mirror of
https://gitlab.com/veloren/veloren.git
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Merge branch 'desttinghim/rtsim-path-following' into 'master'
RtSim pathfinding improvements See merge request veloren/veloren!2013
This commit is contained in:
commit
6656f1e4af
@ -23,6 +23,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
|
|||||||
- Auto camera setting, making the game easier to play with one hand
|
- Auto camera setting, making the game easier to play with one hand
|
||||||
- Topographic map option
|
- Topographic map option
|
||||||
- Search bars for social and crafting window
|
- Search bars for social and crafting window
|
||||||
|
- RTsim travellers now follow paths between towns
|
||||||
|
|
||||||
### Changed
|
### Changed
|
||||||
|
|
||||||
|
20
Cargo.lock
generated
20
Cargo.lock
generated
@ -2650,6 +2650,12 @@ version = "0.1.4"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "7fc7aa29613bd6a620df431842069224d8bc9011086b1db4c0e0cd47fa03ec9a"
|
checksum = "7fc7aa29613bd6a620df431842069224d8bc9011086b1db4c0e0cd47fa03ec9a"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "libm"
|
||||||
|
version = "0.2.1"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "c7d73b3f436185384286bd8098d17ec07c9a7d2388a6599f824d8502b529702a"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "libsqlite3-sys"
|
name = "libsqlite3-sys"
|
||||||
version = "0.18.0"
|
version = "0.18.0"
|
||||||
@ -3345,6 +3351,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
|
|||||||
checksum = "9a64b1ec5cda2586e284722486d802acf1f7dbdc623e2bfc57e65ca1cd099290"
|
checksum = "9a64b1ec5cda2586e284722486d802acf1f7dbdc623e2bfc57e65ca1cd099290"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"autocfg",
|
"autocfg",
|
||||||
|
"libm 0.2.1",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
@ -3587,7 +3594,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
|
|||||||
checksum = "3278e0492f961fd4ae70909f56b2723a7e8d01a228427294e19cdfdebda89a17"
|
checksum = "3278e0492f961fd4ae70909f56b2723a7e8d01a228427294e19cdfdebda89a17"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"cfg-if 0.1.10",
|
"cfg-if 0.1.10",
|
||||||
"libm",
|
"libm 0.1.4",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
@ -3965,6 +3972,16 @@ dependencies = [
|
|||||||
"getrandom 0.2.2",
|
"getrandom 0.2.2",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "rand_distr"
|
||||||
|
version = "0.4.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "da9e8f32ad24fb80d07d2323a9a2ce8b30d68a62b8cb4df88119ff49a698f038"
|
||||||
|
dependencies = [
|
||||||
|
"num-traits",
|
||||||
|
"rand 0.8.3",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "rand_hc"
|
name = "rand_hc"
|
||||||
version = "0.2.0"
|
version = "0.2.0"
|
||||||
@ -5574,6 +5591,7 @@ dependencies = [
|
|||||||
"prometheus",
|
"prometheus",
|
||||||
"prometheus-hyper",
|
"prometheus-hyper",
|
||||||
"rand 0.8.3",
|
"rand 0.8.3",
|
||||||
|
"rand_distr",
|
||||||
"rayon",
|
"rayon",
|
||||||
"ron",
|
"ron",
|
||||||
"scan_fmt",
|
"scan_fmt",
|
||||||
|
@ -49,6 +49,7 @@ diesel = { version = "1.4.3", features = ["sqlite"] }
|
|||||||
diesel_migrations = "1.4.0"
|
diesel_migrations = "1.4.0"
|
||||||
dotenv = "0.15.0"
|
dotenv = "0.15.0"
|
||||||
slab = "0.4"
|
slab = "0.4"
|
||||||
|
rand_distr = "0.4.0"
|
||||||
|
|
||||||
# Plugins
|
# Plugins
|
||||||
plugin-api = { package = "veloren-plugin-api", path = "../plugin/api"}
|
plugin-api = { package = "veloren-plugin-api", path = "../plugin/api"}
|
