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https://gitlab.com/veloren/veloren.git
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Added per-instance transformation matrix, variable wind swaying
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parent
590ce1a987
commit
75e1ee3cd7
@ -6,8 +6,12 @@
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in vec3 v_pos;
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in vec3 v_pos;
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in vec3 v_norm;
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in vec3 v_norm;
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in vec3 v_col;
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in vec3 v_col;
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in vec3 inst_pos;
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in vec4 inst_mat0;
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in vec4 inst_mat1;
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in vec4 inst_mat2;
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in vec4 inst_mat3;
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in vec3 inst_col;
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in vec3 inst_col;
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in float inst_wind_sway;
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out vec3 f_pos;
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out vec3 f_pos;
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flat out vec3 f_norm;
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flat out vec3 f_norm;
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@ -17,10 +21,20 @@ out float f_light;
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const float SCALE = 1.0 / 11.0;
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const float SCALE = 1.0 / 11.0;
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void main() {
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void main() {
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f_pos = inst_pos + v_pos * SCALE;
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mat4 inst_mat;
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inst_mat[0] = inst_mat0;
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inst_mat[1] = inst_mat1;
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inst_mat[2] = inst_mat2;
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inst_mat[3] = inst_mat3;
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f_pos = (inst_mat * vec4(v_pos * SCALE, 1)).xyz;
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// Wind waving
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// Wind waving
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f_pos += vec3(sin(tick.x * 1.7 + inst_pos.y * 0.2), sin(tick.x * 1.3 + inst_pos.x * 0.2), 0) * sin(v_pos.z * 0.03) * 0.5;
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f_pos += inst_wind_sway * vec3(
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sin(tick.x * 1.7 + f_pos.y * 0.2),
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sin(tick.x * 1.3 + f_pos.x * 0.2),
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0.0
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) * sin(v_pos.z * 0.03) * 0.5;
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f_norm = v_norm;
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f_norm = v_norm;
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@ -1,5 +1,5 @@
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use super::{
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use super::{
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super::{Pipeline, TgtColorFmt, TgtDepthFmt},
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super::{util::arr_to_mat, Pipeline, TgtColorFmt, TgtDepthFmt},
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Globals, Light,
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Globals, Light,
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};
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};
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use gfx::{
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use gfx::{
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@ -22,8 +22,12 @@ gfx_defines! {
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}
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}
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vertex Instance {
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vertex Instance {
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inst_pos: [f32; 3] = "inst_pos",
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inst_mat0: [f32; 4] = "inst_mat0",
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inst_mat1: [f32; 4] = "inst_mat1",
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inst_mat2: [f32; 4] = "inst_mat2",
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inst_mat3: [f32; 4] = "inst_mat3",
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inst_col: [f32; 3] = "inst_col",
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inst_col: [f32; 3] = "inst_col",
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inst_wind_sway: f32 = "inst_wind_sway",
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}
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}
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pipeline pipe {
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pipeline pipe {
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@ -49,17 +53,22 @@ impl Vertex {
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}
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}
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impl Instance {
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impl Instance {
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pub fn new(inst_pos: Vec3<f32>, col: Rgb<f32>) -> Self {
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pub fn new(mat: Mat4<f32>, col: Rgb<f32>, wind_sway: f32) -> Self {
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let mat_arr = arr_to_mat(mat.into_col_array());
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Self {
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Self {
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inst_pos: inst_pos.into_array(),
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inst_mat0: mat_arr[0],
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inst_mat1: mat_arr[1],
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inst_mat2: mat_arr[2],
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inst_mat3: mat_arr[3],
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inst_col: col.into_array(),
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inst_col: col.into_array(),
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inst_wind_sway: wind_sway,
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}
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}
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}
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}
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}
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}
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impl Default for Instance {
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impl Default for Instance {
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fn default() -> Self {
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fn default() -> Self {
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Self::new(Vec3::zero(), Rgb::broadcast(1.0))
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Self::new(Mat4::identity(), Rgb::broadcast(1.0), 0.0)
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}
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}
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}
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}
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@ -47,6 +47,19 @@ struct MeshWorkerResponse {
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started_tick: u64,
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started_tick: u64,
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}
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}
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struct SpriteConfig {
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wind_sway: f32, // 1.0 is normal
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}
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fn sprite_config_for(kind: BlockKind) -> Option<SpriteConfig> {
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match kind {
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BlockKind::Wheat => Some(SpriteConfig { wind_sway: 1.0 }),
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BlockKind::LongGrass => Some(SpriteConfig { wind_sway: 1.0 }),
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BlockKind::Flowers => Some(SpriteConfig { wind_sway: 0.3 }),
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_ => None,
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}
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}
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/// Function executed by worker threads dedicated to chunk meshing.
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/// Function executed by worker threads dedicated to chunk meshing.
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fn mesh_worker(
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fn mesh_worker(
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pos: Vec2<i32>,
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pos: Vec2<i32>,
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@ -73,16 +86,17 @@ fn mesh_worker(
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) + Vec3::new(x, y, z);
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) + Vec3::new(x, y, z);
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let kind = volume.get(wpos).unwrap_or(&Block::empty()).kind();
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let kind = volume.get(wpos).unwrap_or(&Block::empty()).kind();
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match kind {
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BlockKind::Wheat | BlockKind::LongGrass | BlockKind::Flowers => {
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if let Some(cfg) = sprite_config_for(kind) {
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instances.entry(kind).or_insert_with(|| Vec::new()).push(
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instances.entry(kind).or_insert_with(|| Vec::new()).push(
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SpriteInstance::new(
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SpriteInstance::new(
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Mat4::identity().translated_3d(
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wpos.map(|e| e as f32) + Vec3::new(0.5, 0.5, 0.0),
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wpos.map(|e| e as f32) + Vec3::new(0.5, 0.5, 0.0),
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Rgb::broadcast(1.0),
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),
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),
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)
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Rgb::broadcast(1.0),
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}
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cfg.wind_sway,
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_ => {}
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),
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);
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}
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}
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}
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}
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}
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}
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