mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Rearrange some operations in the server tick to reduce clientside latency of ServerEvent mediated effects
This commit is contained in:
parent
5598fe7166
commit
7132ef4136
@ -32,6 +32,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Removed highlighting of non-collectible sprites
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- Removed highlighting of non-collectible sprites
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- Fixed /give_exp ignoring player argument
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- Fixed /give_exp ignoring player argument
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- Extend run sfx to small animals to prevent sneak attacks by geese.
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- Extend run sfx to small animals to prevent sneak attacks by geese.
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- Decreased clientside latency of ServerEvent mediated effects (e.g. projectiles, inventory operations, etc)
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### Removed
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### Removed
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@ -410,7 +410,7 @@ impl Client {
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// 3) Update client local data
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// 3) Update client local data
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// 4) Tick the client's LocalState
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// 4) Tick the client's LocalState
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self.state.tick(dt, add_foreign_systems);
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self.state.tick(dt, add_foreign_systems, true);
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// 5) Terrain
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// 5) Terrain
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let pos = self
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let pos = self
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@ -286,8 +286,35 @@ impl State {
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}
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}
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}
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}
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// Run RegionMap tick to update entity region occupancy
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pub fn update_region_map(&self) {
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self.ecs.write_resource::<RegionMap>().tick(
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self.ecs.read_storage::<comp::Pos>(),
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self.ecs.read_storage::<comp::Vel>(),
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self.ecs.entities(),
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);
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}
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// Apply terrain changes
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pub fn apply_terrain_changes(&self) {
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let mut terrain = self.ecs.write_resource::<TerrainGrid>();
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let mut modified_blocks = std::mem::replace(
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&mut self.ecs.write_resource::<BlockChange>().blocks,
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Default::default(),
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);
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// Apply block modifications
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// Only include in `TerrainChanges` if successful
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modified_blocks.retain(|pos, block| terrain.set(*pos, *block).is_ok());
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self.ecs.write_resource::<TerrainChanges>().modified_blocks = modified_blocks;
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}
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/// Execute a single tick, simulating the game state by the given duration.
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/// Execute a single tick, simulating the game state by the given duration.
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pub fn tick(&mut self, dt: Duration, add_foreign_systems: impl Fn(&mut DispatcherBuilder)) {
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pub fn tick(
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&mut self,
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dt: Duration,
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add_foreign_systems: impl Fn(&mut DispatcherBuilder),
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update_terrain_and_regions: bool,
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) {
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// Change the time accordingly.
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// Change the time accordingly.
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self.ecs.write_resource::<TimeOfDay>().0 += dt.as_secs_f64() * DAY_CYCLE_FACTOR;
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self.ecs.write_resource::<TimeOfDay>().0 += dt.as_secs_f64() * DAY_CYCLE_FACTOR;
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self.ecs.write_resource::<Time>().0 += dt.as_secs_f64();
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self.ecs.write_resource::<Time>().0 += dt.as_secs_f64();
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@ -297,12 +324,9 @@ impl State {
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// important physics events.
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// important physics events.
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self.ecs.write_resource::<DeltaTime>().0 = dt.as_secs_f32().min(MAX_DELTA_TIME);
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self.ecs.write_resource::<DeltaTime>().0 = dt.as_secs_f32().min(MAX_DELTA_TIME);
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// Run RegionMap tick to update entity region occupancy
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if update_terrain_and_regions {
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self.ecs.write_resource::<RegionMap>().tick(
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self.update_region_map();
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self.ecs.read_storage::<comp::Pos>(),
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}
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self.ecs.read_storage::<comp::Vel>(),
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self.ecs.entities(),
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);
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// Run systems to update the world.
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// Run systems to update the world.
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// Create and run a dispatcher for ecs systems.
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// Create and run a dispatcher for ecs systems.
