Merge branch 'KingPEPSALT/improve_time_command' into 'master'

FIX #1622, /time command will not allow time going backwards as rtsim cannot...

See merge request veloren/veloren!3570
This commit is contained in:
Marcel 2022-11-11 10:30:44 +00:00
commit 7a75b72aa3
4 changed files with 54 additions and 14 deletions

View File

@ -252,8 +252,10 @@ pub struct Client {
tick: u64,
state: State,
server_view_distance_limit: Option<u32>,
flashing_lights_enabled: bool,
/// Terrrain view distance
server_view_distance_limit: Option<u32>,
view_distance: Option<u32>,
lod_distance: f32,
// TODO: move into voxygen
@ -731,6 +733,9 @@ impl Client {
tick: 0,
state,
flashing_lights_enabled: true,
server_view_distance_limit: None,
view_distance: None,
lod_distance: 4.0,
@ -1003,6 +1008,10 @@ impl Client {
self.lod_distance = lod_distance;
}
pub fn set_flashing_lights_enabled(&mut self, flashing_lights_enabled: bool) {
self.flashing_lights_enabled = flashing_lights_enabled;
}
pub fn use_slot(&mut self, slot: Slot) {
self.control_action(ControlAction::InventoryAction(InventoryAction::Use(slot)))
}
@ -1764,14 +1773,10 @@ impl Client {
// Lerp the clientside weather.
self.weather.update(&mut self.state.weather_grid_mut());
// Lerp towards the target time of day - this ensures a smooth transition for
// large jumps in TimeOfDay such as when using /time
if let Some(target_tod) = self.target_time_of_day {
let mut tod = self.state.ecs_mut().write_resource::<TimeOfDay>();
tod.0 = Lerp::lerp(tod.0, target_tod.0, dt.as_secs_f64());
if tod.0 >= target_tod.0 {
self.target_time_of_day = None;
}
tod.0 = target_tod.0;
self.target_time_of_day = None;
}
// 4) Tick the client's LocalState

View File

@ -955,8 +955,14 @@ fn handle_time(
Some("dusk") => {
next_cycle(NaiveTime::from_hms(17, 0, 0).num_seconds_from_midnight() as f64)
},
Some(n) => match n.parse() {
Ok(n) => n,
Some(n) => match n.parse::<f64>() {
Ok(n) => {
if n < 0.0 {
return Err(format!("{} is invalid, cannot be negative.", n));
}
// Seconds from next midnight
next_cycle(0.0) + n
},
Err(_) => match NaiveTime::parse_from_str(n, "%H:%M") {
// Relative to current day
Ok(time) => next_cycle(time.num_seconds_from_midnight() as f64),
@ -966,10 +972,18 @@ fn handle_time(
.filter(|_| n.starts_with('u'))
.and_then(|n| n.trim_start_matches('u').parse::<u64>().ok())
{
// Absolute time (i.e: since in-game epoch)
Some(n) => n as f64,
// Absolute time (i.e. from world epoch)
Some(n) => {
if (n as f64) < time_in_seconds {
return Err(format!(
"{} is before the current time, time cannot go backwards.",
n
));
}
n as f64
},
None => {
return Err(format!("{:?} is not a valid time.", n));
return Err(format!("{} is not a valid time.", n));
},
},
},

View File

@ -111,6 +111,7 @@ pub struct Scene {
ambient_mgr: AmbientMgr,
integrated_rain_vel: f32,
pub interpolated_time_of_day: f64,
last_lightning: Option<(Vec3<f32>, f64)>,
}
@ -134,12 +135,13 @@ pub struct SceneData<'a> {
pub flashing_lights_enabled: bool,
pub figure_lod_render_distance: f32,
pub is_aiming: bool,
pub interpolated_time_of_day: f64,
}
impl<'a> SceneData<'a> {
pub fn get_sun_dir(&self) -> Vec3<f32> { Globals::get_sun_dir(self.state.get_time_of_day()) }
pub fn get_sun_dir(&self) -> Vec3<f32> { Globals::get_sun_dir(self.interpolated_time_of_day) }
pub fn get_moon_dir(&self) -> Vec3<f32> { Globals::get_moon_dir(self.state.get_time_of_day()) }
pub fn get_moon_dir(&self) -> Vec3<f32> { Globals::get_moon_dir(self.interpolated_time_of_day) }
}
/// Approximate a scalar field of view angle using the parameterization from
@ -339,6 +341,7 @@ impl Scene {
ambience: ambient::load_ambience_items(),
},
integrated_rain_vel: 0.0,
interpolated_time_of_day: 0.0,
last_lightning: None,
}
}
@ -714,7 +717,23 @@ impl Scene {
self.loaded_distance = loaded_distance;
// Update light projection matrices for the shadow map.
// When the target time of day and time of day have a large discrepancy
// (i.e two days), the linear interpolation causes brght flashing effects
// in the sky. This will snap the time of day to the target time of day
// for the client to avoid the flashing effect if flashing lights is
// disabled.
const DAY: f64 = 60.0 * 60.0 * 24.0;
let time_of_day = scene_data.state.get_time_of_day();
self.interpolated_time_of_day = if (self.interpolated_time_of_day - time_of_day).abs()
> DAY * 2.0
&& !scene_data.flashing_lights_enabled
{
time_of_day
} else {
Lerp::lerp(self.interpolated_time_of_day, time_of_day, dt as f64)
};
let time_of_day = self.interpolated_time_of_day;
let focus_pos = self.camera.get_focus_pos();
let focus_off = focus_pos.map(|e| e.trunc());

View File

@ -1736,6 +1736,7 @@ impl PlayState for SessionState {
.figure_lod_render_distance
as f32,
is_aiming,
interpolated_time_of_day: self.scene.interpolated_time_of_day,
};
// Runs if either in a multiplayer server or the singleplayer server is unpaused
@ -1817,6 +1818,7 @@ impl PlayState for SessionState {
weapon_trails_enabled: settings.graphics.weapon_trails_enabled,
flashing_lights_enabled: settings.graphics.render_mode.flashing_lights_enabled,
is_aiming: self.is_aiming,
interpolated_time_of_day: self.scene.interpolated_time_of_day,
};
// Render world