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Combo now only increases when landing a hit.
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@ -375,8 +375,8 @@ impl From<&CharacterAbility> for CharacterState {
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timer: Duration::default(),
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stage_section: StageSection::Buildup,
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next_stage: false,
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speed_increase: *speed_increase,
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max_speed_increase: *max_speed_increase,
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speed_increase: 1.0 - *speed_increase,
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max_speed_increase: *max_speed_increase - 1.0,
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}),
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CharacterAbility::LeapMelee {
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energy_cost: _,
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