mirror of
https://gitlab.com/veloren/veloren.git
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Merge branch 'weblate-translation' into 'master'
Translated using Weblate See merge request veloren/veloren!4279
This commit is contained in:
commit
6743386c4e
@ -1,2 +1 @@
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hud-chat-loot_fail = المخزون الخاص بك كامل!
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||||
hud-chat-goodbye = مع السلامة!
|
@ -1,39 +1,36 @@
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||||
hud-chat-all = Усе
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||||
hud-chat-chat_tab_hover_tooltip = ПКМ для наладаў
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||||
hud-chat-online_msg = [{ $name }] зараз у сетцы
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||||
hud-chat-offline_msg = [{ $name }] больш не ў сетцы
|
||||
hud-chat-default_death_msg = [{ $name }] памёр(-ла)
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||||
hud-chat-environmental_kill_msg = [{ $name }] памёр(-ла) у { $environment }
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||||
hud-chat-fall_kill_msg = [{ $name }] разбіўся(-лася) насмерць
|
||||
hud-chat-suicide_msg = [{ $name }] здзейсніў(-ла) самагубства
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||||
hud-chat-online_msg = { "[" }{ $name }] зараз у сетцы
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||||
hud-chat-offline_msg = { "[" }{ $name }] больш не ў сетцы
|
||||
hud-chat-default_death_msg = { "[" }{ $name }] памёр(-ла)
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||||
hud-chat-fall_kill_msg = { "[" }{ $name }] разбіўся(-лася) насмерць
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||||
hud-chat-suicide_msg = { "[" }{ $name }] здзейсніў(-ла) самагубства
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||||
hud-chat-died_of_pvp_buff_msg =
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||||
.burning = [{ $victim }] згарэў(-ла) жыўцом, выкліканага [{ $attacker }]
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||||
.bleeding = [{ $victim }] памёр(-ла) ад крывацёку, выкліканага [{ $attacker }]
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||||
.curse = [{ $victim }] памёр(-ла) ад праклёну, выкліканага [{ $attacker }]
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||||
.crippled = [{ $victim }] памёр(-ла) ад траўмаў, выкліканага [{ $attacker }]
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||||
.frozen = [{ $victim }] памёр(-ла) ад холаду, выкліканага [{ $attacker }]
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||||
hud-chat-pvp_melee_kill_msg = [{ $attacker }] перамог(-ла) [{ $victim }]
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||||
hud-chat-pvp_ranged_kill_msg = [{ $attacker }] застрэліў(-ла) [{ $victim }]
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||||
hud-chat-pvp_explosion_kill_msg = [{ $attacker }] падарваў(-ла) [{ $victim }]
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||||
hud-chat-pvp_energy_kill_msg = [{ $attacker }] забіў(-ла) [{ $victim }] чарамі
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||||
.burning = { "[" }{ $victim }] згарэў(-ла) жыўцом, выкліканага [{ $attacker }]
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||||
.bleeding = { "[" }{ $victim }] памёр(-ла) ад крывацёку, выкліканага [{ $attacker }]
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||||
.curse = { "[" }{ $victim }] памёр(-ла) ад праклёну, выкліканага [{ $attacker }]
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||||
.crippled = { "[" }{ $victim }] памёр(-ла) ад траўмаў, выкліканага [{ $attacker }]
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||||
.frozen = { "[" }{ $victim }] памёр(-ла) ад холаду, выкліканага [{ $attacker }]
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||||
hud-chat-pvp_melee_kill_msg = { "[" }{ $attacker }] перамог(-ла) [{ $victim }]
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||||
hud-chat-pvp_ranged_kill_msg = { "[" }{ $attacker }] застрэліў(-ла) [{ $victim }]
|
||||
hud-chat-pvp_explosion_kill_msg = { "[" }{ $attacker }] падарваў(-ла) [{ $victim }]
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||||
hud-chat-pvp_energy_kill_msg = { "[" }{ $attacker }] забіў(-ла) [{ $victim }] чарамі
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||||
hud-chat-died_of_buff_nonexistent_msg =
|
||||
.burning = [{ $victim }] згарэў(-ла) жыўцом
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||||
.bleeding = [{ $victim }] памёр(-ла) ад крывацёку
|
||||
.curse = [{ $victim }] памёр(-ла) ад праклёну
|
||||
.crippled = [{ $victim }] памёр(-ла) ад траўмаў
|
||||
.frozen = [{ $victim }] памёр(-ла) ад холаду
|
||||
.burning = { "[" }{ $victim }] згарэў(-ла) жыўцом
|
||||
.bleeding = { "[" }{ $victim }] памёр(-ла) ад крывацёку
|
||||
.curse = { "[" }{ $victim }] памёр(-ла) ад праклёну
|
||||
.crippled = { "[" }{ $victim }] памёр(-ла) ад траўмаў
|
||||
.frozen = { "[" }{ $victim }] памёр(-ла) ад холаду
|
||||
hud-chat-died_of_npc_buff_msg =
|
||||
.burning = [{ $victim }] згарэў(-ла) жыўцом, выкліканага { $attacker }
|
||||
.bleeding = [{ $victim }] памёр(-ла) ад крывацёку, выкліканага { $attacker }
|
||||
.curse = [{ $victim }] памёр(-ла) ад праклёну, выкліканага { $attacker }
|
||||
.crippled = [{ $victim }] памёр(-ла) ад траўмаў, выкліканага { $attacker }
|
||||
.frozen = [{ $victim }] памёр(-ла) ад холаду, выкліканага { $attacker }
|
||||
.burning = { "[" }{ $victim }] згарэў(-ла) жыўцом, выкліканага { $attacker }
|
||||
.bleeding = { "[" }{ $victim }] памёр(-ла) ад крывацёку, выкліканага { $attacker }
|
||||
.curse = { "[" }{ $victim }] памёр(-ла) ад праклёну, выкліканага { $attacker }
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||||
.crippled = { "[" }{ $victim }] памёр(-ла) ад траўмаў, выкліканага { $attacker }
|
||||
.frozen = { "[" }{ $victim }] памёр(-ла) ад холаду, выкліканага { $attacker }
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||||
hud-chat-npc_melee_kill_msg = { $attacker } забіў(-ла) [{ $victim }]
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||||
hud-chat-npc_ranged_kill_msg = { $attacker } застрэліў(-ла) [{ $victim }]
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||||
hud-chat-npc_explosion_kill_msg = { $attacker } падарваў(-ла) [{ $victim }]
|
||||
hud-chat-npc_energy_kill_msg = { $attacker } забіў(-ла) [{ $victim }] чарамі
|
||||
hud-chat-npc_other_kill_msg = { $attacker } забіў(-ла) [{ $victim }]
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||||
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||||
hud-chat-loot_fail = У вашых торбах не хапае месца!
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||||
hud-chat-goodbye = Да пабачэння!
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||||
hud-chat-connection_lost = Злучэнне згублена. Вас выштурхнуць праз { $time } сек.
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@ -1,39 +1,36 @@
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||||
hud-chat-all = Tothom
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||||
hud-chat-chat_tab_hover_tooltip = Clic Dret per a Ajustos
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||||
hud-chat-online_msg = [{ $name }] s'ha connectat
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||||
hud-chat-offline_msg = [{ $name }] s'ha desconnectat
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||||
hud-chat-default_death_msg = [{ $name }] ha mort
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||||
hud-chat-environmental_kill_msg = [{ $name }] ha mort a { $environment }
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||||
hud-chat-fall_kill_msg = [{ $name }] ha mort per caure d'una gran altura
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||||
hud-chat-suicide_msg = [{ $name }] ha mort per ferides autoinfligides
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||||
hud-chat-online_msg = { "[" }{ $name }] s'ha connectat
|
||||
hud-chat-offline_msg = { "[" }{ $name }] s'ha desconnectat
|
||||
hud-chat-default_death_msg = { "[" }{ $name }] ha mort
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||||
hud-chat-fall_kill_msg = { "[" }{ $name }] ha mort per caure d'una gran altura
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||||
hud-chat-suicide_msg = { "[" }{ $name }] ha mort per ferides autoinfligides
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||||
hud-chat-died_of_pvp_buff_msg =
|
||||
.burning = [{ $victim }] Ha mort: cremat causat per [{ $attacker }]
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||||
.bleeding = [{ $victim }] Ha mort: dessagnat causat per [{ $attacker }]
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||||
.curse = [{ $victim }] Ha mort: maleït causat per [{ $attacker }]
|
||||
.crippled = [{ $victim }] Ha mort: mutilat causat per [{ $attacker }]
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||||
.frozen = [{ $victim }] Ha mort: congelat causat per [{ $attacker }]
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||||
hud-chat-pvp_melee_kill_msg = [{ $attacker }] ha derrotat [{ $victim }]
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||||
hud-chat-pvp_ranged_kill_msg = [{ $attacker }] ha disparat [{ $victim }]
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||||
hud-chat-pvp_explosion_kill_msg = [{ $attacker }] ha fet explotar [{ $victim }]
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||||
hud-chat-pvp_energy_kill_msg = [{ $attacker }] ha matat [{ $victim }] amb màgia
|
||||
.burning = { "[" }{ $victim }] Ha mort: cremat causat per [{ $attacker }]
|
||||
.bleeding = { "[" }{ $victim }] Ha mort: dessagnat causat per [{ $attacker }]
|
||||
.curse = { "[" }{ $victim }] Ha mort: maleït causat per [{ $attacker }]
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||||
.crippled = { "[" }{ $victim }] Ha mort: mutilat causat per [{ $attacker }]
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||||
.frozen = { "[" }{ $victim }] Ha mort: congelat causat per [{ $attacker }]
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||||
hud-chat-pvp_melee_kill_msg = { "[" }{ $attacker }] ha derrotat [{ $victim }]
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||||
hud-chat-pvp_ranged_kill_msg = { "[" }{ $attacker }] ha disparat [{ $victim }]
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||||
hud-chat-pvp_explosion_kill_msg = { "[" }{ $attacker }] ha fet explotar [{ $victim }]
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||||
hud-chat-pvp_energy_kill_msg = { "[" }{ $attacker }] ha matat [{ $victim }] amb màgia
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||||
hud-chat-died_of_buff_nonexistent_msg =
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||||
.burning = [{ $victim }] Ha mort: cremat
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||||
.bleeding = [{ $victim }] Ha mort: dessagnat
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||||
.curse = [{ $victim }] Ha mort: maleït
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||||
.crippled = [{ $victim }] Ha mort: mutilat
|
||||
.frozen = [{ $victim }] Ha mort: congelat
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||||
.burning = { "[" }{ $victim }] Ha mort: cremat
|
||||
.bleeding = { "[" }{ $victim }] Ha mort: dessagnat
|
||||
.curse = { "[" }{ $victim }] Ha mort: maleït
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||||
.crippled = { "[" }{ $victim }] Ha mort: mutilat
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||||
.frozen = { "[" }{ $victim }] Ha mort: congelat
|
||||
hud-chat-died_of_npc_buff_msg =
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||||
.burning = [{ $victim }] Ha mort: cremat causat per { $attacker }
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||||
.bleeding = [{ $victim }] Ha mort: dessagnat causat per { $attacker }
|
||||
.curse = [{ $victim }] Ha mort: maleït causat per { $attacker }
|
||||
.crippled = [{ $victim }] Ha mort: mutilat causat per { $attacker }
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||||
.frozen = [{ $victim }] Ha mort: congelat causat per { $attacker }
|
||||
.burning = { "[" }{ $victim }] Ha mort: cremat causat per { $attacker }
|
||||
.bleeding = { "[" }{ $victim }] Ha mort: dessagnat causat per { $attacker }
|
||||
.curse = { "[" }{ $victim }] Ha mort: maleït causat per { $attacker }
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||||
.crippled = { "[" }{ $victim }] Ha mort: mutilat causat per { $attacker }
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||||
.frozen = { "[" }{ $victim }] Ha mort: congelat causat per { $attacker }
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hud-chat-npc_melee_kill_msg = { $attacker } ha matat [{ $victim }]
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hud-chat-npc_ranged_kill_msg = { $attacker } ha disparat [{ $victim }]
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hud-chat-npc_explosion_kill_msg = { $attacker } ha fet explotar [{ $victim }]
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hud-chat-npc_energy_kill_msg = { $attacker } ha matat [{ $victim }] amb màgia
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hud-chat-npc_other_kill_msg = { $attacker } ha matat [{ $victim }]
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hud-chat-loot_fail = La teva bossa és plena!
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||||
hud-chat-goodbye = Adeu!
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hud-chat-connection_lost = S'ha perdut la connexió. Tancament en { $time } segons.
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@ -1,11 +0,0 @@
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body-generic = příšera
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body-biped_large-ogre = zlobr
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body-biped_large-cyclops = kyklop
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body-biped_large-wendigo = wendigo
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body-biped_large-werewolf = vlkodlak
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body-biped_large-cave_troll = jeskynní trol
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body-biped_large-mountain_troll = horský trol
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body-biped_large-swamp_troll = bažinný trol
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body-biped_large-blue_oni = modrý oni
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body-biped_large-red_oni = rudý oni
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body-biped_large-tursus = tursus
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@ -1,39 +1,36 @@
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hud-chat-all = Vše
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hud-chat-chat_tab_hover_tooltip = Pravý klik pro nastavení
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hud-chat-online_msg = [{ $name }] je teď online
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hud-chat-offline_msg = [{ $name }] se odhlásil
|
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hud-chat-default_death_msg = [{ $name }] zemřel/a
|
||||
hud-chat-environmental_kill_msg = [{ $name }] zemřel/a v { $environment }
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||||
hud-chat-fall_kill_msg = [{ $name }] zemřel/a pádem
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hud-chat-suicide_msg = [{ $name }] si způsobil/a zranění a zemřel/a
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hud-chat-online_msg = { "[" }{ $name }] je teď online
|
||||
hud-chat-offline_msg = { "[" }{ $name }] se odhlásil
|
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hud-chat-default_death_msg = { "[" }{ $name }] zemřel/a
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||||
hud-chat-fall_kill_msg = { "[" }{ $name }] zemřel/a pádem
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||||
hud-chat-suicide_msg = { "[" }{ $name }] si způsobil/a zranění a zemřel/a
|
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hud-chat-died_of_pvp_buff_msg =
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.burning = [{ $victim }] uhořel/a způsobeno [{ $attacker }]
|
||||
.bleeding = [{ $victim }] vykrvácel/a způsobeno [{ $attacker }]
|
||||
.curse = [{ $victim }] zemřel/a kletbou způsobeno [{ $attacker }]
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||||
.crippled = [{ $victim }] zemřel/a zmrzačením způsobeno [{ $attacker }]
|
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.frozen = [{ $victim }] umrzl/a způsobeno [{ $attacker }]
|
||||
hud-chat-pvp_melee_kill_msg = [{ $attacker }] porazil/a [{ $victim }]
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||||
hud-chat-pvp_ranged_kill_msg = [{ $attacker }] zastřelil/a [{ $victim }]
|
||||
hud-chat-pvp_explosion_kill_msg = [{ $attacker }] vyhodil/a do vzduchu [{ $victim }]
|
||||
hud-chat-pvp_energy_kill_msg = [{ $attacker }] zabil/a [{ $victim }] kouzlem
|
||||
.burning = { "[" }{ $victim }] uhořel/a způsobeno [{ $attacker }]
|
||||
.bleeding = { "[" }{ $victim }] vykrvácel/a způsobeno [{ $attacker }]
|
||||
.curse = { "[" }{ $victim }] zemřel/a kletbou způsobeno [{ $attacker }]
|
||||
.crippled = { "[" }{ $victim }] zemřel/a zmrzačením způsobeno [{ $attacker }]
|
||||
.frozen = { "[" }{ $victim }] umrzl/a způsobeno [{ $attacker }]
|
||||
hud-chat-pvp_melee_kill_msg = { "[" }{ $attacker }] porazil/a [{ $victim }]
|
||||
hud-chat-pvp_ranged_kill_msg = { "[" }{ $attacker }] zastřelil/a [{ $victim }]
|
||||
hud-chat-pvp_explosion_kill_msg = { "[" }{ $attacker }] vyhodil/a do vzduchu [{ $victim }]
|
||||
hud-chat-pvp_energy_kill_msg = { "[" }{ $attacker }] zabil/a [{ $victim }] kouzlem
|
||||
hud-chat-died_of_buff_nonexistent_msg =
|
||||
.burning = [{ $victim }] uhořel/a
|
||||
.bleeding = [{ $victim }] vykrvácel/a
|
||||
.curse = [{ $victim }] zemřel/a kletbou
|
||||
.crippled = [{ $victim }] zemřel/a zmrzačením
|
||||
.frozen = [{ $victim }] umrzl/a
|
||||
.burning = { "[" }{ $victim }] uhořel/a
|
||||
.bleeding = { "[" }{ $victim }] vykrvácel/a
|
||||
.curse = { "[" }{ $victim }] zemřel/a kletbou
|
||||
.crippled = { "[" }{ $victim }] zemřel/a zmrzačením
|
||||
.frozen = { "[" }{ $victim }] umrzl/a
|
||||
hud-chat-died_of_npc_buff_msg =
|
||||
.burning = [{ $victim }] uhořel/a způsobeno { $attacker }
|
||||
.bleeding = [{ $victim }] vykrvácel/a způsobeno { $attacker }
|
||||
.curse = [{ $victim }] zemřel/a kletbou způsobeno { $attacker }
|
||||
.crippled = [{ $victim }] zemřel/a zmrzačením způsobeno { $attacker }
|
||||
.frozen = [{ $victim }] umrzl/a způsobeno { $attacker }
|
||||
.burning = { "[" }{ $victim }] uhořel/a způsobeno { $attacker }
|
||||
.bleeding = { "[" }{ $victim }] vykrvácel/a způsobeno { $attacker }
|
||||
.curse = { "[" }{ $victim }] zemřel/a kletbou způsobeno { $attacker }
|
||||
.crippled = { "[" }{ $victim }] zemřel/a zmrzačením způsobeno { $attacker }
|
||||
.frozen = { "[" }{ $victim }] umrzl/a způsobeno { $attacker }
|
||||
hud-chat-npc_melee_kill_msg = { $attacker } zabil/a [{ $victim }]
|
||||
hud-chat-npc_ranged_kill_msg = { $attacker } zastřelil/a [{ $victim }]
|
||||
hud-chat-npc_explosion_kill_msg = { $attacker } vyhodil/a do vzduchu [{ $victim }]
|
||||
hud-chat-npc_energy_kill_msg = { $attacker } zabil/a [{ $victim }] kouzlem
|
||||
hud-chat-npc_other_kill_msg = { $attacker } zabil/a [{ $victim }]
|
||||
|
||||
hud-chat-loot_fail = Máš plný inventář!
|
||||
hud-chat-goodbye = Nashledanou!
|
||||
hud-chat-connection_lost = Připojení ztraceno. Ukončuji za { $time } sekund.
