Add firework hues

This commit is contained in:
Monty Marz 2020-08-11 16:05:34 +02:00 committed by scott-c
parent 9aab296264
commit 6789b7ae27
34 changed files with 295 additions and 41 deletions

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@ -52,6 +52,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Add detection of entities under the cursor
- Functional group-system with exp-sharing and disabled damage to group members
- Some Campfire, fireball & bomb; particle, light & sound effects.
- Added firework recipe
- Added setting to change resolution
### Changed

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@ -1,7 +0,0 @@
Item(
name: "Firework",
description: "Label: Outdoor use only!\n\n<Right-Click to use>",
kind: Throwable(
kind: Firework,
),
)

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@ -0,0 +1,7 @@
Item(
name: "Firework Blue",
description: "Recommended clearance: 42 chonks\n\n<Right-Click to use>",
kind: Throwable(
kind: Firework(Blue),
),
)

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@ -0,0 +1,7 @@
Item(
name: "Firework Green",
description: "Watch out for trees.\n\n<Right-Click to use>",
kind: Throwable(
kind: Firework(Green),
),
)

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@ -0,0 +1,7 @@
Item(
name: "Firework Purple",
description: "Cult favourite.\n\n<Right-Click to use>",
kind: Throwable(
kind: Firework(Purple),
),
)

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@ -0,0 +1,7 @@
Item(
name: "Firework Red",
description: "Humans sometimes use these\nas a flare in a pinch.\n\n<Right-Click to use>",
kind: Throwable(
kind: Firework(Red),
),
)

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@ -0,0 +1,7 @@
Item(
name: "Firework Yellow",
description: "The Great Dr. passed away after\ntesting this contraption indoors.\n\n<Right-Click to use>",
kind: Throwable(
kind: Firework(Yellow),
),
)

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@ -9,7 +9,6 @@
(0.4, "common.items.ore.velorite"),
(0.6, "common.items.ore.veloritefrag"),
(0.1, "common.items.consumable.potion_minor"),
(1.0, "common.items.utility.firework"),
(0.01, "common.items.utility.collar"),
(0.01, "common.items.utility.bomb_pile"),
(0.1, "common.items.utility.bomb"),

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@ -6,7 +6,11 @@
"potion_m": (("common.items.consumable.potion_med", 1), [("common.items.consumable.potion_minor", 2), ("common.items.ore.veloritefrag", 4)]),
"collar_basic": (("common.items.utility.collar", 1), [("common.items.crafting_ing.leather_scraps", 5), ("common.items.crafting_ing.shiny_gem", 1)]),
"bomb_coconut": (("common.items.utility.bomb", 1), [("common.items.crafting_ing.stones", 10), ("common.items.food.coconut", 2), ("common.items.ore.veloritefrag", 2), ("common.items.crafting_tools.mortar_pestle", 0)]),
"firework": (("common.items.utility.firework", 1), [("common.items.crafting_ing.twigs", 1), ("common.items.crafting_ing.stones", 1), ("common.items.food.coconut", 2), ("common.items.ore.veloritefrag", 10), ("common.items.crafting_tools.mortar_pestle", 0)]),
"firework_blue": (("common.items.utility.firework_blue", 1), [("common.items.crafting_ing.twigs", 1), ("common.items.crafting_ing.stones", 1), ("common.items.food.coconut", 1), ("common.items.ore.veloritefrag", 1), ("common.items.crafting_tools.mortar_pestle", 0)]),
"firework_green": (("common.items.utility.firework_green", 1), [("common.items.crafting_ing.twigs", 1), ("common.items.crafting_ing.stones", 1), ("common.items.food.coconut", 1), ("common.items.ore.veloritefrag", 1), ("common.items.crafting_tools.mortar_pestle", 0)]),
"firework_purple": (("common.items.utility.firework_purple", 1), [("common.items.crafting_ing.twigs", 1), ("common.items.crafting_ing.stones", 1), ("common.items.food.coconut", 1), ("common.items.ore.veloritefrag", 1), ("common.items.crafting_tools.mortar_pestle", 0)]),
"firework_red": (("common.items.utility.firework_red", 1), [("common.items.crafting_ing.twigs", 1), ("common.items.crafting_ing.stones", 1), ("common.items.food.coconut", 1), ("common.items.ore.veloritefrag", 1), ("common.items.crafting_tools.mortar_pestle", 0)]),
"firework_yellow": (("common.items.utility.firework_yellow", 1), [("common.items.crafting_ing.twigs", 1), ("common.items.crafting_ing.stones", 1), ("common.items.food.coconut", 1), ("common.items.ore.veloritefrag", 1), ("common.items.crafting_tools.mortar_pestle", 0)]),
"apple_shroom_curry": (("common.items.food.apple_mushroom_curry", 1), [("common.items.food.mushroom", 10), ("common.items.food.coconut", 1), ("common.items.food.apple", 5), ("common.items.crafting_tools.mortar_pestle", 0)]),
"apples_stick": (("common.items.food.apple_stick", 1),[("common.items.crafting_ing.twigs", 1), ("common.items.food.apple", 3)]),
"mushroom_stick": (("common.items.food.mushroom_stick", 1),[("common.items.crafting_ing.twigs", 1), ("common.items.food.mushroom", 5)]),

