group the first three settlements together (should enable them to survive by trade)

This commit is contained in:
Christof Petig 2022-03-27 23:54:09 +02:00
parent 6f431a6fff
commit 57dafea9b4

View File

@ -521,10 +521,10 @@ mod tests {
Good::Terrain(BiomeKind::Grassland),
100.0_f32,
)]);
// add_settlement(&mut env, "Mountain", 19.0, &[(
// Good::Terrain(BiomeKind::Mountain),
// 100.0_f32,
// )]);
add_settlement(&mut env, "Mountain", 19.0, &[(
Good::Terrain(BiomeKind::Mountain),
100.0_f32,
)]);
// add_settlement(&mut env, "Desert", 19.0, &[(
// Good::Terrain(BiomeKind::Desert),
// 100.0_f32,
@ -540,10 +540,10 @@ mod tests {
(Good::Terrain(BiomeKind::Forest), 100.0_f32),
(Good::Terrain(BiomeKind::Mountain), 10.0_f32),
]);
add_settlement(&mut env, "Mountain", 19.0, &[
(Good::Terrain(BiomeKind::Mountain), 100.0_f32),
// (Good::CaveAccess, 100.0_f32),
]);
// add_settlement(&mut env, "Mountain", 19.0, &[
// (Good::Terrain(BiomeKind::Mountain), 100.0_f32),
// // (Good::CaveAccess, 100.0_f32),
// ]);
// connect to neighbors
for i in 1..(env.index.sites.ids().count() as u64 - 1) {
let previous = env.index.sites.recreate_id(i - 1);