|
@ -1,11 +0,0 @@
|
||||
body-generic = Kreatur
|
||||
body-biped_large-ogre = Oger
|
||||
body-biped_large-cyclops = Zyklop
|
||||
body-biped_large-wendigo = Wendigo
|
||||
body-biped_large-werewolf = Werwolf
|
||||
body-biped_large-cave_troll = Höhlentroll
|
||||
body-biped_large-mountain_troll = Bergtroll
|
||||
body-biped_large-swamp_troll = Sumpftroll
|
||||
body-biped_large-blue_oni = Blauer Oni
|
||||
body-biped_large-red_oni = Roter Oni
|
||||
body-biped_large-tursus = Tursus
|
@ -1,7 +1,6 @@
|
||||
## Utils
|
||||
|
||||
hud-chat-all = Alle
|
||||
hud-chat-you = Du
|
||||
hud-chat-chat_tab_hover_tooltip = Rechtsklick für Einstellungen
|
||||
hud-loot-pickup-msg =
|
||||
{ $actor } nahm { $amount ->
|
||||
@ -9,53 +8,49 @@ hud-loot-pickup-msg =
|
||||
*[other] { $amount }x { $item }
|
||||
} auf
|
||||
|
||||
|
||||
|
||||
## Player events
|
||||
|
||||
hud-chat-online_msg = [{ $name }] ist nun online
|
||||
hud-chat-offline_msg = [{ $name }] ging offline
|
||||
hud-chat-online_msg = { "[" }{ $name }] ist nun online
|
||||
hud-chat-offline_msg = { "[" }{ $name }] ging offline
|
||||
|
||||
## Other deaths
|
||||
|
||||
hud-chat-default_death_msg = [{ $name }] starb
|
||||
hud-chat-environmental_kill_msg = [{ $name }] starb in { $environment }
|
||||
hud-chat-fall_kill_msg = [{ $name }] starb durch Fallschaden
|
||||
hud-chat-suicide_msg = [{ $name }] beging Selbstmord
|
||||
hud-chat-default_death_msg = { "[" }{ $name }] starb
|
||||
hud-chat-fall_kill_msg = { "[" }{ $name }] starb durch Fallschaden
|
||||
hud-chat-suicide_msg = { "[" }{ $name }] beging Selbstmord
|
||||
|
||||
## Buff, PvE, PvP deaths
|
||||
|
||||
hud-chat-died_of_pvp_buff_msg =
|
||||
.burning = [{ $victim }] starb an An Verbrennung gestorben von [{ $attacker }]
|
||||
.bleeding = [{ $victim }] starb an Verblutet von [{ $attacker }]
|
||||
.curse = [{ $victim }] starb an An Verfluchung gestorben von [{ $attacker }]
|
||||
.crippled = [{ $victim }] starb an An Verkrüpplung gestorben von [{ $attacker }]
|
||||
.frozen = [{ $victim }] starb an Erfroren von [{ $attacker }]
|
||||
.mysterious = [{ $victim }] starb an Unter geheimnisvollen Umständen gestorben von [{ $attacker }]
|
||||
hud-chat-pvp_melee_kill_msg = [{ $attacker }] vernichtete [{ $victim }]
|
||||
hud-chat-pvp_ranged_kill_msg = [{ $attacker }] erschoss [{ $victim }]
|
||||
hud-chat-pvp_explosion_kill_msg = [{ $attacker }] sprengte [{ $victim }] aus dem Leben
|
||||
hud-chat-pvp_energy_kill_msg = [{ $attacker }] tötete [{ $victim }] mit Magie
|
||||
hud-chat-pvp_other_kill_msg = [{ $attacker }] tötete [{ $victim }]
|
||||
.burning = { "[" }{ $victim }] starb an An Verbrennung gestorben von [{ $attacker }]
|
||||
.bleeding = { "[" }{ $victim }] starb an Verblutet von [{ $attacker }]
|
||||
.curse = { "[" }{ $victim }] starb an An Verfluchung gestorben von [{ $attacker }]
|
||||
.crippled = { "[" }{ $victim }] starb an An Verkrüpplung gestorben von [{ $attacker }]
|
||||
.frozen = { "[" }{ $victim }] starb an Erfroren von [{ $attacker }]
|
||||
.mysterious = { "[" }{ $victim }] starb an Unter geheimnisvollen Umständen gestorben von [{ $attacker }]
|
||||
hud-chat-pvp_melee_kill_msg = { "[" }{ $attacker }] vernichtete [{ $victim }]
|
||||
hud-chat-pvp_ranged_kill_msg = { "[" }{ $attacker }] erschoss [{ $victim }]
|
||||
hud-chat-pvp_explosion_kill_msg = { "[" }{ $attacker }] sprengte [{ $victim }] aus dem Leben
|
||||
hud-chat-pvp_energy_kill_msg = { "[" }{ $attacker }] tötete [{ $victim }] mit Magie
|
||||
hud-chat-pvp_other_kill_msg = { "[" }{ $attacker }] tötete [{ $victim }]
|
||||
hud-chat-died_of_buff_nonexistent_msg =
|
||||
.burning = [{ $victim }] starb an An Verbrennung gestorben
|
||||
.bleeding = [{ $victim }] starb an Verblutet
|
||||
.curse = [{ $victim }] starb an An Verfluchung gestorben
|
||||
.crippled = [{ $victim }] starb an An Verkrüpplung gestorben
|
||||
.frozen = [{ $victim }] starb an Erfroren
|
||||
.mysterious = [{ $victim }] starb an Unter geheimnisvollen Umständen gestorben
|
||||
.burning = { "[" }{ $victim }] starb an An Verbrennung gestorben
|
||||
.bleeding = { "[" }{ $victim }] starb an Verblutet
|
||||
.curse = { "[" }{ $victim }] starb an An Verfluchung gestorben
|
||||
.crippled = { "[" }{ $victim }] starb an An Verkrüpplung gestorben
|
||||
.frozen = { "[" }{ $victim }] starb an Erfroren
|
||||
.mysterious = { "[" }{ $victim }] starb an Unter geheimnisvollen Umständen gestorben
|
||||
hud-chat-died_of_npc_buff_msg =
|
||||
.burning = [{ $victim }] starb an An Verbrennung gestorben von { $attacker }
|
||||
.bleeding = [{ $victim }] starb an Verblutet von { $attacker }
|
||||
.curse = [{ $victim }] starb an An Verfluchung gestorben von { $attacker }
|
||||
.crippled = [{ $victim }] starb an An Verkrüpplung gestorben von { $attacker }
|
||||
.frozen = [{ $victim }] starb an Erfroren von { $attacker }
|
||||
.mysterious = [{ $victim }] starb an Unter geheimnisvollen Umständen gestorben von { $attacker }
|
||||
.burning = { "[" }{ $victim }] starb an An Verbrennung gestorben von { $attacker }
|
||||
.bleeding = { "[" }{ $victim }] starb an Verblutet von { $attacker }
|
||||
.curse = { "[" }{ $victim }] starb an An Verfluchung gestorben von { $attacker }
|
||||
.crippled = { "[" }{ $victim }] starb an An Verkrüpplung gestorben von { $attacker }
|
||||
.frozen = { "[" }{ $victim }] starb an Erfroren von { $attacker }
|
||||
.mysterious = { "[" }{ $victim }] starb an Unter geheimnisvollen Umständen gestorben von { $attacker }
|
||||
hud-chat-npc_melee_kill_msg = { $attacker } tötete [{ $victim }]
|
||||
hud-chat-npc_ranged_kill_msg = { $attacker } erschoss [{ $victim }]
|
||||
hud-chat-npc_explosion_kill_msg = { $attacker } sprengte [{ $victim }] aus dem Leben
|
||||
hud-chat-npc_energy_kill_msg = { $attacker } tötete [{ $victim }] mit Magie
|
||||
hud-chat-npc_other_kill_msg = { $attacker } tötete [{ $victim }]
|
||||
hud-chat-loot_fail = Dein Inventar ist voll!
|
||||
hud-chat-goodbye = Auf Wiedersehen!
|
||||
hud-chat-connection_lost = Verbindungsabbruch. Du wirst in { $time } Sekunden gekickt.
|
||||
|
@ -94,3 +94,15 @@ loading-tips =
|
||||
.a19 = Du weißt nicht, was du mit einem gewissen Gegenstand anfangen sollst? Suche 'input:<Name des Gegenstandes>' im Crafting-Menü!
|
||||
.a20 = Unterstütze doch die Spielentwicklung und helfe mit! Egal ob Übersetzen, Programmieren oder das Entwickeln neuer Ideen - alles hilft!
|
||||
.a21 = Du siehst etwas Besonderes? Mach doch einen Screenshot! ({ $gameinput-screenshot })
|
||||
main-singleplayer-new = Neu
|
||||
main-singleplayer-world_name = Weltname
|
||||
main-singleplayer-delete = Löschen
|
||||
main-singleplayer-random_seed = Zufällig
|
||||
main-singleplayer-regenerate = Regenerieren
|
||||
main-singleplayer-invalid_name = Fehler: Ungültiger Name
|
||||
main-singleplayer-size_lg = Logarithmische Größe
|
||||
main-singleplayer-map_large_warning = Warnung: Große Welten brauchen beim ersten Mal eine lange Zeit zum Starten
|
||||
main-singleplayer-map_shape = Form
|
||||
main-singleplayer-map_erosion_quality = Erosionsqualität
|
||||
main-singleplayer-play = Spielen
|
||||
main-singleplayer-generate_and_play = Generieren & Spielen
|
||||
|
@ -1,46 +1,39 @@
|
||||
hud-chat-all = Ĉio
|
||||
hud-chat-chat_tab_hover_tooltip = Dekstre klaku por agordoj
|
||||
|
||||
|
||||
## Chat outputs
|
||||
hud-chat-online_msg = [{ $name }] konektis
|
||||
hud-chat-offline_msg = [{ $name }] malkonektis
|
||||
|
||||
hud-chat-default_death_msg = [{ $name }] mortis
|
||||
hud-chat-environmental_kill_msg = [{ $name }] mortis en { $environment }
|
||||
hud-chat-fall_kill_msg = [{ $name }] mortis pro falo
|
||||
hud-chat-suicide_msg = [{ $name }] mortigis sin
|
||||
|
||||
hud-chat-online_msg = { "[" }{ $name }] konektis
|
||||
hud-chat-offline_msg = { "[" }{ $name }] malkonektis
|
||||
hud-chat-default_death_msg = { "[" }{ $name }] mortis
|
||||
hud-chat-fall_kill_msg = { "[" }{ $name }] mortis pro falo
|
||||
hud-chat-suicide_msg = { "[" }{ $name }] mortigis sin
|
||||
hud-chat-died_of_pvp_buff_msg =
|
||||
.burning = [{ $victim }] mortis pro = brulo pro [{ $attacker }]
|
||||
.bleeding = [{ $victim }] mortis pro = sango pro [{ $attacker }]
|
||||
.curse = [{ $victim }] mortis pro = malbonsorĉo pro [{ $attacker }]
|
||||
.crippled = [{ $victim }] mortis pro = kriplo pro [{ $attacker }]
|
||||
.frozen = [{ $victim }] mortis pro = frosto pro [{ $attacker }]
|
||||
hud-chat-pvp_melee_kill_msg = [{ $attacker }] morgitigs [{ $victim }]
|
||||
hud-chat-pvp_ranged_kill_msg = [{ $attacker }] pafis [{ $victim }]
|
||||
hud-chat-pvp_explosion_kill_msg = [{ $attacker }] eksplodigis [{ $victim }]
|
||||
hud-chat-pvp_energy_kill_msg = [{ $attacker }] mortigis [{ $victim }] kun magio
|
||||
|
||||
.burning = { "[" }{ $victim }] mortis pro = brulo pro [{ $attacker }]
|
||||
.bleeding = { "[" }{ $victim }] mortis pro = sango pro [{ $attacker }]
|
||||
.curse = { "[" }{ $victim }] mortis pro = malbonsorĉo pro [{ $attacker }]
|
||||
.crippled = { "[" }{ $victim }] mortis pro = kriplo pro [{ $attacker }]
|
||||
.frozen = { "[" }{ $victim }] mortis pro = frosto pro [{ $attacker }]
|
||||
hud-chat-pvp_melee_kill_msg = { "[" }{ $attacker }] morgitigs [{ $victim }]
|
||||
hud-chat-pvp_ranged_kill_msg = { "[" }{ $attacker }] pafis [{ $victim }]
|
||||
hud-chat-pvp_explosion_kill_msg = { "[" }{ $attacker }] eksplodigis [{ $victim }]
|
||||
hud-chat-pvp_energy_kill_msg = { "[" }{ $attacker }] mortigis [{ $victim }] kun magio
|
||||
hud-chat-died_of_buff_nonexistent_msg =
|
||||
.burning = [{ $victim }] mortis pro = brulo
|
||||
.bleeding = [{ $victim }] mortis pro = sango
|
||||
.curse = [{ $victim }] mortis pro = malbonsorĉo
|
||||
.crippled = [{ $victim }] mortis pro = kriplo
|
||||
.frozen = [{ $victim }] mortis pro = frosto
|
||||
|
||||
.burning = { "[" }{ $victim }] mortis pro = brulo
|
||||
.bleeding = { "[" }{ $victim }] mortis pro = sango
|
||||
.curse = { "[" }{ $victim }] mortis pro = malbonsorĉo
|
||||
.crippled = { "[" }{ $victim }] mortis pro = kriplo
|
||||
.frozen = { "[" }{ $victim }] mortis pro = frosto
|
||||
hud-chat-died_of_npc_buff_msg =
|
||||
.burning = [{ $victim }] mortis pro = brulo pro { $attacker }
|
||||
.bleeding = [{ $victim }] mortis pro = sango pro { $attacker }
|
||||
.curse = [{ $victim }] mortis pro = malbonsorĉo pro { $attacker }
|
||||
.crippled = [{ $victim }] mortis pro = kriplo pro { $attacker }
|
||||
.frozen = [{ $victim }] mortis pro = frosto pro { $attacker }
|
||||
.burning = { "[" }{ $victim }] mortis pro = brulo pro { $attacker }
|
||||
.bleeding = { "[" }{ $victim }] mortis pro = sango pro { $attacker }
|
||||
.curse = { "[" }{ $victim }] mortis pro = malbonsorĉo pro { $attacker }
|
||||
.crippled = { "[" }{ $victim }] mortis pro = kriplo pro { $attacker }
|
||||
.frozen = { "[" }{ $victim }] mortis pro = frosto pro { $attacker }
|
||||
hud-chat-npc_melee_kill_msg = { $attacker } mortigis [{ $victim }]
|
||||
hud-chat-npc_ranged_kill_msg = { $attacker } pafis [{ $victim }]
|
||||
hud-chat-npc_explosion_kill_msg = { $attacker } eksplodigis [{ $victim }]
|
||||
hud-chat-npc_energy_kill_msg = { $attacker } mortigis [{ $victim }] kun magio
|
||||
hud-chat-npc_other_kill_msg = { $attacker } mortigis [{ $victim }]
|
||||
|
||||
hud-chat-loot_fail = Via inventaro plenas!
|
||||
hud-chat-goodbye = Adiaŭ!
|
||||
hud-chat-connection_lost = Ne povas konekti. Eliri post { $time } sekundoj.
|
||||
|
@ -1,41 +1,39 @@
|
||||
## Player events
|
||||
|
||||
hud-chat-online_msg = [{ $name }] esta en linea
|
||||
hud-chat-offline_msg = [{ $name }] se ha desconectado
|
||||
|
||||
|
||||
hud-chat-online_msg = { "[" }{ $name }] esta en linea
|
||||
hud-chat-offline_msg = { "[" }{ $name }] se ha desconectado
|
||||
|
||||
## Buff deaths
|
||||
|
||||
hud-chat-died_of_pvp_buff_msg =
|
||||
.burning = [{ $victim }] ha muerto por: quemadura causado por [{ $attacker }]
|
||||
.bleeding = [{ $victim }] ha muerto por: sangrado causado por [{ $attacker }]
|
||||
.curse = [{ $victim }] ha muerto por: maldición causado por [{ $attacker }]
|
||||
.crippled = [{ $victim }] ha muerto por: lesión causado por [{ $attacker }]
|
||||
.frozen = [{ $victim }] ha muerto por: congelamiento causado por [{ $attacker }]
|
||||
.mysterious = [{ $victim }] ha muerto por: secreto causado por [{ $attacker }]
|
||||
.burning = { "[" }{ $victim }] ha muerto por: quemadura causado por [{ $attacker }]
|
||||
.bleeding = { "[" }{ $victim }] ha muerto por: sangrado causado por [{ $attacker }]
|
||||
.curse = { "[" }{ $victim }] ha muerto por: maldición causado por [{ $attacker }]
|
||||
.crippled = { "[" }{ $victim }] ha muerto por: lesión causado por [{ $attacker }]
|
||||
.frozen = { "[" }{ $victim }] ha muerto por: congelamiento causado por [{ $attacker }]
|
||||
.mysterious = { "[" }{ $victim }] ha muerto por: secreto causado por [{ $attacker }]
|
||||
hud-chat-died_of_buff_nonexistent_msg =
|
||||
.burning = [{ $victim }] ha muerto por: quemadura
|
||||
.bleeding = [{ $victim }] ha muerto por: sangrado
|
||||
.curse = [{ $victim }] ha muerto por: maldición
|
||||
.crippled = [{ $victim }] ha muerto por: lesión
|
||||
.frozen = [{ $victim }] ha muerto por: congelamiento
|
||||
.mysterious = [{ $victim }] ha muerto por: secreto
|
||||
.burning = { "[" }{ $victim }] ha muerto por: quemadura
|
||||
.bleeding = { "[" }{ $victim }] ha muerto por: sangrado
|
||||
.curse = { "[" }{ $victim }] ha muerto por: maldición
|
||||
.crippled = { "[" }{ $victim }] ha muerto por: lesión
|
||||
.frozen = { "[" }{ $victim }] ha muerto por: congelamiento
|
||||
.mysterious = { "[" }{ $victim }] ha muerto por: secreto
|
||||
hud-chat-died_of_npc_buff_msg =
|
||||
.burning = [{ $victim }] ha muerto por: quemadura causado por { $attacker }
|
||||
.bleeding = [{ $victim }] ha muerto por: sangrado causado por { $attacker }
|
||||
.curse = [{ $victim }] ha muerto por: maldición causado por { $attacker }
|
||||
.crippled = [{ $victim }] ha muerto por: lesión causado por { $attacker }
|
||||
.frozen = [{ $victim }] ha muerto por: congelamiento causado por { $attacker }
|
||||
.mysterious = [{ $victim }] ha muerto por: secreto causado por { $attacker }
|
||||
.burning = { "[" }{ $victim }] ha muerto por: quemadura causado por { $attacker }
|
||||
.bleeding = { "[" }{ $victim }] ha muerto por: sangrado causado por { $attacker }
|
||||
.curse = { "[" }{ $victim }] ha muerto por: maldición causado por { $attacker }
|
||||
.crippled = { "[" }{ $victim }] ha muerto por: lesión causado por { $attacker }
|
||||
.frozen = { "[" }{ $victim }] ha muerto por: congelamiento causado por { $attacker }
|
||||
.mysterious = { "[" }{ $victim }] ha muerto por: secreto causado por { $attacker }
|
||||
|
||||
## PvP deaths
|
||||
|
||||
hud-chat-pvp_melee_kill_msg = [{ $attacker }] ha derrotado a [{ $victim }]
|
||||
hud-chat-pvp_ranged_kill_msg = [{ $attacker }] disparó a [{ $victim }]
|
||||
hud-chat-pvp_explosion_kill_msg = [{ $attacker }] hizo explotar a [{ $victim }]
|
||||
hud-chat-pvp_energy_kill_msg = [{ $attacker }] mató a [{ $victim }] con magia
|
||||
hud-chat-pvp_other_kill_msg = [{ $attacker }] mató a [{ $victim }]
|
||||
hud-chat-pvp_melee_kill_msg = { "[" }{ $attacker }] ha derrotado a [{ $victim }]
|
||||
hud-chat-pvp_ranged_kill_msg = { "[" }{ $attacker }] disparó a [{ $victim }]
|
||||
hud-chat-pvp_explosion_kill_msg = { "[" }{ $attacker }] hizo explotar a [{ $victim }]
|
||||
hud-chat-pvp_energy_kill_msg = { "[" }{ $attacker }] mató a [{ $victim }] con magia
|
||||
hud-chat-pvp_other_kill_msg = { "[" }{ $attacker }] mató a [{ $victim }]
|
||||
|
||||
## PvE deaths
|
||||
|
||||
@ -47,21 +45,18 @@ hud-chat-npc_other_kill_msg = { $attacker } mató a [{ $victim }]
|
||||
|
||||
## Other deaths
|
||||
|
||||
hud-chat-environmental_kill_msg = [{ $name }] murió en { $environment }
|
||||
hud-chat-fall_kill_msg = [{ $name }] murio por daño de caida
|
||||
hud-chat-suicide_msg = [{ $name }] murió por heridas autoinfligidas
|
||||
hud-chat-default_death_msg = [{ $name }] murió
|
||||
hud-chat-fall_kill_msg = { "[" }{ $name }] murio por daño de caida
|
||||
hud-chat-suicide_msg = { "[" }{ $name }] murió por heridas autoinfligidas
|
||||
hud-chat-default_death_msg = { "[" }{ $name }] murió
|
||||
|
||||
## Utils
|
||||
|
||||
hud-chat-all = Todos
|
||||
hud-chat-you = Tú
|
||||
hud-chat-chat_tab_hover_tooltip = Click derecho para opciones
|
||||
hud-loot-pickup-msg =
|
||||
{ $actor } Recogio { $amount ->
|
||||
[one] { $item }
|
||||
*[other] { $amount }x { $item }
|
||||
}
|
||||
hud-chat-loot_fail = ¡Tu inventario está lleno!
