mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Extract common/src/assets.rs to own crate
This gives us ability to use assets-related code in i18n without depending on whole veloren-common
This commit is contained in:
parent
0784c2a76a
commit
735e8ab4ec
20
Cargo.lock
generated
20
Cargo.lock
generated
@ -5514,7 +5514,6 @@ name = "veloren-common"
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version = "0.9.0"
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dependencies = [
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"approx 0.4.0",
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"assets_manager",
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"bitflags",
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"criterion",
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"crossbeam-channel",
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@ -5523,7 +5522,6 @@ dependencies = [
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"dot_vox",
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"enum-iterator",
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"hashbrown",
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"image",
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"indexmap",
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"lazy_static",
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"num-derive",
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@ -5531,10 +5529,8 @@ dependencies = [
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"ordered-float 2.1.1",
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"rand 0.8.3",
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"rayon",
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"ron",
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"roots",
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"serde",
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"serde_json",
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"serde_repr",
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"slab",
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"slotmap",
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@ -5548,9 +5544,22 @@ dependencies = [
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"tracing-subscriber",
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"uuid",
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"vek",
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"veloren-common-assets",
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"veloren-common-base",
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]
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[[package]]
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name = "veloren-common-assets"
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version = "0.9.0"
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dependencies = [
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"assets_manager",
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"dot_vox",
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"image",
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"lazy_static",
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"ron",
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"tracing",
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]
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[[package]]
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name = "veloren-common-base"
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version = "0.9.0"
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@ -5647,14 +5656,13 @@ dependencies = [
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name = "veloren-i18n"
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version = "0.9.0"
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dependencies = [
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"assets_manager",
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"deunicode",
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"git2",
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"hashbrown",
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"lazy_static",
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"ron",
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"serde",
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"tracing",
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"veloren-common-assets",
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]
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[[package]]
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@ -3,6 +3,7 @@ cargo-features = ["named-profiles","profile-overrides"]
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[workspace]
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members = [
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"common",
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"common/assets",
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"common/base",
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"common/ecs",
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"common/net",
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@ -39,14 +39,10 @@ uuid = { version = "0.8.1", default-features = false, features = ["serde", "v4"]
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rand = "0.8"
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# Assets
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assets = {package = "veloren-common-assets", path = "assets"}
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dot_vox = "4.0"
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image = { version = "0.23.12", default-features = false, features = ["png"] }
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# Assets
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assets_manager = {version = "0.4.2", features = ["bincode", "ron", "json", "hot-reloading"]}
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# Serde
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ron = { version = "0.6", default-features = false }
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serde_json = "1.0.50"
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serde_repr = "0.1.6"
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# csv export
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14
common/assets/Cargo.toml
Normal file
14
common/assets/Cargo.toml
Normal file
@ -0,0 +1,14 @@
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[package]
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authors = ["juliancoffee <lightdarkdaughter@gmail.com>"]
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edition = "2018"
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name = "veloren-common-assets"
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description = "Crate for game loading assets for veloren."
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version = "0.9.0"
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[dependencies]
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lazy_static = "1.4.0"
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assets_manager = {version = "0.4.2", features = ["bincode", "ron", "json", "hot-reloading"]}
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ron = { version = "0.6", default-features = false }
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dot_vox = "4.0"
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image = { version = "0.23.12", default-features = false, features = ["png"] }
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tracing = "0.1"
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@ -1,12 +1,21 @@
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//! Load assets (images or voxel data) from files
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use dot_vox::DotVoxData;
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use image::DynamicImage;
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use lazy_static::lazy_static;
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use std::path::PathBuf;
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use std::{
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borrow::Cow,
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fs, io,
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path::{Path, PathBuf},
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sync::Arc,
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};
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pub use assets_manager::{
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asset::Ron,
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loader::{self, RonLoader},
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source, Asset, AssetCache, Compound, Error,
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loader::{
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self, BincodeLoader, BytesLoader, JsonLoader, LoadFrom, Loader, RonLoader, StringLoader,
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},
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source, Asset, AssetCache, BoxedError, Compound, Error,
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};
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lazy_static! {
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@ -14,13 +23,22 @@ lazy_static! {
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static ref ASSETS: AssetCache = AssetCache::new(&*ASSETS_PATH).unwrap();
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}
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pub fn start_hot_reloading() { ASSETS.enhance_hot_reloading(); }
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pub type AssetHandle<T> = assets_manager::Handle<'static, T>;
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pub type AssetGuard<T> = assets_manager::AssetGuard<'static, T>;
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pub type AssetDir<T> = assets_manager::DirReader<'static, T, source::FileSystem>;
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/// The Asset trait, which is implemented by all structures that have their data
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/// stored in the filesystem.
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pub trait AssetExt: Sized + Send + Sync + 'static {
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/// Function used to load assets from the filesystem or the cache.
