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weapon tweaks
This commit is contained in:
parent
4fbd3027a1
commit
7827797106
@ -3,7 +3,7 @@
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body: RandomWith("gnarling"),
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alignment: Alignment(Enemy),
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loadout: Extended(
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hands: TwoHanded(Item("common.items.npc_weapons.biped_small.gnarling.chieftain_staff")),
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hands: TwoHanded(Item("common.items.npc_weapons.biped_small.gnarling.chieftain")),
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base_asset: Loadout("common.loadout.dungeon.tier-0.gnarling_chieftain"),
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inventory: [],
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),
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@ -3,7 +3,7 @@
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body: RandomWith("gnarling"),
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alignment: Alignment(Enemy),
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loadout: Extended(
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hands: TwoHanded(Item("common.items.npc_weapons.biped_small.gnarling.axe")),
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hands: TwoHanded(Item("common.items.npc_weapons.biped_small.gnarling.logger")),
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base_asset: Loadout("common.loadout.dungeon.tier-0.logger"),
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inventory: [],
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),
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@ -3,7 +3,7 @@
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body: RandomWith("gnarling"),
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alignment: Alignment(Enemy),
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loadout: Extended(
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hands: TwoHanded(Item("common.items.npc_weapons.biped_small.gnarling.dagger")),
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hands: TwoHanded(Item("common.items.npc_weapons.biped_small.gnarling.mugger")),
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base_asset: Loadout("common.loadout.dungeon.tier-0.mugger"),
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inventory: [],
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),
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@ -3,7 +3,7 @@
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body: RandomWith("gnarling"),
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alignment: Alignment(Enemy),
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loadout: Extended(
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hands: TwoHanded(Item("common.items.npc_weapons.biped_small.gnarling.blowgun")),
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hands: TwoHanded(Item("common.items.npc_weapons.biped_small.gnarling.stalker")),
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base_asset: Loadout("common.loadout.dungeon.tier-0.stalker"),
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inventory: [],
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),
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@ -1,8 +1,8 @@
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ItemDef(
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name: "Wooden Spear",
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description: "Testing",
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name: "Hunter Spear",
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description: "",
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kind: Tool((
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kind: Axe,
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kind: Spear,
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hands: Two,
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stats: Direct((
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equip_time_secs: 0.0,
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@ -1,8 +1,8 @@
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ItemDef(
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name: "Gnoll Staff",
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description: "eekum bokum",
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name: "Icepicker Axe",
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description: "",
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kind: Tool((
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kind: Staff,
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kind: Axe,
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hands: Two,
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stats: Direct((
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equip_time_secs: 0.0,
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Adlet Bow",
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description: "Strips of leather are wrapped around the handle.",
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name: "Tracker Bow",
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description: "",
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kind: Tool((
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kind: Bow,
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hands: Two,
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@ -17,5 +17,5 @@ ItemDef(
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)),
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quality: Moderate,
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tags: [],
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ability_spec: None,
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ability_spec: Some(Custom("Bow Simple")),
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)
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Chieftain Staff",
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description: "eekum bokum",
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description: "",
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kind: Tool((
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kind: Staff,
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hands: Two,
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Gnarling Logger Axe",
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description: "Testing",
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name: "Logger Axe",
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description: "",
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kind: Tool((
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kind: Axe,
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hands: Two,
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Gnarling Mugger Dagger",
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description: "Testing",
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name: "Mugger Dagger",
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description: "",
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kind: Tool((
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kind: Dagger,
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hands: Two,
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Gnarling Blowgun",
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description: "testing123",
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name: "Stalker Blowgun",
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description: "",
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kind: Tool((
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kind: Blowgun,
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hands: Two,
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Adlet Bow",
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description: "Strips of leather are wrapped around the handle.",
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name: "Archer Bow",
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description: "",
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kind: Tool((
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kind: Bow,
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hands: Two,
