mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Made particle spawning use interpolated position
This commit is contained in:
parent
7463acc641
commit
59655451c9
@ -1,5 +1,6 @@
|
||||
use super::{terrain::BlocksOfInterest, SceneData, Terrain};
|
||||
use crate::{
|
||||
ecs::comp::Interpolated,
|
||||
mesh::{greedy::GreedyMesh, segment::generate_mesh_base_vol_particle},
|
||||
render::{
|
||||
pipelines::particle::ParticleMode, Instances, Light, Model, ParticleDrawer,
|
||||
@ -11,7 +12,7 @@ use common::{
|
||||
assets::{AssetExt, DotVoxAsset},
|
||||
comp::{
|
||||
self, aura, beam, body, buff, item::Reagent, object, shockwave, BeamSegment, Body,
|
||||
CharacterState, Ori, Pos, Shockwave, Vel,
|
||||
CharacterState, Shockwave, Vel,
|
||||
},
|
||||
figure::Segment,
|
||||
outcome::Outcome,
|
||||
@ -347,28 +348,28 @@ impl ParticleMgr {
|
||||
"ParticleMgr::maintain_body_particles"
|
||||
);
|
||||
let ecs = scene_data.state.ecs();
|
||||
for (body, pos, vel) in (
|
||||
for (body, interpolated, vel) in (
|
||||
&ecs.read_storage::<Body>(),
|
||||
&ecs.read_storage::<Pos>(),
|
||||
&ecs.read_storage::<Interpolated>(),
|
||||
ecs.read_storage::<Vel>().maybe(),
|
||||
)
|
||||
.join()
|
||||
{
|
||||
match body {
|
||||
Body::Object(object::Body::CampfireLit) => {
|
||||
self.maintain_campfirelit_particles(scene_data, pos, vel)
|
||||
self.maintain_campfirelit_particles(scene_data, interpolated.pos, vel)
|
||||
},
|
||||
Body::Object(object::Body::BoltFire) => {
|
||||
self.maintain_boltfire_particles(scene_data, pos, vel)
|
||||
self.maintain_boltfire_particles(scene_data, interpolated.pos, vel)
|
||||
},
|
||||
Body::Object(object::Body::BoltFireBig) => {
|
||||
self.maintain_boltfirebig_particles(scene_data, pos, vel)
|
||||
self.maintain_boltfirebig_particles(scene_data, interpolated.pos, vel)
|
||||
},
|
||||
Body::Object(object::Body::BoltNature) => {
|
||||
self.maintain_boltnature_particles(scene_data, pos, vel)
|
||||
self.maintain_boltnature_particles(scene_data, interpolated.pos, vel)
|
||||
},
|
||||
Body::Object(object::Body::Tornado) => {
|
||||
self.maintain_tornado_particles(scene_data, pos)
|
||||
self.maintain_tornado_particles(scene_data, interpolated.pos)
|
||||
},
|
||||
Body::Object(
|
||||
object::Body::Bomb
|
||||
@ -378,7 +379,7 @@ impl ParticleMgr {
|
||||
| object::Body::FireworkRed
|
||||
| object::Body::FireworkWhite
|
||||
| object::Body::FireworkYellow,
|
||||
) => self.maintain_bomb_particles(scene_data, pos, vel),
|
||||
) => self.maintain_bomb_particles(scene_data, interpolated.pos, vel),
|
||||
_ => {},
|
||||
}
|
||||
}
|
||||
@ -387,7 +388,7 @@ impl ParticleMgr {
|
||||
fn maintain_campfirelit_particles(
|
||||
&mut self,
|
||||
scene_data: &SceneData,
|
||||
pos: &Pos,
|
||||
pos: Vec3<f32>,
|
||||
vel: Option<&Vel>,
|
||||
) {
|
||||
span!(
|
||||
@ -404,14 +405,14 @@ impl ParticleMgr {
|
||||
Duration::from_millis(250),
|
||||
time,
|
||||
ParticleMode::CampfireFire,
|
||||
pos.0,
|
||||
pos,
|
||||
));
|
||||
|
||||