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/// Example usage:
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/// ```no_run
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/// use veloren_common::assets::{self, AssetExt};
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///
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/// let my_image = assets::Image::load("core.ui.backgrounds.city").unwrap();
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/// ```
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fn load(specifier: &str) -> Result<AssetHandle<Self>, Error>;
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/// Function used to load assets from the filesystem or the cache and return
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@ -33,7 +51,12 @@ pub trait AssetExt: Sized + Send + Sync + 'static {
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}
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/// Function used to load essential assets from the filesystem or the cache.
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/// It will panic if the asset is not found.
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/// It will panic if the asset is not found. Example usage:
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/// ```no_run
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/// use veloren_common::assets::{self, AssetExt};
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///
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/// let my_image = assets::Image::load_expect("core.ui.backgrounds.city");
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/// ```
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#[track_caller]
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fn load_expect(specifier: &str) -> AssetHandle<Self> {
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Self::load(specifier).unwrap_or_else(|err| {
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@ -57,12 +80,52 @@ pub trait AssetExt: Sized + Send + Sync + 'static {
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fn load_owned(specifier: &str) -> Result<Self, Error>;
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}
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pub fn load_dir<T: Asset>(specifier: &str) -> Result<AssetDir<T>, Error> {
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Ok(ASSETS.load_dir(specifier)?)
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}
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impl<T: Compound> AssetExt for T {
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fn load(specifier: &str) -> Result<AssetHandle<Self>, Error> { ASSETS.load(specifier) }
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fn load_owned(specifier: &str) -> Result<Self, Error> { ASSETS.load_owned(specifier) }
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}
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pub struct Image(pub Arc<DynamicImage>);
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impl Image {
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pub fn to_image(&self) -> Arc<DynamicImage> { Arc::clone(&self.0) }
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}
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pub struct ImageLoader;
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impl Loader<Image> for ImageLoader {
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fn load(content: Cow<[u8]>, _: &str) -> Result<Image, BoxedError> {
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let image = image::load_from_memory(&content)?;
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Ok(Image(Arc::new(image)))
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}
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}
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impl Asset for Image {
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type Loader = ImageLoader;
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const EXTENSIONS: &'static [&'static str] = &["png", "jpg"];
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}
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pub struct DotVoxAsset(pub DotVoxData);
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pub struct DotVoxLoader;
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impl Loader<DotVoxAsset> for DotVoxLoader {
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fn load(content: std::borrow::Cow<[u8]>, _: &str) -> Result<DotVoxAsset, BoxedError> {
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let data = dot_vox::load_bytes(&content).map_err(|err| err.to_owned())?;
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Ok(DotVoxAsset(data))
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}
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}
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impl Asset for DotVoxAsset {
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type Loader = DotVoxLoader;
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const EXTENSION: &'static str = "vox";
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}
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lazy_static! {
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/// Lazy static to find and cache where the asset directory is.
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/// Cases we need to account for:
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@ -147,3 +210,40 @@ lazy_static! {
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///
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/// For directories, give `""` as extension.
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pub fn path_of(specifier: &str, ext: &str) -> PathBuf { ASSETS.source().path_of(specifier, ext) }
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fn get_dir_files(files: &mut Vec<String>, path: &Path, specifier: &str) -> io::Result<()> {
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for entry in (fs::read_dir(path)?).flatten() {
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let path = entry.path();
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let maybe_stem = path.file_stem().and_then(|stem| stem.to_str());
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if let Some(stem) = maybe_stem {
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let specifier = format!("{}.{}", specifier, stem);
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if path.is_dir() {
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get_dir_files(files, &path, &specifier)?;
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} else {
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files.push(specifier);
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}
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}
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}
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Ok(())
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}
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pub struct Directory(Vec<String>);
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impl Directory {
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pub fn iter(&self) -> impl Iterator<Item = &String> { self.0.iter() }
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}
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impl Compound for Directory {
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fn load<S: source::Source>(_: &AssetCache<S>, specifier: &str) -> Result<Self, Error> {
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let specifier = specifier.strip_suffix(".*").unwrap_or(specifier);
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let root = ASSETS.source().path_of(specifier, "");
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let mut files = Vec::new();
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get_dir_files(&mut files, &root, specifier)?;
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Ok(Directory(files))
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}
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}
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@ -1,358 +0,0 @@
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//! Load assets (images or voxel data) from files
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use dot_vox::DotVoxData;
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use image::DynamicImage;
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use lazy_static::lazy_static;
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use std::{
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borrow::Cow,
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fs, io,
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path::{Path, PathBuf},
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sync::Arc,
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};
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pub use assets_manager::{
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asset::Ron,
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loader::{
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self, BincodeLoader, BytesLoader, JsonLoader, LoadFrom, Loader, RonLoader, StringLoader,
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},
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source, Asset, AssetCache, BoxedError, Compound, Error,
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};
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lazy_static! {
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/// The HashMap where all loaded assets are stored in.
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static ref ASSETS: AssetCache = AssetCache::new(&*ASSETS_PATH).unwrap();
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}
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pub fn start_hot_reloading() { ASSETS.enhance_hot_reloading(); }
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pub type AssetHandle<T> = assets_manager::Handle<'static, T>;
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pub type AssetGuard<T> = assets_manager::AssetGuard<'static, T>;
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pub type AssetDir<T> = assets_manager::DirReader<'static, T, source::FileSystem>;
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/// The Asset trait, which is implemented by all structures that have their data
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/// stored in the filesystem.
