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Added CSG house roofs
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@ -6,7 +6,12 @@ use vek::*;
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pub enum Primitive {
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Empty, // Placeholder
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// Shapes
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Aabb(Aabb<i32>),
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Pyramid { aabb: Aabb<i32>, inset: i32 },
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// Combinators
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And(Id<Primitive>, Id<Primitive>),
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Or(Id<Primitive>, Id<Primitive>),
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Xor(Id<Primitive>, Id<Primitive>),
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@ -19,9 +24,21 @@ pub struct Fill {
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impl Fill {
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fn contains_at(&self, tree: &Store<Primitive>, prim: Id<Primitive>, pos: Vec3<i32>) -> bool {
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// Custom closure because vek's impl of `contains_point` is inclusive :(
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let aabb_contains = |aabb: Aabb<i32>, pos: Vec3<i32>| (aabb.min.x..aabb.max.x).contains(&pos.x)
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&& (aabb.min.y..aabb.max.y).contains(&pos.y);
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match &tree[prim] {
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Primitive::Empty => false,
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Primitive::Aabb(aabb) => (aabb.min.x..aabb.max.x).contains(&pos.x) && (aabb.min.y..aabb.max.y).contains(&pos.y),
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Primitive::Aabb(aabb) => aabb_contains(*aabb, pos),
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Primitive::Pyramid { aabb, inset } => {
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let inner = Aabr { min: aabb.min.xy() + *inset, max: aabb.max.xy() - *inset };
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aabb_contains(*aabb, pos) && (inner.projected_point(pos.xy()) - pos.xy())
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.map(|e| e.abs())
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.reduce_max() as f32 / (*inset as f32) < 1.0 - (pos.z - aabb.min.z) as f32 / (aabb.max.z - aabb.min.z) as f32
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},
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Primitive::And(a, b) => self.contains_at(tree, *a, pos) & self.contains_at(tree, *b, pos),
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Primitive::Or(a, b) => self.contains_at(tree, *a, pos) | self.contains_at(tree, *b, pos),
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Primitive::Xor(a, b) => self.contains_at(tree, *a, pos) ^ self.contains_at(tree, *b, pos),
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@ -36,6 +53,7 @@ impl Fill {
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match &tree[prim] {
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Primitive::Empty => Aabb::new_empty(Vec3::zero()),
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Primitive::Aabb(aabb) => *aabb,
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Primitive::Pyramid { aabb, .. } => *aabb,
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Primitive::And(a, b) => self.get_bounds_inner(tree, *a).intersection(self.get_bounds_inner(tree, *b)),
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Primitive::Or(a, b) | Primitive::Xor(a, b) => self.get_bounds_inner(tree, *a).union(self.get_bounds_inner(tree, *b)),
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}
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@ -444,9 +444,9 @@ impl Site {
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for fill in fills {
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let aabb = fill.get_bounds(&prim_tree);
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for x in aabb.min.x..aabb.max.x + 1 {
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for y in aabb.min.y..aabb.max.y + 1 {
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for z in aabb.min.z..aabb.max.z + 1 {
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for x in aabb.min.x..aabb.max.x {
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for y in aabb.min.y..aabb.max.y {
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for z in aabb.min.z..aabb.max.z {
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let pos = Vec3::new(x, y, z);
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if let Some(block) = fill.sample_at(&prim_tree, pos) {
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@ -27,17 +27,36 @@ impl Structure for House {
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mut emit_prim: F,
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mut emit_fill: G,
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) {
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let ceiling = 12;
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// Walls
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let wall = emit_prim(Primitive::Aabb(Aabb {
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min: Vec3::new(self.bounds.min.x, self.bounds.min.y, self.alt - 8),
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max: Vec3::new(self.bounds.max.x, self.bounds.max.y, self.alt + 16),
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max: Vec3::new(self.bounds.max.x, self.bounds.max.y, self.alt + ceiling),
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}));
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let inner = emit_prim(Primitive::Aabb(Aabb {
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min: Vec3::new(self.bounds.min.x + 1, self.bounds.min.y + 1, self.alt - 8),
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max: Vec3::new(self.bounds.max.x - 1, self.bounds.max.y - 1, self.alt + 16),
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max: Vec3::new(self.bounds.max.x - 1, self.bounds.max.y - 1, self.alt + ceiling),
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}));
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emit_fill(Fill {
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prim: emit_prim(Primitive::Xor(wall, inner)),
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block: Block::new(BlockKind::Rock, Rgb::new(150, 50, 10)),
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});
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let roof_lip = 3;
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let roof_height = self.bounds.size().reduce_min() / 2 + roof_lip;
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// Roof
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emit_fill(Fill {
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prim: emit_prim(Primitive::Pyramid {
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aabb: Aabb {
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min: Vec3::new(self.bounds.min.x - roof_lip, self.bounds.min.y - roof_lip, self.alt + ceiling),
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max: Vec3::new(self.bounds.max.x + roof_lip, self.bounds.max.y + roof_lip, self.alt + ceiling + roof_height),
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},
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inset: roof_height,
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}),
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block: Block::new(BlockKind::Wood, Rgb::new(100, 80, 100)),
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});
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}
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}
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