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@ -17,5 +17,5 @@ ItemDef(
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)),
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quality: Moderate,
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tags: [],
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ability_spec: None,
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ability_spec: Some(Custom("Bow Simple")),
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)
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Wooden Spear",
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description: "Testing",
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name: "Guard Spear",
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description: "",
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kind: Tool((
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kind: Spear,
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hands: Two,
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Gnoll Staff",
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description: "eekum bokum",
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name: "Soldier Sword",
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description: "",
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kind: Tool((
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kind: Dagger,
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hands: Two,
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Wooden Spear",
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description: "Testing",
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name: "Hoplite Spear",
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description: "",
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kind: Tool((
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kind: Spear,
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hands: Two,
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Adlet Bow",
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description: "Strips of leather are wrapped around the handle.",
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name: "Marksman Bow",
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description: "",
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kind: Tool((
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kind: Bow,
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hands: Two,
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@ -17,5 +17,5 @@ ItemDef(
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)),
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quality: Moderate,
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tags: [],
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ability_spec: None,
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ability_spec: Some(Custom("Bow Simple")),
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)
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Gnoll Staff",
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description: "eekum bokum",
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name: "Strategian Axe",
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description: "",
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kind: Tool((
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kind: Axe,
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hands: Two,
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Adlet Bow",
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description: "Strips of leather are wrapped around the handle.",
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name: "Sniper Bow",
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description: "",
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kind: Tool((
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kind: Bow,
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hands: Two,
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@ -17,5 +17,5 @@ ItemDef(
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)),
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quality: Moderate,
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tags: [],
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ability_spec: None,
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ability_spec: Some(Custom("Bow Simple")),
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)
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Gnoll Staff",
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description: "eekum bokum",
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name: "Sorcerer Staff",
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description: "",
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kind: Tool((
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kind: Staff,
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hands: Two,
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@ -1,6 +1,6 @@
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ItemDef(
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name: "Wooden Spear",
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description: "Testing",
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name: "Spearman Spear",
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description: "",
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kind: Tool((
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kind: Spear,
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hands: Two,
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@ -61,7 +61,7 @@
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vox_spec: ("npc.haniwa.archer.chest", (-6.5, -4.0, -3.0)),
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),
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"HaniwaSoldier": (
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vox_spec: ("npc.haniwa.solier.chest", (-6.5, -4.0, -3.0)),
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vox_spec: ("npc.haniwa.soldier.chest", (-6.5, -4.0, -3.0)),
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),
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"MyrmidonHoplite": (
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vox_spec: ("npc.myrmidon.hoplite.chest", (-5.5, -4.0, -3.0)),
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@ -1103,44 +1103,44 @@
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color: None
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),
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//BIPEDSMALL
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"common.items.npc_weapons.biped_small.gnarling.chieftain_staff": (
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vox_spec: ("weapon.biped_small.staff.chieftain", (-0.5, -4.0, -4.0)),
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"common.items.npc_weapons.biped_small.gnarling.chieftain": (
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vox_spec: ("weapon.biped_small.staff.chieftain", (-1.5, -4.5, -4.0)),
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color: None
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),
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"common.items.npc_weapons.biped_small.gnarling.blowgun": (
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"common.items.npc_weapons.biped_small.gnarling.stalker": (
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vox_spec: ("weapon.biped_small.blowgun.stalker", (-2.5, -2.5, -1.5)),
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color: None
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),
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"common.items.npc_weapons.biped_small.gnarling.axe": (
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"common.items.npc_weapons.biped_small.gnarling.logger": (
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vox_spec: ("weapon.biped_small.axe.logger", (-0.5, -3.0, -4.0)),
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color: None
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),
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"common.items.npc_weapons.biped_small.gnarling.dagger": (
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vox_spec: ("weapon.biped_small.dagger.dagger", (-0.5, -4.5, -0.0)),