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@ -1110,8 +1110,24 @@
"voxel.object.bomb",
(0.0, 0.5, 0.0), (-50.0, 40.0, 20.0), 0.8,
),
Throwable(Firework): VoxTrans(
"voxel.object.firework",
Throwable(Firework(Blue)): VoxTrans(
"voxel.weapon.projectile.fireworks_blue-0",
(0.0, 0.5, 0.0), (-50.0, 40.0, 20.0), 0.8,
),
Throwable(Firework(Green)): VoxTrans(
"voxel.weapon.projectile.fireworks_green-0",
(0.0, 0.5, 0.0), (-50.0, 40.0, 20.0), 0.8,
),
Throwable(Firework(Purple)): VoxTrans(
"voxel.weapon.projectile.fireworks_purple-0",
(0.0, 0.5, 0.0), (-50.0, 40.0, 20.0), 0.8,
),
Throwable(Firework(Red)): VoxTrans(
"voxel.weapon.projectile.fireworks_red-0",
(0.0, 0.5, 0.0), (-50.0, 40.0, 20.0), 0.8,
),
Throwable(Firework(Yellow)): VoxTrans(
"voxel.weapon.projectile.fireworks_yellow-0",
(0.0, 0.5, 0.0), (-50.0, 40.0, 20.0), 0.8,
),
Throwable(TrainingDummy): VoxTrans(

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@ -26,6 +26,12 @@ const int FIRE = 1;
const int GUN_POWDER_SPARK = 2;
const int SHRAPNEL = 3;
const int FIREWORK_BLUE = 4;
const int FIREWORK_GREEN = 5;
const int FIREWORK_PURPLE = 6;
const int FIREWORK_RED = 7;
const int FIREWORK_YELLOW = 8;
// meters per second squared (acceleration)
const float earth_gravity = 9.807;
@ -97,6 +103,51 @@ void main() {
3.0 + rand0,
vec3(0.6 + rand7 * 0.4)
);
} else if (inst_mode == FIREWORK_BLUE) {
attr = Attr(
linear_motion(
vec3(0.0, 1.0, 1.0),
vec3(rand4, rand5, rand6) * 40.0 + grav_vel(earth_gravity)
),
3.0 + rand0,
vec3(0.6 + rand7 * 0.4)
);
} else if (inst_mode == FIREWORK_GREEN) {
attr = Attr(
linear_motion(
vec3(0.0, 1.0, 0.0),
vec3(rand4, rand5, rand6) * 40.0 + grav_vel(earth_gravity)
),
3.0 + rand0,
vec3(0.6 + rand7 * 0.4)
);
} else if (inst_mode == FIREWORK_PURPLE) {
attr = Attr(
linear_motion(
vec3(1.0, 0.0, 1.0),
vec3(rand4, rand5, rand6) * 40.0 + grav_vel(earth_gravity)
),
3.0 + rand0,
vec3(0.6 + rand7 * 0.4)
);
} else if (inst_mode == FIREWORK_RED) {
attr = Attr(
linear_motion(
vec3(1.0, 0.0, 0.0),
vec3(rand4, rand5, rand6) * 40.0 + grav_vel(earth_gravity)
),
3.0 + rand0,
vec3(0.6 + rand7 * 0.4)
);
} else if (inst_mode == FIREWORK_YELLOW) {
attr = Attr(
linear_motion(
vec3(1.0, 1.0, 0.0),
vec3(rand4, rand5, rand6) * 40.0 + grav_vel(earth_gravity)
),
3.0 + rand0,
vec3(0.6 + rand7 * 0.4)
);
} else {
attr = Attr(
linear_motion(