self.particles.push(Particle::new(
|
||||
Duration::from_secs(10),
|
||||
time,
|
||||
ParticleMode::CampfireSmoke,
|
||||
pos.0.map(|e| e + thread_rng().gen_range(-0.25..0.25))
|
||||
pos.map(|e| e + thread_rng().gen_range(-0.25..0.25))
|
||||
+ vel.map_or(Vec3::zero(), |v| -v.0 * dt * rng.gen::<f32>()),
|
||||
));
|
||||
}
|
||||
@ -420,7 +421,7 @@ impl ParticleMgr {
|
||||
fn maintain_boltfire_particles(
|
||||
&mut self,
|
||||
scene_data: &SceneData,
|
||||
pos: &Pos,
|
||||
pos: Vec3<f32>,
|
||||
vel: Option<&Vel>,
|
||||
) {
|
||||
span!(
|
||||
@ -437,13 +438,13 @@ impl ParticleMgr {
|
||||
Duration::from_millis(500),
|
||||
time,
|
||||
ParticleMode::CampfireFire,
|
||||
pos.0,
|
||||
pos,
|
||||
));
|
||||
self.particles.push(Particle::new(
|
||||
Duration::from_secs(1),
|
||||
time,
|
||||
ParticleMode::CampfireSmoke,
|
||||
pos.0.map(|e| e + rng.gen_range(-0.25..0.25))
|
||||
pos.map(|e| e + rng.gen_range(-0.25..0.25))
|
||||
+ vel.map_or(Vec3::zero(), |v| -v.0 * dt * rng.gen::<f32>()),
|
||||
));
|
||||
}
|
||||
@ -452,7 +453,7 @@ impl ParticleMgr {
|
||||
fn maintain_boltfirebig_particles(
|
||||
&mut self,
|
||||
scene_data: &SceneData,
|
||||
pos: &Pos,
|
||||
pos: Vec3<f32>,
|
||||
vel: Option<&Vel>,
|
||||
) {
|
||||
span!(
|
||||
@ -472,7 +473,7 @@ impl ParticleMgr {
|
||||
Duration::from_millis(500),
|
||||
time,
|
||||
ParticleMode::CampfireFire,
|
||||
pos.0.map(|e| e + rng.gen_range(-0.25..0.25))
|
||||
pos.map(|e| e + rng.gen_range(-0.25..0.25))
|
||||
+ vel.map_or(Vec3::zero(), |v| -v.0 * dt * rng.gen::<f32>()),
|
||||
)
|
||||
},
|
||||
@ -486,7 +487,7 @@ impl ParticleMgr {
|
||||
Duration::from_secs(2),
|
||||
time,
|
||||
ParticleMode::CampfireSmoke,
|
||||
pos.0.map(|e| e + rng.gen_range(-0.25..0.25))
|
||||
pos.map(|e| e + rng.gen_range(-0.25..0.25))
|
||||
+ vel.map_or(Vec3::zero(), |v| -v.0 * dt),
|
||||
)
|
||||
},
|
||||
@ -496,7 +497,7 @@ impl ParticleMgr {
|
||||
fn maintain_boltnature_particles(
|
||||
&mut self,
|
||||
scene_data: &SceneData,
|
||||
pos: &Pos,
|
||||
pos: Vec3<f32>,
|
||||
vel: Option<&Vel>,
|
||||
) {
|
||||
let time = scene_data.state.get_time();
|
||||
@ -511,14 +512,14 @@ impl ParticleMgr {
|
||||
Duration::from_millis(500),
|
||||
time,
|
||||
ParticleMode::CampfireSmoke,
|
||||
pos.0.map(|e| e + rng.gen_range(-0.25..0.25))
|
||||
pos.map(|e| e + rng.gen_range(-0.25..0.25))
|
||||
+ vel.map_or(Vec3::zero(), |v| -v.0 * dt * rng.gen::<f32>()),
|
||||
)
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
fn maintain_tornado_particles(&mut self, scene_data: &SceneData, pos: &Pos) {
|
||||
fn maintain_tornado_particles(&mut self, scene_data: &SceneData, pos: Vec3<f32>) {
|
||||
let time = scene_data.state.get_time();
|
||||
let mut rng = thread_rng();
|
||||
|
||||
@ -530,13 +531,18 @@ impl ParticleMgr {
|
||||
Duration::from_millis(1000),
|
||||
time,
|
||||
ParticleMode::Tornado,
|
||||
pos.0.map(|e| e + rng.gen_range(-0.25..0.25)),
|
||||
pos.map(|e| e + rng.gen_range(-0.25..0.25)),
|
||||
)