|
||||
hud-chat-goodbye = ¡Adiós!
|
||||
hud-chat-connection_lost = Conexión perdida. Desconectando en { $time } segundos.
|
||||
|
@ -1,90 +1,110 @@
|
||||
## Regeneración
|
||||
|
||||
buff-title-heal = Regeneración de salud
|
||||
buff-desc-heal = Restaura salud progresivamente.
|
||||
buff-stat-health = Restaura { $str_total } de salud
|
||||
|
||||
## Pociones
|
||||
|
||||
buff-title-potion = Poción
|
||||
buff-desc-potion = Bebiendo...
|
||||
|
||||
## Saturación
|
||||
|
||||
buff-title-saturation = Saturación
|
||||
buff-desc-saturation = Los consumibles te hacen recuperar salud con el paso del tiempo.
|
||||
|
||||
## Hogueras
|
||||
|
||||
buff-title-campfire_heal = Descanso en hoguera
|
||||
buff-desc-campfire_heal = Descansar en una hoguera restaura { $rate } % de salud por segundo.
|
||||
|
||||
## Regeneración de aguante
|
||||
|
||||
buff-title-energy_regen = Regeneración de aguante
|
||||
buff-desc-energy_regen = Aumenta la regeneración de aguante.
|
||||
buff-stat-energy_regen = Restaura { $str_total } de aguante
|
||||
|
||||
## Aumento de salud
|
||||
|
||||
buff-title-increase_max_health = Aumento de salud
|
||||
buff-desc-increase_max_health = Aumenta la salud máxima
|
||||
buff-stat-increase_max_health = Aumenta en { $strength } puntos tu salud máxima
|
||||
|
||||
## Aumento de aguante
|
||||
|
||||
buff-title-increase_max_energy = Aumento de aguante
|
||||
buff-desc-increase_max_energy = Aumenta tu aguante máximo
|
||||
buff-stat-increase_max_energy =
|
||||
Aumenta en { $strength } puntos tu aguante máximo
|
||||
buff-stat-increase_max_energy = Aumenta en { $strength } puntos tu aguante máximo
|
||||
|
||||
## Invulnerabilidad
|
||||
|
||||
buff-title-invulnerability = Invulnerabilidad
|
||||
buff-desc-invulnerability = Eres inmune a todo el daño.
|
||||
buff-stat-invulnerability = Concede invulnerabilidad
|
||||
|
||||
## Protection Ward
|
||||
|
||||
buff-title-protectingward = Custodia
|
||||
buff-desc-protectingward = Los ataques no te hacen daño.
|
||||
|
||||
## Frenesí
|
||||
|
||||
buff-title-frenzied = Frenesí
|
||||
buff-desc-frenzied = Consigues una velocidad sobrehumana e ignoras las pequeñas heridas.
|
||||
|
||||
## Prisa
|
||||
|
||||
buff-title-hastened = Prisa
|
||||
buff-desc-hastened = Te mueves y atacas más rápido.
|
||||
|
||||
## Hemorragia
|
||||
|
||||
buff-title-bleed = Hemorragia
|
||||
buff-desc-bleed = Recibes daño periódico.
|
||||
|
||||
## Maldición
|
||||
|
||||
buff-title-cursed = Maldito
|
||||
buff-desc-cursed = Sufres una maldición.
|
||||
|
||||
## En llamas
|
||||
|
||||
buff-title-burn = En llamas
|
||||
buff-desc-burn = Te estás quemando vivo
|
||||
|
||||
## Incapacitado
|
||||
|
||||
buff-title-crippled = Incapacitado
|
||||
buff-desc-crippled = Te mueves con dificultad a causa de las heridas en tus piernas.
|
||||
|
||||
## Congelado
|
||||
|
||||
buff-title-frozen = Congelado
|
||||
buff-desc-frozen = Te mueves y atacas con más lentitud.
|
||||
|
||||
## Mojado
|
||||
|
||||
buff-title-wet = Mojado
|
||||
buff-desc-wet = El suelo te resulta resbaladizo por lo que te mueves con dificultad.
|
||||
|
||||
## Atrapado
|
||||
|
||||
buff-title-ensnared = Atrapado
|
||||
buff-desc-ensnared = Tus piernas permanecen inmóviles debido a las lianas que las agarran.
|
||||
|
||||
## Fortaleza
|
||||
|
||||
buff-title-fortitude = Aplomo
|
||||
buff-desc-fortitude = Ningún ataque enemigo consigue aturdirte.
|
||||
|
||||
## Parada
|
||||
|
||||
buff-title-parried = Parada
|
||||
buff-desc-parried = Tu arma ha sido parada por lo que te cuesta recuperarte.
|
||||
|
||||
## Enfermedad de poción
|
||||
|
||||
buff-title-potionsickness = Enfermedad de poción
|
||||
buff-desc-potionsickness = La pociones van curando cada vez menos con cada consumición a corto plazo.
|
||||
buff-stat-potionsickness =
|
||||
@ -92,15 +112,30 @@ buff-stat-potionsickness =
|
||||
con cada poción consecutiva que consumas.
|
||||
|
||||
## Temerario
|
||||
|
||||
buff-title-reckless = Temerario
|
||||
buff-desc-reckless = Tus ataques se vuelven más fuertes, pero tus defensas disminuyen.
|
||||
|
||||
## Polimorfismo
|
||||
|
||||
buff-title-polymorphed = Polimorfismo
|
||||
buff-desc-polymorphed = La forma de tu cuerpo ha cambiado.
|
||||
|
||||
## Util
|
||||
|
||||
buff-text-over_seconds = durante { $dur_secs } segundos
|
||||
buff-mysterious = Efecto misterioso
|
||||
buff-text-for_seconds = durante { $dur_secs } segundos
|
||||
buff-remove = Haz click para eliminar
|
||||
# Imminent Critical
|
||||
buff-desc-imminentcritical = Tu próximo ataque golpeará críticamente al enemigo.
|
||||
# Bloodfeast
|
||||
buff-desc-bloodfeast = Restauras vida en ataques contra enemigos ensangrentados
|
||||
# Fury
|
||||
buff-desc-fury = Con tu furia, tus golpes generarán más combos
|
||||
# Sunderer
|
||||
buff-desc-sunderer = Tus ataques pueden romper las defensas de tus enemigos y refrescarte con más energía.
|
||||
# Sunderer
|
||||
buff-desc-defiance = Puedes resistir golpes más fuertes y asombrosos y generar combos al ser golpeado, sin embargo es más lento.
|
||||
# Berserk
|
||||
buff-desc-berserk = Estás en modo furioso, lo que hace que tus ataques sean más potentes y rápidos, y aumenta tu velocidad. Sin embargo, tu capacidad defensiva es menor.
|
||||
|
@ -1,17 +1,17 @@
|
||||
## General
|
||||
|
||||
hud-chat-online_msg = { $name } se ha conectado.
|
||||
hud-chat-offline_msg = { $name } se ha desconectado.
|
||||
hud-chat-connection_lost = Conexión perdida. Saliendo en { $time } segundos.
|
||||
hud-chat-goodbye = ¡Adiós!
|
||||
hud-chat-chat_tab_hover_tooltip = Click derecho para opciones
|
||||
hud-chat-all = Global
|
||||
hud-chat-you = Tú
|
||||
|
||||
## Maneras de morirse
|
||||
|
||||
hud-chat-default_death_msg = { $name } ha muerto
|
||||
hud-chat-suicide_msg = { $name } se ha suicidado
|
||||
hud-chat-fall_kill_msg = { $name } ha muerto por caer desde demasiada altura
|
||||
hud-chat-environmental_kill_msg = { $name } ha muerto en { $environment }
|
||||
hud-chat-died_of_buff_nonexistent_msg =
|
||||
.burning = { $victim } se ha quemado hasta morir
|
||||
.bleeding = { $victim } ha muerto desangrado
|
||||
@ -21,6 +21,7 @@ hud-chat-died_of_buff_nonexistent_msg =
|
||||
.mysterious = { $victim } ha muerto de manera misteriosa
|
||||
|
||||
## PvE
|
||||
|
||||
hud-chat-npc_other_kill_msg = { $attacker } ha matado a { $victim }
|
||||
hud-chat-npc_melee_kill_msg = { $attacker } ha matado a { $victim } con un arma cuerpo a cuerpo
|
||||
hud-chat-npc_ranged_kill_msg = { $attacker } ha matado a { $victim } con un arma de proyectil
|
||||
@ -35,6 +36,7 @@ hud-chat-died_of_npc_buff_msg =
|
||||
.mysterious = { $victim } ha muerto de manera misteriosa a manos de { $attacker }
|
||||
|
||||
## PvP
|
||||
|
||||
hud-chat-pvp_other_kill_msg = { $attacker } ha matado a { $victim }
|
||||
hud-chat-pvp_melee_kill_msg = { $attacker } ha matado a { $victim } con un arma cuerpo a cuerpo
|
||||
hud-chat-pvp_ranged_kill_msg = { $attacker } ha matado a { $victim } con un arma de proyectil
|
||||
@ -49,7 +51,7 @@ hud-chat-died_of_pvp_buff_msg =
|
||||
.mysterious = { $victim } ha muerto de manera misteriosa a manos de { $attacker }
|
||||
|
||||
## Inventario
|
||||
hud-chat-loot_fail = ¡Tu inventario está lleno!
|
||||
|
||||
hud-loot-pickup-msg =
|
||||
{ $actor ->
|
||||
[You] { "\u0000" }
|
||||
|
@ -0,0 +1,2 @@
|
||||
subtitle-lightning = Trueno
|
||||
subtitle-bird_call = Pajaros cantando
|
@ -1,39 +1,36 @@
|
||||
hud-chat-all = Denak
|
||||
hud-chat-chat_tab_hover_tooltip = Egin klik eskuineko botoiarekin ezarpenak irekitzeko.
|
||||
hud-chat-online_msg = [{ $name }] sartu da
|
||||
hud-chat-offline_msg = [{ $name }] irten da
|
||||
hud-chat-default_death_msg = [{ $name }] hil da
|
||||
hud-chat-environmental_kill_msg = [{ $name }] { $environment }-(e)n hil da
|
||||
hud-chat-fall_kill_msg = [{ $name }] altuera garaitik erorita hil da
|
||||
hud-chat-suicide_msg = [{ $name }]-(e)k bere buruaz beste egin du
|
||||
hud-chat-online_msg = { "[" }{ $name }] sartu da
|
||||
hud-chat-offline_msg = { "[" }{ $name }] irten da
|
||||
hud-chat-default_death_msg = { "[" }{ $name }] hil da
|
||||
hud-chat-fall_kill_msg = { "[" }{ $name }] altuera garaitik erorita hil da
|
||||
hud-chat-suicide_msg = { "[" }{ $name }]-(e)k bere buruaz beste egin du
|
||||
hud-chat-died_of_pvp_buff_msg =
|
||||
.burning = [{ $victim }] kiskalita hil da [{ $attacker }]-(e)ren erruz
|
||||
.bleeding = [{ $victim }] odolustuta hil da [{ $attacker }]-(e)ren erruz
|
||||
.curse = [{ $victim }] sorginduta hil da [{ $attacker }]-(e)ren erruz
|
||||
.crippled = [{ $victim }] larriki zaurituta hil da [{ $attacker }]-(e)ren erruz
|
||||
.frozen = [{ $victim }] izoztuta hil da [{ $attacker }]-(e)ren erruz
|
||||
hud-chat-pvp_melee_kill_msg = [{ $attacker }](e)k [{ $victim }] garaitu du
|
||||
hud-chat-pvp_ranged_kill_msg = [{ $attacker }](e)k [{ $victim }] tiroz hil du
|
||||
hud-chat-pvp_explosion_kill_msg = [{ $attacker }](e)k [{ $victim }] leherrarazi du
|
||||
hud-chat-pvp_energy_kill_msg = [{ $attacker }](e)k [{ $victim }] magiaz hil du
|
||||
.burning = { "[" }{ $victim }] kiskalita hil da [{ $attacker }]-(e)ren erruz
|
||||
.bleeding = { "[" }{ $victim }] odolustuta hil da [{ $attacker }]-(e)ren erruz
|
||||
.curse = { "[" }{ $victim }] sorginduta hil da [{ $attacker }]-(e)ren erruz
|
||||
.crippled = { "[" }{ $victim }] larriki zaurituta hil da [{ $attacker }]-(e)ren erruz
|
||||
.frozen = { "[" }{ $victim }] izoztuta hil da [{ $attacker }]-(e)ren erruz
|
||||
hud-chat-pvp_melee_kill_msg = { "[" }{ $attacker }](e)k [{ $victim }] garaitu du
|
||||
hud-chat-pvp_ranged_kill_msg = { "[" }{ $attacker }](e)k [{ $victim }] tiroz hil du
|
||||
hud-chat-pvp_explosion_kill_msg = { "[" }{ $attacker }](e)k [{ $victim }] leherrarazi du
|
||||
hud-chat-pvp_energy_kill_msg = { "[" }{ $attacker }](e)k [{ $victim }] magiaz hil du
|
||||
hud-chat-died_of_buff_nonexistent_msg =
|
||||
.burning = [{ $victim }] kiskalita hil da
|
||||
.bleeding = [{ $victim }] odolustuta hil da
|
||||
.curse = [{ $victim }] sorginduta hil da
|
||||
.crippled = [{ $victim }] larriki zaurituta hil da
|
||||
.frozen = [{ $victim }] izoztuta hil da
|
||||
.burning = { "[" }{ $victim }] kiskalita hil da
|
||||
.bleeding = { "[" }{ $victim }] odolustuta hil da
|
||||
.curse = { "[" }{ $victim }] sorginduta hil da
|
||||
.crippled = { "[" }{ $victim }] larriki zaurituta hil da
|
||||
.frozen = { "[" }{ $victim }] izoztuta hil da
|
||||
hud-chat-died_of_npc_buff_msg =
|
||||
.burning = [{ $victim }], { $attacker }(e)k eragindako kiskalita hil da(e)n erruz hil da
|
||||
.bleeding = [{ $victim }], { $attacker }(e)k eragindako odolustuta hil da(e)n erruz hil da
|
||||
.curse = [{ $victim }], { $attacker }(e)k eragindako sorginduta hil da(e)n erruz hil da
|
||||
.crippled = [{ $victim }], { $attacker }(e)k eragindako larriki zaurituta hil da(e)n erruz hil da
|
||||
.frozen = [{ $victim }], { $attacker }(e)k eragindako izoztuta hil da(e)n erruz hil da
|
||||
.burning = { "[" }{ $victim }], { $attacker }(e)k eragindako kiskalita hil da(e)n erruz hil da
|
||||
.bleeding = { "[" }{ $victim }], { $attacker }(e)k eragindako odolustuta hil da(e)n erruz hil da
|
||||
.curse = { "[" }{ $victim }], { $attacker }(e)k eragindako sorginduta hil da(e)n erruz hil da
|
||||
.crippled = { "[" }{ $victim }], { $attacker }(e)k eragindako larriki zaurituta hil da(e)n erruz hil da
|
||||
.frozen = { "[" }{ $victim }], { $attacker }(e)k eragindako izoztuta hil da(e)n erruz hil da
|
||||
hud-chat-npc_melee_kill_msg = { $attacker }-(e)k [{ $victim }] hil du
|
||||
hud-chat-npc_ranged_kill_msg = { $attacker }-(e)k [{ $victim }] tiroz hil du
|
||||
hud-chat-npc_explosion_kill_msg = { $attacker }-(e)k [{ $victim }] leherrarazi du
|
||||
hud-chat-npc_energy_kill_msg = { $attacker }-(e)k [{ $victim }] magiaz hil du
|
||||
hud-chat-npc_other_kill_msg = { $attacker }-(e)k [{ $victim }] hil du
|
||||
|
||||
hud-chat-loot_fail = Inbentarioa beteta duzu!
|
||||
hud-chat-goodbye = Agur!
|
||||
hud-chat-connection_lost = Konexioa galdu duzu. { $time } segundo barru kanporatua izango zara.
|
||||
|
@ -1,11 +0,0 @@
|
||||
body-generic = créature
|
||||
body-biped_large-ogre = ogre
|
||||
body-biped_large-cyclops = cyclope
|
||||
body-biped_large-wendigo = wendigo
|
||||
body-biped_large-werewolf = loup-garou
|
||||
body-biped_large-cave_troll = troll de caverne
|
||||
body-biped_large-mountain_troll = troll de montagne
|
||||
body-biped_large-swamp_troll = troll de marais
|
||||
body-biped_large-blue_oni = oni bleu
|
||||
body-biped_large-red_oni = oni rouge
|
||||
body-biped_large-tursus = tursus
|
@ -1,67 +1,62 @@
|
||||
## Player events
|
||||
|
||||
hud-chat-online_msg = [{ $name }] est maintenant en ligne.
|
||||
hud-chat-offline_msg = [{ $name }] s'est déconnecté.
|
||||
|
||||
|
||||
hud-chat-online_msg = { "[" }{ $name }] est maintenant en ligne.
|
||||
hud-chat-offline_msg = { "[" }{ $name }] s'est déconnecté.