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assets/voxygen/voxel/weapon/projectile/fireworks-0.vox (Stored with Git LFS) Normal file

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assets/voxygen/voxel/weapon/projectile/fireworks_blue-0.vox (Stored with Git LFS) Normal file

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assets/voxygen/voxel/weapon/projectile/fireworks_green-0.vox (Stored with Git LFS) Normal file

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@ -58,7 +58,11 @@ pub enum Body {
CampfireLit = 51,
BoltFireBig = 52,
TrainingDummy = 53,
Firework = 54,
FireworkBlue = 54,
FireworkGreen = 55,
FireworkPurple = 56,
FireworkRed = 57,
FireworkYellow = 58,
}
impl Body {
@ -68,7 +72,7 @@ impl Body {
}
}
pub const ALL_OBJECTS: [Body; 55] = [
pub const ALL_OBJECTS: [Body; 59] = [
Body::Arrow,
Body::Bomb,
Body::Scarecrow,
@ -123,7 +127,11 @@ pub const ALL_OBJECTS: [Body; 55] = [
Body::BoltFireBig,
Body::ArrowSnake,
Body::TrainingDummy,
Body::Firework,
Body::FireworkBlue,
Body::FireworkGreen,
Body::FireworkPurple,
Body::FireworkRed,
Body::FireworkYellow,
];
impl From<Body> for super::Body {
@ -187,7 +195,11 @@ impl Body {
Body::BoltFireBig => "bolt_fire_big",
Body::ArrowSnake => "arrow_snake",
Body::TrainingDummy => "training_dummy",
Body::Firework => "firework",
Body::FireworkBlue => "firework_blue",
Body::FireworkGreen => "firework_green",
Body::FireworkPurple => "firework_purple",
Body::FireworkRed => "firework_red",
Body::FireworkYellow => "firework_yellow",
}
}
}

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@ -20,7 +20,16 @@ use vek::Rgb;
pub enum Throwable {
Bomb,
TrainingDummy,
Firework,
Firework(Reagent),
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum Reagent {
Blue,
Green,
Purple,
Red,
Yellow,
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]

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@ -1,3 +1,4 @@
use super::item::Reagent;
use crate::sync::Uid;
use serde::{Deserialize, Serialize};
use specs::Component;
@ -5,8 +6,13 @@ use specs_idvs::IdvStorage;
#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
pub enum Object {
Bomb { owner: Option<Uid> },
Firework { owner: Option<Uid> },
Bomb {
owner: Option<Uid>,
},
Firework {
owner: Option<Uid>,
reagent: Reagent,
},
}
impl Component for Object {

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@ -1,5 +1,5 @@
use crate::{comp, sync::Uid, util::Dir};
use comp::item::Item;
use comp::item::{Item, Reagent};
use parking_lot::Mutex;
use specs::Entity as EcsEntity;
use std::{collections::VecDeque, ops::DerefMut};
@ -26,6 +26,7 @@ pub enum ServerEvent {
power: f32,
owner: Option<Uid>,
friendly_damage: bool,
reagent: Option<Reagent>,
},
Damage {
uid: Uid,