||||||
|
@ -6,6 +6,9 @@ use common::{
|
|||||||
store::Id,
|
store::Id,
|
||||||
terrain::TerrainGrid,
|
terrain::TerrainGrid,
|
||||||
};
|
};
|
||||||
|
use rand_distr::{Distribution, Normal};
|
||||||
|
use std::f32::consts::PI;
|
||||||
|
use tracing::warn;
|
||||||
use world::{
|
use world::{
|
||||||
civ::{Site, Track},
|
civ::{Site, Track},
|
||||||
util::RandomPerm,
|
util::RandomPerm,
|
||||||
@ -34,20 +37,19 @@ impl Entity {
|
|||||||
pub fn get_body(&self) -> comp::Body {
|
pub fn get_body(&self) -> comp::Body {
|
||||||
match self.rng(PERM_GENUS).gen::<f32>() {
|
match self.rng(PERM_GENUS).gen::<f32>() {
|
||||||
// we want 5% airships, 45% birds, 50% humans
|
// we want 5% airships, 45% birds, 50% humans
|
||||||
// HUMANS TEMPORARILY DISABLED UNTIL PATHFINDING FIXED
|
x if x < 0.05 => comp::Body::Ship(comp::ship::Body::DefaultAirship),
|
||||||
x if x < 0.10 => comp::Body::Ship(comp::ship::Body::DefaultAirship),
|
x if x < 0.50 => {
|
||||||
_ => {
|
|
||||||
let species = *(&comp::bird_medium::ALL_SPECIES)
|
let species = *(&comp::bird_medium::ALL_SPECIES)
|
||||||
.choose(&mut self.rng(PERM_SPECIES))
|
.choose(&mut self.rng(PERM_SPECIES))
|
||||||
.unwrap();
|
.unwrap();
|
||||||
comp::bird_medium::Body::random_with(&mut self.rng(PERM_BODY), &species).into()
|
comp::bird_medium::Body::random_with(&mut self.rng(PERM_BODY), &species).into()
|
||||||
},
|
},
|
||||||
// _ => {
|
_ => {
|
||||||
// let species = *(&comp::humanoid::ALL_SPECIES)
|
let species = *(&comp::humanoid::ALL_SPECIES)
|
||||||
// .choose(&mut self.rng(PERM_SPECIES))
|
.choose(&mut self.rng(PERM_SPECIES))
|
||||||
// .unwrap();
|
.unwrap();
|
||||||
// comp::humanoid::Body::random_with(&mut self.rng(PERM_BODY), &species).into()
|
comp::humanoid::Body::random_with(&mut self.rng(PERM_BODY), &species).into()
|
||||||
// },
|
},
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -133,61 +135,361 @@ impl Entity {
|
|||||||
}
|
}
|
||||||
|
|
||||||
pub fn tick(&mut self, time: &Time, terrain: &TerrainGrid, world: &World, index: &IndexRef) {
|
pub fn tick(&mut self, time: &Time, terrain: &TerrainGrid, world: &World, index: &IndexRef) {
|
||||||
let tgt_site = self.brain.tgt.or_else(|| {
|
self.brain.route = match self.brain.route.clone() {
|
||||||
world
|
Travel::Lost => {
|
||||||
.civs()
|
match self.get_body() {
|
||||||
.sites
|
comp::Body::Humanoid(_) => {
|
||||||
.iter()
|
if let Some(nearest_site_id) = world
|
||||||
.filter(|s| match self.get_body() {
|
.civs()
|
||||||
comp::Body::Humanoid(_) => s.1.is_settlement() | s.1.is_castle(),
|
.sites
|
||||||
comp::Body::Ship(_) => s.1.is_settlement(),
|
.iter()
|
||||||
_ => s.1.is_dungeon(),
|
.filter(|s| s.1.is_settlement() || s.1.is_castle())
|
||||||
})
|
.min_by_key(|(_, site)| {
|
||||||
.filter(|_| thread_rng().gen_range(0i32..4) == 0)
|
let wpos = site.center * TerrainChunk::RECT_SIZE.map(|e| e as i32);
|
||||||
.min_by_key(|(_, site)| {
|
wpos.map(|e| e as f32).distance_squared(self.pos.xy()) as u32
|
||||||
let wpos = site.center * TerrainChunk::RECT_SIZE.map(|e| e as i32);
|
})
|
||||||
let dist = wpos.map(|e| e as f32).distance(self.pos.xy()) as u32;
|
.map(|(id, _)| id)
|
||||||
dist + if dist < 96 { 100_000 } else { 0 }
|
{
|
||||||
})
|
// The path choosing code works best when Humanoids can assume they are
|
||||||
.map(|(id, _)| id)
|
// in a town that has at least one path. If the Human isn't in a town
|
||||||
});
|
// with at least one path, we need to get them to a town that does.