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pub trait AssetExt: Sized + Send + Sync + 'static {
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/// Function used to load assets from the filesystem or the cache.
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/// Example usage:
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/// ```no_run
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/// use veloren_common::assets::{self, AssetExt};
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///
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/// let my_image = assets::Image::load("core.ui.backgrounds.city").unwrap();
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/// ```
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fn load(specifier: &str) -> Result<AssetHandle<Self>, Error>;
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/// Function used to load assets from the filesystem or the cache and return
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/// a clone.
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fn load_cloned(specifier: &str) -> Result<Self, Error>
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where
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Self: Clone,
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{
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Self::load(specifier).map(AssetHandle::cloned)
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}
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/// Function used to load essential assets from the filesystem or the cache.
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/// It will panic if the asset is not found. Example usage:
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/// ```no_run
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/// use veloren_common::assets::{self, AssetExt};
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///
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/// let my_image = assets::Image::load_expect("core.ui.backgrounds.city");
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/// ```
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#[track_caller]
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fn load_expect(specifier: &str) -> AssetHandle<Self> {
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Self::load(specifier).unwrap_or_else(|err| {
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panic!(
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"Failed loading essential asset: {} (error={:?})",
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specifier, err
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)
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})
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}
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/// Function used to load essential assets from the filesystem or the cache
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/// and return a clone. It will panic if the asset is not found.
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#[track_caller]
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fn load_expect_cloned(specifier: &str) -> Self
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where
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Self: Clone,
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{
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Self::load_expect(specifier).cloned()
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}
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fn load_owned(specifier: &str) -> Result<Self, Error>;
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}
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pub fn load_dir<T: Asset>(specifier: &str) -> Result<AssetDir<T>, Error> {
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Ok(ASSETS.load_dir(specifier)?)
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}
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impl<T: Compound> AssetExt for T {
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fn load(specifier: &str) -> Result<AssetHandle<Self>, Error> { ASSETS.load(specifier) }
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fn load_owned(specifier: &str) -> Result<Self, Error> { ASSETS.load_owned(specifier) }
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}
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pub struct Image(pub Arc<DynamicImage>);
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impl Image {
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pub fn to_image(&self) -> Arc<DynamicImage> { Arc::clone(&self.0) }
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}
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pub struct ImageLoader;
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impl Loader<Image> for ImageLoader {
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fn load(content: Cow<[u8]>, _: &str) -> Result<Image, BoxedError> {
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let image = image::load_from_memory(&content)?;
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Ok(Image(Arc::new(image)))
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}
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}
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impl Asset for Image {
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type Loader = ImageLoader;
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const EXTENSIONS: &'static [&'static str] = &["png", "jpg"];
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}
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pub struct DotVoxAsset(pub DotVoxData);
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pub struct DotVoxLoader;
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impl Loader<DotVoxAsset> for DotVoxLoader {
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fn load(content: std::borrow::Cow<[u8]>, _: &str) -> Result<DotVoxAsset, BoxedError> {
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let data = dot_vox::load_bytes(&content).map_err(|err| err.to_owned())?;
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Ok(DotVoxAsset(data))
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}
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}
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impl Asset for DotVoxAsset {
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type Loader = DotVoxLoader;
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const EXTENSION: &'static str = "vox";
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}
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lazy_static! {
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/// Lazy static to find and cache where the asset directory is.
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/// Cases we need to account for:
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/// 1. Running through airshipper (`assets` next to binary)
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/// 2. Install with package manager and run (assets probably in `/usr/share/veloren/assets` while binary in `/usr/bin/`)
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/// 3. Download & hopefully extract zip (`assets` next to binary)
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/// 4. Running through cargo (`assets` in workspace root but not always in cwd incase you `cd voxygen && cargo r`)
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/// 5. Running executable in the target dir (`assets` in workspace)
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pub static ref ASSETS_PATH: PathBuf = {
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let mut paths = Vec::new();
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// Note: Ordering matters here!