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
fn maintain_bomb_particles(&mut self, scene_data: &SceneData, pos: &Pos, vel: Option<&Vel>) {
|
||||
fn maintain_bomb_particles(
|
||||
&mut self,
|
||||
scene_data: &SceneData,
|
||||
pos: Vec3<f32>,
|
||||
vel: Option<&Vel>,
|
||||
) {
|
||||
span!(
|
||||
_guard,
|
||||
"bomb_particles",
|
||||
@ -552,7 +558,7 @@ impl ParticleMgr {
|
||||
Duration::from_millis(1500),
|
||||
time,
|
||||
ParticleMode::GunPowderSpark,
|
||||
pos.0,
|
||||
pos,
|
||||
));
|
||||
|
||||
// smoke
|
||||
@ -560,7 +566,7 @@ impl ParticleMgr {
|
||||
Duration::from_secs(2),
|
||||
time,
|
||||
ParticleMode::CampfireSmoke,
|
||||
pos.0 + vel.map_or(Vec3::zero(), |v| -v.0 * dt * rng.gen::<f32>()),
|
||||
pos + vel.map_or(Vec3::zero(), |v| -v.0 * dt * rng.gen::<f32>()),
|
||||
));
|
||||
}
|
||||
}
|
||||
@ -577,9 +583,9 @@ impl ParticleMgr {
|
||||
let dt = scene_data.state.get_delta_time();
|
||||
let mut rng = thread_rng();
|
||||
|
||||
for (entity, pos, vel, character_state, body) in (
|
||||
for (entity, interpolated, vel, character_state, body) in (
|
||||
&ecs.entities(),
|
||||
&ecs.read_storage::<Pos>(),
|
||||
&ecs.read_storage::<Interpolated>(),
|
||||
ecs.read_storage::<Vel>().maybe(),
|
||||
&ecs.read_storage::<CharacterState>(),
|
||||
&ecs.read_storage::<Body>(),
|
||||
@ -596,7 +602,8 @@ impl ParticleMgr {
|
||||
Duration::from_secs(15),
|
||||
time,
|
||||
ParticleMode::CampfireSmoke,
|
||||
pos.0 + vel.map_or(Vec3::zero(), |v| -v.0 * dt * rng.gen::<f32>()),
|
||||
interpolated.pos
|
||||
+ vel.map_or(Vec3::zero(), |v| -v.0 * dt * rng.gen::<f32>()),
|
||||
)
|
||||
},
|
||||
);
|
||||
@ -624,28 +631,30 @@ impl ParticleMgr {
|
||||
)
|
||||
.normalized()
|
||||
* rand_dist
|
||||
+ pos.0
|
||||
+ interpolated.pos
|
||||
+ Vec3::unit_z() * 0.05;
|
||||
Particle::new_directed(
|
||||
Duration::from_millis(900),
|
||||
time,
|
||||
ParticleMode::CultistFlame,
|
||||
init_pos,
|
||||
pos.0,
|
||||
interpolated.pos,
|
||||
)
|
||||
},
|
||||
);
|
||||
// Particles for lifesteal effect
|
||||
for (_entity_b, pos_b, body_b, _health_b) in (
|
||||
for (_entity_b, interpolated_b, body_b, _health_b) in (
|
||||
&ecs.entities(),
|
||||
&ecs.read_storage::<Pos>(),
|
||||
&ecs.read_storage::<Interpolated>(),
|
||||
&ecs.read_storage::<Body>(),
|
||||
&ecs.read_storage::<comp::Health>(),
|
||||
)
|
||||
.join()
|
||||
.filter(|(e, _, _, h)| !h.is_dead && entity != *e)
|
||||
{
|
||||
if pos.0.distance_squared(pos_b.0) < range.powi(2) {
|
||||
if interpolated.pos.distance_squared(interpolated_b.pos)
|
||||
< range.powi(2)
|
||||
{
|
||||
let heartbeats = self
|
||||
.scheduler
|
||||
.heartbeats(Duration::from_millis(20));
|
||||
@ -655,7 +664,7 @@ impl ParticleMgr {
|
||||
* usize::from(heartbeats)
|
||||
/ 150,
|
||||
|| {
|
||||
let start_pos = pos_b.0
|
||||
let start_pos = interpolated_b.pos
|
||||
+ Vec3::unit_z() * body_b.height() * 0.5
|
||||
+ Vec3::<f32>::zero()
|
||||
.map(|_| rng.gen_range(-1.0..1.0))
|
||||
@ -666,7 +675,7 @@ impl ParticleMgr {
|
||||
