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Cave performance improvements
This commit is contained in:
parent
3c846d4d17
commit
767731ecb0
15
Cargo.lock
generated
15
Cargo.lock
generated
@ -3166,8 +3166,22 @@ version = "1.1.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "c6acddbefae08bfba73e27f55513f491f35c365d84bf3002bf85ba9b916c5e5f"
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dependencies = [
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"inline_tweak_derive",
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"lazy_static",
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"proc-macro2 1.0.78",
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"rustc-hash",
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"syn 2.0.48",
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]
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[[package]]
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name = "inline_tweak_derive"
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version = "3.0.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "46d62a0a3b6af04d4eee8e7251cd758ce74b0ed86253d3e4ac8a1b297a75f4a0"
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dependencies = [
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"proc-macro2 1.0.78",
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"quote 1.0.35",
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"syn 2.0.48",
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]
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[[package]]
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@ -7442,6 +7456,7 @@ dependencies = [
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"hashbrown 0.13.2",
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"image",
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"indicatif",
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"inline_tweak",
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"itertools 0.10.5",
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"kiddo",
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"lazy_static",
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@ -40,7 +40,7 @@ packed_simd = { version = "0.3.9", optional = true }
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rayon = { workspace = true }
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serde = { workspace = true }
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ron = { workspace = true }
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# inline_tweak = { workspace = true, features = ["derive"] }
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inline_tweak = { workspace = true, features = ["derive"] }
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kiddo = "0.2"
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strum = { workspace = true }
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@ -69,6 +69,10 @@ svg_fmt = "0.4"
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harness = false
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name = "tree"
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[[bench]]
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harness = false
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name = "cave"
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[[example]]
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name = "chunk_compression_benchmarks"
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required-features = ["bin_compression"]
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67
world/benches/cave.rs
Normal file
67
world/benches/cave.rs
Normal file
@ -0,0 +1,67 @@
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use criterion::{black_box, criterion_group, criterion_main, Criterion};
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use rayon::ThreadPoolBuilder;
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use vek::Vec2;
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use veloren_world::{
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layer,
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sim::{FileOpts, WorldOpts, DEFAULT_WORLD_MAP},
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Land, World,
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};
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fn cave(c: &mut Criterion) {
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let pool = ThreadPoolBuilder::new().build().unwrap();
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let (world, index) = World::generate(
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123,
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WorldOpts {
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seed_elements: true,
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world_file: FileOpts::LoadAsset(DEFAULT_WORLD_MAP.into()),
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..WorldOpts::default()
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},
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&pool,
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&|_| {},
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);
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let land = Land::from_sim(world.sim());
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c.bench_function("generate", |b| {
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b.iter(|| {
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let entrances = black_box(layer::cave::surface_entrances(&land))
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.step_by(5)
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.map(|e| e / 32);
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for entrance in entrances {
