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+ T1 & T4 chest loot table fix
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@ -1,16 +1,14 @@
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[
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// Gear
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(2.0, LootTable("common.loot_tables.weapons.tier-1")),
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(2.0, LootTable("common.loot_tables.armor.tier-1")),
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(1.0, LootTable("common.loot_tables.weapons.tier-2")),
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(1.0, LootTable("common.loot_tables.armor.tier-2")),
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(1.0, LootTable("common.loot_tables.weapons.tier-1")),
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(1.0, LootTable("common.loot_tables.armor.tier-1")),
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(0.5, Item("common.items.armor.misc.head.hog_hood")),
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// Currency
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(6.0, ItemQuantity("common.items.utility.coins", 20, 50)),
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(3.0, ItemQuantity("common.items.utility.coins", 20, 50)),
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// Materials
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(2.0, ItemQuantity("common.items.crafting_ing.cloth.wool", 3, 10)),
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(2.0, ItemQuantity("common.items.crafting_ing.leather.thick_leather", 3, 10)),
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(2.0, ItemQuantity("common.items.mineral.ingot.iron", 3, 10)),
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(1.0, ItemQuantity("common.items.crafting_ing.cloth.wool", 3, 10)),
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(1.0, ItemQuantity("common.items.crafting_ing.leather.thick_leather", 3, 10)),
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(1.0, ItemQuantity("common.items.mineral.ingot.iron", 3, 10)),
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// Consumables
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(4.0, LootTable("common.loot_tables.consumable.poor")),
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(2.0, LootTable("common.loot_tables.consumable.poor")),
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]
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@ -2,7 +2,7 @@
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// Gear
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(1.0, LootTable("common.loot_tables.weapons.tier-4")),
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(1.0, LootTable("common.loot_tables.armor.tier-4")),
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(3.0, Item("common.items.armor.misc.head.spikeguard")),
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(1.0, Item("common.items.armor.misc.head.spikeguard")),
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// Currency
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(3.0, ItemQuantity("common.items.utility.coins", 200, 500)),
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// Materials
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