time,
|
||||
ParticleMode::CultistFlame,
|
||||
start_pos,
|
||||
pos.0
|
||||
interpolated.pos
|
||||
+ Vec3::unit_z() * body.height() * 0.5,
|
||||
)
|
||||
},
|
||||
@ -683,8 +692,9 @@ impl ParticleMgr {
|
||||
self.particles.len()
|
||||
+ usize::from(self.scheduler.heartbeats(Duration::from_millis(10))),
|
||||
|| {
|
||||
let center_pos = pos.0 + Vec3::unit_z() * body.height() / 2.0;
|
||||
let outer_pos = pos.0
|
||||
let center_pos =
|
||||
interpolated.pos + Vec3::unit_z() * body.height() / 2.0;
|
||||
let outer_pos = interpolated.pos
|
||||
+ Vec3::new(
|
||||
2.0 * rng.gen::<f32>() - 1.0,
|
||||
2.0 * rng.gen::<f32>() - 1.0,
|
||||
@ -721,14 +731,15 @@ impl ParticleMgr {
|
||||
self.scheduler.heartbeats(Duration::from_millis(5)),
|
||||
),
|
||||
|| {
|
||||
let start_pos = pos.0
|
||||
let start_pos = interpolated.pos
|
||||
+ Vec3::new(
|
||||
body.max_radius(),
|
||||
body.max_radius(),
|
||||
body.height() / 2.0,
|
||||
)
|
||||
.map(|d| d * rng.gen_range(-1.0..1.0));
|
||||
let end_pos = pos.0 + (start_pos - pos.0) * 6.0;
|
||||
let end_pos =
|
||||
interpolated.pos + (start_pos - interpolated.pos) * 6.0;
|
||||
Particle::new_directed(
|
||||
Duration::from_secs(1),
|
||||
time,
|
||||
@ -752,13 +763,12 @@ impl ParticleMgr {
|
||||
let time = state.get_time();
|
||||
let dt = scene_data.state.ecs().fetch::<DeltaTime>().0;
|
||||
|
||||
for (pos, ori, beam) in (
|
||||
&ecs.read_storage::<Pos>(),
|
||||
&ecs.read_storage::<Ori>(),
|
||||
for (interpolated, beam) in (
|
||||
&ecs.read_storage::<Interpolated>(),
|
||||
&ecs.read_storage::<BeamSegment>(),
|
||||
)
|
||||
.join()
|
||||
.filter(|(_, _, b)| b.creation.map_or(true, |c| (c + dt as f64) >= time))
|
||||
.filter(|(_, b)| b.creation.map_or(true, |c| (c + dt as f64) >= time))
|
||||
{
|
||||
// TODO: Handle this less hackily. Done this way as beam segments are created
|
||||
// every server tick, which is approximately 33 ms. Heartbeat scheduler used to
|
||||
@ -769,11 +779,11 @@ impl ParticleMgr {
|
||||
match beam.properties.specifier {
|
||||
beam::FrontendSpecifier::Flamethrower => {
|
||||
let mut rng = thread_rng();
|
||||
let (from, to) = (Vec3::<f32>::unit_z(), *ori.look_dir());
|
||||
let (from, to) = (Vec3::<f32>::unit_z(), *interpolated.ori.look_dir());
|
||||
let m = Mat3::<f32>::rotation_from_to_3d(from, to);
|
||||
// Emit a light when using flames
|
||||
lights.push(Light::new(
|
||||
pos.0,
|
||||
interpolated.pos,
|
||||
Rgb::new(1.0, 0.25, 0.05).map(|e| e * rng.gen_range(0.8..1.2)),
|
||||
2.0,
|
||||
));
|
||||
@ -792,19 +802,19 @@ impl ParticleMgr {
|
||||
beam.properties.duration,
|
||||
time,
|
||||
ParticleMode::FlameThrower,
|
||||
pos.0,
|
||||
pos.0 + random_ori * range,
|
||||
interpolated.pos,
|
||||
interpolated.pos + random_ori * range,
|
||||
)
|
||||
},
|
||||
);
|
||||
},
|
||||
beam::FrontendSpecifier::Cultist => {
|
||||
let mut rng = thread_rng();
|
||||
let (from, to) = (Vec3::<f32>::unit_z(), *ori.look_dir());
|
||||
let (from, to) = (Vec3::<f32>::unit_z(), *interpolated.ori.look_dir());
