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Update difficulty_distribution.ron
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@ -16,10 +16,10 @@
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/// 1) Set every probability to 0.0 and left one with any other number
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/// and you will have map full of dungeons of same level
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([
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(0, 5.0),
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(1, 4.0),
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(2, 4.0),
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(3, 2.0),
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(4, 2.0),
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(5, 1.0),
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(0, 0.3),
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(1, 0.2),
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(2, 0.05),
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(3, 0.05),
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(4, 0.1),
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(5, 0.3),
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])
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