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Still dumb as heck
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@ -101,7 +101,7 @@ void main() {
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// float inst_wind_sway = wind_sway.w;
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// vec3 inst_offs = model_offs - focus_off.xyz;
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f_inst_light = vec2(1);//inst_light.xy;
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f_inst_light = vec2(1, 0);//inst_light.xy;
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// vec3 sprite_pos = floor(inst_mat3.xyz * SCALE) + inst_offs;
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