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// 1. VELOREN_ASSETS environment variable
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if let Ok(var) = std::env::var("VELOREN_ASSETS") {
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paths.push(var.into());
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}
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// 2. Executable path
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if let Ok(mut path) = std::env::current_exe() {
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path.pop();
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paths.push(path);
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}
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// 3. Working path
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if let Ok(path) = std::env::current_dir() {
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paths.push(path);
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}
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// 4. Cargo Workspace (e.g. local development)
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// https://github.com/rust-lang/cargo/issues/3946#issuecomment-359619839
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if let Ok(Ok(path)) = std::env::var("CARGO_MANIFEST_DIR").map(|s| s.parse::<PathBuf>()) {
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paths.push(path.parent().unwrap().to_path_buf());
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paths.push(path);
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}
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// 5. System paths
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#[cfg(all(unix, not(target_os = "macos"), not(target_os = "ios"), not(target_os = "android")))]
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{
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if let Ok(result) = std::env::var("XDG_DATA_HOME") {
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paths.push(format!("{}/veloren/", result).into());
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} else if let Ok(result) = std::env::var("HOME") {
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paths.push(format!("{}/.local/share/veloren/", result).into());
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}
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if let Ok(result) = std::env::var("XDG_DATA_DIRS") {
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result.split(':').for_each(|x| paths.push(format!("{}/veloren/", x).into()));
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} else {
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// Fallback
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let fallback_paths = vec!["/usr/local/share", "/usr/share"];
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for fallback_path in fallback_paths {
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paths.push(format!("{}/veloren/", fallback_path).into());
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}
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}
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}
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tracing::trace!("Possible asset locations paths={:?}", paths);
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for mut path in paths.clone() {
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if !path.ends_with("assets") {
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path = path.join("assets");
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}
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if path.is_dir() {
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tracing::info!("Assets found path={}", path.display());
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return path;
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}
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}
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panic!(
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"Asset directory not found. In attempting to find it, we searched:\n{})",
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paths.iter().fold(String::new(), |mut a, path| {
|
||||
a += &path.to_string_lossy();
|
||||
a += "\n";
|
||||
a
|
||||
}),
|
||||
);
|
||||
};
|
||||
}
|
||||
|
||||
/// Returns the actual path of the specifier with the extension.
|
||||
///
|
||||
/// For directories, give `""` as extension.
|
||||
pub fn path_of(specifier: &str, ext: &str) -> PathBuf { ASSETS.source().path_of(specifier, ext) }
|
||||
|
||||
fn get_dir_files(files: &mut Vec<String>, path: &Path, specifier: &str) -> io::Result<()> {
|
||||
for entry in (fs::read_dir(path)?).flatten() {