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_ = black_box(world.generate_chunk(
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index.as_index_ref(),
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entrance,
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None,
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|| false,
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None,
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));
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}
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});
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});
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c.bench_function("generate_specific", |b| {
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b.iter(|| {
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let base_positions = vec![
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Vec2::new(600, 650),
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Vec2::new(630, 300),
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Vec2::new(809, 141),
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];
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for base_pos in base_positions {
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for i in 0..=4 {
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for j in 0..=4 {
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let pos = base_pos + Vec2::new(i as i32, j as i32) - 2;
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_ = black_box(world.generate_chunk(
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index.as_index_ref(),
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pos,
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None,
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|| false,
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None,
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));
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}
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}
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}
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});
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});
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}
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criterion_group!(benches, cave);
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criterion_main!(benches);
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@ -174,6 +174,7 @@ impl Tunnel {
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}
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}
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#[inline_tweak::tweak_fn]
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fn biome_at(&self, wpos: Vec3<i32>, info: &CanvasInfo) -> Biome {
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let Some(col) = info.col_or_gen(wpos.xy()) else {
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return Biome::default();
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@ -202,7 +203,7 @@ impl Tunnel {
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.mul(2.0)
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.sub(1.0)
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.add(
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((col.alt - wpos.z as f32) / (AVG_LEVEL_DEPTH as f32 * LAYERS as f32 * 0.75))
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((col.alt - wpos.z as f32) / (AVG_LEVEL_DEPTH as f32 * LAYERS as f32 * 0.6))
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.clamped(0.0, 2.5),
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),
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below,
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@ -233,38 +234,38 @@ impl Tunnel {
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// Mushrooms grow underground and thrive in a humid environment with moderate
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// temperatures
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let mushroom = underground
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* close(humidity, 1.0, 0.7, 3)
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* close(temp, 1.5, 0.9, 3)
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* close(depth, 1.0, 0.6, 3);
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* close(humidity, 1.0, 0.7, 4)
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* close(temp, 1.5, 0.9, 4)
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* close(depth, 1.0, 0.6, 4);
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// Extremely hot and dry areas deep underground
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let fire = underground
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* close(humidity, 0.0, 0.6, 3)
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* close(temp, 2.0, 1.3, 3)
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* close(depth, 1.0, 0.55, 3);
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* close(humidity, 0.0, 0.6, 4)
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* close(temp, 2.0, 1.3, 4)
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* close(depth, 1.0, 0.55, 4);
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// Overgrown with plants that need a moderate climate to survive
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let leafy = underground
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* close(humidity, 0.8, 0.8, 3)
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* close(temp, 0.95, 0.85, 3)
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* close(depth, 0.0, 0.6, 3);
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* close(humidity, 0.8, 0.8, 4)
