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Merge branch 'vfoulon80/l18n-fr-missing' into 'master'
Add missing translations + Add "enemy_killed" text for villagers See merge request veloren/veloren!2079
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commit
60efd682e2
@ -226,5 +226,10 @@
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"I'll set my tarasque on you!",
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"Why meeeeeee?",
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],
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"npc.speech.villager_enemy_killed": [
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"I have destroyed my enemy!",
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"Finally at peace!",
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"... now what I was doing?",
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]
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}
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)
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@ -217,5 +217,10 @@
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"Gardes, jetez ce monstre dans le lac !",
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"Je vais t'envoyer ma tarrasque !",
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],
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"npc.speech.villager_enemy_killed": [
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"J'ai détruit mon ennemi !",
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"Enfin en paix !",
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"... qu'est-ce que je faisais déjà ?",
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],
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}
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)
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@ -85,7 +85,8 @@ Le client est-il à jour?"#,
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"common.hands.one": "Une main",
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"common.hands.two": "Deux mains",
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"common.rand_appearance": "Apparence et nom aléatoire",
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"common.rand_appearance": "Apparence aléatoire",
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"common.rand_name": "Nom aléatoire",
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"common.stats.combat_rating": "CR",
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"common.stats.power": "Puissance",
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@ -51,6 +51,7 @@
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"gameinput.interact": "Interagir",
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"gameinput.freelook": "Vue Libre",
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"gameinput.autowalk": "Marche Automatique",
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"gameinput.cameraclamp": "Verrouillage vertical de la caméra",
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"gameinput.dance": "Danser",
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"gameinput.select": "Sélectionner une Entité",
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"gameinput.acceptgroupinvite": "Accepter l'invitation de groupe",
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@ -40,13 +40,16 @@
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"hud.settings.pan_sensitivity": "Sensibilité de la souris",
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"hud.settings.zoom_sensitivity": "Sensibilité du zoom",
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"hud.settings.camera_clamp_angle": "Angle pour le mode Verrouillage Caméra",
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"hud.settings.invert_scroll_zoom": "Inverser la molette",
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"hud.settings.invert_mouse_y_axis": "Inverser l'axe Y de la souris",
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"hud.settings.invert_controller_y_axis": "Inverser l'axe Y de la manette",
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"hud.settings.enable_mouse_smoothing": "Lissage de la Caméra",
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"hud.settings.free_look_behavior": "Comportement Vue libre",
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"hud.settings.auto_walk_behavior": "Comportement Marche Automatique",
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"hud.settings.camera_clamp_behavior": "Comportement Verrouillage Caméra",
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"hud.settings.stop_auto_walk_on_input": "Arrêt marche-auto si mouvement",
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"hud.settings.auto_camera": "Caméra automatique",
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"hud.settings.reset_gameplay": "Restaurer par Défaut",
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"hud.settings.view_distance": "Distance d'affichage",
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@ -6,6 +6,7 @@
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// Carte et journal de quetes
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"hud.map.map_title": "Carte",
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"hud.map.qlog_title": "Quêtes",
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"hud.map.topo_map": "Topographique",
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"hud.map.difficulty": "Difficulté",
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"hud.map.towns": "Villes",
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"hud.map.castles": "Châteaux",
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@ -43,6 +43,7 @@ Dès que vous vous sentez prêt, essayez d'obtenir un équipement encore meilleu
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"hud.diary": "Journal",
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"hud.free_look_indicator": "Vue libre active, Pressez {key} pour la désactiver.",
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"hud.camera_clamp_indicator": "Verrouillage vertical de la caméra active. Pressez {key} pour la désactiver.",
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"hud.auto_walk_indicator": "Marche automatique active",
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},
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@ -617,7 +617,7 @@ impl<'a> AgentData<'a> {
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) {
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agent.target = None;
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if agent.can_speak {
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let msg = "I have destroyed my enemy!".to_string();
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let msg = "npc.speech.villager_enemy_killed".to_string();
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event_emitter
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.emit(ServerEvent::Chat(UnresolvedChatMsg::npc(*self.uid, msg)));
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}
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