Adding many new types of geomorphic laws:

- soil production (currently disabled).
- debris flow erosion (combined with regular stream power law).
- flow computation using multiple receivers.
- filling strategy during drainage network calculations.

Also tweaks a variety of other aspects of erosion.
This commit is contained in:
Joshua Yanovski 2020-01-11 22:05:22 +01:00
parent e91578ffdb
commit 597bb3c526
6 changed files with 2649 additions and 328 deletions

956
Cargo.lock generated

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@ -38,12 +38,21 @@ opt-level = 2
opt-level = 2
[profile.dev.package."veloren-world"]
opt-level = 2
[profile.no_overflow.overrides."veloren-world"]
opt-level = 3
# this profile is used by developers if dev doesn't has enough debug information, the name must != debug, as debug is used by dev because....
[profile.debuginfo]
inherits= 'dev'
debug = true
# used to perform things that do a *lot* of math (i.e. worldgen) but still need reasonable compilation time. Ideally this would also
# add -C target-cpu=native, but I don't think you can set this by profile currently.
[profile.no_overflow]
inherits= 'dev'
overflow-checks = false
debug-assertions = false
# this profile is used for veloren releases, compile time doesn't matter
# we need stacktraces, light debug information, as much checks as possible
# I would like to put it in a seperate `official_release` target, but that doesnt share caches with `cargo test` and `cargo bench`

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@ -8,6 +8,7 @@ edition = "2018"
bincode = "1.2.0"
common = { package = "veloren-common", path = "../common" }
bitvec = "0.15.2"
faster = { git = "https://github.com/AdamNiederer/faster.git", rev = "6f99e0396e9992222bb33e8fd1e84347b410d9c0" }
vek = "0.9.9"
noise = { version = "0.6.0", default-features = false }
num = "0.2.0"
@ -18,6 +19,7 @@ log = "0.4.8"
rand = "0.7.2"
rand_chacha = "0.2.1"
arr_macro = "0.1.2"
packed_simd = "0.3.3"
rayon = "1.2.0"
roots = "0.0.5"
serde = "1.0.102"

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@ -8,7 +8,7 @@ pub struct Config {
pub desert_hum: f32,
pub forest_hum: f32,
pub jungle_hum: f32,
/// Rainfall (in meters) per chunk per minute. Default is set to make it approximately
/// Rainfall (in meters) per m² of surface per minute. Default is set to make it approximately
/// 1 m rainfall / year uniformly across the whole land area, which is the average rainfall
/// on Earth.
pub rainfall_chunk_rate: f32,
@ -54,7 +54,7 @@ pub const CONFIG: Config = Config {
desert_hum: 0.15,
forest_hum: 0.5,
jungle_hum: 0.85,
rainfall_chunk_rate: 1.0 / 512.0,
rainfall_chunk_rate: 1.0 / (512.0 * 32.0 * 32.0),
river_roughness: 0.06125,
river_max_width: 2.0,
river_min_height: 0.25,