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* close(temp, 0.75, 1.25, 4)
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* close(depth, 0.0, 0.75, 4);
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// Cool temperature, dry and devoid of value
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let dusty = close(humidity, 0.0, 0.5, 3) * close(temp, -0.1, 0.6, 3);
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let dusty = close(humidity, 0.0, 0.5, 4) * close(temp, -0.1, 0.6, 4);
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// Deep underground and freezing cold
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let icy = underground
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* close(temp, -1.5, 1.3, 3)
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* close(depth, 1.0, 0.65, 3)
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* close(humidity, 1.0, 0.7, 3);
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* close(temp, -1.5, 1.3, 4)
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* close(depth, 1.0, 0.6, 4)
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* close(humidity, 1.0, 0.7, 4);
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// Rocky cold cave that appear near the surface
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let snowy = close(temp, -0.6, 0.5, 3) * close(depth, 0.0, 0.45, 3);
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let snowy = close(temp, -0.6, 0.5, 4) * close(depth, 0.0, 0.45, 4);
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// Crystals grow deep underground in areas rich with minerals. They are present
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// in areas with colder temperatures and low humidity
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let crystal = underground
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* close(humidity, 0.0, 0.5, 3)
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* close(temp, -0.6, 0.75, 3)
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* close(depth, 1.0, 0.55, 3)
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* close(mineral, 2.0, 1.25, 3);
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* close(humidity, 0.0, 0.5, 4)
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* close(temp, -0.6, 0.75, 4)
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* close(depth, 1.0, 0.55, 4)
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* close(mineral, 2.0, 1.25, 4);
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// Hot, dry and shallow
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let sandy =
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close(humidity, 0.0, 0.3, 3) * close(temp, 0.7, 0.9, 3) * close(depth, 0.0, 0.6, 3);
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close(humidity, 0.0, 0.3, 4) * close(temp, 0.7, 0.9, 4) * close(depth, 0.0, 0.6, 4);
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let biomes = [
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barren, mushroom, fire, leafy, dusty, icy, snowy, crystal, sandy,
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@ -434,6 +435,7 @@ pub fn apply_caves_to(canvas: &mut Canvas, rng: &mut impl Rng) {
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})
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})
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.collect::<Vec<_>>();
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if !tunnels.is_empty() {
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let giant_tree_dist = info
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.chunk
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@ -497,6 +499,7 @@ struct Biome {
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depth: f32,
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}
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#[derive(Clone)]
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enum CaveStructure {
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Mushroom(Mushroom),
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Crystal(CrystalCluster),
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@ -508,24 +511,28 @@ enum CaveStructure {
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},
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}
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#[derive(Clone)]
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struct Mushroom {
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pos: Vec3<i32>,
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stalk: f32,
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head_color: Rgb<u8>,
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}
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#[derive(Clone)]
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struct Crystal {
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dir: Vec3<f32>,
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length: f32,
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radius: f32,
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}
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#[derive(Clone)]
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struct CrystalCluster {
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pos: Vec3<i32>,
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crystals: Vec<Crystal>,
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color: Rgb<u8>,
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}
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#[derive(Clone)]
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struct Flower {
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pos: Vec3<i32>,