|
||||||
self.brain.tgt = tgt_site;
|
let nearest_site = &world.civs().sites[nearest_site_id];
|
||||||
|
let site_wpos =
|
||||||
|
nearest_site.center * TerrainChunk::RECT_SIZE.map(|e| e as i32);
|
||||||
|
let dist =
|
||||||
|
site_wpos.map(|e| e as f32).distance_squared(self.pos.xy()) as u32;
|
||||||
|
if dist < 64_u32.pow(2) {
|
||||||
|
Travel::InSite {
|
||||||
|
site_id: nearest_site_id,
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
Travel::Direct {
|
||||||
|
target_id: nearest_site_id,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
// Somehow no nearest site could be found
|
||||||
|
// Logically this should never happen, but if it does the rtsim entity
|
||||||
|
// will just sit tight
|
||||||
|
warn!("Nearest site could not be found");
|
||||||
|
Travel::Lost
|
||||||
|
}
|
||||||
|
},
|
||||||
|
comp::Body::Ship(_) => {
|
||||||
|
if let Some((target_id, site)) = world
|
||||||
|
.civs()
|
||||||
|
.sites
|
||||||
|
.iter()
|
||||||
|
.filter(|s| match self.get_body() {
|
||||||
|
comp::Body::Ship(_) => s.1.is_settlement(),
|
||||||
|
_ => s.1.is_dungeon(),
|
||||||
|
})
|
||||||
|
.filter(|_| thread_rng().gen_range(0i32..4) == 0)
|
||||||
|
.min_by_key(|(_, site)| {
|
||||||
|
let wpos = site.center * TerrainChunk::RECT_SIZE.map(|e| e as i32);
|
||||||
|
let dist =
|
||||||
|
wpos.map(|e| e as f32).distance_squared(self.pos.xy()) as u32;
|
||||||
|
dist + if dist < 96_u32.pow(2) { 100_000_000 } else { 0 }
|
||||||
|
})
|
||||||
|
{
|
||||||
|
let mut rng = thread_rng();
|
||||||
|
if let (Ok(normalpos), Ok(normaloff)) =
|
||||||
|
(Normal::new(0.0, 64.0), Normal::new(0.0, 256.0))
|
||||||
|
{
|
||||||
|
let mut path = Vec::<Vec2<i32>>::default();
|
||||||
|
let target_site_pos = site.center.map(|e| e as f32)
|
||||||
|
* TerrainChunk::RECT_SIZE.map(|e| e as f32);
|
||||||
|
let offset_site_pos =
|
||||||
|
target_site_pos.map(|v| v + normalpos.sample(&mut rng));
|
||||||
|
let offset_dir = (offset_site_pos - self.pos.xy()).normalized();
|
||||||
|
let dist = (offset_site_pos - self.pos.xy()).magnitude();
|
||||||
|
let midpoint = self.pos.xy() + offset_dir * (dist / 2.0);
|
||||||
|
let perp_dir = offset_dir.rotated_z(PI / 2.0);
|
||||||
|
let offset = normaloff.sample(&mut rng);
|
||||||
|
let inbetween_pos = midpoint + (perp_dir * offset);
|
||||||
|
|
||||||
tgt_site.map(|tgt_site| {
|
path.push(inbetween_pos.map(|e| e as i32));
|
||||||
let site = &world.civs().sites[tgt_site];
|
path.push(target_site_pos.map(|e| e as i32));
|
||||||
|
|
||||||
let destination_name = site
|
Travel::CustomPath {
|
||||||
.site_tmp
|
target_id,
|
||||||
.map_or("".to_string(), |id| index.sites[id].name().to_string());
|
path,
|
||||||
|
progress: 0,
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
Travel::Direct { target_id }
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
Travel::Lost
|
||||||
|
}
|
||||||
|
},
|
||||||
|
_ => {
|
||||||
|
if let Some(target_id) = world
|
||||||
|
.civs()
|
||||||
|
.sites
|
||||||
|
.iter()
|
||||||
|