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@ -6,8 +6,10 @@ mod util;
// Reexports
pub use self::diffusion::diffusion;
use self::erosion::Compute;
pub use self::erosion::{
Alt, do_erosion, fill_sinks, get_drainage, get_lakes, get_rivers, RiverData, RiverKind,
do_erosion, fill_sinks, get_drainage, get_lakes, get_multi_drainage, get_multi_rec, get_rivers,
mrec_downhill, Alt, RiverData, RiverKind,
};
pub use self::location::Location;
pub use self::settlement::Settlement;
@ -69,8 +71,8 @@ struct GenCdf {
dh: Box<[isize]>,
/// NOTE: Until we hit 4096 × 4096, this should suffice since integers with an absolute value
/// under 2^24 can be exactly represented in an f32.
flux: Box<[f32]>,
pure_flux: InverseCdf,
flux: Box<[Compute]>,
pure_flux: InverseCdf<Compute>,
alt_no_water: InverseCdf,
rivers: Box<[RiverData]>,
}
@ -904,6 +906,130 @@ impl WorldSim {
1.0
// 1.5
};
let epsilon_0_func = |posi| {
if is_ocean_fn(posi) {
// marine: ε₀ = 2.078e-3
return 2.078e-3;
// return 5.0;
}
let wposf = (uniform_idx_as_vec2(posi) * TerrainChunkSize::RECT_SIZE.map(|e| e as i32))
.map(|e| e as f64);
let turb_wposf = wposf
.div(TerrainChunkSize::RECT_SIZE.map(|e| e as f64))
.div(turb_wposf_div);
let turb = Vec2::new(
gen_ctx.turb_x_nz.get(turb_wposf.into_array()),
gen_ctx.turb_y_nz.get(turb_wposf.into_array()),
) * uplift_turb_scale
* TerrainChunkSize::RECT_SIZE.map(|e| e as f64);
// let turb = Vec2::zero();
let turb_wposf = wposf + turb;
let turb_wposi = turb_wposf
.map2(TerrainChunkSize::RECT_SIZE, |e, f| e / f as f64)
.map2(WORLD_SIZE, |e, f| (e as i32).max(f as i32 - 1).min(0));
let turb_posi = vec2_as_uniform_idx(turb_wposi);
let uheight = gen_ctx
.uplift_nz
.get(turb_wposf.into_array())
/* .min(0.5)
.max(-0.5)*/
.min(1.0)
.max(-1.0)
.mul(0.5)
.add(0.5);
let wposf3 = Vec3::new(
wposf.x,
wposf.y,
uheight * CONFIG.mountain_scale as f64 * rock_strength_div_factor,
);
let rock_strength = gen_ctx
.rock_strength_nz
.get(wposf3.into_array())
/* .min(0.5)
.max(-0.5)*/
.min(1.0)
.max(-1.0)
.mul(0.5)
.add(0.5);
let center = /*0.25*/0.4;
let dmin = center - /*0.15;//0.05*/0.05;
let dmax = center + /*0.05*//*0.10*/0.05; //0.05;
let log_odds = |x: f64| logit(x) - logit(center);
let ustrength = logistic_cdf(
1.0 * logit(rock_strength.min(1.0f64 - 1e-7).max(1e-7))
+ 1.0 * log_odds(uheight.min(dmax).max(dmin)),
);
// marine: ε₀ = 2.078e-3
// San Gabriel Mountains: ε₀ = 3.18e-4
// Oregon Coast Range: ε₀ = 2.68e-4
// Frogs Hollow (peak production = 0.25): ε₀ = 1.41e-4
// Point Reyes: ε₀ = 8.1e-5
// Nunnock River (fractured granite, least weathered?): ε₀ = 5.3e-5
// The stronger the rock, the lower the production rate of exposed bedrock.
// ((1.0 - ustrength) * (/*3.18e-4*/2.078e-3 - 5.3e-5) + 5.3e-5) as f32
0.0
};
let alpha_func = |posi| {
if is_ocean_fn(posi) {
// marine: α = 3.7e-2
return 3.7e-2;
}
let wposf = (uniform_idx_as_vec2(posi) * TerrainChunkSize::RECT_SIZE.map(|e| e as i32))
.map(|e| e as f64);
let turb_wposf = wposf
.div(TerrainChunkSize::RECT_SIZE.map(|e| e as f64))
.div(turb_wposf_div);
let turb = Vec2::new(
gen_ctx.turb_x_nz.get(turb_wposf.into_array()),
gen_ctx.turb_y_nz.get(turb_wposf.into_array()),
) * uplift_turb_scale