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stalk: f32,
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@ -535,6 +542,7 @@ struct Flower {
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// rotation: Mat3<f32>,
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}
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#[inline_tweak::tweak_fn]
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fn write_column<R: Rng>(
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canvas: &mut Canvas,
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col: &ColumnSample,
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@ -543,7 +551,7 @@ fn write_column<R: Rng>(
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z_range: Range<i32>,
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tunnel: Tunnel,
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dimensions: (f32, f32, f32),
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giant_tree_factor: f32,
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giant_tree_dist: f32,
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structure_cache: &mut SmallCache<Vec3<i32>, Option<CaveStructure>>,
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rng: &mut R,
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) {
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@ -741,154 +749,173 @@ fn write_column<R: Rng>(
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0
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};
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let mut get_structure = |wpos: Vec3<i32>, dynamic_rng: &mut R| {
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for (wpos2d, seed) in StructureGen2d::new(34537, 24, 8).get(wpos.xy()) {
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let structure = if let Some(structure) =
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structure_cache.get(wpos2d.with_z(tunnel.a.depth), |_| {
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let mut rng = RandomPerm::new(seed);
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let (z_range, horizontal, vertical, _) =
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tunnel.z_range_at(wpos2d.map(|e| e as f64 + 0.5), info)?;
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let pos = wpos2d.with_z(z_range.start);
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let biome = tunnel.biome_at(pos, &info);
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let ground_below = !tunnel_bounds_at(pos.xy(), &info, &info.land())
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.any(|(_, z_range, _, _, _, _)| z_range.contains(&(z_range.start - 1)));
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if !ground_below {
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let structures = StructureGen2d::new(34537, 24, 8)
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.get(wpos2d)
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.as_slice()
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.iter()
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.filter_map(|(wpos2d, seed)| {
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let structure = structure_cache.get(wpos2d.with_z(tunnel.a.depth), |_| {
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let mut rng = RandomPerm::new(*seed);
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let (z_range, horizontal, vertical, _) =
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tunnel.z_range_at(wpos2d.map(|e| e as f64 + 0.5), info)?;
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let pos = wpos2d.with_z(z_range.start);
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let biome = tunnel.biome_at(pos, &info);
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let tunnel_intersection = || {
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tunnel_bounds_at(pos.xy(), &info, &info.land())
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.any(|(_, z_range, _, _, _, _)| z_range.contains(&(z_range.start - 1)))
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};
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if biome.mushroom > 0.7
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&& vertical > 16.0
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&& rng.gen_bool(
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0.5 * close(vertical, MAX_RADIUS, MAX_RADIUS - 16.0, 2) as f64
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* close(biome.mushroom, 1.0, 0.7, 1) as f64,
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)
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{
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if tunnel_intersection() {
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return None;
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}
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if biome.mushroom > 0.7
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&& vertical > 16.0
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&& rng.gen_bool(
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0.5 * close(vertical, MAX_RADIUS, MAX_RADIUS - 16.0, 2) as f64
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* close(biome.mushroom, 1.0, 0.7, 1) as f64,
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)
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{
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let purp = rng.gen_range(0..50);
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Some(CaveStructure::Mushroom(Mushroom {
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pos,
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stalk: 8.0
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+ rng.gen::<f32>().powf(2.0)