.filter(|s| match self.get_body() {
|
||||||
|
comp::Body::Ship(_) => s.1.is_settlement(),
|
||||||
|
_ => s.1.is_dungeon(),
|
||||||
|
})
|
||||||
|
.filter(|_| thread_rng().gen_range(0i32..4) == 0)
|
||||||
|
.min_by_key(|(_, site)| {
|
||||||
|
let wpos = site.center * TerrainChunk::RECT_SIZE.map(|e| e as i32);
|
||||||
|
let dist =
|
||||||
|
wpos.map(|e| e as f32).distance_squared(self.pos.xy()) as u32;
|
||||||
|
dist + if dist < 96_u32.pow(2) { 100_000 } else { 0 }
|
||||||
|
})
|
||||||
|
.map(|(id, _)| id)
|
||||||
|
{
|
||||||
|
Travel::Direct { target_id }
|
||||||
|
} else {
|
||||||
|
Travel::Lost
|
||||||
|
}
|
||||||
|
},
|
||||||
|
}
|
||||||
|
},
|
||||||
|
Travel::InSite { site_id } => {
|
||||||
|
if !self.get_body().is_humanoid() {
|
||||||
|
// Non humanoids don't care if they start at a site
|
||||||
|
Travel::Lost
|
||||||
|
} else if let Some(target_id) = world
|
||||||
|
.civs()
|
||||||
|
.neighbors(site_id)
|
||||||
|
.filter(|sid| {
|
||||||
|
let site = world.civs().sites.get(*sid);
|
||||||
|
let wpos = site.center * TerrainChunk::RECT_SIZE.map(|e| e as i32);
|
||||||
|
let dist = wpos.map(|e| e as f32).distance_squared(self.pos.xy()) as u32;
|
||||||
|
dist > 96_u32.pow(2)
|
||||||
|
})
|
||||||
|
.filter(|sid| {
|
||||||
|
if let Some(last_visited) = self.brain.last_visited {
|
||||||
|
*sid != last_visited
|
||||||
|
} else {
|
||||||
|
true
|
||||||
|
}
|
||||||
|
})
|
||||||
|
.choose(&mut thread_rng())
|
||||||
|
{
|
||||||
|
if let Some(track_id) = world.civs().track_between(site_id, target_id) {
|
||||||
|
self.brain.last_visited = Some(site_id);
|
||||||
|
Travel::Path {
|
||||||
|
target_id,
|
||||||
|
track_id,
|
||||||
|
progress: 0,
|
||||||
|
reversed: false,
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
// This should never trigger, since neighbors returns a list of sites for
|
||||||
|
// which a track exists going from the current town.
|
||||||
|
warn!("Could not get track after selecting from neighbor list");
|
||||||
|
self.brain.last_visited = Some(site_id);
|
||||||
|
Travel::Direct { target_id }
|
||||||
|
}
|
||||||
|
} else if let Some(target_id) = world
|
||||||
|
.civs()
|
||||||
|
.sites
|
||||||
|
.iter()
|
||||||
|
.filter(|s| s.1.is_settlement() | s.1.is_castle())
|
||||||
|
.filter(|_| thread_rng().gen_range(0i32..4) == 0)
|
||||||
|
.min_by_key(|(_, site)| {
|
||||||
|
let wpos = site.center * TerrainChunk::RECT_SIZE.map(|e| e as i32);
|
||||||
|
let dist = wpos.map(|e| e as f32).distance_squared(self.pos.xy()) as u32;
|
||||||
|
dist + if dist < 96_u32.pow(2) { 100_000 } else { 0 }
|
||||||
|
})
|
||||||
|
.map(|(id, _)| id)
|
||||||
|
{
|
||||||
|
// This code should only trigger when no paths out of the current town exist.
|
||||||
|
// The traveller will attempt to directly travel to another town
|
||||||
|
self.brain.last_visited = Some(site_id);
|
||||||
|
Travel::Direct { target_id }
|
||||||
|
} else {
|
||||||
|
// No paths we're picked, so stay in town. This will cause direct travel on the
|
||||||
|
// next tick.