* TerrainChunkSize::RECT_SIZE.map(|e| e as f64);
// let turb = Vec2::zero();
let turb_wposf = wposf + turb;
let turb_wposi = turb_wposf
.map2(TerrainChunkSize::RECT_SIZE, |e, f| e / f as f64)
.map2(WORLD_SIZE, |e, f| (e as i32).max(f as i32 - 1).min(0));
let turb_posi = vec2_as_uniform_idx(turb_wposi);
let uheight = gen_ctx
.uplift_nz
.get(turb_wposf.into_array())
/* .min(0.5)
.max(-0.5)*/
.min(1.0)
.max(-1.0)
.mul(0.5)
.add(0.5);
let wposf3 = Vec3::new(
wposf.x,
wposf.y,
uheight * CONFIG.mountain_scale as f64 * rock_strength_div_factor,
);
let rock_strength = gen_ctx
.rock_strength_nz
.get(wposf3.into_array())
/* .min(0.5)
.max(-0.5)*/
.min(1.0)
.max(-1.0)
.mul(0.5)
.add(0.5);
let center = /*0.25*/0.4;
let dmin = center - /*0.15;//0.05*/0.05;
let dmax = center + /*0.05*//*0.10*/0.05; //0.05;
let log_odds = |x: f64| logit(x) - logit(center);
let ustrength = logistic_cdf(
1.0 * logit(rock_strength.min(1.0f64 - 1e-7).max(1e-7))
+ 1.0 * log_odds(uheight.min(dmax).max(dmin)),
);
// Frog Hollow (peak production = 0.25): α = 4.2e-2
// San Gabriel Mountains: α = 3.8e-2
// marine: α = 3.7e-2
// Oregon Coast Range: α = 3e-2
// Nunnock river (fractured granite, least weathered?): α = 2e-3
// Point Reyes: α = 1.6e-2
// The stronger the rock, the faster the decline in soil production.
(ustrength * (4.2e-2 - 1.6e-2) + 1.6e-2) as f32
};
let uplift_fn = |posi| {
if is_ocean_fn(posi) {
/* return 1e-2
@ -1044,7 +1170,7 @@ impl WorldSim {
.add(bump_factor);
/* .sub(/*1.0 / CONFIG.mountain_scale as f64*/(f32::EPSILON * 0.5) as f64)
.add(bump_factor); */
height as f32
height as f64
};
let alt_func = |posi| {
if is_ocean_fn(posi) {
@ -1163,10 +1289,14 @@ impl WorldSim {
}
})();
let (alt, basement) = if let Some(map) = parsed_world_file {
(map.alt, map.basement)
let (alt, basement /*, alluvium*/) = if let Some(map) = parsed_world_file {
// let map_len = map.alt.len();
(
map.alt,
map.basement, /* vec![0.0; map_len].into_boxed_slice() */
)
} else {
let (alt, basement) = do_erosion(
let (alt, basement /*, alluvium*/) = do_erosion(
0.0,
max_erosion_per_delta_t as f32,
n_steps,
@ -1182,6 +1312,7 @@ impl WorldSim {
0.0
}
}, // if is_ocean_fn(posi) { old_height(posi) } else { 0.0 },
// |posi| 0.0,
is_ocean_fn,
uplift_fn,
|posi| n_func(posi),
@ -1189,6 +1320,8 @@ impl WorldSim {
|posi| kf_func(posi),
|posi| kd_func(posi),
|posi| g_func(posi),
|posi| epsilon_0_func(posi),
|posi| alpha_func(posi),
);
// Quick "small scale" erosion cycle in order to lower extreme angles.
@ -1198,15 +1331,18 @@ impl WorldSim {
n_small_steps,
&river_seed,
&rock_strength_nz,
|posi| /* if is_ocean_fn(posi) { old_height(posi) } else { alt[posi] } */alt[posi] as f32,
|posi| /* if is_ocean_fn(posi) { old_height(posi) } else { alt[posi] } *//*alt[posi] as f32*/(alt[posi]/* + alluvium[posi]*/) as f32,
|posi| basement[posi] as f32,
// |posi| /*alluvium[posi] as f32*/0.0f32,
is_ocean_fn,
|posi| uplift_fn(posi) * (1.0 * height_scale / max_erosion_per_delta_t) as f32,
|posi| uplift_fn(posi) * (1.0 * height_scale / max_erosion_per_delta_t),
|posi| n_func(posi),
|posi| theta_func(posi),
|posi| kf_func(posi),
|posi| kd_func(posi),
|posi| g_func(posi),
|posi| epsilon_0_func(posi),