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* (z_range.end - z_range.start - 8) as f32
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* 0.75,
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head_color: Rgb::new(
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40 + purp,
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rng.gen_range(60..120),
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rng.gen_range(80..200) + purp,
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),
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}))
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} else if biome.crystal > 0.5
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&& rng.gen_bool(0.4 * close(biome.crystal, 1.0, 0.7, 2) as f64)
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{
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let on_ground = rng.gen_bool(0.6);
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let pos = wpos2d.with_z(if on_ground {
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z_range.start
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} else {
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z_range.end
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});
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let mut crystals: Vec<Crystal> = Vec::new();
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let max_length =
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(48.0 * close(vertical, MAX_RADIUS, MAX_RADIUS, 1)).max(12.0);
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let length = rng.gen_range(8.0..max_length);
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let radius =
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Lerp::lerp(2.0, 4.5, length / max_length + rng.gen_range(-0.1..0.1));
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let dir = Vec3::new(
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rng.gen_range(-3.0..3.0),
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rng.gen_range(-3.0..3.0),
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rng.gen_range(0.5..10.0) * if on_ground { 1.0 } else { -1.0 },
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)
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.normalized();
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crystals.push(Crystal {
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dir,
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length,
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radius,
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});
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(0..4).for_each(|_| {
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crystals.push(Crystal {
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dir: Vec3::new(
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rng.gen_range(-1.0..1.0),
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rng.gen_range(-1.0..1.0),
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(dir.z + rng.gen_range(-0.2..0.2)).clamped(0.0, 1.0),
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),
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length: length * rng.gen_range(0.3..0.8),
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radius: (radius * rng.gen_range(0.5..0.8)).max(1.0),
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});
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});
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let purple = rng.gen_range(25..75);
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let blue = (rng.gen_range(45.0..75.0) * biome.icy) as u8;
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Some(CaveStructure::Crystal(CrystalCluster {
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pos,
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crystals,
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color: Rgb::new(
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255 - blue * 2,
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255 - blue - purple,
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200 + rng.gen_range(25..55),
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),
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}))
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} else if biome.leafy > 0.8
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&& vertical > 16.0
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&& horizontal > 8.0
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&& rng.gen_bool(
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0.25 * (close(vertical, MAX_RADIUS, MAX_RADIUS - 16.0, 2)
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* close(horizontal, MAX_RADIUS, MAX_RADIUS - 8.0, 2)
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* biome.leafy) as f64,
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)
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{
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let petal_radius = rng.gen_range(8.0..16.0);
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Some(CaveStructure::Flower(Flower {
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pos,
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stalk: 6.0
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+ rng.gen::<f32>().powf(2.0)
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* (z_range.end - z_range.start - 8) as f32
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* 0.75,
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petals: rng.gen_range(1..5) * 2 + 1,
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petal_height: 0.4 * petal_radius * (1.0 + rng.gen::<f32>().powf(2.0)),
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petal_radius,