|
||||
|
||||
## Buff deaths
|
||||
|
||||
hud-chat-died_of_pvp_buff_msg =
|
||||
.burning = [{ $victim }] est mort de Mort: brûlé(e) causé par [{ $attacker }]
|
||||
.bleeding = [{ $victim }] est mort de Mort: saignement causé par [{ $attacker }]
|
||||
.curse = [{ $victim }] est mort de Mort: malédiction causé par [{ $attacker }]
|
||||
.crippled = [{ $victim }] est mort de Mort: estropié(e) causé par [{ $attacker }]
|
||||
.frozen = [{ $victim }] est mort de Mort: glacé(e) causé par [{ $attacker }]
|
||||
.mysterious = [{ $victim }] est mort de Mort: secrète causé par [{ $attacker }]
|
||||
.burning = { "[" }{ $victim }] est mort de Mort: brûlé(e) causé par [{ $attacker }]
|
||||
.bleeding = { "[" }{ $victim }] est mort de Mort: saignement causé par [{ $attacker }]
|
||||
.curse = { "[" }{ $victim }] est mort de Mort: malédiction causé par [{ $attacker }]
|
||||
.crippled = { "[" }{ $victim }] est mort de Mort: estropié(e) causé par [{ $attacker }]
|
||||
.frozen = { "[" }{ $victim }] est mort de Mort: glacé(e) causé par [{ $attacker }]
|
||||
.mysterious = { "[" }{ $victim }] est mort de Mort: secrète causé par [{ $attacker }]
|
||||
hud-chat-died_of_buff_nonexistent_msg =
|
||||
.burning = [{ $victim }] est mort de Mort: brûlé(e)
|
||||
.bleeding = [{ $victim }] est mort de Mort: saignement
|
||||
.curse = [{ $victim }] est mort de Mort: malédiction
|
||||
.crippled = [{ $victim }] est mort de Mort: estropié(e)
|
||||
.frozen = [{ $victim }] est mort de Mort: glacé(e)
|
||||
.mysterious = [{ $victim }] est mort de Mort: secrète
|
||||
.burning = { "[" }{ $victim }] est mort de Mort: brûlé(e)
|
||||
.bleeding = { "[" }{ $victim }] est mort de Mort: saignement
|
||||
.curse = { "[" }{ $victim }] est mort de Mort: malédiction
|
||||
.crippled = { "[" }{ $victim }] est mort de Mort: estropié(e)
|
||||
.frozen = { "[" }{ $victim }] est mort de Mort: glacé(e)
|
||||
.mysterious = { "[" }{ $victim }] est mort de Mort: secrète
|
||||
hud-chat-died_of_npc_buff_msg =
|
||||
.burning = [{ $victim }] est mort de Mort: brûlé(e) causé par { $attacker }
|
||||
.bleeding = [{ $victim }] est mort de Mort: saignement causé par { $attacker }
|
||||
.curse = [{ $victim }] est mort de Mort: malédiction causé par { $attacker }
|
||||
.crippled = [{ $victim }] est mort de Mort: estropié(e) causé par { $attacker }
|
||||
.frozen = [{ $victim }] est mort de Mort: glacé(e) causé par { $attacker }
|
||||
.mysterious = [{ $victim }] est mort de Mort: secrète causé par { $attacker }
|
||||
.burning = { "[" }{ $victim }] est mort de Mort: brûlé(e) causé par { $attacker }
|
||||
.bleeding = { "[" }{ $victim }] est mort de Mort: saignement causé par { $attacker }
|
||||
.curse = { "[" }{ $victim }] est mort de Mort: malédiction causé par { $attacker }
|
||||
.crippled = { "[" }{ $victim }] est mort de Mort: estropié(e) causé par { $attacker }
|
||||
.frozen = { "[" }{ $victim }] est mort de Mort: glacé(e) causé par { $attacker }
|
||||
.mysterious = { "[" }{ $victim }] est mort de Mort: secrète causé par { $attacker }
|
||||
|
||||
## PvP deaths
|
||||
|
||||
hud-chat-pvp_melee_kill_msg = [{ $attacker }] a tué [{ $victim }]
|
||||
hud-chat-pvp_ranged_kill_msg = [{ $attacker }] a tiré sur [{ $victim }]
|
||||
hud-chat-pvp_explosion_kill_msg = [{ $attacker }] a explosé [{ $victim }]
|
||||
hud-chat-pvp_energy_kill_msg = [{ $attacker }] a tué [{ $victim }] avec de la magie
|
||||
hud-chat-pvp_other_kill_msg = [{ $attacker }] a tué [{ $victim }]
|
||||
hud-chat-pvp_melee_kill_msg = { "[" }{ $attacker }] a tué [{ $victim }]
|
||||
hud-chat-pvp_ranged_kill_msg = { "[" }{ $attacker }] a tiré sur [{ $victim }]
|
||||
hud-chat-pvp_explosion_kill_msg = { "[" }{ $attacker }] a explosé [{ $victim }]
|
||||
hud-chat-pvp_energy_kill_msg = { "[" }{ $attacker }] a tué [{ $victim }] avec de la magie
|
||||
hud-chat-pvp_other_kill_msg = { "[" }{ $attacker }] a tué [{ $victim }]
|
||||
|
||||
## PvE deaths
|
||||
|
||||
hud-chat-npc_melee_kill_msg = { $attacker } a tué [{ $victim }]
|
||||
hud-chat-npc_ranged_kill_msg = { $attacker } a tiré sur [{ $victim }]
|
||||
hud-chat-npc_explosion_kill_msg = { $attacker } a fait exploser [{ $victim }]
|
||||
hud-chat-npc_energy_kill_msg = [{ $attacker }] a tué [{ $victim }] avec de la magie
|
||||
hud-chat-npc_other_kill_msg = [{ $attacker }] a tué [{ $victim }]
|
||||
hud-chat-npc_energy_kill_msg = { "[" }{ $attacker }] a tué [{ $victim }] avec de la magie
|
||||
hud-chat-npc_other_kill_msg = { "[" }{ $attacker }] a tué [{ $victim }]
|
||||
|
||||
## Other deaths
|
||||
|
||||
hud-chat-environmental_kill_msg = [{ $name }] est mort dans { $environment }
|
||||
hud-chat-fall_kill_msg = [{ $name }] est mort de dégâts de chute
|
||||
hud-chat-suicide_msg = [{ $name }] est mort des suites de ses propres blessures
|
||||
hud-chat-default_death_msg = [{ $name }] est mort
|
||||
hud-chat-fall_kill_msg = { "[" }{ $name }] est mort de dégâts de chute
|
||||
hud-chat-suicide_msg = { "[" }{ $name }] est mort des suites de ses propres blessures
|
||||
hud-chat-default_death_msg = { "[" }{ $name }] est mort
|
||||
|
||||
## Utils
|
||||
|
||||
hud-chat-all = Global
|
||||
hud-chat-you = Toi
|
||||
hud-chat-chat_tab_hover_tooltip = Clique Droit pour ouvrir les paramètres
|
||||
hud-loot-pickup-msg =
|
||||
{ $actor } a récupéré { $amount ->
|
||||
[one] { $item }
|
||||
*[other] x{ $amount } { $item }s
|
||||
}
|
||||
hud-chat-loot_fail = Votre inventaire est plein !
|
||||
hud-chat-goodbye = Au revoir!
|
||||
hud-chat-connection_lost = Connexion perdue. Expulsion dans { $time } secondes.
|
||||
|
@ -1,39 +1,36 @@
|
||||
hud-chat-all = Összes
|
||||
hud-chat-chat_tab_hover_tooltip = Jobb klikk a beállítások megtekintéséhez
|
||||
hud-chat-online_msg = [{ $name }] belépett
|
||||
hud-chat-offline_msg = [{ $name }] kilépett
|
||||
hud-chat-default_death_msg = [{ $name }] meghalt
|
||||
hud-chat-environmental_kill_msg = [{ $name }] meghalt itt: { $environment }
|
||||
hud-chat-fall_kill_msg = [{ $name }] belehalt a zuhanásba
|
||||
hud-chat-suicide_msg = [{ $name }] belehalt önmagának okozott sérüléseibe
|
||||
hud-chat-online_msg = { "[" }{ $name }] belépett
|
||||
hud-chat-offline_msg = { "[" }{ $name }] kilépett
|
||||
hud-chat-default_death_msg = { "[" }{ $name }] meghalt
|
||||
hud-chat-fall_kill_msg = { "[" }{ $name }] belehalt a zuhanásba
|
||||
hud-chat-suicide_msg = { "[" }{ $name }] belehalt önmagának okozott sérüléseibe
|
||||
hud-chat-died_of_pvp_buff_msg =
|
||||
.burning = [{ $victim }] halálra égett neki köszönhetően: [{ $attacker }]
|
||||
.bleeding = [{ $victim }] elvérzett neki köszönhetően: [{ $attacker }]
|
||||
.curse = [{ $victim }] halálra lett átkozva neki köszönhetően: [{ $attacker }]
|
||||
.crippled = [{ $victim }] halálra bénult neki köszönhetően: [{ $attacker }]
|
||||
.frozen = [{ $victim }] halálra fagyott neki köszönhetően: [{ $attacker }]
|
||||
hud-chat-pvp_melee_kill_msg = [{ $attacker }] legyőzte őt: [{ $victim }]
|
||||
hud-chat-pvp_ranged_kill_msg = [{ $attacker }] lelőtte őt: [{ $victim }]
|
||||
hud-chat-pvp_explosion_kill_msg = [{ $attacker }] felrobbantotta őt: [{ $victim }]
|
||||
hud-chat-pvp_energy_kill_msg = [{ $attacker }] mágiával megölte őt: [{ $victim }]
|
||||
.burning = { "[" }{ $victim }] halálra égett neki köszönhetően: [{ $attacker }]
|
||||
.bleeding = { "[" }{ $victim }] elvérzett neki köszönhetően: [{ $attacker }]
|
||||
.curse = { "[" }{ $victim }] halálra lett átkozva neki köszönhetően: [{ $attacker }]
|
||||
.crippled = { "[" }{ $victim }] halálra bénult neki köszönhetően: [{ $attacker }]
|
||||
.frozen = { "[" }{ $victim }] halálra fagyott neki köszönhetően: [{ $attacker }]
|
||||
hud-chat-pvp_melee_kill_msg = { "[" }{ $attacker }] legyőzte őt: [{ $victim }]
|
||||
hud-chat-pvp_ranged_kill_msg = { "[" }{ $attacker }] lelőtte őt: [{ $victim }]
|
||||
hud-chat-pvp_explosion_kill_msg = { "[" }{ $attacker }] felrobbantotta őt: [{ $victim }]
|
||||
hud-chat-pvp_energy_kill_msg = { "[" }{ $attacker }] mágiával megölte őt: [{ $victim }]
|
||||
hud-chat-died_of_buff_nonexistent_msg =
|
||||
.burning = [{ $victim }] halálra égett
|
||||
.bleeding = [{ $victim }] elvérzett
|
||||
.curse = [{ $victim }] halálra lett átkozva
|
||||
.crippled = [{ $victim }] halálra bénult
|
||||
.frozen = [{ $victim }] halálra fagyott
|
||||
.burning = { "[" }{ $victim }] halálra égett
|
||||
.bleeding = { "[" }{ $victim }] elvérzett
|
||||
.curse = { "[" }{ $victim }] halálra lett átkozva
|
||||
.crippled = { "[" }{ $victim }] halálra bénult
|
||||
.frozen = { "[" }{ $victim }] halálra fagyott
|
||||
hud-chat-died_of_npc_buff_msg =
|
||||
.burning = [{ $victim }] halálra égett neki köszönhetően: { $attacker }
|
||||
.bleeding = [{ $victim }] elvérzett neki köszönhetően: { $attacker }
|
||||
.curse = [{ $victim }] halálra lett átkozva neki köszönhetően: { $attacker }
|
||||
.crippled = [{ $victim }] halálra bénult neki köszönhetően: { $attacker }
|
||||
.frozen = [{ $victim }] halálra fagyott neki köszönhetően: { $attacker }
|
||||
.burning = { "[" }{ $victim }] halálra égett neki köszönhetően: { $attacker }
|
||||
.bleeding = { "[" }{ $victim }] elvérzett neki köszönhetően: { $attacker }
|
||||
.curse = { "[" }{ $victim }] halálra lett átkozva neki köszönhetően: { $attacker }
|
||||
.crippled = { "[" }{ $victim }] halálra bénult neki köszönhetően: { $attacker }
|
||||
.frozen = { "[" }{ $victim }] halálra fagyott neki köszönhetően: { $attacker }
|
||||
hud-chat-npc_melee_kill_msg = { $attacker } megölte őt: [{ $victim }]
|
||||
hud-chat-npc_ranged_kill_msg = { $attacker } lelőtte őt: [{ $victim }]
|
||||
hud-chat-npc_explosion_kill_msg = { $attacker } felrobbantotta őt:[{ $victim }]
|
||||
hud-chat-npc_energy_kill_msg = { $attacker } mágiával megölte őt: [{ $victim }]
|
||||
hud-chat-npc_other_kill_msg = { $attacker } megölte őt: [{ $victim }]
|
||||
|
||||
hud-chat-loot_fail = Túl sok a holmid!
|
||||
hud-chat-goodbye = Viszlát!
|
||||
hud-chat-connection_lost = Megszakadt a kapcsolat. Szétkapcsolás { $time } másodpercen belül.
|
@ -1,11 +0,0 @@
|
||||
body-generic = mostro
|
||||
body-biped_large-ogre = orco
|
||||
body-biped_large-cyclops = ciclope
|
||||
body-biped_large-wendigo = windigo
|
||||
body-biped_large-werewolf = lupo mannaro
|
||||
body-biped_large-cave_troll = orco delle caverne
|
||||
body-biped_large-mountain_troll = orco di montagna
|
||||
body-biped_large-swamp_troll = orco di palude
|
||||
body-biped_large-blue_oni = oni blu
|
||||
body-biped_large-red_oni = oni rosso
|
||||
body-biped_large-tursus = tursus
|
@ -1,49 +1,45 @@
|
||||
hud-chat-all = Tutti
|
||||
hud-chat-you = Tu
|
||||
hud-chat-chat_tab_hover_tooltip = Click destro per le impostazioni
|
||||
hud-chat-online_msg = [{ $name }] è ora online
|
||||
hud-chat-offline_msg = [{ $name }] è andato offline
|
||||
hud-chat-default_death_msg = [{ $name }] è morto
|
||||
hud-chat-environmental_kill_msg = [{ $name }] è morto in { $environment }
|
||||
hud-chat-fall_kill_msg = [{ $name }] è morto per danno da caduta
|
||||
hud-chat-suicide_msg = [{ $name }] è morto per ferite auto inflitte
|
||||
hud-chat-online_msg = { "[" }{ $name }] è ora online
|
||||
hud-chat-offline_msg = { "[" }{ $name }] è andato offline
|
||||
hud-chat-default_death_msg = { "[" }{ $name }] è morto
|
||||
hud-chat-fall_kill_msg = { "[" }{ $name }] è morto per danno da caduta
|
||||
hud-chat-suicide_msg = { "[" }{ $name }] è morto per ferite auto inflitte
|
||||
hud-chat-died_of_pvp_buff_msg =
|
||||
.burning = [{ $victim }] morto bruciato per via di [{ $attacker }]
|
||||
.bleeding = [{ $victim }] morto dissanguato per via di [{ $attacker }]
|
||||
.curse = [{ $victim }] ucciso da una maledizione per via di [{ $attacker }]
|
||||
.crippled = [{ $victim }] morto per mutilazioni per via di [{ $attacker }]
|
||||
.frozen = [{ $victim }] morto per congelamento per via di [{ $attacker }]
|
||||
.mysterious = [{ $victim }] morto per cause misteriose per via di [{ $attacker }]
|
||||
hud-chat-pvp_melee_kill_msg = [{ $attacker }] ha sconfitto [{ $victim }]
|
||||
hud-chat-pvp_ranged_kill_msg = [{ $attacker }] ha assassinato [{ $victim }]
|
||||
hud-chat-pvp_explosion_kill_msg = [{ $attacker }] ha fatto esplodere [{ $victim }]
|
||||
hud-chat-pvp_energy_kill_msg = [{ $attacker }] ha ucciso [{ $victim }] con la magia
|
||||
hud-chat-pvp_other_kill_msg = [{ $attacker }] ha ucciso [{ $victim }]
|
||||
.burning = { "[" }{ $victim }] morto bruciato per via di [{ $attacker }]
|
||||
.bleeding = { "[" }{ $victim }] morto dissanguato per via di [{ $attacker }]
|
||||
.curse = { "[" }{ $victim }] ucciso da una maledizione per via di [{ $attacker }]
|
||||
.crippled = { "[" }{ $victim }] morto per mutilazioni per via di [{ $attacker }]
|
||||
.frozen = { "[" }{ $victim }] morto per congelamento per via di [{ $attacker }]
|
||||
.mysterious = { "[" }{ $victim }] morto per cause misteriose per via di [{ $attacker }]
|
||||
hud-chat-pvp_melee_kill_msg = { "[" }{ $attacker }] ha sconfitto [{ $victim }]
|
||||
hud-chat-pvp_ranged_kill_msg = { "[" }{ $attacker }] ha assassinato [{ $victim }]
|
||||
hud-chat-pvp_explosion_kill_msg = { "[" }{ $attacker }] ha fatto esplodere [{ $victim }]
|
||||
hud-chat-pvp_energy_kill_msg = { "[" }{ $attacker }] ha ucciso [{ $victim }] con la magia
|
||||
hud-chat-pvp_other_kill_msg = { "[" }{ $attacker }] ha ucciso [{ $victim }]
|
||||
hud-chat-died_of_buff_nonexistent_msg =
|
||||
.burning = [{ $victim }] morto bruciato
|
||||
.bleeding = [{ $victim }] morto dissanguato
|
||||
.curse = [{ $victim }] ucciso da una maledizione
|
||||
.crippled = [{ $victim }] morto per mutilazioni
|
||||
.frozen = [{ $victim }] morto per congelamento
|
||||
.mysterious = [{ $victim }] morto per cause misteriose
|
||||
.burning = { "[" }{ $victim }] morto bruciato
|
||||
.bleeding = { "[" }{ $victim }] morto dissanguato
|
||||
.curse = { "[" }{ $victim }] ucciso da una maledizione
|
||||
.crippled = { "[" }{ $victim }] morto per mutilazioni
|
||||
.frozen = { "[" }{ $victim }] morto per congelamento
|
||||
.mysterious = { "[" }{ $victim }] morto per cause misteriose
|
||||
hud-chat-died_of_npc_buff_msg =
|
||||
.burning = [{ $victim }] morto bruciato per via di { $attacker }
|
||||
.bleeding = [{ $victim }] morto dissanguato per via di { $attacker }
|
||||
.curse = [{ $victim }] ucciso da una maledizione per via di { $attacker }
|
||||
.crippled = [{ $victim }] morto per mutilazioni per via di { $attacker }
|
||||
.frozen = [{ $victim }] morto per congelamento per via di { $attacker }
|
||||
.mysterious = [{ $victim }] morto per cause misteriose per via di { $attacker }
|
||||
.burning = { "[" }{ $victim }] morto bruciato per via di { $attacker }
|
||||
.bleeding = { "[" }{ $victim }] morto dissanguato per via di { $attacker }
|
||||
.curse = { "[" }{ $victim }] ucciso da una maledizione per via di { $attacker }
|
||||
.crippled = { "[" }{ $victim }] morto per mutilazioni per via di { $attacker }
|
||||
.frozen = { "[" }{ $victim }] morto per congelamento per via di { $attacker }
|
||||
.mysterious = { "[" }{ $victim }] morto per cause misteriose per via di { $attacker }
|
||||
hud-chat-npc_melee_kill_msg = { $attacker } ha ucciso [{ $victim }]
|
||||
hud-chat-npc_ranged_kill_msg = { $attacker } ha assassinato [{ $victim }]
|
||||
hud-chat-npc_explosion_kill_msg = { $attacker } ha fatto esplodere [{ $victim }]
|
||||
hud-chat-npc_energy_kill_msg = { $attacker } ha ucciso [{ $victim }] con la magia
|
||||
hud-chat-npc_other_kill_msg = { $attacker } ha ucciso [{ $victim }]
|
||||
hud-loot-pickup-msg = {$actor} ha raccolto { $amount ->
|
||||
hud-loot-pickup-msg =
|
||||
{ $actor } ha raccolto { $amount ->
|
||||
[one] { $item }
|
||||
*[other] { $amount }x { $item }
|
||||
}
|
||||
|
||||
|
||||
hud-chat-loot_fail = Il tuo inventario è pieno!
|
||||
hud-chat-goodbye = Arrivederci!
|
||||
hud-chat-connection_lost = Connessione persa. Verrai cacciato tra { $time } secondi.
|
||||
|
@ -1,18 +1,16 @@
|
||||
hud-chat-online_msg = [{ $name }]がオンラインになりました
|
||||
hud-chat-offline_msg = [{ $name }]がオフラインになりました
|
||||
hud-chat-default_death_msg = [{ $name }]は死んでしまった
|
||||
hud-chat-environmental_kill_msg = [{ $name }]は{ $environment }で死亡しました
|
||||
hud-chat-fall_kill_msg = [{ $name }]は落下のダメージで死亡しました
|
||||
hud-chat-suicide_msg = [{ $name }]は自傷行為により死亡しました
|
||||
hud-chat-pvp_melee_kill_msg = [{ $attacker }]は[{ $victim }]を倒した
|
||||
hud-chat-pvp_ranged_kill_msg = [{ $attacker }]は[{ $victim }]を撃った
|
||||
hud-chat-pvp_explosion_kill_msg = [{ $attacker }]は[{ $victim }]を爆破した
|
||||
hud-chat-pvp_energy_kill_msg = [{ $attacker }]は魔法で[{ $victim }]を殺しました
|
||||
hud-chat-online_msg = { "[" }{ $name }]がオンラインになりました
|
||||
hud-chat-offline_msg = { "[" }{ $name }]がオフラインになりました
|
||||
hud-chat-default_death_msg = { "[" }{ $name }]は死んでしまった
|
||||
hud-chat-fall_kill_msg = { "[" }{ $name }]は落下のダメージで死亡しました
|
||||
hud-chat-suicide_msg = { "[" }{ $name }]は自傷行為により死亡しました
|
||||
hud-chat-pvp_melee_kill_msg = { "[" }{ $attacker }]は[{ $victim }]を倒した
|
||||
hud-chat-pvp_ranged_kill_msg = { "[" }{ $attacker }]は[{ $victim }]を撃った
|
||||
hud-chat-pvp_explosion_kill_msg = { "[" }{ $attacker }]は[{ $victim }]を爆破した
|
||||
hud-chat-pvp_energy_kill_msg = { "[" }{ $attacker }]は魔法で[{ $victim }]を殺しました
|
||||
hud-chat-npc_melee_kill_msg = { $attacker }は[{ $victim }]を殺しました
|
||||
hud-chat-npc_ranged_kill_msg = { $attacker }は[{ $victim }]を撃ちました
|
||||
hud-chat-npc_explosion_kill_msg = { $attacker }は[{ $victim }]を爆破しました
|
||||
hud-chat-npc_energy_kill_msg = { $attacker }は魔法で[{ $victim }]を殺しました
|
||||
hud-chat-npc_other_kill_msg = { $attacker }は[{ $victim }]を殺しました
|
||||
hud-chat-loot_fail = 持ち物がいっぱいです!
|
||||
hud-chat-goodbye = さようなら!