|
||||
let m = Mat3::<f32>::rotation_from_to_3d(from, to);
|
||||
// Emit a light when using flames
|
||||
lights.push(Light::new(
|
||||
pos.0,
|
||||
interpolated.pos,
|
||||
Rgb::new(1.0, 0.0, 1.0).map(|e| e * rng.gen_range(0.5..1.0)),
|
||||
2.0,
|
||||
));
|
||||
@ -823,23 +833,23 @@ impl ParticleMgr {
|
||||
beam.properties.duration,
|
||||
time,
|
||||
ParticleMode::CultistFlame,
|
||||
pos.0,
|
||||
pos.0 + random_ori * range,
|
||||
interpolated.pos,
|
||||
interpolated.pos + random_ori * range,
|
||||
)
|
||||
},
|
||||
);
|
||||
},
|
||||
beam::FrontendSpecifier::LifestealBeam => {
|
||||
// Emit a light when using lifesteal beam
|
||||
lights.push(Light::new(pos.0, Rgb::new(0.8, 1.0, 0.5), 1.0));
|
||||
lights.push(Light::new(interpolated.pos, Rgb::new(0.8, 1.0, 0.5), 1.0));
|
||||
self.particles.reserve(beam_tick_count as usize);
|
||||
for i in 0..beam_tick_count {
|
||||
self.particles.push(Particle::new_directed(
|
||||
beam.properties.duration,
|
||||
time + i as f64 / 1000.0,
|
||||
ParticleMode::LifestealBeam,
|
||||
pos.0,
|
||||
pos.0 + *ori.look_dir() * range,
|
||||
interpolated.pos,
|
||||
interpolated.pos + *interpolated.ori.look_dir() * range,
|
||||
));
|
||||
}
|
||||
},
|
||||
@ -849,8 +859,8 @@ impl ParticleMgr {
|
||||
beam.properties.duration,
|
||||
time,
|
||||
ParticleMode::Laser,
|
||||
pos.0,
|
||||
pos.0 + *ori.look_dir() * range,
|
||||
interpolated.pos,
|
||||
interpolated.pos + *interpolated.ori.look_dir() * range,
|
||||
)
|
||||
})
|
||||
},
|
||||
@ -860,14 +870,14 @@ impl ParticleMgr {
|
||||
beam.properties.duration,
|
||||
time,
|
||||
ParticleMode::WebStrand,
|
||||
pos.0,
|
||||
pos.0 + *ori.look_dir() * range,
|
||||
interpolated.pos,
|
||||
interpolated.pos + *interpolated.ori.look_dir() * range,
|
||||
)
|
||||
})
|
||||
},
|
||||
beam::FrontendSpecifier::Bubbles => {
|
||||
let mut rng = thread_rng();
|
||||
let (from, to) = (Vec3::<f32>::unit_z(), *ori.look_dir());
|
||||
let (from, to) = (Vec3::<f32>::unit_z(), *interpolated.ori.look_dir());
|
||||
let m = Mat3::<f32>::rotation_from_to_3d(from, to);
|
||||
self.particles.resize_with(
|
||||
self.particles.len() + usize::from(beam_tick_count) / 15,
|
||||
@ -884,15 +894,15 @@ impl ParticleMgr {
|
||||
beam.properties.duration,
|
||||
time,
|
||||
ParticleMode::Bubbles,
|
||||
pos.0,
|
||||
pos.0 + random_ori * range,
|
||||
interpolated.pos,
|
||||
interpolated.pos + random_ori * range,
|
||||
)
|
||||
},
|
||||
);
|
||||
},
|
||||
beam::FrontendSpecifier::Frost => {
|
||||
let mut rng = thread_rng();
|
||||
let (from, to) = (Vec3::<f32>::unit_z(), *ori.look_dir());
|
||||
let (from, to) = (Vec3::<f32>::unit_z(), *interpolated.ori.look_dir());
|
||||
let m = Mat3::<f32>::rotation_from_to_3d(from, to);
|
||||
self.particles.resize_with(
|
||||
self.particles.len() + usize::from(beam_tick_count) / 4,
|
||||
@ -909,8 +919,8 @@ impl ParticleMgr {
|
||||
beam.properties.duration,
|
||||
time,
|
||||
ParticleMode::Ice,
|
||||
pos.0,
|
||||