|
||||
let path = entry.path();
|
||||
let maybe_stem = path.file_stem().and_then(|stem| stem.to_str());
|
||||
|
||||
if let Some(stem) = maybe_stem {
|
||||
let specifier = format!("{}.{}", specifier, stem);
|
||||
|
||||
if path.is_dir() {
|
||||
get_dir_files(files, &path, &specifier)?;
|
||||
} else {
|
||||
files.push(specifier);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub struct Directory(Vec<String>);
|
||||
|
||||
impl Directory {
|
||||
pub fn iter(&self) -> impl Iterator<Item = &String> { self.0.iter() }
|
||||
}
|
||||
|
||||
impl Compound for Directory {
|
||||
fn load<S: source::Source>(_: &AssetCache<S>, specifier: &str) -> Result<Self, Error> {
|
||||
let specifier = specifier.strip_suffix(".*").unwrap_or(specifier);
|
||||
let root = ASSETS.source().path_of(specifier, "");
|
||||
let mut files = Vec::new();
|
||||
|
||||
get_dir_files(&mut files, &root, specifier)?;
|
||||
|
||||
Ok(Directory(files))
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
#[test]
|
||||
fn test_assets_items() {
|
||||
// TODO: Figure out how to get file name in error so only a single glob is
|
||||
// needed
|
||||
|
||||
// Separated out into subsections so that error more descriptive
|
||||
crate::comp::item::Item::new_from_asset_glob("common.items.armor.*")
|
||||
.expect("Failed to iterate over armors.");
|
||||
|
||||
crate::comp::item::Item::new_from_asset_glob("common.items.boss_drops.*")
|
||||
.expect("Failed to iterate over boss drops.");
|
||||
|
||||
crate::comp::item::Item::new_from_asset_glob("common.items.consumable.*")
|
||||
.expect("Failed to iterate over consumables.");
|
||||
|
||||
crate::comp::item::Item::new_from_asset_glob("common.items.crafting_ing.*")
|
||||
.expect("Failed to iterate over crafting ingredients.");
|
||||
|
||||
crate::comp::item::Item::new_from_asset_glob("common.items.crafting_tools.*")
|
||||
.expect("Failed to iterate over crafting tools.");
|
||||
|
||||
crate::comp::item::Item::new_from_asset_glob("common.items.debug.*")
|
||||
.expect("Failed to iterate over debug items.");
|
||||
|
||||
crate::comp::item::Item::new_from_asset_glob("common.items.flowers.*")
|
||||
.expect("Failed to iterate over flower items.");
|
||||
|
||||
crate::comp::item::Item::new_from_asset_glob("common.items.food.*")
|
||||
.expect("Failed to iterate over food items.");
|
||||
|
||||
crate::comp::item::Item::new_from_asset_glob("common.items.glider.*")
|
||||
.expect("Failed to iterate over gliders.");
|
||||
|
||||
crate::comp::item::Item::new_from_asset_glob("common.items.grasses.*")
|
||||
.expect("Failed to iterate over grasses.");
|
||||
|
||||
crate::comp::item::Item::new_from_asset_glob("common.items.lantern.*")
|
||||
.expect("Failed to iterate over lanterns.");
|
||||
|
||||
crate::comp::item::Item::new_from_asset_glob("common.items.npc_armor.*")
|
||||
.expect("Failed to iterate over npc armors.");
|
||||
|
||||
crate::comp::item::Item::new_from_asset_glob("common.items.npc_weapons.*")
|
||||
.expect("Failed to iterate over npc weapons.");
|
||||
|
||||
crate::comp::item::Item::new_from_asset_glob("common.items.ore.*")
|
||||
.expect("Failed to iterate over ores.");
|
||||
|
||||
crate::comp::item::Item::new_from_asset_glob("common.items.tag_examples.*")
|
||||
.expect("Failed to iterate over tag examples.");
|
||||
|
||||
crate::comp::item::Item::new_from_asset_glob("common.items.testing.*")
|
||||
.expect("Failed to iterate over testing items.");
|
||||
|
||||
crate::comp::item::Item::new_from_asset_glob("common.items.utility.*")
|
||||
.expect("Failed to iterate over utility items.");
|
||||
|
||||
// Checks each weapon type to allow errors to be located more easily
|
||||
crate::comp::item::Item::new_from_asset_glob("common.items.weapons.axe.*")
|
||||
.expect("Failed to iterate over axes.");
|
||||
|
||||
crate::comp::item::Item::new_from_asset_glob("common.items.weapons.axe_1h.*")
|
||||
.expect("Failed to iterate over 1h axes.");
|
||||
|
||||
crate::comp::item::Item::new_from_asset_glob("common.items.weapons.bow.*")
|
||||
.expect("Failed to iterate over bows.");
|
||||
|
||||
crate::comp::item::Item::new_from_asset_glob("common.items.weapons.dagger.*")
|
||||
.expect("Failed to iterate over daggers.");
|
||||
|
||||
crate::comp::item::Item::new_from_asset_glob("common.items.weapons.empty.*")
|
||||
.expect("Failed to iterate over empty.");
|
||||
|
||||
crate::comp::item::Item::new_from_asset_glob("common.items.weapons.hammer.*")
|
||||
.expect("Failed to iterate over hammers.");
|
||||
|
||||
crate::comp::item::Item::new_from_asset_glob("common.items.weapons.hammer_1h.*")
|
||||
.expect("Failed to iterate over 1h hammers.");
|
||||
|
||||
crate::comp::item::Item::new_from_asset_glob("common.items.weapons.sceptre.*")
|
||||