|
||||
hud-chat-connection_lost = 接続が切れました。キックされて{ $time }秒。
|
||||
|
@ -1,26 +1,24 @@
|
||||
## Player events
|
||||
|
||||
hud-chat-online_msg = [{ $name }]이(가) 현재 온라인
|
||||
hud-chat-offline_msg = [{ $name }]이(가) 현재 오프라인
|
||||
|
||||
|
||||
hud-chat-online_msg = { "[" }{ $name }]이(가) 현재 온라인
|
||||
hud-chat-offline_msg = { "[" }{ $name }]이(가) 현재 오프라인
|
||||
|
||||
## Buff deaths
|
||||
|
||||
hud-chat-died_of_pvp_buff_msg =
|
||||
.burning = [{ $attacker }]이(가) [{ $victim }]을(를) 죽임. 사인: 화상
|
||||
.bleeding = [{ $attacker }]이(가) [{ $victim }]을(를) 죽임. 사인: 출혈
|
||||
.curse = [{ $attacker }]이(가) [{ $victim }]을(를) 죽임. 사인: 저주
|
||||
.crippled = [{ $attacker }]이(가) [{ $victim }]을(를) 죽임. 사인: 다리 부러짐
|
||||
.frozen = [{ $attacker }]이(가) [{ $victim }]을(를) 죽임. 사인: 동사
|
||||
.mysterious = [{ $attacker }]이(가) [{ $victim }]을(를) 죽임. 사인: 비밀
|
||||
.burning = { "[" }{ $attacker }]이(가) [{ $victim }]을(를) 죽임. 사인: 화상
|
||||
.bleeding = { "[" }{ $attacker }]이(가) [{ $victim }]을(를) 죽임. 사인: 출혈
|
||||
.curse = { "[" }{ $attacker }]이(가) [{ $victim }]을(를) 죽임. 사인: 저주
|
||||
.crippled = { "[" }{ $attacker }]이(가) [{ $victim }]을(를) 죽임. 사인: 다리 부러짐
|
||||
.frozen = { "[" }{ $attacker }]이(가) [{ $victim }]을(를) 죽임. 사인: 동사
|
||||
.mysterious = { "[" }{ $attacker }]이(가) [{ $victim }]을(를) 죽임. 사인: 비밀
|
||||
hud-chat-died_of_buff_nonexistent_msg =
|
||||
.burning = [{ $victim }] 사인: 화상
|
||||
.bleeding = [{ $victim }] 사인: 출혈
|
||||
.curse = [{ $victim }] 사인: 저주
|
||||
.crippled = [{ $victim }] 사인: 다리 부러짐
|
||||
.frozen = [{ $victim }] 사인: 동사
|
||||
.mysterious = [{ $victim }] 사인: 비밀
|
||||
.burning = { "[" }{ $victim }] 사인: 화상
|
||||
.bleeding = { "[" }{ $victim }] 사인: 출혈
|
||||
.curse = { "[" }{ $victim }] 사인: 저주
|
||||
.crippled = { "[" }{ $victim }] 사인: 다리 부러짐
|
||||
.frozen = { "[" }{ $victim }] 사인: 동사
|
||||
.mysterious = { "[" }{ $victim }] 사인: 비밀
|
||||
hud-chat-died_of_npc_buff_msg =
|
||||
.burning = { $attacker }이(가) [{ $victim }]을(를) 죽임. 사인: 화상
|
||||
.bleeding = { $attacker }이(가) [{ $victim }]을(를) 죽임. 사인: 출혈
|
||||
@ -31,11 +29,11 @@ hud-chat-died_of_npc_buff_msg =
|
||||
|
||||
## PvP deaths
|
||||
|
||||
hud-chat-pvp_melee_kill_msg = [{ $attacker }]이(가) [{ $victim }]을(를) 쓰러트림
|
||||
hud-chat-pvp_ranged_kill_msg = [{ $attacker }]이(가) [{ $victim }]을(를) 쏴죽임
|
||||
hud-chat-pvp_explosion_kill_msg = [{ $attacker }]이(가) [{ $victim }]을(를) 터트려 죽임
|
||||
hud-chat-pvp_energy_kill_msg = [{ $attacker }]이(가) [{ $victim }]을(를) 마법으로 죽임
|
||||
hud-chat-pvp_other_kill_msg = [{ $attacker }]이(가) [{ $victim }]을(를) 죽임
|
||||
hud-chat-pvp_melee_kill_msg = { "[" }{ $attacker }]이(가) [{ $victim }]을(를) 쓰러트림
|
||||
hud-chat-pvp_ranged_kill_msg = { "[" }{ $attacker }]이(가) [{ $victim }]을(를) 쏴죽임
|
||||
hud-chat-pvp_explosion_kill_msg = { "[" }{ $attacker }]이(가) [{ $victim }]을(를) 터트려 죽임
|
||||
hud-chat-pvp_energy_kill_msg = { "[" }{ $attacker }]이(가) [{ $victim }]을(를) 마법으로 죽임
|
||||
hud-chat-pvp_other_kill_msg = { "[" }{ $attacker }]이(가) [{ $victim }]을(를) 죽임
|
||||
|
||||
## PvE deaths
|
||||
|
||||
@ -47,21 +45,18 @@ hud-chat-npc_other_kill_msg = { $attacker }이(가) [{ $victim }]을(를) 죽임
|
||||
|
||||
## Other deaths
|
||||
|
||||
hud-chat-environmental_kill_msg = [{ $name }]이(가) { $environment }에서 죽음
|
||||
hud-chat-fall_kill_msg = [{ $name }]이(가) 떨어져 죽음
|
||||
hud-chat-suicide_msg = [{ $name }]이(가) 자해로 인해 사망
|
||||
hud-chat-default_death_msg = [{ $name }]이(가) 죽음
|
||||
hud-chat-fall_kill_msg = { "[" }{ $name }]이(가) 떨어져 죽음
|
||||
hud-chat-suicide_msg = { "[" }{ $name }]이(가) 자해로 인해 사망
|
||||
hud-chat-default_death_msg = { "[" }{ $name }]이(가) 죽음
|
||||
|
||||
## Utils
|
||||
|
||||
hud-chat-all = 모두
|
||||
hud-chat-you = 당신
|
||||
hud-chat-chat_tab_hover_tooltip = 오른쪽 마우스 클릭으로 설정
|
||||
hud-loot-pickup-msg =
|
||||
{ $actor }이(가) { $amount ->
|
||||
[one] { $item }
|
||||
*[other] { $amount }x { $item } 주음
|
||||
}
|
||||
hud-chat-loot_fail = 가방이 가득 찼습니다!
|
||||
hud-chat-goodbye = 안녕!
|
||||
hud-chat-connection_lost = 연결 끊김. { $time }초후 킥.
|
||||
|
@ -1,18 +1,16 @@
|
||||
hud-chat-online_msg = [{ $name }] logget på
|
||||
hud-chat-offline_msg = [{ $name }] logget av
|
||||
hud-chat-default_death_msg = [{ $name }] døde
|
||||
hud-chat-environmental_kill_msg = [{ $name }] døde i { $environment }
|
||||
hud-chat-fall_kill_msg = [{ $name }] døde av fallskade
|
||||
hud-chat-suicide_msg = [{ $name }] døde av selvskader
|
||||
hud-chat-pvp_melee_kill_msg = [{ $attacker }] drepte [{ $victim }]
|
||||
hud-chat-pvp_ranged_kill_msg = [{ $attacker }] skjøt [{ $victim }]
|
||||
hud-chat-pvp_explosion_kill_msg = [{ $attacker }] sprengte [{ $victim }]
|
||||
hud-chat-pvp_energy_kill_msg = [{ $attacker }] drepte [{ $victim }] med magi
|
||||
hud-chat-online_msg = { "[" }{ $name }] logget på
|
||||
hud-chat-offline_msg = { "[" }{ $name }] logget av
|
||||
hud-chat-default_death_msg = { "[" }{ $name }] døde
|
||||
hud-chat-fall_kill_msg = { "[" }{ $name }] døde av fallskade
|
||||
hud-chat-suicide_msg = { "[" }{ $name }] døde av selvskader
|
||||
hud-chat-pvp_melee_kill_msg = { "[" }{ $attacker }] drepte [{ $victim }]
|
||||
hud-chat-pvp_ranged_kill_msg = { "[" }{ $attacker }] skjøt [{ $victim }]
|
||||
hud-chat-pvp_explosion_kill_msg = { "[" }{ $attacker }] sprengte [{ $victim }]
|
||||
hud-chat-pvp_energy_kill_msg = { "[" }{ $attacker }] drepte [{ $victim }] med magi
|
||||
hud-chat-npc_melee_kill_msg = { $attacker } drepte [{ $victim }]
|
||||
hud-chat-npc_ranged_kill_msg = { $attacker } skjøt [{ $victim }]
|
||||
hud-chat-npc_explosion_kill_msg = { $attacker } sprengte [{ $victim }]
|
||||
hud-chat-npc_energy_kill_msg = { $attacker } drepte [{ $victim }] med magi
|
||||
hud-chat-npc_other_kill_msg = { $attacker } drepte [{ $victim }]
|
||||
hud-chat-loot_fail = Ditt inventar er fullt!
|
||||
hud-chat-goodbye = Adjø!
|
||||
hud-chat-connection_lost = Forbindelse mistet. Utkastet om { $time } sekunder.
|
||||
|
@ -1,17 +1,14 @@
|
||||
hud-chat-online_msg = [{ $name }] is nu online
|
||||
hud-chat-offline_msg = [{ $name }] is offline gegaan
|
||||
hud-chat-default_death_msg = [{ $name }] is gestorven
|
||||
hud-chat-environmental_kill_msg = [{ $name }] is gestorven in { $environment }
|
||||
hud-chat-fall_kill_msg = [{ $name }] is gestorven door te vallen
|
||||
hud-chat-suicide_msg = [{ $name }] is gestorven door zelf toegebrachte verwondingen
|
||||
hud-chat-pvp_melee_kill_msg = [{ $attacker }] versloeg [{ $victim }]
|
||||
hud-chat-pvp_ranged_kill_msg = [{ $attacker }] schoot [{ $victim }] neer
|
||||
hud-chat-pvp_explosion_kill_msg = [{ $attacker }] blies [{ $victim }] op
|
||||
hud-chat-pvp_energy_kill_msg = [{ $attacker }] gebruikte magie om [{ $victim }] te vermoorden
|
||||
hud-chat-online_msg = { "[" }{ $name }] is nu online
|
||||
hud-chat-offline_msg = { "[" }{ $name }] is offline gegaan
|
||||
hud-chat-default_death_msg = { "[" }{ $name }] is gestorven
|
||||
hud-chat-fall_kill_msg = { "[" }{ $name }] is gestorven door te vallen
|
||||
hud-chat-suicide_msg = { "[" }{ $name }] is gestorven door zelf toegebrachte verwondingen
|
||||
hud-chat-pvp_melee_kill_msg = { "[" }{ $attacker }] versloeg [{ $victim }]
|
||||
hud-chat-pvp_ranged_kill_msg = { "[" }{ $attacker }] schoot [{ $victim }] neer
|
||||
hud-chat-pvp_explosion_kill_msg = { "[" }{ $attacker }] blies [{ $victim }] op
|
||||
hud-chat-pvp_energy_kill_msg = { "[" }{ $attacker }] gebruikte magie om [{ $victim }] te vermoorden
|
||||
hud-chat-npc_melee_kill_msg = { $attacker } dode [{ $victim }]
|
||||
hud-chat-npc_ranged_kill_msg = { $attacker } schoot [{ $victim }]
|
||||
hud-chat-npc_explosion_kill_msg = { $attacker } blies [{ $victim }] op
|
||||
|
||||
hud-chat-loot_fail = Jouw inventory is vol!
|
||||
hud-chat-goodbye = Vaarwel!
|
||||
hud-chat-connection_lost = Verbinding verloren. Je wordt in { $time } seconden gekicked.
|
@ -1,38 +1,36 @@
|
||||
hud-chat-all = Wszystko
|
||||
hud-chat-you = Ty
|
||||
hud-chat-chat_tab_hover_tooltip = Kliknij prawym aby otworzyć ustawienia
|
||||
hud-chat-online_msg = [{ $name }] jest online
|
||||
hud-chat-offline_msg = [{ $name }] jest offline
|
||||
hud-chat-default_death_msg = [{ $name }] umiera
|
||||
hud-chat-environmental_kill_msg = [{ $name }] umiera w { $environment }
|
||||
hud-chat-fall_kill_msg = [{ $name }] spada z wysokości
|
||||
hud-chat-suicide_msg = [{ $name }] umiera od własnych ran
|
||||
hud-chat-online_msg = { "[" }{ $name }] jest online
|
||||
hud-chat-offline_msg = { "[" }{ $name }] jest offline
|
||||
hud-chat-default_death_msg = { "[" }{ $name }] umiera
|
||||
hud-chat-fall_kill_msg = { "[" }{ $name }] spada z wysokości
|
||||
hud-chat-suicide_msg = { "[" }{ $name }] umiera od własnych ran
|
||||
hud-chat-died_of_pvp_buff_msg =
|
||||
.burning = [{ $victim }] zmarł od podpalenia nałożene przez [{ $attacker }]
|
||||
.bleeding = [{ $victim }] zmarł przez wykrwawienie nałożene przez [{ $attacker }]
|
||||
.curse = [{ $victim }] zmarł od klątwy nałożene przez [{ $attacker }]
|
||||
.crippled = [{ $victim }] zmarł od złamań nałożene przez [{ $attacker }]
|
||||
.frozen = [{ $victim }] zmarł z zimna nałożene przez [{ $attacker }]
|
||||
.mysterious = [{ $victim }] zmarł przez sekret nałożene przez [{ $attacker }]
|
||||
hud-chat-pvp_melee_kill_msg = [{ $attacker }] zwycięża nad [{ $victim }]
|
||||
hud-chat-pvp_ranged_kill_msg = [{ $attacker }] ustrzela [{ $victim }]
|
||||
hud-chat-pvp_explosion_kill_msg = [{ $attacker }] wysadza [{ $victim }]
|
||||
hud-chat-pvp_energy_kill_msg = [{ $attacker }] zabija [{ $victim }] magią
|
||||
hud-chat-pvp_other_kill_msg = [{ $attacker }] zabija [{ $victim }]
|
||||
.burning = { "[" }{ $victim }] zmarł od podpalenia nałożene przez [{ $attacker }]
|
||||
.bleeding = { "[" }{ $victim }] zmarł przez wykrwawienie nałożene przez [{ $attacker }]
|
||||
.curse = { "[" }{ $victim }] zmarł od klątwy nałożene przez [{ $attacker }]
|
||||
.crippled = { "[" }{ $victim }] zmarł od złamań nałożene przez [{ $attacker }]
|
||||
.frozen = { "[" }{ $victim }] zmarł z zimna nałożene przez [{ $attacker }]
|
||||
.mysterious = { "[" }{ $victim }] zmarł przez sekret nałożene przez [{ $attacker }]
|
||||
hud-chat-pvp_melee_kill_msg = { "[" }{ $attacker }] zwycięża nad [{ $victim }]
|
||||
hud-chat-pvp_ranged_kill_msg = { "[" }{ $attacker }] ustrzela [{ $victim }]
|
||||
hud-chat-pvp_explosion_kill_msg = { "[" }{ $attacker }] wysadza [{ $victim }]
|
||||
hud-chat-pvp_energy_kill_msg = { "[" }{ $attacker }] zabija [{ $victim }] magią
|
||||
hud-chat-pvp_other_kill_msg = { "[" }{ $attacker }] zabija [{ $victim }]
|
||||
hud-chat-died_of_buff_nonexistent_msg =
|
||||
.burning = [{ $victim }] zmarł od podpalenia
|
||||
.bleeding = [{ $victim }] zmarł przez wykrwawienie
|
||||
.curse = [{ $victim }] zmarł od klątwy
|
||||
.crippled = [{ $victim }] zmarł od złamań
|
||||
.frozen = [{ $victim }] zmarł z zimna
|
||||
.mysterious = [{ $victim }] zmarł przez sekret
|
||||
.burning = { "[" }{ $victim }] zmarł od podpalenia
|
||||
.bleeding = { "[" }{ $victim }] zmarł przez wykrwawienie
|
||||
.curse = { "[" }{ $victim }] zmarł od klątwy
|
||||
.crippled = { "[" }{ $victim }] zmarł od złamań
|
||||
.frozen = { "[" }{ $victim }] zmarł z zimna
|
||||
.mysterious = { "[" }{ $victim }] zmarł przez sekret
|
||||
hud-chat-died_of_npc_buff_msg =
|
||||
.burning = [{ $victim }] zmarł od podpalenia nałożone przez { $attacker }
|
||||
.bleeding = [{ $victim }] zmarł przez wykrwawienie nałożone przez { $attacker }
|
||||
.curse = [{ $victim }] zmarł od klątwy nałożone przez { $attacker }
|
||||
.crippled = [{ $victim }] zmarł od złamań nałożone przez { $attacker }
|
||||
.frozen = [{ $victim }] zmarł z zimna nałożone przez { $attacker }
|
||||
.mysterious = [{ $victim }] zmarł przez sekret nałożone przez { $attacker }
|
||||
.burning = { "[" }{ $victim }] zmarł od podpalenia nałożone przez { $attacker }
|
||||
.bleeding = { "[" }{ $victim }] zmarł przez wykrwawienie nałożone przez { $attacker }
|
||||
.curse = { "[" }{ $victim }] zmarł od klątwy nałożone przez { $attacker }
|
||||
.crippled = { "[" }{ $victim }] zmarł od złamań nałożone przez { $attacker }
|
||||
.frozen = { "[" }{ $victim }] zmarł z zimna nałożone przez { $attacker }
|
||||
.mysterious = { "[" }{ $victim }] zmarł przez sekret nałożone przez { $attacker }
|
||||
hud-chat-npc_melee_kill_msg = { $attacker } zabija [{ $victim }]
|
||||
hud-chat-npc_ranged_kill_msg = { $attacker } ustrzela [{ $victim }]
|
||||
hud-chat-npc_explosion_kill_msg = { $attacker } wysadza [{ $victim }]
|
||||
@ -43,6 +41,5 @@ hud-loot-pickup-msg =
|
||||
[one] { $item }
|
||||
*[other] { $amount }x { $item }
|
||||
}
|
||||
hud-chat-loot_fail = Twój ekwipunek jest pełen!
|
||||
hud-chat-goodbye = Żegnaj!
|
||||
hud-chat-connection_lost = Stracono połączenie. Wyrzucanie za { $time } sekund.
|
||||
|
@ -1,11 +0,0 @@
|
||||
body-generic = criatura
|
||||
body-biped_large-ogre = ogro
|
||||
body-biped_large-cyclops = ciclope
|
||||
body-biped_large-wendigo = wendigo
|
||||
body-biped_large-werewolf = lobisomem
|
||||
body-biped_large-cave_troll = troll das cavernas
|
||||
body-biped_large-mountain_troll = troll das montanhas
|
||||
body-biped_large-swamp_troll = troll do pântano
|
||||
body-biped_large-blue_oni = oni azul
|
||||
body-biped_large-red_oni = oni vermelho
|
||||
body-biped_large-tursus = tursus
|
@ -1,57 +1,66 @@
|
||||
## Eventos de Jogadores
|
||||
hud-chat-online_msg = [{ $name }] está online.
|
||||
|
||||
hud-chat-online_msg = { "[" }{ $name }] está online.