pos.0 + random_ori * range,
|
||||
interpolated.pos,
|
||||
interpolated.pos + random_ori * range,
|
||||
)
|
||||
},
|
||||
);
|
||||
@ -926,8 +936,8 @@ impl ParticleMgr {
|
||||
let mut rng = thread_rng();
|
||||
let dt = scene_data.state.get_delta_time();
|
||||
|
||||
for (pos, auras) in (
|
||||
&ecs.read_storage::<Pos>(),
|
||||
for (interpolated, auras) in (
|
||||
&ecs.read_storage::<Interpolated>(),
|
||||
&ecs.read_storage::<comp::Auras>(),
|
||||
)
|
||||
.join()
|
||||
@ -950,8 +960,8 @@ impl ParticleMgr {
|
||||
aura.duration.map_or(max_dur, |dur| dur.min(max_dur)),
|
||||
time,
|
||||
ParticleMode::EnergyNature,
|
||||
pos.0,
|
||||
pos.0 + init_pos,
|
||||
interpolated.pos,
|
||||
interpolated.pos + init_pos,
|
||||
)
|
||||
},
|
||||
);
|
||||
@ -982,8 +992,8 @@ impl ParticleMgr {
|
||||
aura.duration.map_or(max_dur, |dur| dur.min(max_dur)),
|
||||
time,
|
||||
ParticleMode::EnergyHealing,
|
||||
pos.0,
|
||||
pos.0 + init_pos,
|
||||
interpolated.pos,
|
||||
interpolated.pos + init_pos,
|
||||
)
|
||||
},
|
||||
);
|
||||
@ -1006,15 +1016,15 @@ impl ParticleMgr {
|
||||
let radius = aura.radius * rng.gen::<f32>().sqrt();
|
||||
let x = radius * theta.sin();
|
||||
let y = radius * theta.cos();
|
||||
Vec2::new(x, y) + pos.0.xy()
|
||||
Vec2::new(x, y) + interpolated.pos.xy()
|
||||
};
|
||||
let max_dur = Duration::from_secs(1);
|
||||
Particle::new_directed(
|
||||
aura.duration.map_or(max_dur, |dur| dur.min(max_dur)),
|
||||
time,
|
||||
ParticleMode::FlameThrower,
|
||||
rand_pos.with_z(pos.0.z),
|
||||
rand_pos.with_z(pos.0.z + 1.0),
|
||||
rand_pos.with_z(interpolated.pos.z),
|
||||
rand_pos.with_z(interpolated.pos.z + 1.0),
|
||||
)
|
||||
});
|
||||
},
|
||||
@ -1034,8 +1044,8 @@ impl ParticleMgr {
|
||||
aura.duration.map_or(max_dur, |dur| dur.min(max_dur)),
|
||||
time,
|
||||
ParticleMode::EnergyBuffing,
|
||||
pos.0,
|
||||
pos.0 + init_pos,
|
||||
interpolated.pos,
|
||||
interpolated.pos + init_pos,
|
||||
)
|
||||
},
|
||||
);
|
||||
@ -1052,8 +1062,8 @@ impl ParticleMgr {
|
||||
let time = state.get_time();
|
||||
let mut rng = rand::thread_rng();
|
||||
|
||||
for (pos, buffs, body) in (
|
||||
&ecs.read_storage::<Pos>(),
|
||||
for (interpolated, buffs, body) in (
|
||||
&ecs.read_storage::<Interpolated>(),
|
||||
&ecs.read_storage::<comp::Buffs>(),
|
||||
&ecs.read_storage::<comp::Body>(),
|
||||
)
|
||||
@ -1067,7 +1077,7 @@ impl ParticleMgr {
|
||||
self.particles.len()
|
||||
+ usize::from(self.scheduler.heartbeats(Duration::from_millis(15))),
|
||||
|| {
|
||||
let start_pos = pos.0
|
||||
let start_pos = interpolated.pos
|
||||
+ Vec3::unit_z() * body.height() * 0.25
|
||||
+ Vec3::<f32>::zero()
|
||||
.map(|_| rng.gen_range(-1.0..1.0))
|
||||
@ -1097,7 +1107,7 @@ impl ParticleMgr {
|
||||
self.particles.len()
|
||||
+ usize::from(self.scheduler.heartbeats(Duration::from_millis(15))),
|
||||
|| {
|
||||
let start_pos = pos.0
|
||||
let start_pos = interpolated.pos
|
||||
+ Vec3::new(
|
||||
body.max_radius(),
|
||||
body.max_radius(),
