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fix sprite offset
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@ -163,7 +163,7 @@ void main() {
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* SCALE_FACTOR;
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if (model_wind_sway > 0.0) {
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vec2 center = sprite_pos.xy + 0.5;
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vec2 center = sprite_pos.xy;
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vec4 min_entity = nearest_entity(vec3(center, sprite_pos.z), 0.0);
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const float PUSH_FACTOR = 5;
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