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@ -315,16 +339,9 @@ impl State {
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self.ecs.maintain();
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self.ecs.maintain();
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// Apply terrain changes
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if update_terrain_and_regions {
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let mut terrain = self.ecs.write_resource::<TerrainGrid>();
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self.apply_terrain_changes();
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let mut modified_blocks = std::mem::replace(
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}
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&mut self.ecs.write_resource::<BlockChange>().blocks,
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Default::default(),
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);
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// Apply block modifications
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// Only include in `TerrainChanges` if successful
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modified_blocks.retain(|pos, block| terrain.set(*pos, *block).is_ok());
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self.ecs.write_resource::<TerrainChanges>().modified_blocks = modified_blocks;
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// Process local events
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// Process local events
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let events = self.ecs.read_resource::<EventBus<LocalEvent>>().recv_all();
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let events = self.ecs.read_resource::<EventBus<LocalEvent>>().recv_all();
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@ -98,6 +98,7 @@ impl Server {
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state.ecs_mut().insert(sys::SubscriptionTimer::default());
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state.ecs_mut().insert(sys::SubscriptionTimer::default());
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state.ecs_mut().insert(sys::TerrainSyncTimer::default());
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state.ecs_mut().insert(sys::TerrainSyncTimer::default());
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state.ecs_mut().insert(sys::TerrainTimer::default());
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state.ecs_mut().insert(sys::TerrainTimer::default());
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state.ecs_mut().insert(sys::WaypointTimer::default());
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// Server-only components
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// Server-only components
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state.ecs_mut().register::<RegionSubscription>();
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state.ecs_mut().register::<RegionSubscription>();
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state.ecs_mut().register::<Client>();
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state.ecs_mut().register::<Client>();
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@ -336,7 +337,6 @@ impl Server {
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// 8) Finish the tick, passing control of the main thread back
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// 8) Finish the tick, passing control of the main thread back
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// to the frontend
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// to the frontend
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let before_tick_1 = Instant::now();
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// 1) Build up a list of events for this frame, to be passed to the frontend.
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// 1) Build up a list of events for this frame, to be passed to the frontend.
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let mut frontend_events = Vec::new();
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let mut frontend_events = Vec::new();
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@ -354,23 +354,38 @@ impl Server {
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// (e.g. run before controller system)
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// (e.g. run before controller system)
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sys::message::Sys.run_now(&self.state.ecs());
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sys::message::Sys.run_now(&self.state.ecs());
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let before_tick_4 = Instant::now();
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let before_state_tick = Instant::now();
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// 4) Tick the server's LocalState.
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// 4) Tick the server's LocalState.
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self.state.tick(dt, sys::add_server_systems);
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// 5) Fetch any generated `TerrainChunk`s and insert them into the terrain.
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// in sys/terrain.rs
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self.state.tick(dt, sys::add_server_systems, false);
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let before_handle_events = Instant::now();
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let before_handle_events = Instant::now();
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// Handle game events
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// Handle game events
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frontend_events.append(&mut self.handle_events());
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frontend_events.append(&mut self.handle_events());
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let before_update_terrain_and_regions = Instant::now();
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// Apply terrain changes and update the region map after processing server
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// events so that changes made by server events will be immediately
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// visble to client synchronization systems, minimizing the latency of
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// `ServerEvent` mediated effects
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self.state.update_region_map();
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self.state.apply_terrain_changes();
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let before_sync = Instant::now();
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// 6) Synchronise clients with the new state of the world.
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sys::run_sync_systems(self.state.ecs_mut());
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let before_world_tick = Instant::now();
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// Tick the world
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// Tick the world
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self.world.tick(dt);
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self.world.tick(dt);
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// 5) Fetch any generated `TerrainChunk`s and insert them into the terrain.
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let before_entity_cleanup = Instant::now();
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// in sys/terrain.rs
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let before_tick_6 = Instant::now();
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// 6) Synchronise clients with the new state of the world.
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// Remove NPCs that are outside the view distances of all players
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// Remove NPCs that are outside the view distances of all players
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// This is done by removing NPCs in unloaded chunks
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// This is done by removing NPCs in unloaded chunks
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@ -392,7 +407,7 @@ impl Server {
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}
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}
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}
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}
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let before_tick_7 = Instant::now();
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let end_of_server_tick = Instant::now();
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// 7) Update Metrics
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// 7) Update Metrics
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let entity_sync_nanos = self
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let entity_sync_nanos = self
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.state
