Combo now only increases when landing a hit.

This commit is contained in:
Sam
2020-09-11 14:34:00 -05:00
parent 2aac008b90
commit 6dede05a0e
3 changed files with 24 additions and 10 deletions

View File

@ -375,8 +375,8 @@ impl From<&CharacterAbility> for CharacterState {
timer: Duration::default(),
stage_section: StageSection::Buildup,
next_stage: false,
speed_increase: *speed_increase,
max_speed_increase: *max_speed_increase,
speed_increase: 1.0 - *speed_increase,
max_speed_increase: *max_speed_increase - 1.0,
}),
CharacterAbility::LeapMelee {
energy_cost: _,