.expect("Failed to iterate over sceptres.");
|
||||
|
||||
crate::comp::item::Item::new_from_asset_glob("common.items.weapons.shield.*")
|
||||
.expect("Failed to iterate over shields.");
|
||||
|
||||
crate::comp::item::Item::new_from_asset_glob("common.items.weapons.staff.*")
|
||||
.expect("Failed to iterate over staffs.");
|
||||
|
||||
crate::comp::item::Item::new_from_asset_glob("common.items.weapons.sword.*")
|
||||
.expect("Failed to iterate over swords.");
|
||||
|
||||
crate::comp::item::Item::new_from_asset_glob("common.items.weapons.sword_1h.*")
|
||||
.expect("Failed to iterate over 1h swords.");
|
||||
|
||||
crate::comp::item::Item::new_from_asset_glob("common.items.weapons.tool.*")
|
||||
.expect("Failed to iterate over tools.");
|
||||
|
||||
// Checks all weapons should more weapons be added later
|
||||
crate::comp::item::Item::new_from_asset_glob("common.items.weapons.*")
|
||||
.expect("Failed to iterate over weapons.");
|
||||
|
||||
// Final at the end to account for a new folder being added
|
||||
crate::comp::item::Item::new_from_asset_glob("common.items.*")
|
||||
.expect("Failed to iterate over item folders.");
|
||||
}
|
||||
}
|
@ -407,8 +407,8 @@ impl Deref for Item {
|
||||
}
|
||||
|
||||
impl assets::Compound for ItemDef {
|
||||
fn load<S: assets_manager::source::Source>(
|
||||
cache: &assets_manager::AssetCache<S>,
|
||||
fn load<S: assets::source::Source>(
|
||||
cache: &assets::AssetCache<S>,
|
||||
specifier: &str,
|
||||
) -> Result<Self, Error> {
|
||||
// load from the filesystem first, but if the file doesn't exist, see if it's a
|
||||
@ -853,3 +853,111 @@ impl<'a, T: ItemDesc + ?Sized> ItemDesc for &'a T {
|
||||
|
||||
fn tags(&self) -> &[ItemTag] { (*self).tags() }
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn test_assets_items() {
|
||||
// TODO: Figure out how to get file name in error so only a single glob is
|
||||
// needed
|
||||
|
||||
// Separated out into subsections so that error more descriptive
|
||||
Item::new_from_asset_glob("common.items.armor.*").expect("Failed to iterate over armors.");
|
||||
|
||||
Item::new_from_asset_glob("common.items.boss_drops.*")
|
||||
.expect("Failed to iterate over boss drops.");
|
||||
|
||||
Item::new_from_asset_glob("common.items.consumable.*")
|
||||
.expect("Failed to iterate over consumables.");
|
||||
|
||||
Item::new_from_asset_glob("common.items.crafting_ing.*")
|
||||
.expect("Failed to iterate over crafting ingredients.");
|
||||
|
||||
Item::new_from_asset_glob("common.items.crafting_tools.*")
|
||||
.expect("Failed to iterate over crafting tools.");
|
||||
|
||||
Item::new_from_asset_glob("common.items.debug.*")
|
||||
.expect("Failed to iterate over debug items.");
|
||||
|
||||
Item::new_from_asset_glob("common.items.flowers.*")
|
||||
.expect("Failed to iterate over flower items.");
|
||||
|
||||
Item::new_from_asset_glob("common.items.food.*")
|
||||
.expect("Failed to iterate over food items.");
|
||||
|
||||
Item::new_from_asset_glob("common.items.glider.*")
|
||||
.expect("Failed to iterate over gliders.");
|
||||
|
||||
Item::new_from_asset_glob("common.items.grasses.*")
|
||||
.expect("Failed to iterate over grasses.");
|
||||
|
||||
Item::new_from_asset_glob("common.items.lantern.*")
|
||||
.expect("Failed to iterate over lanterns.");
|
||||
|
||||
Item::new_from_asset_glob("common.items.npc_armor.*")
|
||||
.expect("Failed to iterate over npc armors.");
|
||||
|
||||
Item::new_from_asset_glob("common.items.npc_weapons.*")
|
||||
.expect("Failed to iterate over npc weapons.");
|
||||
|
||||
Item::new_from_asset_glob("common.items.ore.*").expect("Failed to iterate over ores.");
|
||||
|
||||
Item::new_from_asset_glob("common.items.tag_examples.*")
|
||||
.expect("Failed to iterate over tag examples.");
|
||||
|
||||
Item::new_from_asset_glob("common.items.testing.*")
|
||||
.expect("Failed to iterate over testing items.");
|
||||
|
||||
Item::new_from_asset_glob("common.items.utility.*")
|
||||
.expect("Failed to iterate over utility items.");
|
||||
|
||||
// Checks each weapon type to allow errors to be located more easily
|
||||
Item::new_from_asset_glob("common.items.weapons.axe.*")
|
||||
.expect("Failed to iterate over axes.");
|
||||
|
||||
Item::new_from_asset_glob("common.items.weapons.axe_1h.*")
|
||||
.expect("Failed to iterate over 1h axes.");
|
||||
|
||||
Item::new_from_asset_glob("common.items.weapons.bow.*")
|
||||
.expect("Failed to iterate over bows.");
|
||||
|
||||
Item::new_from_asset_glob("common.items.weapons.dagger.*")
|
||||
.expect("Failed to iterate over daggers.");
|
||||
|
||||
Item::new_from_asset_glob("common.items.weapons.empty.*")
|
||||
.expect("Failed to iterate over empty.");
|
||||
|
||||
Item::new_from_asset_glob("common.items.weapons.hammer.*")