|
||||
hud-chat-offline_msg = { $name } está offline
|
||||
|
||||
## Avisos(buff)
|
||||
## Mortes(buff)
|
||||
|
||||
hud-chat-died_of_pvp_buff_msg =
|
||||
.burning = [{ $victim }] morreu de: queimadura causado por [{ $attacker }]
|
||||
.bleeding = [{ $victim }] morreu de: sangramento causado por [{ $attacker }]
|
||||
.curse = [{ $victim }] morreu de: maldição causado por [{ $attacker }]
|
||||
.crippled = [{ $victim }] morreu de: aleijamento causado por [{ $attacker }]
|
||||
.frozen = [{ $victim }] morreu de: congelamento causado por [{ $attacker }]
|
||||
.mysterious = [{ $victim }] morreu de: segredo causado por [{ $attacker }]
|
||||
.burning = { "[" }{ $victim }] morreu de: queimadura causado por [{ $attacker }]
|
||||
.bleeding = { "[" }{ $victim }] morreu de: sangramento causado por [{ $attacker }]
|
||||
.curse = { "[" }{ $victim }] morreu de: maldição causado por [{ $attacker }]
|
||||
.crippled = { "[" }{ $victim }] morreu de: aleijamento causado por [{ $attacker }]
|
||||
.frozen = { "[" }{ $victim }] morreu de: congelamento causado por [{ $attacker }]
|
||||
.mysterious = { "[" }{ $victim }] morreu de: segredo causado por [{ $attacker }]
|
||||
hud-chat-died_of_buff_nonexistent_msg =
|
||||
.burning = [{ $victim }] morreu de: queimadura
|
||||
.bleeding = [{ $victim }] morreu de: sangramento
|
||||
.curse = [{ $victim }] morreu de: maldição
|
||||
.crippled = [{ $victim }] morreu de: aleijamento
|
||||
.frozen = [{ $victim }] morreu de: congelamento
|
||||
.mysterious = [{ $victim }] morreu de: segredo
|
||||
.burning = { "[" }{ $victim }] morreu de: queimadura
|
||||
.bleeding = { "[" }{ $victim }] morreu de: sangramento
|
||||
.curse = { "[" }{ $victim }] morreu de: maldição
|
||||
.crippled = { "[" }{ $victim }] morreu de: aleijamento
|
||||
.frozen = { "[" }{ $victim }] morreu de: congelamento
|
||||
.mysterious = { "[" }{ $victim }] morreu de: segredo
|
||||
hud-chat-died_of_npc_buff_msg =
|
||||
.burning = [{ $victim }] morreu de: queimadura causado por { $attacker }
|
||||
.bleeding = [{ $victim }] morreu de: sangramento causado por { $attacker }
|
||||
.curse = [{ $victim }] morreu de: maldição causado por { $attacker }
|
||||
.crippled = [{ $victim }] morreu de: aleijamento causado por { $attacker }
|
||||
.frozen = [{ $victim }] morreu de: congelamento causado por { $attacker }
|
||||
.mysterious = [{ $victim }] morreu de: segredo causado por { $attacker }
|
||||
.burning = { "[" }{ $victim }] morreu de: queimadura causado por { $attacker }
|
||||
.bleeding = { "[" }{ $victim }] morreu de: sangramento causado por { $attacker }
|
||||
.curse = { "[" }{ $victim }] morreu de: maldição causado por { $attacker }
|
||||
.crippled = { "[" }{ $victim }] morreu de: aleijamento causado por { $attacker }
|
||||
.frozen = { "[" }{ $victim }] morreu de: congelamento causado por { $attacker }
|
||||
.mysterious = { "[" }{ $victim }] morreu de: segredo causado por { $attacker }
|
||||
|
||||
## Mortes - PVP
|
||||
hud-chat-pvp_melee_kill_msg = [{ $attacker }] derrotou [{ $victim }]
|
||||
hud-chat-pvp_ranged_kill_msg = [{ $attacker }] atirou em [{ $victim }]
|
||||
hud-chat-pvp_explosion_kill_msg = [{ $attacker }] explodiu [{ $victim }]
|
||||
hud-chat-pvp_energy_kill_msg = [{ $attacker }] matou [{ $victim }] com magia
|
||||
hud-chat-pvp_other_kill_msg = [{ $attacker }] matou [{ $victim }]
|
||||
|
||||
hud-chat-pvp_melee_kill_msg = { "[" }{ $attacker }] derrotou [{ $victim }]
|
||||
hud-chat-pvp_ranged_kill_msg = { "[" }{ $attacker }] atirou em [{ $victim }]
|
||||
hud-chat-pvp_explosion_kill_msg = { "[" }{ $attacker }] explodiu [{ $victim }]
|
||||
hud-chat-pvp_energy_kill_msg = { "[" }{ $attacker }] matou [{ $victim }] com magia
|
||||
hud-chat-pvp_other_kill_msg = { "[" }{ $attacker }] matou [{ $victim }]
|
||||
|
||||
## Mortes - PVE
|
||||
|
||||
hud-chat-npc_melee_kill_msg = { $attacker } matou [{ $victim }]
|
||||
hud-chat-npc_ranged_kill_msg = { $attacker } atirou em [{ $victim }]
|
||||
hud-chat-npc_explosion_kill_msg = { $attacker } explodiu [{ $victim }]
|
||||
hud-chat-npc_energy_kill_msg = [{ $attacker }] matou [{ $victim }] com magia
|
||||
hud-chat-npc_other_kill_msg = [{ $attacker }] matou [{ $victim }]
|
||||
hud-chat-npc_energy_kill_msg = { "[" }{ $attacker }] matou [{ $victim }] com magia
|
||||
hud-chat-npc_other_kill_msg = { "[" }{ $attacker }] matou [{ $victim }]
|
||||
|
||||
## Outras mortes
|
||||
hud-chat-environmental_kill_msg = [{ $name }] morreu de { $environment }
|
||||
hud-chat-fall_kill_msg = [{ $name }] morreu de dano de queda
|
||||
hud-chat-suicide_msg = [{ $name }] morreu de dano autoinflingido
|
||||
hud-chat-default_death_msg = [{ $name }] morreu
|
||||
|
||||
hud-chat-fall_kill_msg = { "[" }{ $name }] morreu de dano de queda
|
||||
hud-chat-suicide_msg = { "[" }{ $name }] morreu de dano autoinflingido
|
||||
hud-chat-default_death_msg = { "[" }{ $name }] morreu
|
||||
|
||||
## Utilidades
|
||||
|
||||
hud-chat-all = Todos
|
||||
hud-chat-you = Você
|
||||
hud-chat-chat_tab_hover_tooltip = Clique direito para configurar
|
||||
hud-loot-pickup-msg = { $actor ->
|
||||
hud-loot-pickup-msg =
|
||||
{ $actor ->
|
||||
[You] Você pegou
|
||||
*[other] { $actor } pegou
|
||||
} { $amount ->
|
||||
[one] { $item }
|
||||
*[other] { $amount }x { $item }
|
||||
}
|
||||
hud-chat-loot_fail = Seu Inventário está cheio!
|
||||
hud-chat-goodbye = Até Logo!
|
||||
hud-chat-connection_lost = Conexão perdida. Expulsando em { $time } segundos.
|
||||
|
@ -1,39 +1,36 @@
|
||||
hud-chat-all = Toate
|
||||
hud-chat-chat_tab_hover_tooltip = Clic dreapta pentru setări
|
||||
hud-chat-online_msg = [{ $name }] sa conectat
|
||||
hud-chat-offline_msg = [{ $name }] sa deconectat
|
||||
hud-chat-default_death_msg = [{ $name }] a murit
|
||||
hud-chat-environmental_kill_msg = [{ $name }] a murit în { $environment }
|
||||
hud-chat-fall_kill_msg = [{ $name }] a cazut de la înalțime
|
||||
hud-chat-suicide_msg = [{ $name }] a murit din cauza rănilor autoprovocate
|
||||
hud-chat-online_msg = { "[" }{ $name }] sa conectat
|
||||
hud-chat-offline_msg = { "[" }{ $name }] sa deconectat
|
||||
hud-chat-default_death_msg = { "[" }{ $name }] a murit
|
||||
hud-chat-fall_kill_msg = { "[" }{ $name }] a cazut de la înalțime
|
||||
hud-chat-suicide_msg = { "[" }{ $name }] a murit din cauza rănilor autoprovocate
|
||||
hud-chat-died_of_pvp_buff_msg =
|
||||
.burning = [{ $victim }] a murit prin: ardere cauzat de [{ $attacker }]
|
||||
.bleeding = [{ $victim }] a murit prin: sângerare cauzat de [{ $attacker }]
|
||||
.curse = [{ $victim }] a murit prin: blestem cauzat de [{ $attacker }]
|
||||
.crippled = [{ $victim }] a murit prin: amputare cauzat de [{ $attacker }]
|
||||
.frozen = [{ $victim }] a murit prin: înghețare cauzat de [{ $attacker }]
|
||||
hud-chat-pvp_melee_kill_msg = [{ $attacker }] a învins [{ $victim }]
|
||||
hud-chat-pvp_ranged_kill_msg = [{ $attacker }] a tras în [{ $victim }]
|
||||
hud-chat-pvp_explosion_kill_msg = [{ $attacker }] a facut ca [{ $victim }] să explodeze
|
||||
hud-chat-pvp_energy_kill_msg = [{ $attacker }] a omorât [{ $victim }] cu magie
|
||||
.burning = { "[" }{ $victim }] a murit prin: ardere cauzat de [{ $attacker }]
|
||||
.bleeding = { "[" }{ $victim }] a murit prin: sângerare cauzat de [{ $attacker }]
|
||||
.curse = { "[" }{ $victim }] a murit prin: blestem cauzat de [{ $attacker }]
|
||||
.crippled = { "[" }{ $victim }] a murit prin: amputare cauzat de [{ $attacker }]
|
||||
.frozen = { "[" }{ $victim }] a murit prin: înghețare cauzat de [{ $attacker }]
|
||||
hud-chat-pvp_melee_kill_msg = { "[" }{ $attacker }] a învins [{ $victim }]
|
||||
hud-chat-pvp_ranged_kill_msg = { "[" }{ $attacker }] a tras în [{ $victim }]
|
||||
hud-chat-pvp_explosion_kill_msg = { "[" }{ $attacker }] a facut ca [{ $victim }] să explodeze
|
||||
hud-chat-pvp_energy_kill_msg = { "[" }{ $attacker }] a omorât [{ $victim }] cu magie
|
||||
hud-chat-died_of_buff_nonexistent_msg =
|
||||
.burning = [{ $victim }] a murit prin: ardere
|
||||
.bleeding = [{ $victim }] a murit prin: sângerare
|
||||
.curse = [{ $victim }] a murit prin: blestem
|
||||
.crippled = [{ $victim }] a murit prin: amputare
|
||||
.frozen = [{ $victim }] a murit prin: înghețare
|
||||
.burning = { "[" }{ $victim }] a murit prin: ardere
|
||||
.bleeding = { "[" }{ $victim }] a murit prin: sângerare
|
||||
.curse = { "[" }{ $victim }] a murit prin: blestem
|
||||
.crippled = { "[" }{ $victim }] a murit prin: amputare
|
||||
.frozen = { "[" }{ $victim }] a murit prin: înghețare
|
||||
hud-chat-died_of_npc_buff_msg =
|
||||
.burning = [{ $victim }] a murit prin: ardere cauzat de { $attacker }
|
||||
.bleeding = [{ $victim }] a murit prin: sângerare cauzat de { $attacker }
|
||||
.curse = [{ $victim }] a murit prin: blestem cauzat de { $attacker }
|
||||
.crippled = [{ $victim }] a murit prin: amputare cauzat de { $attacker }
|
||||
.frozen = [{ $victim }] a murit prin: înghețare cauzat de { $attacker }
|
||||
.burning = { "[" }{ $victim }] a murit prin: ardere cauzat de { $attacker }
|
||||
.bleeding = { "[" }{ $victim }] a murit prin: sângerare cauzat de { $attacker }
|
||||
.curse = { "[" }{ $victim }] a murit prin: blestem cauzat de { $attacker }
|
||||
.crippled = { "[" }{ $victim }] a murit prin: amputare cauzat de { $attacker }
|
||||
.frozen = { "[" }{ $victim }] a murit prin: înghețare cauzat de { $attacker }
|
||||
hud-chat-npc_melee_kill_msg = { $attacker } a omorât [{ $victim }]
|
||||
hud-chat-npc_ranged_kill_msg = { $attacker } a tras în [{ $victim }]
|
||||
hud-chat-npc_explosion_kill_msg = { $attacker } a facut ca [{ $victim }] să explodeze
|
||||
hud-chat-npc_energy_kill_msg = { $attacker } a omorât [{ $victim }] cu magie
|
||||
hud-chat-npc_other_kill_msg = { $attacker } a omorât [{ $victim }]
|
||||
|
||||
hud-chat-loot_fail = Inventarul tău este plin!
|
||||
hud-chat-goodbye = Pe curând!
|
||||
hud-chat-connection_lost = Conexiune pierdută. Vei fi dat afară în { $time } secunde.
|
@ -1,9 +0,0 @@
|
||||
body-biped_large-werewolf = оборотень
|
||||
body-biped_large-ogre = огр
|
||||
body-biped_large-wendigo = вендиго
|
||||
body-biped_large-mountain_troll = Горный тролль
|
||||
body-biped_large-tursus = Турсус
|
||||
body-biped_large-swamp_troll = Болотный тролль
|
||||
body-biped_large-cave_troll = пещерный тролль
|
||||
body-biped_large-cyclops = циклоп
|
||||
body-generic = существо
|
@ -1,41 +1,39 @@
|
||||
## Player events
|
||||
|
||||
hud-chat-online_msg = [{ $name }] зашёл на сервер
|
||||
hud-chat-offline_msg = [{ $name }] покинул сервер
|
||||
|
||||
|
||||
hud-chat-online_msg = { "[" }{ $name }] зашёл на сервер
|
||||
hud-chat-offline_msg = { "[" }{ $name }] покинул сервер
|
||||
|
||||
## Buff deaths
|
||||
|
||||
hud-chat-died_of_pvp_buff_msg =
|
||||
.burning = [{ $victim }] сгорел вызванного [{ $attacker }]
|
||||
.bleeding = [{ $victim }] умер от кровотечения вызванного [{ $attacker }]
|
||||
.curse = [{ $victim }] умер от проклятия вызванного [{ $attacker }]
|
||||
.crippled = [{ $victim }] умер от множественных травм вызванного [{ $attacker }]
|
||||
.frozen = [{ $victim }] замёрз насмерть вызванного [{ $attacker }]
|
||||
.mysterious = [{ $victim }] загадочно умер вызванного [{ $attacker }]
|
||||
.burning = { "[" }{ $victim }] сгорел вызванного [{ $attacker }]
|
||||
.bleeding = { "[" }{ $victim }] умер от кровотечения вызванного [{ $attacker }]
|
||||
.curse = { "[" }{ $victim }] умер от проклятия вызванного [{ $attacker }]
|
||||
.crippled = { "[" }{ $victim }] умер от множественных травм вызванного [{ $attacker }]
|
||||
.frozen = { "[" }{ $victim }] замёрз насмерть вызванного [{ $attacker }]
|
||||
.mysterious = { "[" }{ $victim }] загадочно умер вызванного [{ $attacker }]
|
||||
hud-chat-died_of_buff_nonexistent_msg =
|
||||
.burning = [{ $victim }] сгорел
|
||||
.bleeding = [{ $victim }] умер от кровотечения
|
||||
.curse = [{ $victim }] умер от проклятия
|
||||
.crippled = [{ $victim }] умер от множественных травм
|
||||
.frozen = [{ $victim }] замёрз насмерть
|
||||
.mysterious = [{ $victim }] загадочно умер
|
||||
.burning = { "[" }{ $victim }] сгорел
|
||||
.bleeding = { "[" }{ $victim }] умер от кровотечения
|
||||
.curse = { "[" }{ $victim }] умер от проклятия
|
||||
.crippled = { "[" }{ $victim }] умер от множественных травм
|
||||
.frozen = { "[" }{ $victim }] замёрз насмерть
|
||||
.mysterious = { "[" }{ $victim }] загадочно умер
|
||||
hud-chat-died_of_npc_buff_msg =
|
||||
.burning = [{ $victim }] сгорел вызванного { $attacker }
|
||||
.bleeding = [{ $victim }] умер от кровотечения вызванного { $attacker }
|
||||
.curse = [{ $victim }] умер от проклятия вызванного { $attacker }
|
||||
.crippled = [{ $victim }] умер от множественных травм вызванного { $attacker }
|
||||
.frozen = [{ $victim }] замёрз насмерть вызванного { $attacker }
|
||||
.mysterious = [{ $victim }] загадочно умер вызванного { $attacker }
|
||||
.burning = { "[" }{ $victim }] сгорел вызванного { $attacker }
|
||||
.bleeding = { "[" }{ $victim }] умер от кровотечения вызванного { $attacker }
|
||||
.curse = { "[" }{ $victim }] умер от проклятия вызванного { $attacker }
|
||||
.crippled = { "[" }{ $victim }] умер от множественных травм вызванного { $attacker }
|
||||
.frozen = { "[" }{ $victim }] замёрз насмерть вызванного { $attacker }
|
||||
.mysterious = { "[" }{ $victim }] загадочно умер вызванного { $attacker }
|
||||
|
||||
## PvP deaths
|
||||
|
||||
hud-chat-pvp_melee_kill_msg = [{ $attacker }] одержал победу над [{ $victim }]
|
||||
hud-chat-pvp_ranged_kill_msg = [{ $attacker }] застрелил [{ $victim }]
|
||||
hud-chat-pvp_explosion_kill_msg = [{ $attacker }] взорвал [{ $victim }]
|
||||
hud-chat-pvp_energy_kill_msg = [{ $attacker }] убил [{ $victim }] магией
|
||||
hud-chat-pvp_other_kill_msg = [{ $attacker }] убил [{ $victim }]
|
||||
hud-chat-pvp_melee_kill_msg = { "[" }{ $attacker }] одержал победу над [{ $victim }]
|
||||
hud-chat-pvp_ranged_kill_msg = { "[" }{ $attacker }] застрелил [{ $victim }]
|
||||
hud-chat-pvp_explosion_kill_msg = { "[" }{ $attacker }] взорвал [{ $victim }]
|
||||
hud-chat-pvp_energy_kill_msg = { "[" }{ $attacker }] убил [{ $victim }] магией
|
||||
hud-chat-pvp_other_kill_msg = { "[" }{ $attacker }] убил [{ $victim }]
|
||||
|
||||
## PvE deaths
|
||||
|
||||
@ -47,21 +45,18 @@ hud-chat-npc_other_kill_msg = { $attacker } убил [{ $victim }]
|
||||
|
||||
## Other deaths
|
||||
|
||||
hud-chat-environmental_kill_msg = [{ $name }] умер в { $environment }
|
||||
hud-chat-fall_kill_msg = [{ $name }] умер от падения
|
||||
hud-chat-suicide_msg = [{ $name }] умер от ран, нанесённых самому себе
|
||||
hud-chat-default_death_msg = [{ $name }] умер
|
||||
hud-chat-fall_kill_msg = { "[" }{ $name }] умер от падения
|
||||
hud-chat-suicide_msg = { "[" }{ $name }] умер от ран, нанесённых самому себе
|
||||
hud-chat-default_death_msg = { "[" }{ $name }] умер
|
||||
|
||||
## Utils
|
||||
|
||||
hud-chat-all = Все
|
||||
hud-chat-you = Вы
|
||||
hud-chat-chat_tab_hover_tooltip = ПКМ для настроек
|
||||
hud-loot-pickup-msg =
|
||||
{ $actor } подобрал { $amount ->
|
||||
[one] { $item }
|
||||
*[other] { $amount }x { $item }
|
||||
}
|
||||
hud-chat-loot_fail = Ваш инвентарь полон!
|
||||
hud-chat-goodbye = До свидания!
|
||||
hud-chat-connection_lost = Соединение потеряно. Выход через { $time } секунд.