|
||||||
|
self.brain.last_visited = Some(site_id);
|
||||||
|
Travel::InSite { site_id }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
Travel::Direct { target_id } => {
|
||||||
|
let site = &world.civs().sites[target_id];
|
||||||
|
let destination_name = site
|
||||||
|
.site_tmp
|
||||||
|
.map_or("".to_string(), |id| index.sites[id].name().to_string());
|
||||||
|
|
||||||
let wpos = site.center * TerrainChunk::RECT_SIZE.map(|e| e as i32);
|
let wpos = site.center * TerrainChunk::RECT_SIZE.map(|e| e as i32);
|
||||||
let dist = wpos.map(|e| e as f32).distance(self.pos.xy()) as u32;
|
let dist = wpos.map(|e| e as f32).distance_squared(self.pos.xy()) as u32;
|
||||||
|
|
||||||
if dist < 64 {
|
if dist < 64_u32.pow(2) {
|
||||||
self.brain.tgt = None;
|
Travel::InSite { site_id: target_id }
|
||||||
}
|
} else {
|
||||||
|
let travel_to = self.pos.xy()
|
||||||
|
+ Vec3::from(
|
||||||
|
(wpos.map(|e| e as f32 + 0.5) - self.pos.xy())
|
||||||
|
.try_normalized()
|
||||||
|
.unwrap_or_else(Vec2::zero),
|
||||||
|
) * 64.0;
|
||||||
|
let travel_to_alt = world
|
||||||
|
.sim()
|
||||||
|
.get_alt_approx(travel_to.map(|e| e as i32))
|
||||||
|
.unwrap_or(0.0) as i32;
|
||||||
|
let travel_to = terrain
|
||||||
|
.find_space(Vec3::new(
|
||||||
|
travel_to.x as i32,
|
||||||
|
travel_to.y as i32,
|
||||||
|
travel_to_alt,
|
||||||
|
))
|
||||||
|
.map(|e| e as f32)
|
||||||
|
+ Vec3::new(0.5, 0.5, 0.0);
|
||||||
|
|
||||||
let travel_to = self.pos.xy()
|
self.controller.travel_to = Some((travel_to, destination_name));
|
||||||
+ Vec3::from(
|
self.controller.speed_factor = 0.70;
|
||||||
(wpos.map(|e| e as f32 + 0.5) - self.pos.xy())
|
Travel::Direct { target_id }
|
||||||
.try_normalized()
|
}
|
||||||
.unwrap_or_else(Vec2::zero),
|
},
|
||||||
) * 64.0;
|
Travel::CustomPath {
|
||||||
let travel_to_alt = world
|
target_id,
|
||||||
.sim()
|
path,
|
||||||
.get_alt_approx(travel_to.map(|e| e as i32))
|
progress,
|
||||||
.unwrap_or(0.0) as i32;
|
} => {
|
||||||
let travel_to = terrain
|
let site = &world.civs().sites[target_id];
|
||||||
.find_space(Vec3::new(
|
let destination_name = site
|
||||||
travel_to.x as i32,
|
.site_tmp
|
||||||
travel_to.y as i32,
|
.map_or("".to_string(), |id| index.sites[id].name().to_string());
|
||||||
travel_to_alt,
|
|
||||||
))
|
if let Some(wpos) = &path.get(progress) {
|
||||||
.map(|e| e as f32)
|
let dist = wpos.map(|e| e as f32).distance_squared(self.pos.xy()) as u32;
|
||||||
+ Vec3::new(0.5, 0.5, 0.0);
|
if dist < 16_u32.pow(2) {
|
||||||
self.controller.travel_to = Some((travel_to, destination_name));
|
if progress + 1 < path.len() {
|
||||||
self.controller.speed_factor = 0.70;
|
Travel::CustomPath {
|
||||||
});
|
target_id,
|
||||||
|
path,
|
||||||
|
progress: progress + 1,
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
Travel::InSite { site_id: target_id }
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
let travel_to = self.pos.xy()
|
||||||
|
+ Vec3::from(
|
||||||
|
(wpos.map(|e| e as f32 + 0.5) - self.pos.xy())
|
||||||
|
.try_normalized()
|
||||||
|
.unwrap_or_else(Vec2::zero),
|
||||||
|
) * 64.0;
|
||||||
|
let travel_to_alt = world
|
||||||
|
.sim()
|
||||||
|
.get_alt_approx(travel_to.map(|e| e as i32))
|
||||||
|
.unwrap_or(0.0) as i32;
|
||||||
|
let travel_to = terrain
|
||||||
|
.find_space(Vec3::new(
|
||||||
|
travel_to.x as i32,
|
||||||
|
travel_to.y as i32,
|
||||||
|
travel_to_alt,
|
||||||
|
))
|
||||||
|
.map(|e| e as f32)
|
||||||
|
+ Vec3::new(0.5, 0.5, 0.0);
|
||||||
|
|
||||||
|
self.controller.travel_to = Some((travel_to, destination_name));
|
||||||
|
self.controller.speed_factor = 0.70;
|
||||||
|