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.state
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@ -412,31 +427,31 @@ impl Server {
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.read_resource::<sys::TerrainSyncTimer>()
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.read_resource::<sys::TerrainSyncTimer>()
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.nanos as i64;
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.nanos as i64;
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let terrain_nanos = self.state.ecs().read_resource::<sys::TerrainTimer>().nanos as i64;
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let terrain_nanos = self.state.ecs().read_resource::<sys::TerrainTimer>().nanos as i64;
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let total_sys_nanos = entity_sync_nanos
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let waypoint_nanos = self.state.ecs().read_resource::<sys::WaypointTimer>().nanos as i64;
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+ message_nanos
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let total_sys_ran_in_dispatcher_nanos = terrain_nanos + waypoint_nanos;
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+ sentinel_nanos
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+ subscription_nanos
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+ terrain_sync_nanos
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+ terrain_nanos;
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self.metrics
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.tick_time
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.with_label_values(&["input"])
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.set((before_tick_4 - before_tick_1).as_nanos() as i64 - message_nanos);
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self.metrics
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self.metrics
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.tick_time
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.tick_time
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.with_label_values(&["state tick"])
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.with_label_values(&["state tick"])
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.set(
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.set(
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(before_handle_events - before_tick_4).as_nanos() as i64
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(before_handle_events - before_state_tick).as_nanos() as i64
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- (total_sys_nanos - message_nanos),
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- total_sys_ran_in_dispatcher_nanos,
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);
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);
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self.metrics
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self.metrics
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.tick_time
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.tick_time
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.with_label_values(&["handle server events"])
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.with_label_values(&["handle server events"])
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.set((before_tick_6 - before_handle_events).as_nanos() as i64);
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.set((before_update_terrain_and_regions - before_handle_events).as_nanos() as i64);
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self.metrics
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self.metrics
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.tick_time
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.tick_time
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.with_label_values(&["entity deletion"])
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.with_label_values(&["update terrain and region map"])
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.set((before_tick_7 - before_tick_6).as_nanos() as i64);
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.set((before_sync - before_update_terrain_and_regions).as_nanos() as i64);
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self.metrics
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.tick_time
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.with_label_values(&["world tick"])
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.set((before_entity_cleanup - before_world_tick).as_nanos() as i64);
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self.metrics
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.tick_time
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.with_label_values(&["entity cleanup"])
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.set((end_of_server_tick - before_entity_cleanup).as_nanos() as i64);
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self.metrics
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self.metrics
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.tick_time
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.tick_time
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.with_label_values(&["entity sync"])
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.with_label_values(&["entity sync"])
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@ -445,6 +460,10 @@ impl Server {
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.tick_time
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.tick_time
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.with_label_values(&["message"])
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.with_label_values(&["message"])
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.set(message_nanos);
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.set(message_nanos);
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self.metrics
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.tick_time
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.with_label_values(&["sentinel"])
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.set(sentinel_nanos);
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self.metrics
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self.metrics
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.tick_time
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.tick_time
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.with_label_values(&["subscription"])
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.with_label_values(&["subscription"])
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@ -457,6 +476,10 @@ impl Server {
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.tick_time
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.tick_time
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.with_label_values(&["terrain"])
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.with_label_values(&["terrain"])
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.set(terrain_nanos);
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.set(terrain_nanos);
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self.metrics
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.tick_time
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.with_label_values(&["waypoint"])
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.set(waypoint_nanos);
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self.metrics
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self.metrics
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.player_online
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.player_online
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.set(self.state.ecs().read_storage::<Client>().join().count() as i64);
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.set(self.state.ecs().read_storage::<Client>().join().count() as i64);
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@ -476,7 +499,7 @@ impl Server {
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self.metrics
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self.metrics
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.tick_time
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.tick_time
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.with_label_values(&["metrics"])
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.with_label_values(&["metrics"])
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.set(before_tick_7.elapsed().as_nanos() as i64);
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.set(end_of_server_tick.elapsed().as_nanos() as i64);
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// 8) Finish the tick, pass control back to the frontend.
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// 8) Finish the tick, pass control back to the frontend.
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@ -15,30 +15,35 @@ pub type SentinelTimer = SysTimer<sentinel::Sys>;
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pub type SubscriptionTimer = SysTimer<subscription::Sys>;