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"common.items.npc_weapons.biped_small.gnarling.mugger": (
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vox_spec: ("weapon.biped_small.dagger.mugger", (-0.5, -4.5, -1.0)),
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color: None
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),
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"common.items.npc_weapons.biped_small.adlet.hunter": (
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vox_spec: ("weapon.biped_small.spear.hunter", (-0.5, -3.0, -4.0)),
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vox_spec: ("weapon.biped_small.spear.hunter", (-0.5, -2.0, -5.0)),
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color: None
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),
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"common.items.npc_weapons.biped_small.adlet.icepicker": (
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vox_spec: ("weapon.biped_small.axe.icepicker", (-0.5, -3.0, -4.0)),
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vox_spec: ("weapon.biped_small.axe.icepicker", (-1.5, -6.5, -4.0)),
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color: None
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),
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"common.items.npc_weapons.biped_small.adlet.tracker": (
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vox_spec: ("weapon.biped_small.bow.tracker", (-0.5, -3.0, -4.0)),
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vox_spec: ("weapon.biped_small.bow.tracker", (-0.5, -5.5, -9.5)),
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color: None
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),
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"common.items.npc_weapons.biped_small.gnoll.rogue": (
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vox_spec: ("weapon.biped_small.dagger.rogue", (-0.5, -4.0, -4.0)),
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vox_spec: ("weapon.biped_small.dagger.rogue", (-0.5, -3.0, -1.0)),
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color: None
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),
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"common.items.npc_weapons.biped_small.gnoll.trapper": (
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vox_spec: ("weapon.biped_small.blowgun.trapper", (-0.5, -4.0, -4.0)),
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vox_spec: ("weapon.biped_small.blowgun.trapper", (-1.5, -1.5, -1.5)),
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color: None
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),
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"common.items.npc_weapons.biped_small.gnoll.shaman": (
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vox_spec: ("weapon.biped_small.staff.shaman", (-0.5, -4.0, -4.0)),
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vox_spec: ("weapon.biped_small.staff.shaman", (-2.5, -3.0, -4.0)),
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color: None
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),
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"common.items.npc_weapons.biped_small.sahagin.sniper": (
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@ -1152,31 +1152,31 @@
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color: None
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),
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"common.items.npc_weapons.biped_small.sahagin.spearman": (
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vox_spec: ("weapon.biped_small.spear.spearman", (-0.5, -3.0, -4.0)),
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vox_spec: ("weapon.biped_small.spear.spearman", (-0.5, -3.0, -5.0)),
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color: None
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),
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"common.items.npc_weapons.biped_small.haniwa.guard": (
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vox_spec: ("weapon.biped_small.spear.guard", (-0.5, -4.5, -10.5)),
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vox_spec: ("weapon.biped_small.spear.guard", (-0.5, -3.0, -5.0)),
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color: None
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),
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"common.items.npc_weapons.biped_small.haniwa.soldier": (
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vox_spec: ("weapon.biped_small.dagger.soldier", (-0.5, -4.0, -4.0)),
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vox_spec: ("weapon.biped_small.dagger.soldier", (-0.5, -3.0, -2.0)),
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color: None
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),
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"common.items.npc_weapons.biped_small.haniwa.archer": (
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vox_spec: ("weapon.biped_small.bow.archer", (-0.5, -3.0, -4.0)),
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vox_spec: ("weapon.biped_small.bow.archer", (-0.5, -4.5, -10.5)),
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color: None
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),
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"common.items.npc_weapons.biped_small.myrmidon.hoplite": (
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vox_spec: ("weapon.biped_small.spear.hoplite", (-0.5, -5.0, -10.5)),
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vox_spec: ("weapon.biped_small.spear.hoplite", (-0.5, -2.0, -5.0)),
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color: None
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),
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"common.items.npc_weapons.biped_small.myrmidon.marksman": (
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vox_spec: ("weapon.biped_small.bow.marksman", (-0.5, -4.0, -4.0)),
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vox_spec: ("weapon.biped_small.bow.marksman", (-0.5, -5.0, -10.5)),
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color: None
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),
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"common.items.npc_weapons.biped_small.myrmidon.strategian": (
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vox_spec: ("weapon.biped_small.axe.strategian", (-0.5, -2.0, -4.0)),
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vox_spec: ("weapon.biped_small.axe.strategian", (-0.5, -6.0, -4.0)),
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color: None
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),
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})
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assets/voxygen/voxel/npc/adlet/male/bow/bow_movelater.vox
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assets/voxygen/voxel/npc/myrmidon/male/MyrmidonHoplite-5.vox
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assets/voxygen/voxel/npc/myrmidon/male/chest.vox
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@ -697,15 +697,9 @@ fn enemy_1(dynamic_rng: &mut impl Rng, tile_wcenter: Vec3<i32>) -> Vec<EntityInf
|
||||
// TODO: give enemies health skills?
|
||||
let entity = EntityInfo::at(tile_wcenter.map(|e| e as f32));
|
||||
match dynamic_rng.gen_range(0..=4) {
|
||||
<<<<<<< HEAD
|
||||
0 => entity.with_asset_expect("common.entity.dungeon.tier-1.bow", dynamic_rng),
|
||||
1 => entity.with_asset_expect("common.entity.dungeon.tier-1.staff", dynamic_rng),
|
||||
_ => entity.with_asset_expect("common.entity.dungeon.tier-1.spear", dynamic_rng),
|
||||
=======
|
||||
0 => entity.with_asset_expect("common.entity.dungeon.tier-1.tracker"),
|
||||
1 => entity.with_asset_expect("common.entity.dungeon.tier-1.icepicker"),
|
||||
_ => entity.with_asset_expect("common.entity.dungeon.tier-1.hunter"),
|
||||
>>>>>>> new mobs
|
||||
0 => entity.with_asset_expect("common.entity.dungeon.tier-1.tracker", dynamic_rng),
|
||||
1 => entity.with_asset_expect("common.entity.dungeon.tier-1.icepicker", dynamic_rng),
|
||||
_ => entity.with_asset_expect("common.entity.dungeon.tier-1.hunter", dynamic_rng),
|
||||
}
|
||||
});
|
||||
|
||||
@ -719,15 +713,9 @@ fn enemy_2(dynamic_rng: &mut impl Rng, tile_wcenter: Vec3<i32>) -> Vec<EntityInf
|
||||
// TODO: give enemies health skills?