|posi| alpha_func(posi),
)
};
@ -1248,8 +1384,8 @@ impl WorldSim {
let (alt, basement) = (map.alt, map.basement);
// Additional small-scale eroson after map load, only used during testing.
let (alt, basement) = if n_post_load_steps == 0 {
(alt, basement)
let (alt, basement /*, alluvium*/) = if n_post_load_steps == 0 {
(alt, basement /*, alluvium*/)
} else {
do_erosion(
0.0,
@ -1259,24 +1395,45 @@ impl WorldSim {
&rock_strength_nz,
|posi| /* if is_ocean_fn(posi) { old_height(posi) } else { alt[posi] } */alt[posi] as f32,
|posi| basement[posi] as f32,
// |posi| alluvium[posi] as f32,
is_ocean_fn,
|posi| uplift_fn(posi) * (1.0 * height_scale / max_erosion_per_delta_t) as f32,
|posi| uplift_fn(posi) * (1.0 * height_scale / max_erosion_per_delta_t),
|posi| n_func(posi),
|posi| theta_func(posi),
|posi| kf_func(posi),
|posi| kd_func(posi),
|posi| g_func(posi),
|posi| epsilon_0_func(posi),
|posi| alpha_func(posi),
)
};
let is_ocean = get_oceans(|posi| alt[posi]);
let is_ocean_fn = |posi: usize| is_ocean[posi];
let mut dh = downhill(
|posi| alt[posi] as f32, /*&alt*/
|posi| alt[posi], /*&alt*/
/*old_height*/ is_ocean_fn,
);
let (boundary_len, indirection, water_alt_pos, _) = get_lakes(/*&/*water_alt*/alt*/|posi| alt[posi] as f32, &mut dh);
let flux_old = get_drainage(&water_alt_pos, &dh, boundary_len);
let (boundary_len, indirection, water_alt_pos, maxh) =
get_lakes(/*&/*water_alt*/alt*/ |posi| alt[posi], &mut dh);
log::debug!("Max height: {:?}", maxh);
let (mrec, mstack, mwrec) = {
let mut wh = vec![0.0; WORLD_SIZE.x * WORLD_SIZE.y];
get_multi_rec(
|posi| alt[posi],
&dh,
&water_alt_pos,
&mut wh,
WORLD_SIZE.x,
WORLD_SIZE.y,
TerrainChunkSize::RECT_SIZE.x as Compute,
TerrainChunkSize::RECT_SIZE.y as Compute,
maxh,
)
};
let flux_old = get_multi_drainage(&mstack, &mrec, &*mwrec, boundary_len);
let flux_rivers = get_drainage(&water_alt_pos, &dh, boundary_len);
// let flux_rivers = flux_old.clone();
let water_height_initial = |chunk_idx| {
let indirection_idx = indirection[chunk_idx];
@ -1321,7 +1478,7 @@ impl WorldSim {
};
// Use the maximum of the pass height and chunk height as the parameter to fill_sinks.
let chunk_alt = alt[chunk_idx];
chunk_alt.max(chunk_water_alt) as f32
chunk_alt.max(chunk_water_alt)
};
let water_alt = fill_sinks(water_height_initial, is_ocean_fn);
@ -1330,7 +1487,7 @@ impl WorldSim {
.map(|posi| water_height_initial(posi))
.collect::<Vec<_>>(); */
let rivers = get_rivers(&water_alt_pos, &water_alt, &dh, &indirection, &flux_old);
let rivers = get_rivers(&water_alt_pos, &water_alt, &dh, &indirection, &flux_rivers);
let water_alt = indirection
.par_iter()
@ -1357,7 +1514,7 @@ impl WorldSim {
0.0
} else {
// This is not flowing into the ocean, so we can use the existing water_alt.
water_alt[chunk_idx]
water_alt[chunk_idx] as f32
}
})
.collect::<Vec<_>>()
@ -1948,7 +2105,7 @@ impl SimChunk {
let basement_pre = gen_cdf.basement[posi] as f32;
let water_alt_pre = gen_cdf.water_alt[posi];
let downhill_pre = gen_cdf.dh[posi];
let flux = gen_cdf.flux[posi];
let flux = gen_cdf.flux[posi] as f32;
let river = gen_cdf.rivers[posi].clone();
// Can have NaNs in non-uniform part where pure_water returned true. We just test one of