|
||||
|
@ -1,39 +1,36 @@
|
||||
hud-chat-all = Све
|
||||
hud-chat-chat_tab_hover_tooltip = Десни клик за подешавања
|
||||
hud-chat-online_msg = [{ $name }] се повезао/ла
|
||||
hud-chat-offline_msg = [{ $name }] се одјавио/ла
|
||||
hud-chat-default_death_msg = [{ $name }] умро/ла
|
||||
hud-chat-environmental_kill_msg = [{ $name }] је умро/ла у { $environment }
|
||||
hud-chat-fall_kill_msg = [{ $name }] је умро/ла од пада са висине
|
||||
hud-chat-suicide_msg = [{ $name }] је умро/ла од само-нанетих рана
|
||||
hud-chat-online_msg = { "[" }{ $name }] се повезао/ла
|
||||
hud-chat-offline_msg = { "[" }{ $name }] се одјавио/ла
|
||||
hud-chat-default_death_msg = { "[" }{ $name }] умро/ла
|
||||
hud-chat-fall_kill_msg = { "[" }{ $name }] је умро/ла од пада са висине
|
||||
hud-chat-suicide_msg = { "[" }{ $name }] је умро/ла од само-нанетих рана
|
||||
hud-chat-died_of_pvp_buff_msg =
|
||||
.burning = [{ $victim }] је умро/ла од: горења изазвано од [{ $attacker }]
|
||||
.bleeding = [{ $victim }] је умро/ла од: крварења изазвано од [{ $attacker }]
|
||||
.curse = [{ $victim }] је умро/ла од: клетве изазвано од [{ $attacker }]
|
||||
.crippled = [{ $victim }] је умро/ла од: парализе изазвано од [{ $attacker }]
|
||||
.frozen = [{ $victim }] је умро/ла од: смрзавања изазвано од [{ $attacker }]
|
||||
hud-chat-pvp_melee_kill_msg = [{ $attacker }] је поразио/ла [{ $victim }]
|
||||
hud-chat-pvp_ranged_kill_msg = [{ $attacker }] је упуцао/ла [{ $victim }]
|
||||
hud-chat-pvp_explosion_kill_msg = [{ $attacker }] је разнео/ла [{ $victim }]
|
||||
hud-chat-pvp_energy_kill_msg = [{ $attacker }] је убио/ла [{ $victim }] магијом
|
||||
.burning = { "[" }{ $victim }] је умро/ла од: горења изазвано од [{ $attacker }]
|
||||
.bleeding = { "[" }{ $victim }] је умро/ла од: крварења изазвано од [{ $attacker }]
|
||||
.curse = { "[" }{ $victim }] је умро/ла од: клетве изазвано од [{ $attacker }]
|
||||
.crippled = { "[" }{ $victim }] је умро/ла од: парализе изазвано од [{ $attacker }]
|
||||
.frozen = { "[" }{ $victim }] је умро/ла од: смрзавања изазвано од [{ $attacker }]
|
||||
hud-chat-pvp_melee_kill_msg = { "[" }{ $attacker }] је поразио/ла [{ $victim }]
|
||||
hud-chat-pvp_ranged_kill_msg = { "[" }{ $attacker }] је упуцао/ла [{ $victim }]
|
||||
hud-chat-pvp_explosion_kill_msg = { "[" }{ $attacker }] је разнео/ла [{ $victim }]
|
||||
hud-chat-pvp_energy_kill_msg = { "[" }{ $attacker }] је убио/ла [{ $victim }] магијом
|
||||
hud-chat-died_of_buff_nonexistent_msg =
|
||||
.burning = [{ $victim }] умро/ла од: горења
|
||||
.bleeding = [{ $victim }] умро/ла од: крварења
|
||||
.curse = [{ $victim }] умро/ла од: клетве
|
||||
.crippled = [{ $victim }] умро/ла од: парализе
|
||||
.frozen = [{ $victim }] умро/ла од: смрзавања
|
||||
.burning = { "[" }{ $victim }] умро/ла од: горења
|
||||
.bleeding = { "[" }{ $victim }] умро/ла од: крварења
|
||||
.curse = { "[" }{ $victim }] умро/ла од: клетве
|
||||
.crippled = { "[" }{ $victim }] умро/ла од: парализе
|
||||
.frozen = { "[" }{ $victim }] умро/ла од: смрзавања
|
||||
hud-chat-died_of_npc_buff_msg =
|
||||
.burning = [{ $victim }] умро/ла од: горења изазвано од { $attacker }
|
||||
.bleeding = [{ $victim }] умро/ла од: крварења изазвано од { $attacker }
|
||||
.curse = [{ $victim }] умро/ла од: клетве изазвано од { $attacker }
|
||||
.crippled = [{ $victim }] умро/ла од: парализе изазвано од { $attacker }
|
||||
.frozen = [{ $victim }] умро/ла од: смрзавања изазвано од { $attacker }
|
||||
.burning = { "[" }{ $victim }] умро/ла од: горења изазвано од { $attacker }
|
||||
.bleeding = { "[" }{ $victim }] умро/ла од: крварења изазвано од { $attacker }
|
||||
.curse = { "[" }{ $victim }] умро/ла од: клетве изазвано од { $attacker }
|
||||
.crippled = { "[" }{ $victim }] умро/ла од: парализе изазвано од { $attacker }
|
||||
.frozen = { "[" }{ $victim }] умро/ла од: смрзавања изазвано од { $attacker }
|
||||
hud-chat-npc_melee_kill_msg = { $attacker } је убио/ла [{ $victim }]
|
||||
hud-chat-npc_ranged_kill_msg = { $attacker } је упуца/ла [{ $victim }]
|
||||
hud-chat-npc_explosion_kill_msg = { $attacker } је разнео/ла [{ $victim }]
|
||||
hud-chat-npc_energy_kill_msg = { $attacker } је убио/ла [{ $victim }] магијомc
|
||||
hud-chat-npc_other_kill_msg = { $attacker } је убио/ла [{ $victim }]
|
||||
|
||||
hud-chat-loot_fail = Твој инвентар је пун!
|
||||
hud-chat-goodbye = Збогом!
|
||||
hud-chat-connection_lost = Веза се прекинула. Бићеш избачен/а за { $time } секунди.
|
@ -1,11 +0,0 @@
|
||||
body-generic = kreatur
|
||||
body-biped_large-ogre = ork
|
||||
body-biped_large-cyclops = cyklops
|
||||
body-biped_large-wendigo = wendigo
|
||||
body-biped_large-werewolf = varulv
|
||||
body-biped_large-cave_troll = grottroll
|
||||
body-biped_large-mountain_troll = bergstroll
|
||||
body-biped_large-swamp_troll = träsktroll
|
||||
body-biped_large-blue_oni = blå oni
|
||||
body-biped_large-red_oni = röd oni
|
||||
body-biped_large-tursus = tursus
|
@ -1,53 +1,62 @@
|
||||
## Player events
|
||||
hud-chat-online_msg = [{ $name }] är inloggad nu
|
||||
hud-chat-offline_msg = [{ $name }] loggade ut
|
||||
|
||||
hud-chat-online_msg = { "[" }{ $name }] är inloggad nu
|
||||
hud-chat-offline_msg = { "[" }{ $name }] loggade ut
|
||||
|
||||
## Buff deaths
|
||||
|
||||
hud-chat-died_of_pvp_buff_msg =
|
||||
.burning = [{ $victim }] dödsorsak: eld orsakad av [{ $attacker }]
|
||||
.bleeding = [{ $victim }] dödsorsak: blodförlust orsakad av [{ $attacker }]
|
||||
.curse = [{ $victim }] dödsorsak: trolldom orsakad av [{ $attacker }]
|
||||
.crippled = [{ $victim }] dödsorsak: allvarliga skador orsakad av [{ $attacker }]
|
||||
.frozen = [{ $victim }] dödsorsak: förfrysning orsakad av [{ $attacker }]
|
||||
.mysterious = [{ $victim }] dödsorsak: hemlig orsakad av [{ $attacker }]
|
||||
.burning = { "[" }{ $victim }] dödsorsak: eld orsakad av [{ $attacker }]
|
||||
.bleeding = { "[" }{ $victim }] dödsorsak: blodförlust orsakad av [{ $attacker }]
|
||||
.curse = { "[" }{ $victim }] dödsorsak: trolldom orsakad av [{ $attacker }]
|
||||
.crippled = { "[" }{ $victim }] dödsorsak: allvarliga skador orsakad av [{ $attacker }]
|
||||
.frozen = { "[" }{ $victim }] dödsorsak: förfrysning orsakad av [{ $attacker }]
|
||||
.mysterious = { "[" }{ $victim }] dödsorsak: hemlig orsakad av [{ $attacker }]
|
||||
hud-chat-died_of_buff_nonexistent_msg =
|
||||
.burning = [{ $victim }] dödsorsak: eld
|
||||
.bleeding = [{ $victim }] dödsorsak: blodförlust
|
||||
.curse = [{ $victim }] dödsorsak: trolldom
|
||||
.crippled = [{ $victim }] dödsorsak: allvarliga skador
|
||||
.frozen = [{ $victim }] dödsorsak: förfrysning
|
||||
.mysterious = [{ $victim }] dödsorsak: hemlig
|
||||
.burning = { "[" }{ $victim }] dödsorsak: eld
|
||||
.bleeding = { "[" }{ $victim }] dödsorsak: blodförlust
|
||||
.curse = { "[" }{ $victim }] dödsorsak: trolldom
|
||||
.crippled = { "[" }{ $victim }] dödsorsak: allvarliga skador
|
||||
.frozen = { "[" }{ $victim }] dödsorsak: förfrysning
|
||||
.mysterious = { "[" }{ $victim }] dödsorsak: hemlig
|
||||
hud-chat-died_of_npc_buff_msg =
|
||||
.burning = [{ $victim }] dödsorsak: eld orsakad av { $attacker }
|
||||
.bleeding = [{ $victim }] dödsorsak: blodförlust orsakad av { $attacker }
|
||||
.curse = [{ $victim }] dödsorsak: trolldom orsakad av { $attacker }
|
||||
.crippled = [{ $victim }] dödsorsak: allvarliga skador orsakad av { $attacker }
|
||||
.frozen = [{ $victim }] dödsorsak: förfrysning orsakad av { $attacker }
|
||||
.mysterious = [{ $victim }] dödsorsak: hemlig orsakad av { $attacker }
|
||||
.burning = { "[" }{ $victim }] dödsorsak: eld orsakad av { $attacker }
|
||||
.bleeding = { "[" }{ $victim }] dödsorsak: blodförlust orsakad av { $attacker }
|
||||
.curse = { "[" }{ $victim }] dödsorsak: trolldom orsakad av { $attacker }
|
||||
.crippled = { "[" }{ $victim }] dödsorsak: allvarliga skador orsakad av { $attacker }
|
||||
.frozen = { "[" }{ $victim }] dödsorsak: förfrysning orsakad av { $attacker }
|
||||
.mysterious = { "[" }{ $victim }] dödsorsak: hemlig orsakad av { $attacker }
|
||||
|
||||
## PvP deaths
|
||||
hud-chat-pvp_melee_kill_msg = [{ $attacker }] besegrade [{ $victim }]
|
||||
hud-chat-pvp_ranged_kill_msg = [{ $attacker }] sköt [{ $victim }]
|
||||
hud-chat-pvp_explosion_kill_msg = [{ $attacker }] sprängde [{ $victim }]
|
||||
hud-chat-pvp_energy_kill_msg = [{ $attacker }] dödade [{ $victim }] med trolldom
|
||||
hud-chat-pvp_other_kill_msg = [{ $attacker }] dödade [{ $victim }]
|
||||
|
||||
hud-chat-pvp_melee_kill_msg = { "[" }{ $attacker }] besegrade [{ $victim }]
|
||||
hud-chat-pvp_ranged_kill_msg = { "[" }{ $attacker }] sköt [{ $victim }]
|
||||
hud-chat-pvp_explosion_kill_msg = { "[" }{ $attacker }] sprängde [{ $victim }]
|
||||
hud-chat-pvp_energy_kill_msg = { "[" }{ $attacker }] dödade [{ $victim }] med trolldom
|
||||
hud-chat-pvp_other_kill_msg = { "[" }{ $attacker }] dödade [{ $victim }]
|
||||
|
||||
## PvE deaths
|
||||
|
||||
hud-chat-npc_melee_kill_msg = { $attacker } dödade [{ $victim }]
|
||||
hud-chat-npc_ranged_kill_msg = { $attacker } sköt [{ $victim }]
|
||||
hud-chat-npc_explosion_kill_msg = { $attacker } sprängde [{ $victim }]
|
||||
hud-chat-npc_energy_kill_msg = { $attacker } dödade [{ $victim }] med trolldom
|
||||
hud-chat-npc_other_kill_msg = { $attacker } dödade [{ $victim }]
|
||||
|
||||
## Other deaths
|
||||
hud-chat-environmental_kill_msg = [{ $name }] dog i { $environment }
|
||||
hud-chat-fall_kill_msg = [{ $name }] föll till sin död
|
||||
hud-chat-suicide_msg = [{ $name }] dog av självförvållade skador
|
||||
hud-chat-default_death_msg = [{ $name }] dog
|
||||
|
||||
hud-chat-fall_kill_msg = { "[" }{ $name }] föll till sin död
|
||||
hud-chat-suicide_msg = { "[" }{ $name }] dog av självförvållade skador
|
||||
hud-chat-default_death_msg = { "[" }{ $name }] dog
|
||||
|
||||
## Utils
|
||||
|
||||
hud-chat-all = Alla
|
||||
hud-chat-you = Du
|
||||
hud-chat-chat_tab_hover_tooltip = Högerklicka för inställningar
|
||||
hud-loot-pickup-msg = {$actor} plockade upp { $amount ->
|
||||
hud-loot-pickup-msg =
|
||||
{ $actor } plockade upp { $amount ->
|
||||
[one] { $item }
|
||||
*[other] { $amount }x { $item }
|
||||
}
|
||||
hud-chat-loot_fail = Din packning är full!
|
||||
hud-chat-goodbye = Hejdå!
|
||||
hud-chat-connection_lost = Anslutningen bröts. Sparkas ut om { $time } sekunder.
|
@ -1,39 +1,36 @@
|
||||
hud-chat-all = ทั้งหมด
|
||||
hud-chat-chat_tab_hover_tooltip = คลิกขวาเพื่อตั้งค่า
|
||||
hud-chat-online_msg = [{ $name }] กำลังออนไลน์
|
||||
hud-chat-offline_msg = [{ $name }] ออกจากเกม
|
||||
hud-chat-default_death_msg = [{ $name }] เสียชีวิต
|
||||
hud-chat-environmental_kill_msg = [{ $name }] เสียชีวิตในสภาพแวดล้อม { $environment }
|
||||
hud-chat-fall_kill_msg = [{ $name }] เสียชีวิต เพราะตกพื้นแรงไปหน่อย
|
||||
hud-chat-suicide_msg = [{ $name }] เสียชีวิต เพราะทำร้ายตัวเอง (???)
|
||||
hud-chat-online_msg = { "[" }{ $name }] กำลังออนไลน์
|
||||
hud-chat-offline_msg = { "[" }{ $name }] ออกจากเกม
|
||||
hud-chat-default_death_msg = { "[" }{ $name }] เสียชีวิต
|
||||
hud-chat-fall_kill_msg = { "[" }{ $name }] เสียชีวิต เพราะตกพื้นแรงไปหน่อย
|
||||
hud-chat-suicide_msg = { "[" }{ $name }] เสียชีวิต เพราะทำร้ายตัวเอง (???)
|
||||
hud-chat-died_of_pvp_buff_msg =
|
||||
.burning = [{ $victim }] ถูกสังหารโดย [{ $attacker }] จากการใช้ เสียชีวิต เพราะถูกไฟคลอก
|
||||
.bleeding = [{ $victim }] ถูกสังหารโดย [{ $attacker }] จากการใช้ เสียชีวิต เพราะเลือดไหล
|
||||
.curse = [{ $victim }] ถูกสังหารโดย [{ $attacker }] จากการใช้ เสียชีวิต เพราะถูกคำสาป
|
||||
.crippled = [{ $victim }] ถูกสังหารโดย [{ $attacker }] จากการใช้ เสียชีวิต เพราะขาหัก
|
||||
.frozen = [{ $victim }] ถูกสังหารโดย [{ $attacker }] จากการใช้ เสียชีวิต เพราะกลายเป็นไอศกรีมแช่แข็ง
|
||||
hud-chat-pvp_melee_kill_msg = [{ $attacker }] สังหาร [{ $victim }]
|
||||
hud-chat-pvp_ranged_kill_msg = [{ $victim }] โดนลั่นหัวคม ๆ โดย [{ $attacker }]
|
||||
hud-chat-pvp_explosion_kill_msg = [{ $victim }] โดนระเบิดเป็นชิ้น ๆ โดย [{ $attacker }]
|
||||
hud-chat-pvp_energy_kill_msg = [{ $attacker }] สังหาร [{ $victim }] ด้วยไสยเวทย์
|
||||
.burning = { "[" }{ $victim }] ถูกสังหารโดย [{ $attacker }] จากการใช้ เสียชีวิต เพราะถูกไฟคลอก
|
||||
.bleeding = { "[" }{ $victim }] ถูกสังหารโดย [{ $attacker }] จากการใช้ เสียชีวิต เพราะเลือดไหล
|
||||
.curse = { "[" }{ $victim }] ถูกสังหารโดย [{ $attacker }] จากการใช้ เสียชีวิต เพราะถูกคำสาป
|
||||
.crippled = { "[" }{ $victim }] ถูกสังหารโดย [{ $attacker }] จากการใช้ เสียชีวิต เพราะขาหัก
|
||||
.frozen = { "[" }{ $victim }] ถูกสังหารโดย [{ $attacker }] จากการใช้ เสียชีวิต เพราะกลายเป็นไอศกรีมแช่แข็ง
|
||||
hud-chat-pvp_melee_kill_msg = { "[" }{ $attacker }] สังหาร [{ $victim }]
|
||||
hud-chat-pvp_ranged_kill_msg = { "[" }{ $victim }] โดนลั่นหัวคม ๆ โดย [{ $attacker }]
|
||||
hud-chat-pvp_explosion_kill_msg = { "[" }{ $victim }] โดนระเบิดเป็นชิ้น ๆ โดย [{ $attacker }]
|
||||
hud-chat-pvp_energy_kill_msg = { "[" }{ $attacker }] สังหาร [{ $victim }] ด้วยไสยเวทย์
|
||||
hud-chat-died_of_buff_nonexistent_msg =
|
||||
.burning = [{ $victim }] เสียชีวิต เพราะ เสียชีวิต เพราะถูกไฟคลอก
|
||||
.bleeding = [{ $victim }] เสียชีวิต เพราะ เสียชีวิต เพราะเลือดไหล
|
||||
.curse = [{ $victim }] เสียชีวิต เพราะ เสียชีวิต เพราะถูกคำสาป
|
||||
.crippled = [{ $victim }] เสียชีวิต เพราะ เสียชีวิต เพราะขาหัก
|
||||
.frozen = [{ $victim }] เสียชีวิต เพราะ เสียชีวิต เพราะกลายเป็นไอศกรีมแช่แข็ง
|
||||
.burning = { "[" }{ $victim }] เสียชีวิต เพราะ เสียชีวิต เพราะถูกไฟคลอก
|
||||
.bleeding = { "[" }{ $victim }] เสียชีวิต เพราะ เสียชีวิต เพราะเลือดไหล
|
||||
.curse = { "[" }{ $victim }] เสียชีวิต เพราะ เสียชีวิต เพราะถูกคำสาป
|
||||
.crippled = { "[" }{ $victim }] เสียชีวิต เพราะ เสียชีวิต เพราะขาหัก
|
||||
.frozen = { "[" }{ $victim }] เสียชีวิต เพราะ เสียชีวิต เพราะกลายเป็นไอศกรีมแช่แข็ง
|
||||
hud-chat-died_of_npc_buff_msg =
|
||||
.burning = [{ $victim }] ถูกสังหารโดย { $attacker } จากการใช้ เสียชีวิต เพราะถูกไฟคลอก น่าเห็นใจ
|
||||
.bleeding = [{ $victim }] ถูกสังหารโดย { $attacker } จากการใช้ เสียชีวิต เพราะเลือดไหล น่าเห็นใจ
|
||||
.curse = [{ $victim }] ถูกสังหารโดย { $attacker } จากการใช้ เสียชีวิต เพราะถูกคำสาป น่าเห็นใจ
|
||||
.crippled = [{ $victim }] ถูกสังหารโดย { $attacker } จากการใช้ เสียชีวิต เพราะขาหัก น่าเห็นใจ
|
||||
.frozen = [{ $victim }] ถูกสังหารโดย { $attacker } จากการใช้ เสียชีวิต เพราะกลายเป็นไอศกรีมแช่แข็ง น่าเห็นใจ
|
||||
.burning = { "[" }{ $victim }] ถูกสังหารโดย { $attacker } จากการใช้ เสียชีวิต เพราะถูกไฟคลอก น่าเห็นใจ
|
||||
.bleeding = { "[" }{ $victim }] ถูกสังหารโดย { $attacker } จากการใช้ เสียชีวิต เพราะเลือดไหล น่าเห็นใจ
|
||||
.curse = { "[" }{ $victim }] ถูกสังหารโดย { $attacker } จากการใช้ เสียชีวิต เพราะถูกคำสาป น่าเห็นใจ
|
||||
.crippled = { "[" }{ $victim }] ถูกสังหารโดย { $attacker } จากการใช้ เสียชีวิต เพราะขาหัก น่าเห็นใจ
|
||||
.frozen = { "[" }{ $victim }] ถูกสังหารโดย { $attacker } จากการใช้ เสียชีวิต เพราะกลายเป็นไอศกรีมแช่แข็ง น่าเห็นใจ
|
||||
hud-chat-npc_melee_kill_msg = { $attacker } สังหาร [{ $victim }] น่าเห็นใจ
|
||||
hud-chat-npc_ranged_kill_msg = [{ $victim }] โดนลั่นหัวคม ๆ โดย { $attacker } น่าเห็นใจ
|
||||
hud-chat-npc_explosion_kill_msg = [{ $victim }] โดนระเบิดเป็นชิ้น ๆ โดย { $attacker } น่าเห็นใจ
|
||||
hud-chat-npc_ranged_kill_msg = { "[" }{ $victim }] โดนลั่นหัวคม ๆ โดย { $attacker } น่าเห็นใจ
|
||||
hud-chat-npc_explosion_kill_msg = { "[" }{ $victim }] โดนระเบิดเป็นชิ้น ๆ โดย { $attacker } น่าเห็นใจ
|
||||
hud-chat-npc_energy_kill_msg = { $attacker } สังหาร [{ $victim }] ด้วยไสยเวทย์ น่าเห็นใจ
|
||||
hud-chat-npc_other_kill_msg = [{ $victim }] ถูกสังหารโดย { $attacker } น่าเห็นใจ
|
||||
|
||||
hud-chat-loot_fail = กระเป๋าเต็มแล้ว
|
||||
hud-chat-npc_other_kill_msg = { "[" }{ $victim }] ถูกสังหารโดย { $attacker } น่าเห็นใจ
|
||||
hud-chat-goodbye = ลาก่อน
|
||||
hud-chat-connection_lost = ถูกตัดการเชื่อมต่อ เชื่อมต่อใหม่ในอีก { $time } วินาที
|
||||
|
@ -1,18 +1,16 @@
|
||||
hud-chat-online_msg = [{ $name }] çevrimiçi oldu.