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@ -1,4 +1,5 @@
use crate::comp;
use comp::item::Reagent;
use serde::{Deserialize, Serialize};
use vek::*;
@ -12,6 +13,7 @@ pub enum Outcome {
Explosion {
pos: Vec3<f32>,
power: f32,
reagent: Option<Reagent>, // How can we better define this?
},
ProjectileShot {
pos: Vec3<f32>,

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@ -71,6 +71,7 @@ impl<'a> System<'a> for Sys {
power,
owner: projectile.owner,
friendly_damage: false,
reagent: None,
})
},
projectile::Effect::Vanish => server_emitter.emit(ServerEvent::Destroy {
@ -133,6 +134,7 @@ impl<'a> System<'a> for Sys {
power,
owner: projectile.owner,
friendly_damage: false,
reagent: None,
})
},
projectile::Effect::Vanish => server_emitter.emit(ServerEvent::Destroy {

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@ -1039,6 +1039,7 @@ fn handle_explosion(
power,
owner: ecs.read_storage::<Uid>().get(target).copied(),
friendly_damage: true,
reagent: None,
})
},
None => server.notify_client(

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@ -13,6 +13,7 @@ use common::{
terrain::{Block, TerrainGrid},
vol::{ReadVol, Vox},
};
use comp::item::Reagent;
use specs::{join::Join, saveload::MarkerAllocator, Entity as EcsEntity, WorldExt};
use tracing::error;
use vek::Vec3;
@ -284,6 +285,7 @@ pub fn handle_explosion(
power: f32,
owner: Option<Uid>,
friendly_damage: bool,
reagent: Option<Reagent>,
) {
// Go through all other entities
let hit_range = 3.0 * power;
@ -291,7 +293,11 @@ pub fn handle_explosion(
// Add an outcome
ecs.write_resource::<Vec<Outcome>>()
.push(Outcome::Explosion { pos, power });
.push(Outcome::Explosion {
pos,
power,
reagent,
});
let owner_entity = owner.and_then(|uid| {
ecs.read_resource::<UidAllocator>()

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@ -11,10 +11,11 @@ use common::{
terrain::block::Block,
vol::{ReadVol, Vox},
};
use comp::LightEmitter;
use rand::Rng;
use specs::{join::Join, world::WorldExt, Builder, Entity as EcsEntity, WriteStorage};
use tracing::{debug, error};
use vek::Vec3;
use vek::{Rgb, Vec3};
pub fn swap_lantern(
storage: &mut WriteStorage<comp::LightEmitter>,
@ -400,10 +401,16 @@ pub fn handle_inventory(server: &mut Server, entity: EcsEntity, manip: comp::Inv
.build();
}
let mut rng = rand::thread_rng();
// Throw items
for (pos, vel, ori, kind) in thrown_items {
let vel = match kind {
item::Throwable::Firework => Vec3::unit_z() * 200.0,
item::Throwable::Firework(_) => Vec3::new(
rng.gen_range(-15.0, 15.0),
rng.gen_range(-15.0, 15.0),
rng.gen_range(80.0, 110.0),
),
_ => {
vel.0
+ *ori.0 * 20.0
@ -417,7 +424,13 @@ pub fn handle_inventory(server: &mut Server, entity: EcsEntity, manip: comp::Inv
let mut new_entity = state
.create_object(Default::default(), match kind {
item::Throwable::Bomb => comp::object::Body::Bomb,
item::Throwable::Firework => comp::object::Body::Bomb,
item::Throwable::Firework(reagent) => match reagent {
item::Reagent::Blue => comp::object::Body::FireworkBlue,
item::Reagent::Green => comp::object::Body::FireworkGreen,
item::Reagent::Purple => comp::object::Body::FireworkPurple,
item::Reagent::Red => comp::object::Body::FireworkRed,
item::Reagent::Yellow => comp::object::Body::FireworkYellow,
},
item::Throwable::TrainingDummy => comp::object::Body::TrainingDummy,
})
.with(comp::Pos(pos.0 + Vec3::unit_z() * 0.25))
@ -427,8 +440,18 @@ pub fn handle_inventory(server: &mut Server, entity: EcsEntity, manip: comp::Inv
item::Throwable::Bomb => {
new_entity = new_entity.with(comp::Object::Bomb { owner: uid });
},
item::Throwable::Firework => {
new_entity = new_entity.with(comp::Object::Firework { owner: uid });
item::Throwable::Firework(reagent) => {
new_entity = new_entity
.with(comp::Object::Firework {
owner: uid,
reagent,
})
.with(LightEmitter {
animated: true,
flicker: 2.0,
strength: 2.0,
col: Rgb::new(1.0, 1.0, 0.0),
});
},
item::Throwable::TrainingDummy => {
new_entity = new_entity.with(comp::Stats::new(