|
||||
.expect("Failed to iterate over hammers.");
|
||||
|
||||
Item::new_from_asset_glob("common.items.weapons.hammer_1h.*")
|
||||
.expect("Failed to iterate over 1h hammers.");
|
||||
|
||||
Item::new_from_asset_glob("common.items.weapons.sceptre.*")
|
||||
.expect("Failed to iterate over sceptres.");
|
||||
|
||||
Item::new_from_asset_glob("common.items.weapons.shield.*")
|
||||
.expect("Failed to iterate over shields.");
|
||||
|
||||
Item::new_from_asset_glob("common.items.weapons.staff.*")
|
||||
.expect("Failed to iterate over staffs.");
|
||||
|
||||
Item::new_from_asset_glob("common.items.weapons.sword.*")
|
||||
.expect("Failed to iterate over swords.");
|
||||
|
||||
Item::new_from_asset_glob("common.items.weapons.sword_1h.*")
|
||||
.expect("Failed to iterate over 1h swords.");
|
||||
|
||||
Item::new_from_asset_glob("common.items.weapons.tool.*")
|
||||
.expect("Failed to iterate over tools.");
|
||||
|
||||
// Checks all weapons should more weapons be added later
|
||||
Item::new_from_asset_glob("common.items.weapons.*")
|
||||
.expect("Failed to iterate over weapons.");
|
||||
|
||||
// Final at the end to account for a new folder being added
|
||||
Item::new_from_asset_glob("common.items.*").expect("Failed to iterate over item folders.");
|
||||
}
|
||||
}
|
||||
|
@ -392,8 +392,8 @@ impl Asset for AbilityMap<String> {
|
||||
}
|
||||
|
||||
impl assets::Compound for AbilityMap {
|
||||
fn load<S: assets_manager::source::Source>(
|
||||
cache: &assets_manager::AssetCache<S>,
|
||||
fn load<S: assets::source::Source>(
|
||||
cache: &assets::AssetCache<S>,
|
||||
specifier: &str,
|
||||
) -> Result<Self, assets::Error> {
|
||||
let manifest = cache.load::<AbilityMap<String>>(specifier)?.read();
|
||||
|
@ -4,7 +4,7 @@ use crate::{
|
||||
recipe::{default_recipe_book, RecipeInput},
|
||||
trade::Good,
|
||||
};
|
||||
use assets_manager::AssetGuard;
|
||||
use assets::AssetGuard;
|
||||
use hashbrown::HashMap;
|
||||
use lazy_static::lazy_static;
|
||||
use serde::Deserialize;
|
||||
|
@ -23,7 +23,7 @@ pub use uuid;
|
||||
|
||||
// modules
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub mod assets;
|
||||
pub use assets;
|
||||
#[cfg(not(target_arch = "wasm32"))] pub mod astar;
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
mod cached_spatial_grid;
|
||||
|
@ -108,10 +108,10 @@ impl assets::Asset for RawRecipeBook {
|
||||
}
|
||||
|
||||
impl assets::Compound for RecipeBook {
|
||||
fn load<S: assets_manager::source::Source>(
|
||||
cache: &assets_manager::AssetCache<S>,
|
||||
fn load<S: assets::source::Source>(
|
||||
cache: &assets::AssetCache<S>,
|
||||
specifier: &str,
|
||||
) -> Result<Self, assets_manager::Error> {
|
||||
) -> Result<Self, assets::Error> {
|
||||
#[inline]
|
||||
fn load_item_def(spec: &(String, u32)) -> Result<(Arc<ItemDef>, u32), assets::Error> {
|
||||
let def = Arc::<ItemDef>::load_cloned(&spec.0)?;
|
||||
|
@ -60,8 +60,8 @@ impl std::ops::Deref for StructuresGroup {
|
||||
}
|
||||
|
||||
impl assets::Compound for StructuresGroup {
|
||||
fn load<S: assets_manager::source::Source>(
|
||||
cache: &assets_manager::AssetCache<S>,
|
||||
fn load<S: assets::source::Source>(
|
||||
cache: &assets::AssetCache<S>,
|
||||
specifier: &str,
|
||||
) -> Result<Self, Error> {
|
||||
let specs = cache.load::<StructuresGroupSpec>(specifier)?.read();
|
||||
@ -118,8 +118,8 @@ impl ReadVol for Structure {
|
||||
}
|
||||
|
||||
impl assets::Compound for BaseStructure {
|
||||
fn load<S: assets_manager::source::Source>(
|
||||
cache: &assets_manager::AssetCache<S>,
|
||||
fn load<S: assets::source::Source>(
|
||||
cache: &assets::AssetCache<S>,
|
||||
specifier: &str,
|
||||
) -> Result<Self, Error> {
|
||||
let dot_vox_data = cache.load::<DotVoxAsset>(specifier)?.read();
|
||||
|
@ -9,12 +9,13 @@ version = "0.9.0"
|
||||
name = "i18n-check"
|
||||
|
||||
[dependencies]
|
||||
lazy_static = "1.4.0"
|
||||
# Assets
|
||||
hashbrown = { version = "0.9", features = ["serde", "nightly"] }
|
||||
assets_manager = {version = "0.4.2", features = ["bincode", "ron", "json", "hot-reloading"]}
|
||||
common-assets = {package = "veloren-common-assets", path = "../../common/assets"}
|
||||
deunicode = "1.0"
|
||||
ron = "0.6"
|
||||
serde = { version = "1.0", features = ["derive"] }
|
||||
tracing = "0.1"
|
||||
# Diagnostic
|
||||
git2 = "0.13"
|
||||
ron = "0.6"
|
||||
|
||||
tracing = "0.1"
|
||||
|
@ -172,7 +172,9 @@ impl assets::Compound for Language {
|
||||
asset_key: &str,
|
||||
) -> Result<Self, assets::Error> {
|
||||
let raw = cache
|
||||
.load::<RawLocalization>(&[asset_key, ".", LANG_MANIFEST_FILE].concat())?
|
||||
.load::<RawLocalization>(
|
||||
&["voxygen.i18n.", asset_key, ".", LANG_MANIFEST_FILE].concat(),
|
||||
)?