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pub type SubscriptionTimer = SysTimer<subscription::Sys>;
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pub type TerrainTimer = SysTimer<terrain::Sys>;
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pub type TerrainTimer = SysTimer<terrain::Sys>;
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pub type TerrainSyncTimer = SysTimer<terrain_sync::Sys>;
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pub type TerrainSyncTimer = SysTimer<terrain_sync::Sys>;
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pub type WaypointTimer = SysTimer<waypoint::Sys>;
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// System names
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// System names
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const ENTITY_SYNC_SYS: &str = "server_entity_sync_sys";
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// Note: commented names may be useful in the future
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const SENTINEL_SYS: &str = "sentinel_sys";
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//const ENTITY_SYNC_SYS: &str = "server_entity_sync_sys";
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const SUBSCRIPTION_SYS: &str = "server_subscription_sys";
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//const SENTINEL_SYS: &str = "sentinel_sys";
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const TERRAIN_SYNC_SYS: &str = "server_terrain_sync_sys";
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//const SUBSCRIPTION_SYS: &str = "server_subscription_sys";
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//const TERRAIN_SYNC_SYS: &str = "server_terrain_sync_sys";
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const TERRAIN_SYS: &str = "server_terrain_sys";
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const TERRAIN_SYS: &str = "server_terrain_sys";
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const WAYPOINT_SYS: &str = "waypoint_sys";
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const WAYPOINT_SYS: &str = "waypoint_sys";
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pub fn add_server_systems(dispatch_builder: &mut DispatcherBuilder) {
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pub fn add_server_systems(dispatch_builder: &mut DispatcherBuilder) {
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// TODO: makes some of these dependent on systems in common like the phys system
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dispatch_builder.add(terrain::Sys, TERRAIN_SYS, &[]);
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dispatch_builder.add(sentinel::Sys, SENTINEL_SYS, &[common::sys::PHYS_SYS]);
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dispatch_builder.add(subscription::Sys, SUBSCRIPTION_SYS, &[
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common::sys::PHYS_SYS,
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]);
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dispatch_builder.add(entity_sync::Sys, ENTITY_SYNC_SYS, &[
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SUBSCRIPTION_SYS,
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SENTINEL_SYS,
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]);
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dispatch_builder.add(terrain_sync::Sys, TERRAIN_SYS, &[]);
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dispatch_builder.add(terrain::Sys, TERRAIN_SYNC_SYS, &[TERRAIN_SYS]);
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dispatch_builder.add(waypoint::Sys, WAYPOINT_SYS, &[]);
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dispatch_builder.add(waypoint::Sys, WAYPOINT_SYS, &[]);
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}
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}
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pub fn run_sync_systems(ecs: &mut specs::World) {
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use specs::RunNow;
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// Setup for entity sync
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// If I'm not mistaken, these two could be ran in parallel
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sentinel::Sys.run_now(ecs);
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subscription::Sys.run_now(ecs);
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// Sync
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terrain_sync::Sys.run_now(ecs);
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entity_sync::Sys.run_now(ecs);
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}
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/// Used to keep track of how much time each system takes
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/// Used to keep track of how much time each system takes
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pub struct SysTimer<S> {
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pub struct SysTimer<S> {
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pub nanos: u64,
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pub nanos: u64,
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@ -8,12 +8,8 @@ use common::{
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};
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};
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use specs::{Join, Read, ReadExpect, ReadStorage, System, Write, WriteStorage};
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use specs::{Join, Read, ReadExpect, ReadStorage, System, Write, WriteStorage};
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/// This system will handle loading generated chunks and unloading
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/// This systems sends new chunks to clients as well as changes to existing
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/// uneeded chunks.
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/// chunks
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/// 1. Inserts newly generated chunks into the TerrainGrid
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/// 2. Sends new chunks to neaby clients
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/// 3. Handles the chunk's supplement (e.g. npcs)
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/// 4. Removes chunks outside the range of players
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pub struct Sys;
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pub struct Sys;
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impl<'a> System<'a> for Sys {
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impl<'a> System<'a> for Sys {
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type SystemData = (
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type SystemData = (
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@ -1,5 +1,6 @@
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use super::SysTimer;
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use common::comp::{Player, Pos, Waypoint, WaypointArea};
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use common::comp::{Player, Pos, Waypoint, WaypointArea};
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use specs::{Entities, Join, ReadStorage, System, WriteStorage};
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use specs::{Entities, Join, ReadStorage, System, Write, WriteStorage};
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/// This system updates player waypoints
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/// This system updates player waypoints
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/// TODO: Make this faster by only considering local waypoints
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/// TODO: Make this faster by only considering local waypoints
|
||||||
@ -11,12 +12,15 @@ impl<'a> System<'a> for Sys {
|
|||||||
ReadStorage<'a, Player>,
|
ReadStorage<'a, Player>,
|
||||||
ReadStorage<'a, WaypointArea>,
|
ReadStorage<'a, WaypointArea>,
|
||||||
WriteStorage<'a, Waypoint>,
|
WriteStorage<'a, Waypoint>,
|
||||||
|
Write<'a, SysTimer<Self>>,
|
||||||
);
|
);
|
||||||
|
|
||||||
fn run(
|
fn run(
|
||||||
&mut self,
|
&mut self,
|
||||||
(entities, positions, players, waypoint_areas, mut waypoints): Self::SystemData,
|
(entities, positions, players, waypoint_areas, mut waypoints, mut timer): Self::SystemData,
|
||||||
) {
|
) {
|
||||||
|
timer.start();
|
||||||
|
|
||||||
for (entity, player_pos, _) in (&entities, &positions, &players).join() {
|
for (entity, player_pos, _) in (&entities, &positions, &players).join() {
|
||||||
for (waypoint_pos, waypoint_area) in (&positions, &waypoint_areas).join() {
|
for (waypoint_pos, waypoint_area) in (&positions, &waypoint_areas).join() {
|
||||||
if player_pos.0.distance_squared(waypoint_pos.0) < waypoint_area.radius().powf(2.0)
|
if player_pos.0.distance_squared(waypoint_pos.0) < waypoint_area.radius().powf(2.0)
|
||||||
@ -25,5 +29,7 @@ impl<'a> System<'a> for Sys {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
timer.end();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user