|
||||
@ -1139,9 +1149,10 @@ impl ParticleMgr {
|
||||
let time = scene_data.state.get_time();
|
||||
let player_pos = scene_data
|
||||
.state
|
||||
.read_component_copied::<Pos>(scene_data.player_entity)
|
||||
.read_component_copied::<Interpolated>(scene_data.player_entity)
|
||||
.map(|i| i.pos)
|
||||
.unwrap_or_default();
|
||||
let player_chunk = player_pos.0.xy().map2(TerrainChunk::RECT_SIZE, |e, sz| {
|
||||
let player_chunk = player_pos.xy().map2(TerrainChunk::RECT_SIZE, |e, sz| {
|
||||
(e.floor() as i32).div_euclid(sz as i32)
|
||||
});
|
||||
|
||||
@ -1350,10 +1361,9 @@ impl ParticleMgr {
|
||||
let dt = scene_data.state.ecs().fetch::<DeltaTime>().0;
|
||||
let terrain = scene_data.state.ecs().fetch::<TerrainGrid>();
|
||||
|
||||
for (_entity, pos, ori, shockwave) in (
|
||||
for (_entity, interpolated, shockwave) in (
|
||||
&ecs.entities(),
|
||||
&ecs.read_storage::<Pos>(),
|
||||
&ecs.read_storage::<Ori>(),
|
||||
&ecs.read_storage::<Interpolated>(),
|
||||
&ecs.read_storage::<Shockwave>(),
|
||||
)
|
||||
.join()
|
||||
@ -1367,7 +1377,7 @@ impl ParticleMgr {
|
||||
|
||||
let radians = shockwave.properties.angle.to_radians();
|
||||
|
||||
let ori_vec = ori.look_vec();
|
||||
let ori_vec = interpolated.ori.look_vec();
|
||||
let theta = ori_vec.y.atan2(ori_vec.x) - radians / 2.0;
|
||||
let dtheta = radians / distance;
|
||||
|
||||
@ -1396,7 +1406,7 @@ impl ParticleMgr {
|
||||
for d in 0..(new_particle_count as i32) {
|
||||
let arc_position = theta + dtheta * d as f32 / particle_count_factor;
|
||||
|
||||
let position = pos.0
|
||||
let position = interpolated.pos
|
||||
+ distance * Vec3::new(arc_position.cos(), arc_position.sin(), 0.0);
|
||||
|
||||
// Arbitrary number chosen that is large enough to be able to accurately
|
||||
@ -1446,7 +1456,7 @@ impl ParticleMgr {
|
||||
for d in 0..3 * distance as i32 {
|
||||
let arc_position = theta + dtheta * d as f32 / 3.0;
|
||||
|
||||
let position = pos.0
|
||||
let position = interpolated.pos
|
||||
+ distance * Vec3::new(arc_position.cos(), arc_position.sin(), 0.0);
|
||||
|
||||
self.particles.push(Particle::new(
|
||||
@ -1479,7 +1489,7 @@ impl ParticleMgr {
|
||||
// Sub tick dt
|
||||
let dt = (j as f32 / heartbeats as f32) * dt;
|
||||
let distance = distance + speed * dt;
|
||||
let pos1 = pos.0 + distance * direction - Vec3::unit_z();
|
||||
let pos1 = interpolated.pos + distance * direction - Vec3::unit_z();
|
||||
let pos2 = pos1 + (Vec3::unit_z() + direction) * 3.0;
|
||||
let time = time + dt as f64;
|
||||
|
||||
@ -1522,7 +1532,8 @@ impl ParticleMgr {
|
||||
// Sub tick dt
|
||||
let dt = (j as f32 / heartbeats as f32) * dt;
|
||||
let scaled_distance = scaled_distance + scaled_speed * dt;
|
||||
let pos1 = pos.0 + (scaled_distance * direction).floor() * scale;
|
||||
let pos1 =
|
||||
interpolated.pos + (scaled_distance * direction).floor() * scale;
|
||||
let time = time + dt as f64;
|
||||
|
||||
let get_positions = |a| {
|
||||
|
Loading…
Reference in New Issue
Block a user