|
||||
hud-chat-offline_msg = [{ $name }] çevrimdışı oldu.
|
||||
hud-chat-default_death_msg = [{ $name }] öldü.
|
||||
hud-chat-environmental_kill_msg = [{ $name }] { $environment }'da öldü.
|
||||
hud-chat-fall_kill_msg = [{ $name }] yüksekten düşerek öldü.
|
||||
hud-chat-suicide_msg = [{ $name }] kendini yaralayarak öldü.
|
||||
hud-chat-pvp_melee_kill_msg = [{ $victim }], [{ $attacker }] tarafından mağlup edildi.
|
||||
hud-chat-pvp_ranged_kill_msg = [{ $victim }], [{ $attacker }] tarafından vuruldu.
|
||||
hud-chat-pvp_explosion_kill_msg = [{ $victim }], [{ $attacker }] tarafından havaya uçuruldu.
|
||||
hud-chat-pvp_energy_kill_msg = [{ $victim }], [{ $attacker }] tarafından büyü ile mağlup edildi.
|
||||
hud-chat-npc_melee_kill_msg = [{ $victim }], { $attacker } tarafından mağlup edildi.
|
||||
hud-chat-npc_ranged_kill_msg = [{ $victim }], { $attacker } tarafından vuruldu.
|
||||
hud-chat-npc_explosion_kill_msg = [{ $victim }], { $attacker } tarafından havaya uçuruldu.
|
||||
hud-chat-npc_energy_kill_msg = [{ $victim }], { $attacker } tarafından büyü ile mağlup edildi.
|
||||
hud-chat-npc_other_kill_msg = [{ $victim }], { $attacker } tarafından öldürüldü.
|
||||
hud-chat-loot_fail = Envanterin dolu!
|
||||
hud-chat-online_msg = { "[" }{ $name }] çevrimiçi oldu.
|
||||
hud-chat-offline_msg = { "[" }{ $name }] çevrimdışı oldu.
|
||||
hud-chat-default_death_msg = { "[" }{ $name }] öldü.
|
||||
hud-chat-fall_kill_msg = { "[" }{ $name }] yüksekten düşerek öldü.
|
||||
hud-chat-suicide_msg = { "[" }{ $name }] kendini yaralayarak öldü.
|
||||
hud-chat-pvp_melee_kill_msg = { "[" }{ $victim }], [{ $attacker }] tarafından mağlup edildi.
|
||||
hud-chat-pvp_ranged_kill_msg = { "[" }{ $victim }], [{ $attacker }] tarafından vuruldu.
|
||||
hud-chat-pvp_explosion_kill_msg = { "[" }{ $victim }], [{ $attacker }] tarafından havaya uçuruldu.
|
||||
hud-chat-pvp_energy_kill_msg = { "[" }{ $victim }], [{ $attacker }] tarafından büyü ile mağlup edildi.
|
||||
hud-chat-npc_melee_kill_msg = { "[" }{ $victim }], { $attacker } tarafından mağlup edildi.
|
||||
hud-chat-npc_ranged_kill_msg = { "[" }{ $victim }], { $attacker } tarafından vuruldu.
|
||||
hud-chat-npc_explosion_kill_msg = { "[" }{ $victim }], { $attacker } tarafından havaya uçuruldu.
|
||||
hud-chat-npc_energy_kill_msg = { "[" }{ $victim }], { $attacker } tarafından büyü ile mağlup edildi.
|
||||
hud-chat-npc_other_kill_msg = { "[" }{ $victim }], { $attacker } tarafından öldürüldü.
|
||||
hud-chat-goodbye = Hoşçakal!
|
||||
hud-chat-connection_lost = Bağlantı koptu. { $time } saniye içinde sunucudan atılacaksın.
|
||||
|
@ -1,11 +0,0 @@
|
||||
body-generic = істота
|
||||
body-biped_large-ogre = огр
|
||||
body-biped_large-cyclops = циклоп
|
||||
body-biped_large-wendigo = вендіго
|
||||
body-biped_large-werewolf = перевертень
|
||||
body-biped_large-cave_troll = печерний троль
|
||||
body-biped_large-mountain_troll = гірський троль
|
||||
body-biped_large-swamp_troll = болотний троль
|
||||
body-biped_large-blue_oni = синій оні
|
||||
body-biped_large-red_oni = червоний оні
|
||||
body-biped_large-tursus = турсус
|
@ -251,7 +251,7 @@ common-abilities-sword-crippling_eviscerate = Потрошіння
|
||||
.desc =
|
||||
Роздирає рани, завдаючи більше шкоди покаліченим ворогам
|
||||
Для використання потрібна руйнівна стійка
|
||||
common-abilities-sword-crippling_bloody_gash = Кривава рана
|
||||
common-abilities-sword-crippling_bloody_gash = Кривавий Розріз
|
||||
.desc =
|
||||
Жорстокий удар по рані, що вже кровоточить, завдає більшої шкоди ворогам, що стікають кров'ю.
|
||||
Потребує стійки каліки.
|
||||
|
@ -1,39 +1,36 @@
|
||||
hud-chat-all = Tất cả
|
||||
hud-chat-chat_tab_hover_tooltip = Nhấp chuột phải để cài đặt
|
||||
hud-chat-online_msg = [{ $name }] đang trực tuyến
|
||||
hud-chat-offline_msg = [{ $name }] đã ngoại tuyến
|
||||
hud-chat-default_death_msg = [{ $name }] chết
|
||||
hud-chat-environmental_kill_msg = [{ $name }] chết ở { $environment }
|
||||
hud-chat-fall_kill_msg = [{ $name }] bị ngã chết
|
||||
hud-chat-suicide_msg = [{ $name }] tự bị thương mà chết
|
||||
hud-chat-online_msg = { "[" }{ $name }] đang trực tuyến
|
||||
hud-chat-offline_msg = { "[" }{ $name }] đã ngoại tuyến
|
||||
hud-chat-default_death_msg = { "[" }{ $name }] chết
|
||||
hud-chat-fall_kill_msg = { "[" }{ $name }] bị ngã chết
|
||||
hud-chat-suicide_msg = { "[" }{ $name }] tự bị thương mà chết
|
||||
hud-chat-died_of_pvp_buff_msg =
|
||||
.burning = [{ $victim }] chết vì: bị cháy gây ra bởi [{ $attacker }]
|
||||
.bleeding = [{ $victim }] chết vì: mất máu gây ra bởi [{ $attacker }]
|
||||
.curse = [{ $victim }] chết vì: bị nguyền gây ra bởi [{ $attacker }]
|
||||
.crippled = [{ $victim }] chết vì: bị què gây ra bởi [{ $attacker }]
|
||||
.frozen = [{ $victim }] chết vì: bị đông cứng gây ra bởi [{ $attacker }]
|
||||
hud-chat-pvp_melee_kill_msg = [{ $attacker }] đã đánh bại [{ $victim }]
|
||||
hud-chat-pvp_ranged_kill_msg = [{ $attacker }] đã bắn chết [{ $victim }]
|
||||
hud-chat-pvp_explosion_kill_msg = [{ $attacker }] đã nổ tung [{ $victim }]
|
||||
hud-chat-pvp_energy_kill_msg = [{ $attacker }] đã giết [{ $victim }] bằng phép thuật
|
||||
.burning = { "[" }{ $victim }] chết vì: bị cháy gây ra bởi [{ $attacker }]
|
||||
.bleeding = { "[" }{ $victim }] chết vì: mất máu gây ra bởi [{ $attacker }]
|
||||
.curse = { "[" }{ $victim }] chết vì: bị nguyền gây ra bởi [{ $attacker }]
|
||||
.crippled = { "[" }{ $victim }] chết vì: bị què gây ra bởi [{ $attacker }]
|
||||
.frozen = { "[" }{ $victim }] chết vì: bị đông cứng gây ra bởi [{ $attacker }]
|
||||
hud-chat-pvp_melee_kill_msg = { "[" }{ $attacker }] đã đánh bại [{ $victim }]
|
||||
hud-chat-pvp_ranged_kill_msg = { "[" }{ $attacker }] đã bắn chết [{ $victim }]
|
||||
hud-chat-pvp_explosion_kill_msg = { "[" }{ $attacker }] đã nổ tung [{ $victim }]
|
||||
hud-chat-pvp_energy_kill_msg = { "[" }{ $attacker }] đã giết [{ $victim }] bằng phép thuật
|
||||
hud-chat-died_of_buff_nonexistent_msg =
|
||||
.burning = [{ $victim }] chết vì: bị cháy
|
||||
.bleeding = [{ $victim }] chết vì: mất máu
|
||||
.curse = [{ $victim }] chết vì: bị nguyền
|
||||
.crippled = [{ $victim }] chết vì: bị què
|
||||
.frozen = [{ $victim }] chết vì: bị đông cứng
|
||||
.burning = { "[" }{ $victim }] chết vì: bị cháy
|
||||
.bleeding = { "[" }{ $victim }] chết vì: mất máu
|
||||
.curse = { "[" }{ $victim }] chết vì: bị nguyền
|
||||
.crippled = { "[" }{ $victim }] chết vì: bị què
|
||||
.frozen = { "[" }{ $victim }] chết vì: bị đông cứng
|
||||
hud-chat-died_of_npc_buff_msg =
|
||||
.burning = [{ $victim }] chết vì: bị cháy gây ra bởi { $attacker }
|
||||
.bleeding = [{ $victim }] chết vì: mất máu gây ra bởi { $attacker }
|
||||
.curse = [{ $victim }] chết vì: bị nguyền gây ra bởi { $attacker }
|
||||
.crippled = [{ $victim }] chết vì: bị què gây ra bởi { $attacker }
|
||||
.frozen = [{ $victim }] chết vì: bị đông cứng gây ra bởi { $attacker }
|
||||
.burning = { "[" }{ $victim }] chết vì: bị cháy gây ra bởi { $attacker }
|
||||
.bleeding = { "[" }{ $victim }] chết vì: mất máu gây ra bởi { $attacker }
|
||||
.curse = { "[" }{ $victim }] chết vì: bị nguyền gây ra bởi { $attacker }
|
||||
.crippled = { "[" }{ $victim }] chết vì: bị què gây ra bởi { $attacker }
|
||||
.frozen = { "[" }{ $victim }] chết vì: bị đông cứng gây ra bởi { $attacker }
|
||||
hud-chat-npc_melee_kill_msg = { $attacker } đã giết [{ $victim }]
|
||||
hud-chat-npc_ranged_kill_msg = { $attacker } đã bắn [{ $victim }]
|
||||
hud-chat-npc_explosion_kill_msg = { $attacker } đã nổ tung [{ $victim }]
|
||||
hud-chat-npc_energy_kill_msg = { $attacker } đã giết [{ $victim }] bằng phép thuật
|
||||
hud-chat-npc_other_kill_msg = { $attacker } đã giết [{ $victim }]
|
||||
|
||||
hud-chat-loot_fail = Kho đồ của bạn đã đầy!
|
||||
hud-chat-goodbye = Tạm biệt!
|
||||
hud-chat-connection_lost = Mất kết nối. Thoát ra sau { $time } giây.
|
@ -1,11 +0,0 @@
|
||||
body-generic = 动物
|
||||
body-biped_large-ogre = 食人魔
|
||||
body-biped_large-cyclops = 独眼巨人
|
||||
body-biped_large-wendigo = 恶灵
|
||||
body-biped_large-werewolf = 狼人
|
||||
body-biped_large-cave_troll = 洞穴巨魔
|
||||
body-biped_large-mountain_troll = 山丘巨魔
|
||||
body-biped_large-swamp_troll = 沼泽巨魔
|
||||
body-biped_large-blue_oni = 蓝皮鬼
|
||||
body-biped_large-red_oni = 红皮鬼
|
||||
body-biped_large-tursus = tursus
|
@ -1,45 +1,43 @@
|
||||
hud-chat-all = 全部
|
||||
hud-chat-chat_tab_hover_tooltip = 右键单击设置
|
||||
hud-chat-online_msg = [{ $name }] 上线了.
|
||||
hud-chat-offline_msg = [{ $name }] 下线了.
|
||||
hud-chat-default_death_msg = [{ $name }]死了
|
||||
hud-chat-environmental_kill_msg = [{ $name }]死在{ $environment }了
|
||||
hud-chat-fall_kill_msg = [{ $name }]因摔落伤害而死亡
|
||||
hud-chat-suicide_msg = [{ $name }]因自伤而死亡
|
||||
hud-chat-online_msg = { "[" }{ $name }] 上线了.
|
||||
hud-chat-offline_msg = { "[" }{ $name }] 下线了.
|
||||
hud-chat-default_death_msg = { "[" }{ $name }]死了
|
||||
hud-chat-fall_kill_msg = { "[" }{ $name }]因摔落伤害而死亡
|
||||
hud-chat-suicide_msg = { "[" }{ $name }]因自伤而死亡
|
||||
hud-chat-died_of_pvp_buff_msg =
|
||||
.burning = [{ $victim }] 死于:燃烧 由于 [{ $attacker }]
|
||||
.bleeding = [{ $victim }] 死于:流血 由于 [{ $attacker }]
|
||||
.curse = [{ $victim }] 死于:诅咒 由于 [{ $attacker }]
|
||||
.crippled = [{ $victim }] 死于:残废 由于 [{ $attacker }]
|
||||
.frozen = [{ $victim }] 死于:冻结 由于 [{ $attacker }]
|
||||
.mysterious = [{ $victim }] 死于:神秘(不明) 由于 [{ $attacker }]
|
||||
hud-chat-pvp_melee_kill_msg = [{ $attacker }]击败了[{ $victim }]
|
||||
hud-chat-pvp_ranged_kill_msg = [{ $attacker }]射杀了[{ $victim }]
|
||||
hud-chat-pvp_explosion_kill_msg = [{ $attacker }]炸死了[{ $victim }]
|
||||
hud-chat-pvp_energy_kill_msg = [{ $attacker }]用魔法击杀了[{ $victim }]
|
||||
hud-chat-pvp_other_kill_msg = [{ $attacker }]杀死了[{ $victim }]
|
||||
.burning = { "[" }{ $victim }] 死于:燃烧 由于 [{ $attacker }]
|
||||
.bleeding = { "[" }{ $victim }] 死于:流血 由于 [{ $attacker }]
|
||||
.curse = { "[" }{ $victim }] 死于:诅咒 由于 [{ $attacker }]
|
||||
.crippled = { "[" }{ $victim }] 死于:残废 由于 [{ $attacker }]
|
||||
.frozen = { "[" }{ $victim }] 死于:冻结 由于 [{ $attacker }]
|
||||
.mysterious = { "[" }{ $victim }] 死于:神秘(不明) 由于 [{ $attacker }]
|
||||
hud-chat-pvp_melee_kill_msg = { "[" }{ $attacker }]击败了[{ $victim }]
|
||||
hud-chat-pvp_ranged_kill_msg = { "[" }{ $attacker }]射杀了[{ $victim }]
|
||||
hud-chat-pvp_explosion_kill_msg = { "[" }{ $attacker }]炸死了[{ $victim }]
|
||||
hud-chat-pvp_energy_kill_msg = { "[" }{ $attacker }]用魔法击杀了[{ $victim }]
|
||||
hud-chat-pvp_other_kill_msg = { "[" }{ $attacker }]杀死了[{ $victim }]
|
||||
hud-chat-died_of_buff_nonexistent_msg =
|
||||
.burning = [{ $victim }] 死于:燃烧
|
||||
.bleeding = [{ $victim }] 死于:流血
|
||||
.curse = [{ $victim }] 死于:诅咒
|
||||
.crippled = [{ $victim }] 死于:残废
|
||||
.frozen = [{ $victim }] 死于:冻结
|
||||
.mysterious = [{ $victim }] 死于:神秘(不明)
|
||||
.burning = { "[" }{ $victim }] 死于:燃烧
|
||||
.bleeding = { "[" }{ $victim }] 死于:流血
|
||||
.curse = { "[" }{ $victim }] 死于:诅咒
|
||||
.crippled = { "[" }{ $victim }] 死于:残废
|
||||
.frozen = { "[" }{ $victim }] 死于:冻结
|
||||
.mysterious = { "[" }{ $victim }] 死于:神秘(不明)
|
||||
hud-chat-died_of_npc_buff_msg =
|
||||
.burning = [{ $victim }] 死于:燃烧 由于 { $attacker }
|
||||
.bleeding = [{ $victim }] 死于:流血 由于 { $attacker }
|
||||
.curse = [{ $victim }] 死于:诅咒 由于 { $attacker }
|
||||
.crippled = [{ $victim }] 死于:残废 由于 { $attacker }
|
||||
.frozen = [{ $victim }] 死于:冻结 由于 { $attacker }
|
||||
.mysterious = [{ $victim }] 死于:神秘(不明) 由于 { $attacker }
|
||||
.burning = { "[" }{ $victim }] 死于:燃烧 由于 { $attacker }
|
||||
.bleeding = { "[" }{ $victim }] 死于:流血 由于 { $attacker }
|
||||
.curse = { "[" }{ $victim }] 死于:诅咒 由于 { $attacker }
|
||||
.crippled = { "[" }{ $victim }] 死于:残废 由于 { $attacker }
|
||||
.frozen = { "[" }{ $victim }] 死于:冻结 由于 { $attacker }
|
||||
.mysterious = { "[" }{ $victim }] 死于:神秘(不明) 由于 { $attacker }
|
||||
hud-chat-npc_melee_kill_msg = { $attacker }击杀了[{ $victim }]
|
||||
hud-chat-npc_ranged_kill_msg = { $attacker }射杀了[{ $victim }]
|
||||
hud-chat-npc_explosion_kill_msg = { $attacker }炸死了[{ $victim }]
|
||||
hud-chat-npc_energy_kill_msg = { $attacker }用魔法击杀了[{ $victim }]
|
||||
hud-chat-npc_other_kill_msg = { $attacker }击杀了[{ $victim }]
|
||||
hud-chat-loot_fail = 你的背包已满!
|
||||
hud-chat-you = 你
|
||||
hud-loot-pickup-msg = {$actor} 捡起了 { $amount ->
|
||||
hud-loot-pickup-msg =
|
||||
{ $actor } 捡起了 { $amount ->
|
||||
[one] { $item }
|
||||
*[other] { $amount } x { $item }
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user