|
||||
let entity = EntityInfo::at(tile_wcenter.map(|e| e as f32));
|
||||
match dynamic_rng.gen_range(0..=4) {
|
||||
<<<<<<< HEAD
|
||||
0 => entity.with_asset_expect("common.entity.dungeon.tier-2.bow", dynamic_rng),
|
||||
1 => entity.with_asset_expect("common.entity.dungeon.tier-2.staff", dynamic_rng),
|
||||
_ => entity.with_asset_expect("common.entity.dungeon.tier-2.spear", dynamic_rng),
|
||||
=======
|
||||
0 => entity.with_asset_expect("common.entity.dungeon.tier-2.sniper"),
|
||||
1 => entity.with_asset_expect("common.entity.dungeon.tier-2.sorcerer"),
|
||||
_ => entity.with_asset_expect("common.entity.dungeon.tier-2.spearman"),
|
||||
>>>>>>> new mobs
|
||||
0 => entity.with_asset_expect("common.entity.dungeon.tier-2.sniper", dynamic_rng),
|
||||
1 => entity.with_asset_expect("common.entity.dungeon.tier-2.sorcerer", dynamic_rng),
|
||||
_ => entity.with_asset_expect("common.entity.dungeon.tier-2.spearman", dynamic_rng),
|
||||
}
|
||||
});
|
||||
|
||||
@ -741,15 +729,9 @@ fn enemy_3(dynamic_rng: &mut impl Rng, tile_wcenter: Vec3<i32>) -> Vec<EntityInf
|
||||
// TODO: give enemies health skills?
|
||||
let entity = EntityInfo::at(tile_wcenter.map(|e| e as f32));
|
||||
match dynamic_rng.gen_range(0..=4) {
|
||||
<<<<<<< HEAD
|
||||
0 => entity.with_asset_expect("common.entity.dungeon.tier-3.bow", dynamic_rng),
|
||||
1 => entity.with_asset_expect("common.entity.dungeon.tier-3.staff", dynamic_rng),
|
||||
_ => entity.with_asset_expect("common.entity.dungeon.tier-3.spear", dynamic_rng),
|
||||
=======
|
||||
0 => entity.with_asset_expect("common.entity.dungeon.tier-3.archer"),
|
||||
1 => entity.with_asset_expect("common.entity.dungeon.tier-3.soldier"),
|
||||
_ => entity.with_asset_expect("common.entity.dungeon.tier-3.guard"),
|
||||
>>>>>>> new mobs
|
||||
0 => entity.with_asset_expect("common.entity.dungeon.tier-3.archer", dynamic_rng),
|
||||
1 => entity.with_asset_expect("common.entity.dungeon.tier-3.soldier", dynamic_rng),
|
||||
_ => entity.with_asset_expect("common.entity.dungeon.tier-3.guard", dynamic_rng),
|
||||
}
|
||||
});
|
||||
|
||||
@ -763,15 +745,9 @@ fn enemy_4(dynamic_rng: &mut impl Rng, tile_wcenter: Vec3<i32>) -> Vec<EntityInf
|
||||
// TODO: give enemies health skills?
|
||||
let entity = EntityInfo::at(tile_wcenter.map(|e| e as f32));
|
||||
match dynamic_rng.gen_range(0..=4) {
|
||||
<<<<<<< HEAD
|
||||
0 => entity.with_asset_expect("common.entity.dungeon.tier-4.bow", dynamic_rng),
|
||||
1 => entity.with_asset_expect("common.entity.dungeon.tier-4.staff", dynamic_rng),
|
||||
_ => entity.with_asset_expect("common.entity.dungeon.tier-4.spear", dynamic_rng),
|
||||
=======
|
||||
0 => entity.with_asset_expect("common.entity.dungeon.tier-4.marksman"),
|
||||
1 => entity.with_asset_expect("common.entity.dungeon.tier-4.strategian"),
|
||||
_ => entity.with_asset_expect("common.entity.dungeon.tier-4.hoplite"),
|
||||
>>>>>>> new mobs
|
||||
0 => entity.with_asset_expect("common.entity.dungeon.tier-4.marksman", dynamic_rng),
|
||||
1 => entity.with_asset_expect("common.entity.dungeon.tier-4.strategian", dynamic_rng),
|
||||
_ => entity.with_asset_expect("common.entity.dungeon.tier-4.hoplite", dynamic_rng),
|
||||
}
|
||||
});
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user