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@ -548,16 +548,18 @@ impl FigureModelCache {
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object::Body::PotionGreen => ("object/potion_green.vox", Vec3::new(-2.0, -2.0, 0.0)),
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object::Body::Crate => ("object/crate.vox", Vec3::new(-7.0, -7.0, 0.0)),
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object::Body::Tent => ("object/tent.vox", Vec3::new(-18.5, -19.5, 0.0)),
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object::Body::WindowSpooky => ("object/window_spooky.vox", Vec3::new(-15.0, -1.5, 0.0)),
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object::Body::WindowSpooky => {
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("object/window_spooky.vox", Vec3::new(-15.0, -1.5, -1.0))
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}
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object::Body::DoorSpooky => ("object/door_spooky.vox", Vec3::new(-15.0, -4.5, 0.0)),
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object::Body::Table => ("object/table.vox", Vec3::new(-15.0, -4.5, 0.0)),
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object::Body::Drawer => ("object/drawer.vox", Vec3::new(-15.0, -4.5, 0.0)),
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object::Body::BedBlue => ("object/bed_blue.vox", Vec3::new(-15.0, -4.5, 0.0)),
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object::Body::Anvil => ("object/anvil.vox", Vec3::new(-15.0, -4.5, 0.0)),
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object::Body::Gravestone1 => ("object/gravestone1.vox", Vec3::new(-15.0, -4.5, 0.0)),
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object::Body::Gravestone2 => ("object/gravestone2.vox", Vec3::new(-15.0, -4.5, 0.0)),
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object::Body::Chair => ("object/chair.vox", Vec3::new(-15.0, -4.5, 0.0)),
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object::Body::Bench => ("object/bench.vox", Vec3::new(-15.0, -4.5, 0.0)),
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object::Body::Table => ("object/table.vox", Vec3::new(-12.0, -6.0, 0.0)),
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object::Body::Drawer => ("object/drawer.vox", Vec3::new(-6.5, -6.5, 0.0)),
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object::Body::BedBlue => ("object/bed_blue.vox", Vec3::new(-8.5, -5.0, 0.0)),
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object::Body::Anvil => ("object/anvil.vox", Vec3::new(-3.0, -7.0, 0.0)),
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object::Body::Gravestone1 => ("object/gravestone1.vox", Vec3::new(-5.0, -2.0, 0.0)),
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object::Body::Gravestone2 => ("object/gravestone2.vox", Vec3::new(-8.5, -3.0, 0.0)),
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object::Body::Chair => ("object/chair.vox", Vec3::new(-3.5, -4.0, 0.0)),
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object::Body::Bench => ("object/bench.vox", Vec3::new(-8.8, -5.0, 0.0)),
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object::Body::Carpet1 => ("object/carpet1.vox", Vec3::new(-14.0, -14.0, -0.5)),
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};
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Self::load_mesh(name, offset)
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