Changed snow altitude

Former-commit-id: 0a673564d854e535574381874127254e83f92585
This commit is contained in:
Joshua Barretto
2019-05-23 18:35:47 +01:00
parent bab4cbb782
commit 79ae6f10e7

View File

@ -136,7 +136,7 @@ impl WorldSim {
// Colours // Colours
let cold_grass = Rgb::new(0.0, 0.75, 0.25); let cold_grass = Rgb::new(0.0, 0.75, 0.25);
let warm_grass = Rgb::new(0.55, 0.9, 0.0); let warm_grass = Rgb::new(0.55, 0.9, 0.0);
let cold_stone = Rgb::new(0.65, 0.7, 0.85); let cold_stone = Rgb::new(0.55, 0.75, 0.9);
let warm_stone = Rgb::new(0.8, 0.6, 0.28); let warm_stone = Rgb::new(0.8, 0.6, 0.28);
let sand = Rgb::new(0.93, 0.84, 0.33); let sand = Rgb::new(0.93, 0.84, 0.33);
let snow = Rgb::broadcast(1.0); let snow = Rgb::broadcast(1.0);
@ -157,7 +157,7 @@ impl WorldSim {
Rgb::lerp( Rgb::lerp(
cliff, cliff,
snow, snow,
(alt - SEA_LEVEL - 180.0 - alt_base - temp * 48.0) / 8.0, (alt - SEA_LEVEL - 200.0 - alt_base - temp * 48.0) / 8.0,
), ),
(alt - SEA_LEVEL - 100.0) / 100.0 (alt - SEA_LEVEL - 100.0) / 100.0
), ),