veloren/CHANGELOG.md

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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

Unreleased

Added

  • Added music system
  • Added zoomable and rotatable minimap
  • Added rotating orientation marker to main-map
  • Added daily Mac builds
  • Allow spawning individual pet species, not just generic body kinds.
  • Configurable fonts
  • Tanslation status tracking
  • Added gamma setting
  • Added new orc hairstyles
  • Added sfx for wielding/unwielding weapons
  • Fixed NPCs attacking the player forever after killing them
  • Added sfx for collecting, dropping and using inventory items
  • New attack animation
  • weapon control system
  • Game pauses when in singleplayer and pause menu
  • Added authentication system (to play on the official server register on https://account.veloren.net)

Changed

  • Brighter / higher contrast main-map
  • Removed highlighting of non-collectible sprites
  • Fixed /give_exp ignoring player argument
  • Extend run sfx to small animals to prevent sneak attacks by geese.
  • Decreased clientside latency of ServerEvent mediated effects (e.g. projectiles, inventory operations, etc)

Removed

[0.5.0] - 2019-01-31

Added

  • Added new debug item
  • Bows give experience by projectiles having an owner
  • Allow cancelling chunk generation
  • Include licence in assets
  • Added dropping items
  • Added initial region system implementation
  • Added /giveitem command
  • Strip Linux executables
  • Added moon
  • Added clouds
  • Added tarpaulin coverage
  • Added ability to jump while underwater
  • Added proper SFX system
  • Added changelog
  • Added animated Map and Minimap position indicator
  • Added visuals to indicate strength compared to the player
  • Added Scrolling Combat Text (SCT) & Settings for it
  • Added a Death Screen and Hurt Screen
  • Added randomly selected Loading Screen background images
  • Added options to disable clouds and to use cheaper water rendering
  • Added client-side character saving
  • Added a localization system to provide multi-language support to voxygen
  • Added French language for Voxygen
  • Added rivers and lakes which follow realistic physical paths.
  • Added a sophisticated erosion system for world generation which dramatically changes the world layout.
  • Added tracking of sediment vs. bedrock, which is visually reflected in the world.
  • Added map saving and loading for altitude and bedrock, with built in versioning for forwards compatibility.
  • Added a default map, which is used to speed up starting single player.
  • Added a 3D renderered map, which is also used by the server to send the map to the client.
  • Added fullscreen and window size to settings so that they can be persisted
  • Added coverage based scaling for pixel art
  • 28 new mobs
  • Added waypoints
  • Added pathfinding to NPCs
  • Overhauled NPC AI
  • Pets now attack enemies and defend their owners
  • Added collars to tame wild animals

Changed

  • Controls pane in settings window now shows actual configured keys
  • Fixed scroll wheel and roll keys on OS X
  • Fixed near and far view planes
  • Improvements to armor names
  • Animation fixes to line up with true positions
  • Proper message for command permission check failure
  • Improved meshing
  • Improved dusk
  • Improved movement and climbing
  • Improved water rendering and chunk render order
  • Moved computations to terrain fragment shaders
  • Fixed title music
  • Made rolling less violent when changing directions
  • Fixed singleplayer crash
  • Improved error information in client and server
  • Store items as RON files
  • Updated download info in readme
  • Fixed cloud performance
  • Fixed region display name
  • Fixed the bow fire rate
  • Healthbars now flash on critical health
  • Fixed ghosts when going back to character screen
  • Fixed not being able to unmount
  • Fixed non-humanoids being able to climb and glide
  • Made shadows and lights use interpolated positions
  • Changed "Create Character" button position
  • Made clouds bigger, more performant and prettier
  • Terrain meshing optimized further
  • Tree leaves no longer color blended
  • Actual character stats displayed in character window
  • Made significant changes to the noise functions used for world generation.
  • Improved colors during world generation.
  • Significantly reduced the use of warp during world generation.
  • Parallelized and otherwise sped up significant parts of world generation.
  • Various performance improvements to world generation.
  • Nametags now a fixed size and shown in a limited range
  • Non-humanoid skeletons now utilize configs for hotloading, and skeletal attributes.
  • Names of NPCs spawned in the wild now include their species.

Removed

  • Remove heaptrack as it is now deprecated

[0.4.0] - 2019-10-10

Added

  • Added adjustable FOV slider
  • Added /explosion command
  • Added first person switch
  • Added singleplayer server settings
  • Added admin check for commands
  • Started asset reloading system
  • Added SRGB conversion in shaders
  • Added adminify to give temp admin privilages

Changed

  • Collision and fall damage fixes
  • Switched to eventbus system
  • Improved seed generation, diffusion function
  • Switch to hashbrown in server/client
  • Improved colors and lighting
  • Replaced view distance culling with frustum culling

[0.3.0] - 2019-08-04

Added

  • Added enemies
  • Added player info to debug window
  • Added server info
  • Game settings persist after closing
  • Added caves
  • Added random NPC names
  • Added tree roots, houses, basic lights
  • Added XP and leveling
  • Added build mode
  • Character customization, multiple races
  • Inventories (WIP)
  • Day/night, better shaders, voxel shadows

Changed

  • Fixed attack delay
  • Fixed disclaimer to show only once
  • Only send physics updates for entities within view distance
  • Fix for headphones and invalid device parameters
  • Fixed asset names for consistancy
  • Fixes animals jumping after their target no matter how far\
  • Improved SFX in caves
  • Better combat, movement, and animations
  • Many performance optimizations
  • Better world generation, more biomes

[0.2.0] - 2019-05-28

Added

  • Hang Gliding
  • Pets: Pig and Wolf. They can be spawned with /pig and /wolf commands.
  • Name tags: You can finally know who is this guy with the blue shirt!
  • Singleplayer: No need to start a server just to play alone
  • Character customization: It isn't fully complete but still allows you to look different than others
  • Music!
  • Major performance improvements related to the fact that we rewrote the entire game
  • 0% chance to get a deadlock
  • Animations: You finally can move your limbs!
  • Combat: You can finally swing your sword that has been on your back. Enemies are coming soon, but you can always fight with other players
  • When a server dies the game no longer crashes - you will be just kicked to the main menu

[0.1.0] - 2018-XX-XX

0.1.0 was part of the legacy engine