Better moonlight

This commit is contained in:
Joshua Barretto 2019-11-14 16:36:36 +00:00
parent 10ce8b45e7
commit 68502b22c1

View File

@ -40,7 +40,7 @@ float get_sun_brightness(vec3 sun_dir) {
}
float get_moon_brightness(vec3 moon_dir) {
return max(-moon_dir.z + 0.6, 0.0) * 0.05;
return max(-moon_dir.z + 0.6, 0.0) * 0.07;
}
void get_sun_diffuse(vec3 norm, float time_of_day, out vec3 light, out vec3 diffuse_light, out vec3 ambient_light, float diffusion) {
@ -64,7 +64,7 @@ void get_sun_diffuse(vec3 norm, float time_of_day, out vec3 light, out vec3 diff
max(-sun_dir.z, 0)
);
vec3 moon_color = vec3(0.1, 0.1, 1) * 2.5;
vec3 moon_color = vec3(0.1, 0.1, 1) * 1.5;
vec3 sun_chroma = sun_color * sun_light;
vec3 moon_chroma = moon_color * moon_light;