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Changed snow altitude
Former-commit-id: 0a673564d854e535574381874127254e83f92585
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@ -136,7 +136,7 @@ impl WorldSim {
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// Colours
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let cold_grass = Rgb::new(0.0, 0.75, 0.25);
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let warm_grass = Rgb::new(0.55, 0.9, 0.0);
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let cold_stone = Rgb::new(0.65, 0.7, 0.85);
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let cold_stone = Rgb::new(0.55, 0.75, 0.9);
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let warm_stone = Rgb::new(0.8, 0.6, 0.28);
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let sand = Rgb::new(0.93, 0.84, 0.33);
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let snow = Rgb::broadcast(1.0);
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@ -157,7 +157,7 @@ impl WorldSim {
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Rgb::lerp(
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cliff,
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snow,
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(alt - SEA_LEVEL - 180.0 - alt_base - temp * 48.0) / 8.0,
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(alt - SEA_LEVEL - 200.0 - alt_base - temp * 48.0) / 8.0,
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),
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(alt - SEA_LEVEL - 100.0) / 100.0
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),
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