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@ -55,7 +55,8 @@ impl Server {
power,
owner,
friendly_damage,
} => handle_explosion(&self, pos, power, owner, friendly_damage),
reagent,
} => handle_explosion(&self, pos, power, owner, friendly_damage, reagent),
ServerEvent::Shoot {
entity,
dir,

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@ -26,8 +26,14 @@ impl<'a> System<'a> for Sys {
let mut server_emitter = server_bus.emitter();
// Objects
for (entity, pos, vel, physics, object) in
(&entities, &positions, &velocities, &physics_states, &mut objects).join()
for (entity, pos, vel, physics, object) in (
&entities,
&positions,
&velocities,
&physics_states,
&mut objects,
)
.join()
{
match object {
Object::Bomb { owner } => {
@ -41,11 +47,12 @@ impl<'a> System<'a> for Sys {
power: 4.0,
owner: *owner,
friendly_damage: true,
reagent: None,
});
}
},
Object::Firework { owner } => {
if physics.on_surface().is_some() || vel.0.z < 0.0 {
Object::Firework { owner, reagent } => {
if vel.0.z < 0.0 {
server_emitter.emit(ServerEvent::Destroy {
entity,
cause: HealthSource::Suicide,
@ -55,6 +62,7 @@ impl<'a> System<'a> for Sys {
power: 4.0,
owner: *owner,
friendly_damage: true,
reagent: Some(*reagent),
});
}
},

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@ -273,7 +273,7 @@ impl SfxMgr {
}
match outcome {
Outcome::Explosion { pos, power } => {
Outcome::Explosion { pos, power, .. } => {
audio.play_sfx(
// TODO: from sfx triggers config
"voxygen.audio.sfx.explosion",

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@ -1,6 +1,6 @@
#![deny(unsafe_code)]
#![allow(clippy::option_map_unit_fn)]
#![feature(drain_filter, bool_to_option)]
#![feature(drain_filter, bool_to_option, or_patterns)]
#![recursion_limit = "2048"]
#[macro_use]

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@ -87,6 +87,11 @@ pub enum ParticleMode {
CampfireFire = 1,
GunPowderSpark = 2,
Shrapnel = 3,
FireworkBlue = 4,
FireworkGreen = 5,
FireworkPurple = 6,
FireworkRed = 7,
FireworkYellow = 8,
}
impl ParticleMode {

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@ -3418,7 +3418,26 @@ pub fn mesh_object(
Vec3::new(-0.5, -6.0, -1.5),
),
Body::Bomb => ("object.bomb", Vec3::new(-5.5, -5.5, 0.0)),
Body::Firework => ("object.firework", Vec3::new(-5.5, -5.5, 0.0)),
Body::FireworkBlue => (
"weapon.projectile.fireworks_blue-0",
Vec3::new(0.0, 0.0, 0.0),
),
Body::FireworkGreen => (
"weapon.projectile.fireworks_green-0",
Vec3::new(0.0, 0.0, 0.0),
),
Body::FireworkPurple => (
"weapon.projectile.fireworks_purple-0",
Vec3::new(0.0, 0.0, 0.0),
),
Body::FireworkRed => (
"weapon.projectile.fireworks_red-0",
Vec3::new(0.0, 0.0, 0.0),
),
Body::FireworkYellow => (
"weapon.projectile.fireworks_yellow-0",
Vec3::new(0.0, 0.0, 0.0),
),
Body::Scarecrow => ("object.scarecrow", Vec3::new(-9.5, -4.0, 0.0)),
Body::Cauldron => ("object.cauldron", Vec3::new(-10.0, -10.0, 0.0)),
Body::ChestVines => ("object.chest_vines", Vec3::new(-7.5, -6.0, 0.0)),