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}))
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} else if (biome.leafy > 0.7 || giant_tree_factor > 0.0)
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&& rng.gen_bool(
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(0.5 * close(biome.leafy, 1.0, 0.5, 1).max(1.0 + giant_tree_factor)
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as f64)
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.clamped(0.0, 1.0),
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)
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{
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Some(CaveStructure::GiantRoot {
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pos,
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radius: rng.gen_range(
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1.5..(3.5
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+ close(vertical, MAX_RADIUS, MAX_RADIUS / 2.0, 2) * 3.0
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+ close(horizontal, MAX_RADIUS, MAX_RADIUS / 2.0, 2) * 3.0),
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),
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height: (z_range.end - z_range.start) as f32,
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})
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} else {
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None
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let purp = rng.gen_range(0..50);
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Some(CaveStructure::Mushroom(Mushroom {
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pos,
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stalk: 8.0
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+ rng.gen::<f32>().powf(2.0)
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* (z_range.end - z_range.start - 8) as f32
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* 0.75,
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head_color: Rgb::new(
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40 + purp,
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rng.gen_range(60..120),
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rng.gen_range(80..200) + purp,
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),
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}))
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} else if biome.crystal > 0.5
|
||||
&& rng.gen_bool(0.4 * close(biome.crystal, 1.0, 0.7, 2) as f64)
|
||||
{
|
||||
if tunnel_intersection() {
|
||||
return None;
|
||||
}
|
||||
}) {
|
||||
structure
|
||||
} else {
|
||||
continue;
|
||||
};
|
||||
let on_ground = rng.gen_bool(0.6);
|
||||
let pos = wpos2d.with_z(if on_ground {
|
||||
z_range.start
|
||||
} else {
|
||||
z_range.end
|
||||
});
|
||||
|
||||
let mut crystals: Vec<Crystal> = Vec::new();
|
||||
let max_length = (48.0 * close(vertical, MAX_RADIUS, MAX_RADIUS, 1)).max(12.0);
|
||||
let length = rng.gen_range(8.0..max_length);
|
||||
let radius =
|
||||
Lerp::lerp(2.0, 4.5, length / max_length + rng.gen_range(-0.1..0.1));
|
||||
let dir = Vec3::new(
|
||||
rng.gen_range(-3.0..3.0),
|
||||
rng.gen_range(-3.0..3.0),
|
||||
rng.gen_range(0.5..10.0) * if on_ground { 1.0 } else { -1.0 },
|
||||
)
|
||||
.normalized();
|
||||
|
||||
crystals.push(Crystal {
|
||||
dir,
|
||||
length,
|
||||
radius,
|
||||
});
|
||||
|
||||
(0..4).for_each(|_| {
|
||||
crystals.push(Crystal {
|
||||
dir: Vec3::new(
|
||||
rng.gen_range(-1.0..1.0),
|
||||
rng.gen_range(-1.0..1.0),
|
||||
(dir.z + rng.gen_range(-0.2..0.2)).clamped(0.0, 1.0),
|
||||
),
|
||||
length: length * rng.gen_range(0.3..0.8),
|
||||
radius: (radius * rng.gen_range(0.5..0.8)).max(1.0),
|
||||
});
|
||||
});
|
||||
|
||||
let purple = rng.gen_range(25..75);
|
||||
let blue = (rng.gen_range(45.0..75.0) * biome.icy) as u8;
|
||||
|
||||
Some(CaveStructure::Crystal(CrystalCluster {
|
||||
pos,
|
||||
crystals,
|
||||
color: Rgb::new(
|
||||
255 - blue * 2,
|
||||
255 - blue - purple,
|
||||
200 + rng.gen_range(25..55),
|
||||
),
|
||||
}))
|
||||
} else if biome.leafy > 0.8
|
||||
&& vertical > 16.0
|
||||
&& horizontal > 8.0
|
||||
&& rng.gen_bool(
|
||||
0.25 * (close(vertical, MAX_RADIUS, MAX_RADIUS - 16.0, 2)
|
||||
* close(horizontal, MAX_RADIUS, MAX_RADIUS - 8.0, 2)
|
||||
* biome.leafy) as f64,
|
||||
)
|
||||
{
|
||||
if tunnel_intersection() {
|
||||
return None;
|
||||
}
|
||||
let petal_radius = rng.gen_range(8.0..16.0);
|
||||
Some(CaveStructure::Flower(Flower {
|
||||
pos,
|
||||
stalk: 6.0
|
||||
+ rng.gen::<f32>().powf(2.0)
|
||||
* (z_range.end - z_range.start - 8) as f32
|
||||
* 0.75,
|
||||
petals: rng.gen_range(1..5) * 2 + 1,
|
||||
petal_height: 0.4 * petal_radius * (1.0 + rng.gen::<f32>().powf(2.0)),
|
||||
petal_radius,
|
||||
}))
|
||||
} else if (biome.leafy > 0.7 || giant_tree_dist > 0.0)
|
||||
&& rng.gen_bool(
|
||||
(0.5 * close(biome.leafy, 1.0, 0.5, 1).max(1.0 + giant_tree_dist) as f64)
|
||||
.clamped(0.0, 1.0),
|
||||
)
|
||||
{
|
||||
if tunnel_intersection() {
|
||||
return None;
|
||||
}
|
||||
Some(CaveStructure::GiantRoot {
|
||||
pos,
|
||||
radius: rng.gen_range(
|
||||
1.5..(3.5
|
||||
+ close(vertical, MAX_RADIUS, MAX_RADIUS / 2.0, 2) * 3.0
|
||||
+ close(horizontal, MAX_RADIUS, MAX_RADIUS / 2.0, 2) * 3.0),
|
||||
),
|
||||
height: (z_range.end - z_range.start) as f32,
|
||||
})
|
||||
} else {
|
||||
None
|
||||
}
|
||||
});
|
||||
|
||||
structure
|
||||
.as_ref()
|
||||
.map(|structure| (*seed, structure.clone()))
|
||||
})
|
||||
.collect_vec();
|
||||
let get_structure = |wpos: Vec3<i32>, dynamic_rng: &mut R| {
|
||||
let warp = |wposf: Vec3<f64>, freq: f64, amp: Vec3<f32>, seed: u32| -> Option<Vec3<f32>> {
|
||||
let xy = wposf.xy();
|
||||
let xz = Vec2::new(wposf.x, wposf.z);
