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Updated changelog
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@ -16,7 +16,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- First version of multisalvage that allows to obtain more than one piece of material from salvage
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- Axe
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- Combat music toggle
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- Spawn rtsim wyverns that travel the world, providing dragon scale loot drops
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- Spawn rtsim wyverns that travel the world, providing dragon scale loot drops
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- Hardwood in tropical forests, frostwood in cold forests, and iron wood on the top of giant trees
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- Recipe for shovel, which is used to dig in mud and graves
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- Recipe for a new leather pack
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@ -41,7 +41,6 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Deflect no longer parry melee hits
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- Changed recipes for some bags to make them more horizontal
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- Increase invetory slots on some bags to improve early game experience
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- Made helmets, necklaces, rings, twig armors and some gliders salvageable
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- Tweaked stats on some foods so they generally increase a tiny bit more HP
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- Reduced idle time after consumption from 5 to 4 seconds
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@ -57,6 +56,8 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Chat command responses sent by the server can now be localized
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- Frost Gigas spawns in cold areas (but isn't forced to stay there)
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- The ability limit for non-humanoids has been removed
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- Improved running, wielding, and riding animations
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- Fixed offset of items carried on backs when wearing cloaks and backpacks
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### Removed
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- Medium and large potions from all loot tables
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