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Cleaned up seed generation in worldsim.
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@ -54,42 +54,47 @@ pub struct WorldSim {
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}
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impl WorldSim {
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pub fn generate(seed: u32) -> Self {
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pub fn generate(mut seed: u32) -> Self {
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let mut gen_seed = || {
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seed = seed_expan::diffuse(seed + 1);
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seed
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};
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let mut gen_ctx = GenCtx {
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turb_x_nz: SuperSimplex::new().set_seed(seed_expan::diffuse(seed)),
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turb_y_nz: SuperSimplex::new().set_seed(seed_expan::diffuse(seed + 1)),
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turb_x_nz: SuperSimplex::new().set_seed(gen_seed()),
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turb_y_nz: SuperSimplex::new().set_seed(gen_seed()),
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chaos_nz: RidgedMulti::new()
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.set_octaves(7)
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.set_seed(seed_expan::diffuse(seed + 2)),
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hill_nz: SuperSimplex::new().set_seed(seed_expan::diffuse(seed + 3)),
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.set_seed(gen_seed()),
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hill_nz: SuperSimplex::new().set_seed(gen_seed()),
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alt_nz: HybridMulti::new()
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.set_octaves(8)
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.set_persistence(0.1)
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.set_seed(seed_expan::diffuse(seed + 4)),
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temp_nz: SuperSimplex::new().set_seed(seed_expan::diffuse(seed + 5)),
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dry_nz: BasicMulti::new().set_seed(seed_expan::diffuse(seed + 6)),
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.set_seed(gen_seed()),
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temp_nz: SuperSimplex::new().set_seed(gen_seed()),
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dry_nz: BasicMulti::new().set_seed(gen_seed()),
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small_nz: BasicMulti::new()
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.set_octaves(2)
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.set_seed(seed_expan::diffuse(seed + 7)),
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.set_seed(gen_seed()),
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rock_nz: HybridMulti::new()
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.set_persistence(0.3)
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.set_seed(seed_expan::diffuse(seed + 8)),
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.set_seed(gen_seed()),
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cliff_nz: HybridMulti::new()
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.set_persistence(0.3)
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.set_seed(seed_expan::diffuse(seed + 9)),
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.set_seed(gen_seed()),
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warp_nz: BasicMulti::new()
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.set_octaves(3)
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.set_seed(seed_expan::diffuse(seed + 10)),
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.set_seed(gen_seed()),
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tree_nz: BasicMulti::new()
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.set_octaves(12)
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.set_persistence(0.75)
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.set_seed(seed_expan::diffuse(seed + 11)),
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cave_0_nz: SuperSimplex::new().set_seed(seed_expan::diffuse(seed + 12)),
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cave_1_nz: SuperSimplex::new().set_seed(seed_expan::diffuse(seed + 13)),
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.set_seed(gen_seed()),
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cave_0_nz: SuperSimplex::new().set_seed(gen_seed()),
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cave_1_nz: SuperSimplex::new().set_seed(gen_seed()),
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structure_gen: StructureGen2d::new(seed_expan::diffuse(seed + 14), 32, 24),
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region_gen: StructureGen2d::new(seed_expan::diffuse(seed + 15), 400, 96),
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cliff_gen: StructureGen2d::new(seed_expan::diffuse(seed + 16), 80, 56),
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structure_gen: StructureGen2d::new(gen_seed(), 32, 24),
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region_gen: StructureGen2d::new(gen_seed(), 400, 96),
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cliff_gen: StructureGen2d::new(gen_seed(), 80, 56),
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};
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let mut chunks = Vec::new();
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