|
||||
let yz = Vec2::new(wposf.y, wposf.z);
|
||||
Some(
|
||||
Vec3::new(
|
||||
FastNoise2d::new(seed).get(yz * freq),
|
||||
FastNoise2d::new(seed).get(xz * freq),
|
||||
FastNoise2d::new(seed).get(xy * freq),
|
||||
) * amp,
|
||||
)
|
||||
};
|
||||
for (seed, structure) in structures.iter() {
|
||||
let seed = *seed;
|
||||
match structure {
|
||||
CaveStructure::Mushroom(mushroom) => {
|
||||
let wposf = wpos.map(|e| e as f64);
|
||||
let warp_freq = 1.0 / 32.0;
|
||||
let warp_amp = Vec3::new(12.0, 12.0, 12.0);
|
||||
let xy = wposf.xy();
|
||||
let xz = Vec2::new(wposf.x, wposf.z);
|
||||
let yz = Vec2::new(wposf.y, wposf.z);
|
||||
let warp_offset = warp(wposf, warp_freq, warp_amp, seed)?;
|
||||
let wposf_warped = wposf.map(|e| e as f32)
|
||||
+ Vec3::new(
|
||||
FastNoise2d::new(seed).get(yz * warp_freq),
|
||||
FastNoise2d::new(seed).get(xz * warp_freq),
|
||||
FastNoise2d::new(seed).get(xy * warp_freq),
|
||||
) * warp_amp
|
||||
+ warp_offset
|
||||
* (wposf.z as f32 - mushroom.pos.z as f32)
|
||||
.mul(0.1)
|
||||
.clamped(0.0, 1.0);
|
||||
@ -1011,15 +1038,9 @@ fn write_column<R: Rng>(
|
||||
let wposf = wpos.map(|e| e as f64);
|
||||
let warp_freq = 1.0 / 16.0;
|
||||
let warp_amp = Vec3::new(8.0, 8.0, 8.0);
|
||||
let xy = wposf.xy();
|
||||
let xz = Vec2::new(wposf.x, wposf.z);
|
||||
let yz = Vec2::new(wposf.y, wposf.z);
|
||||
let warp_offset = warp(wposf, warp_freq, warp_amp, seed)?;
|
||||
let wposf_warped = wposf.map(|e| e as f32)
|
||||
+ Vec3::new(
|
||||
FastNoise2d::new(seed).get(yz * warp_freq),
|
||||
FastNoise2d::new(seed).get(xz * warp_freq),
|
||||
FastNoise2d::new(seed).get(xy * warp_freq),
|
||||
) * warp_amp
|
||||
+ warp_offset
|
||||
* (wposf.z as f32 - flower.pos.z as f32)
|
||||
.mul(1.0 / flower.stalk)
|
||||
.sub(1.0)
|
||||
@ -1044,8 +1065,7 @@ fn write_column<R: Rng>(
|
||||
let dist_sq = rpos.xy().magnitude_squared();
|
||||
let petal_radius_sq = flower.petal_radius.powi(2);
|
||||
if dist_sq < petal_radius_sq {
|
||||
let petal_height_at =
|
||||
(dist_sq / petal_radius_sq).powf(1.0) * flower.petal_height;
|
||||
let petal_height_at = (dist_sq / petal_radius_sq) * flower.petal_height;
|
||||
if rpos.z > petal_height_at - 1.0
|
||||
&& rpos.z <= petal_height_at + petal_thickness
|
||||
{
|
||||
@ -1108,16 +1128,9 @@ fn write_column<R: Rng>(
|
||||
} => {
|
||||
let wposf = wpos.map(|e| e as f64);
|
||||
let warp_freq = 1.0 / 32.0;
|
||||
let warp_amp = Vec3::new(20.0, 20.0, 20.0);
|
||||
let xy = wposf.xy();
|
||||
let xz = Vec2::new(wposf.x, wposf.z);
|
||||
let yz = Vec2::new(wposf.y, wposf.z);
|
||||
let wposf_warped = wposf.map(|e| e as f32)
|
||||
+ Vec3::new(
|
||||
FastNoise2d::new(seed).get(yz * warp_freq),
|
||||
FastNoise2d::new(seed).get(xz * warp_freq),
|
||||
FastNoise2d::new(seed).get(xy * warp_freq),
|
||||
) * warp_amp;
|
||||
let warp_amp = Vec3::new(12.0, 12.0, 12.0);
|
||||
let warp_offset = warp(wposf, warp_freq, warp_amp, seed)?;
|
||||
let wposf_warped = wposf.map(|e| e as f32) + warp_offset;
|
||||
let rpos = wposf_warped - pos.map(|e| e as f32);
|
||||
let dist_sq = rpos.xy().magnitude_squared();
|
||||
if dist_sq < radius.powi(2) {
|
||||
@ -1142,7 +1155,7 @@ fn write_column<R: Rng>(
|
||||
for z in bedrock..z_range.end {
|
||||
let wpos = wpos2d.with_z(z);
|
||||
let mut try_spawn_entity = false;
|
||||
canvas.map_resource(wpos, |_block| {
|
||||
canvas.set(wpos, {
|
||||
if z < z_range.start - 4 && !void_below {
|
||||
Block::new(BlockKind::Lava, Rgb::new(255, 65, 0))
|
||||
} else if basalt > 0.0
|
||||
|
@ -111,6 +111,58 @@ impl StructureGen2d {
|
||||
)
|
||||
})
|
||||
}
|
||||
|
||||
/// Note: Generates all possible closest samples for elements in the range
|
||||
/// of min to max, *exclusive.*
|
||||
pub fn iter_with_wpos(
|
||||
&self,
|
||||
min: Vec2<i32>,
|
||||
max: Vec2<i32>,
|
||||
) -> impl Iterator<Item = (Vec2<i32>, StructureField)> {
|
||||
let freq = self.freq;
|
||||
let spread = self.spread;
|
||||
let spread_mul = Self::spread_mul(spread);
|
||||
assert!(spread * 2 == spread_mul);
|
||||
assert!(spread_mul <= freq);
|
||||
let spread = spread as i32;
|
||||
let freq = freq as i32;
|
||||
let freq_offset = Self::freq_offset(freq);
|
||||
assert!(freq_offset * 2 == freq);
|
||||
|
||||
let min_index = Self::sample_to_index_internal(freq, min) - 1;
|
||||
let max_index = Self::sample_to_index_internal(freq, max) + 1;
|
||||
assert!(min_index.x < max_index.x);
|
||||
// NOTE: xlen > 0
|
||||
let xlen = (max_index.x - min_index.x) as u32;
|
||||
assert!(min_index.y < max_index.y);
|
||||
// NOTE: ylen > 0
|
||||
let ylen = (max_index.y - min_index.y) as u32;
|
||||
// NOTE: Cannot fail, since every product of u32s fits in a u64.
|
||||
let len = ylen as u64 * xlen as u64;
|
||||
// NOTE: since iteration is *exclusive* for the initial range, it's fine that we
|
||||
// don't go up to the maximum value.
|
||||
// NOTE: we convert to usize first, and then iterate, because we want to make
|
||||
// sure we get a properly indexed parallel iterator that can deal with
|
||||
// the whole range at once.
|
||||
let x_field = self.x_field;
|
||||
let y_field = self.y_field;
|
||||
let seed_field = self.seed_field;
|
||||
(0..len).map(move |xy| {
|
||||
let index = min_index + Vec2::new((xy % xlen as u64) as i32, (xy / xlen as u64) as i32);
|
||||
let index_wpos = min + Vec2::new((xy % xlen as u64) as i32, (xy / len as u64) as i32);
|
||||
let field = Self::index_to_sample_internal(
|
||||
freq,
|
||||
freq_offset,
|
||||
spread,
|
||||
spread_mul,
|
||||
x_field,
|
||||
y_field,
|
||||
seed_field,
|
||||
index,
|
||||
);
|
||||
(index_wpos, field)
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
impl Sampler<'static> for StructureGen2d {
|
||||
|
Loading…
Reference in New Issue
Block a user