entity.wild.aggressive.dullahan")),
(2, (1, 1, "common.entity.wild.aggressive.bushly")), (2, (1, 1, "common.entity.wild.peaceful.bushly")),
(2, (1, 1, "common.entity.wild.aggressive.driggle")), (2, (1, 1, "common.entity.wild.peaceful.driggle")),
], ],
spawn_mode: Land, spawn_mode: Land,
day_period: [Morning, Noon, Evening], day_period: [Morning, Noon, Evening],
@ -20,7 +20,7 @@ SpawnEntry (
(1, (1, 1, "common.entity.wild.aggressive.swamp_troll")), (1, (1, 1, "common.entity.wild.aggressive.swamp_troll")),
(1, (1, 1, "common.entity.wild.aggressive.dullahan")), (1, (1, 1, "common.entity.wild.aggressive.dullahan")),
// Pack // Pack
(1, (1, 3, "common.entity.wild.aggressive.emberfly")), (1, (1, 3, "common.entity.wild.peaceful.emberfly")),
], ],
spawn_mode: Land, spawn_mode: Land,
day_period: [Night], day_period: [Night],

View File

@ -4,16 +4,18 @@ SpawnEntry (
rules: [ rules: [
Pack( Pack(
groups: [ groups: [
// Aggressive
(1, (1, 1, "common.entity.wild.aggressive.bear")), (1, (1, 1, "common.entity.wild.aggressive.bear")),
(1, (1, 1, "common.entity.wild.aggressive.tarasque")), (1, (1, 1, "common.entity.wild.aggressive.tarasque")),
(1, (1, 1, "common.entity.wild.aggressive.wood_raptor")), (1, (1, 1, "common.entity.wild.aggressive.wood_raptor")),
(1, (1, 1, "common.entity.wild.aggressive.deadwood")), (1, (1, 1, "common.entity.wild.aggressive.deadwood")),
(1, (1, 1, "common.entity.wild.aggressive.saber")), (1, (1, 1, "common.entity.wild.aggressive.saber")),
(1, (1, 1, "common.entity.wild.aggressive.weevil")), (1, (1, 1, "common.entity.wild.aggressive.weevil")),
// Peaceful
(1, (1, 1, "common.entity.wild.peaceful.leaf_beetle")), (1, (1, 1, "common.entity.wild.peaceful.leaf_beetle")),
(1, (1, 1, "common.entity.wild.aggressive.bushly")), (1, (1, 1, "common.entity.wild.peaceful.bushly")),
(1, (1, 1, "common.entity.wild.aggressive.mossy_snail")), (1, (1, 1, "common.entity.wild.peaceful.mossy_snail")),
(1, (1, 1, "common.entity.wild.aggressive.treant_sapling")), (1, (1, 1, "common.entity.wild.peaceful.treant_sapling")),
], ],
spawn_mode: Land, spawn_mode: Land,
day_period: [Night, Morning, Noon, Evening], day_period: [Night, Morning, Noon, Evening],