Travel::CustomPath {
|
||||||
|
target_id,
|
||||||
|
path,
|
||||||
|
progress,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
Travel::Direct { target_id }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
Travel::Path {
|
||||||
|
target_id,
|
||||||
|
track_id,
|
||||||
|
progress,
|
||||||
|
reversed,
|
||||||
|
} => {
|
||||||
|
let track = &world.civs().tracks.get(track_id);
|
||||||
|
let site = &world.civs().sites[target_id];
|
||||||
|
let destination_name = site
|
||||||
|
.site_tmp
|
||||||
|
.map_or("".to_string(), |id| index.sites[id].name().to_string());
|
||||||
|
let nth = if reversed {
|
||||||
|
track.path().len() - progress - 1
|
||||||
|
} else {
|
||||||
|
progress
|
||||||
|
};
|
||||||
|
|
||||||
|
if let Some(sim_pos) = track.path().iter().nth(nth) {
|
||||||
|
let chunkpos = sim_pos * TerrainChunk::RECT_SIZE.map(|e| e as i32);
|
||||||
|
let wpos = if let Some(pathdata) = world.sim().get_nearest_path(chunkpos) {
|
||||||
|
pathdata.1.map(|e| e as i32)
|
||||||
|
} else {
|
||||||
|
chunkpos
|
||||||
|
};
|
||||||
|
let dist = wpos.map(|e| e as f32).distance_squared(self.pos.xy()) as u32;
|
||||||
|
|
||||||
|
match dist {
|
||||||
|
d if d < 16_u32.pow(2) => {
|
||||||
|
if progress + 1 >= track.path().len() {
|
||||||
|
Travel::Direct { target_id }
|
||||||
|
} else {
|
||||||
|
Travel::Path {
|
||||||
|
target_id,
|
||||||
|
track_id,
|
||||||
|
progress: progress + 1,
|
||||||
|
reversed,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
d if d > 256_u32.pow(2) => {
|
||||||
|
if !reversed && progress == 0 {
|
||||||
|
Travel::Path {
|
||||||
|
target_id,
|
||||||
|
track_id,
|
||||||
|
progress: 0,
|
||||||
|
reversed: true,
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
Travel::Lost
|
||||||
|
}
|
||||||
|
},
|
||||||
|
_ => {
|
||||||
|
let travel_to = self.pos.xy()
|
||||||
|
+ Vec3::from(
|
||||||
|
(wpos.map(|e| e as f32 + 0.5) - self.pos.xy())
|
||||||
|
.try_normalized()
|
||||||
|
.unwrap_or_else(Vec2::zero),
|
||||||
|
) * 64.0;
|
||||||
|
let travel_to_alt = world
|
||||||
|
.sim()
|
||||||
|
.get_alt_approx(travel_to.map(|e| e as i32))
|
||||||
|
.unwrap_or(0.0)
|
||||||
|
as i32;
|
||||||
|
let travel_to = terrain
|
||||||
|
.find_space(Vec3::new(
|
||||||
|
travel_to.x as i32,
|
||||||
|
travel_to.y as i32,
|
||||||
|
travel_to_alt,
|
||||||
|
))
|
||||||
|
.map(|e| e as f32)
|
||||||
|
+ Vec3::new(0.5, 0.5, 0.0);
|
||||||
|
self.controller.travel_to = Some((travel_to, destination_name));
|
||||||
|
self.controller.speed_factor = 0.70;
|
||||||
|
Travel::Path {
|
||||||
|
target_id,
|
||||||
|
track_id,
|
||||||
|
progress,
|
||||||
|
reversed,
|
||||||
|
}
|
||||||
|
},
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
// This code should never trigger. If we've gone outside the bounds of the
|
||||||
|
// tracks vec then a logic bug has occured. I actually had
|
||||||
|
// an off by one error that caused this to trigger and
|
||||||
|
// resulted in travellers getting stuck in towns.
|
||||||
|
warn!("Progress out of bounds while following track");
|
||||||
|
Travel::Lost
|
||||||
|
}
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
// Forget old memories
|
// Forget old memories
|
||||||
self.brain
|
self.brain
|
||||||
@ -196,10 +498,50 @@ impl Entity {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[derive(Clone, Debug)]
|
||||||
|
enum Travel {
|
||||||
|
// The initial state all entities start in, and a fallback for when a state has stopped making
|
||||||
|
// sense. Non humanoids will always revert to this state after reaching their goal since the
|
||||||
|
// current site they are in doesn't change their behavior.