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@ -26,6 +26,7 @@ use common::{
terrain::{BlockKind, TerrainChunk},
vol::ReadVol,
};
use comp::item::Reagent;
use specs::{Entity as EcsEntity, Join, WorldExt};
use vek::*;
@ -203,9 +204,31 @@ impl Scene {
self.sfx_mgr.handle_outcome(&outcome, audio);
match outcome {
Outcome::Explosion { pos, power, .. } => self.event_lights.push(EventLight {
light: Light::new(*pos, Rgb::new(1.0, 0.5, 0.0), *power * 2.5),
timeout: 0.5,
Outcome::Explosion {
pos,
power,
reagent,
} => self.event_lights.push(EventLight {
light: Light::new(
*pos,
match reagent {
Some(Reagent::Blue) => Rgb::new(0.0, 0.0, 1.0),
Some(Reagent::Green) => Rgb::new(0.0, 1.0, 0.0),
Some(Reagent::Purple) => Rgb::new(1.0, 0.0, 1.0),
Some(Reagent::Red) => Rgb::new(1.0, 0.0, 0.0),
Some(Reagent::Yellow) => Rgb::new(1.0, 1.0, 0.0),
None => Rgb::new(1.0, 0.5, 0.0),
},
*power
* match reagent {
Some(_) => 5.0,
None => 2.5,
},
),
timeout: match reagent {
Some(_) => 1.0,
None => 0.5,
},
fadeout: |timeout| timeout * 2.0,
}),
Outcome::ProjectileShot { .. } => {},

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@ -8,7 +8,7 @@ use crate::{
};
use common::{
assets,
comp::{object, Body, CharacterState, Pos},
comp::{item::Reagent, object, Body, CharacterState, Pos},
figure::Segment,
outcome::Outcome,
};
@ -48,15 +48,27 @@ impl ParticleMgr {
let mut rng = rand::thread_rng();
match outcome {
Outcome::Explosion { pos, power } => {
Outcome::Explosion {
pos,
power,
reagent,
} => {
for _ in 0..150 {
self.particles.push(Particle::new(
Duration::from_millis(250),
Duration::from_millis(if reagent.is_some() { 1000 } else { 250 }),
time,
ParticleMode::Shrapnel,
match reagent {
Some(Reagent::Blue) => ParticleMode::FireworkBlue,
Some(Reagent::Green) => ParticleMode::FireworkGreen,
Some(Reagent::Purple) => ParticleMode::FireworkPurple,
Some(Reagent::Red) => ParticleMode::FireworkRed,
Some(Reagent::Yellow) => ParticleMode::FireworkYellow,
None => ParticleMode::Shrapnel,
},
*pos,
));
}
for _ in 0..200 {
self.particles.push(Particle::new(
Duration::from_secs(4),
@ -113,7 +125,14 @@ impl ParticleMgr {
Body::Object(object::Body::BoltFireBig) => {
self.maintain_boltfirebig_particles(scene_data, pos)
},
Body::Object(object::Body::Bomb) => self.maintain_bomb_particles(scene_data, pos),
Body::Object(
object::Body::Bomb
| object::Body::FireworkBlue
| object::Body::FireworkGreen
| object::Body::FireworkPurple
| object::Body::FireworkRed
| object::Body::FireworkYellow,
) => self.maintain_bomb_particles(scene_data, pos),
_ => {},
}
}