|
||||
.cloned();
|
||||
let mut localization = Language::from(raw);
|
||||
|
||||
@ -333,7 +335,7 @@ impl LocalizationHandle {
|
||||
}
|
||||
|
||||
pub fn load(specifier: &str) -> Result<Self, crate::assets::Error> {
|
||||
let default_key = i18n_asset_key(REFERENCE_LANG);
|
||||
let default_key = REFERENCE_LANG;
|
||||
let is_default = specifier == default_key;
|
||||
Ok(Self {
|
||||
active: Language::load(specifier)?,
|
||||
@ -381,12 +383,10 @@ impl assets::Compound for LocalizationList {
|
||||
}
|
||||
|
||||
/// Load all the available languages located in the voxygen asset directory
|
||||
pub fn list_localizations() -> Vec<LanguageMetadata> {
|
||||
LocalizationList::load_expect_cloned("voxygen.i18n").0
|
||||
}
|
||||
pub fn list_localizations() -> Vec<LanguageMetadata> { LocalizationList::load_expect_cloned("").0 }
|
||||
|
||||
/// Return the asset associated with the language_id
|
||||
pub fn i18n_asset_key(language_id: &str) -> String { ["voxygen.i18n.", language_id].concat() }
|
||||
/// Start hot reloading of i18n assets
|
||||
pub fn start_hot_reloading() { assets::start_hot_reloading(); }
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
|
@ -1,5 +1,5 @@
|
||||
pub mod analysis;
|
||||
mod assets;
|
||||
mod i18n;
|
||||
|
||||
use common_assets as assets;
|
||||
pub use i18n::*;
|
||||
|
@ -5,7 +5,7 @@
|
||||
|
||||
use veloren_voxygen::{
|
||||
audio::AudioFrontend,
|
||||
i18n::{self, i18n_asset_key, LocalizationHandle},
|
||||
i18n::{self, LocalizationHandle},
|
||||
profile::Profile,
|
||||
run,
|
||||
scene::terrain::SpriteRenderContext,
|
||||
@ -144,6 +144,7 @@ fn main() {
|
||||
}));
|
||||
|
||||
assets::start_hot_reloading();
|
||||
i18n::start_hot_reloading();
|
||||
|
||||
// Initialise watcher for animation hotreloading
|
||||
#[cfg(feature = "hot-anim")]
|
||||
@ -163,8 +164,8 @@ fn main() {
|
||||
// Load the profile.
|
||||
let profile = Profile::load();
|
||||
|
||||
let mut i18n = LocalizationHandle::load(&i18n_asset_key(&settings.language.selected_language))
|
||||
.unwrap_or_else(|error| {
|
||||
let mut i18n =
|
||||
LocalizationHandle::load(&settings.language.selected_language).unwrap_or_else(|error| {
|
||||
let selected_language = &settings.language.selected_language;
|
||||
warn!(
|
||||
?error,
|
||||
@ -172,7 +173,7 @@ fn main() {
|
||||
"Impossible to load language: change to the default language (English) instead.",
|
||||
);
|
||||
settings.language.selected_language = i18n::REFERENCE_LANG.to_owned();
|
||||
LocalizationHandle::load_expect(&i18n_asset_key(&settings.language.selected_language))
|
||||
LocalizationHandle::load_expect(&settings.language.selected_language)
|
||||
});
|
||||
i18n.read().log_missing_entries();
|
||||
i18n.set_english_fallback(settings.language.use_english_fallback);
|
||||
|
@ -5,7 +5,7 @@ use super::char_selection::CharSelectionState;
|
||||
#[cfg(feature = "singleplayer")]
|
||||
use crate::singleplayer::Singleplayer;
|
||||
use crate::{
|
||||
i18n::{i18n_asset_key, Localization, LocalizationHandle},
|
||||
i18n::{Localization, LocalizationHandle},
|
||||
render::Renderer,
|
||||
settings::Settings,
|
||||
window::Event,
|
||||
@ -295,9 +295,9 @@ impl PlayState for MainMenuState {
|
||||
MainMenuEvent::ChangeLanguage(new_language) => {
|
||||
global_state.settings.language.selected_language =
|
||||
new_language.language_identifier;
|
||||
global_state.i18n = LocalizationHandle::load_expect(&i18n_asset_key(
|
||||
global_state.i18n = LocalizationHandle::load_expect(
|
||||
&global_state.settings.language.selected_language,
|
||||
));
|
||||
);
|
||||
global_state.i18n.read().log_missing_entries();
|
||||
global_state
|
||||
.i18n
|
||||
|
@ -5,7 +5,7 @@ use crate::{
|
||||
BarNumbers, BuffPosition, CrosshairType, Intro, PressBehavior, ScaleChange,
|
||||
ShortcutNumbers, XpBar,
|
||||
},
|
||||
i18n::{i18n_asset_key, LanguageMetadata, LocalizationHandle},
|
||||
i18n::{LanguageMetadata, LocalizationHandle},
|
||||
render::RenderMode,
|
||||
settings::{
|
||||
AudioSettings, ControlSettings, Fps, GamepadSettings, GameplaySettings, GraphicsSettings,
|
||||
@ -482,9 +482,8 @@ impl SettingsChange {
|
||||
SettingsChange::Language(language_change) => match language_change {
|
||||
Language::ChangeLanguage(new_language) => {
|
||||
settings.language.selected_language = new_language.language_identifier;
|
||||
global_state.i18n = LocalizationHandle::load_expect(&i18n_asset_key(
|
||||
&settings.language.selected_language,
|
||||
));
|
||||
global_state.i18n =
|
||||
LocalizationHandle::load_expect(&settings.language.selected_language);
|
||||
global_state.i18n.read().log_missing_entries();
|
||||
global_state
|
||||
.i18n
|
||||
|
Loading…
Reference in New Issue
Block a user