|
||||||
|
Lost,
|
||||||
|
// When an rtsim entity reaches a site it will switch to this state to restart their
|
||||||
|
// pathfinding from the beginning. Useful when the entity needs to know its current site to
|
||||||
|
// decide their next target.
|
||||||
|
InSite {
|
||||||
|
site_id: Id<Site>,
|
||||||
|
},
|
||||||
|
// Move directly to a target site. Used by birds mostly, but also by humands who cannot find a
|
||||||
|
// path.
|
||||||
|
Direct {
|
||||||
|
target_id: Id<Site>,
|
||||||
|
},
|
||||||
|
// Follow a custom path to reach the destination. Airships define a custom path to reduce the
|
||||||
|
// chance of collisions.
|
||||||
|
CustomPath {
|
||||||
|
target_id: Id<Site>,
|
||||||
|
path: Vec<Vec2<i32>>,
|
||||||
|
progress: usize,
|
||||||
|
},
|
||||||
|
// Follow a track defined in the track_map to reach a site. Humanoids do this whenever
|
||||||
|
// possible.
|
||||||
|
Path {
|
||||||
|
target_id: Id<Site>,
|
||||||
|
track_id: Id<Track>,
|
||||||
|
progress: usize,
|
||||||
|
reversed: bool,
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Default for Travel {
|
||||||
|
fn default() -> Self { Self::Lost }
|
||||||
|
}
|
||||||
|
|
||||||
#[derive(Default)]
|
#[derive(Default)]
|
||||||
pub struct Brain {
|
pub struct Brain {
|
||||||
|
begin: Option<Id<Site>>,
|
||||||
tgt: Option<Id<Site>>,
|
tgt: Option<Id<Site>>,
|
||||||
track: Option<(Track, usize)>,
|
route: Travel,
|
||||||
|
last_visited: Option<Id<Site>>,
|
||||||
memories: Vec<Memory>,
|
memories: Vec<Memory>,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -914,8 +914,9 @@ impl<'a> AgentData<'a> {
|
|||||||
{
|
{
|
||||||
format!(
|
format!(
|
||||||
"Greetings fair {}! It has been far too \
|
"Greetings fair {}! It has been far too \
|
||||||
long since last I saw you.",
|
long since last I saw you. I'm going to \
|
||||||
&tgt_stats.name
|
{} right now.",
|
||||||
|
&tgt_stats.name, destination_name
|
||||||
)
|
)
|
||||||
} else {
|
} else {
|
||||||
format!(
|
format!(
|
||||||
|
@ -370,7 +370,7 @@ impl Civs {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// Return the direct track between two places
|
/// Return the direct track between two places
|
||||||
fn track_between(&self, a: Id<Site>, b: Id<Site>) -> Option<Id<Track>> {
|
pub fn track_between(&self, a: Id<Site>, b: Id<Site>) -> Option<Id<Track>> {
|
||||||
self.track_map
|
self.track_map
|
||||||
.get(&a)
|
.get(&a)
|
||||||
.and_then(|dests| dests.get(&b))
|
.and_then(|dests| dests.get(&b))
|
||||||
@ -379,7 +379,7 @@ impl Civs {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// Return an iterator over a site's neighbors
|
/// Return an iterator over a site's neighbors
|
||||||
fn neighbors(&self, site: Id<Site>) -> impl Iterator<Item = Id<Site>> + '_ {
|
pub fn neighbors(&self, site: Id<Site>) -> impl Iterator<Item = Id<Site>> + '_ {
|
||||||
let to = self
|
let to = self
|
||||||
.track_map
|
.track_map
|
||||||
.get(&site)
|
.get(&site)
|
||||||
@ -689,6 +689,10 @@ pub struct Track {
|
|||||||
path: Path<Vec2<i32>>,
|
path: Path<Vec2<i32>>,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
impl Track {
|
||||||
|
pub fn path(&self) -> &Path<Vec2<i32>> { &self.path }
|
||||||
|
}
|
||||||
|
|
||||||
#[derive(Debug)]
|
#[derive(Debug)]
|
||||||
pub struct Site {
|
pub struct Site {
|
||||||
pub kind: SiteKind,
|
pub kind: SiteKind,
|
||||||
|
Loading…
Reference in New Issue
Block a user