mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Guards now respond to villagers calling for help
This commit is contained in:
parent
35d8306c7a
commit
7cfa67ad49
@ -272,15 +272,23 @@ pub struct Sound {
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pub pos: Vec3<f32>,
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pub vol: f32,
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pub time: f64,
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pub owner: Option<EcsEntity>,
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}
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impl Sound {
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pub fn new(kind: SoundKind, pos: Vec3<f32>, vol: f32, time: f64) -> Self {
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pub fn new(
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kind: SoundKind,
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pos: Vec3<f32>,
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vol: f32,
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time: f64,
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owner: Option<EcsEntity>,
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) -> Self {
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Sound {
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kind,
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pos,
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vol,
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time,
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owner,
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}
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}
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@ -301,6 +309,8 @@ pub enum SoundKind {
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Beam,
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Shockwave,
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Utterance(UtteranceKind, Body),
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// TODO: unify VillagerAlarm with Utterance
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VillagerAlarm,
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}
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#[derive(Clone, Debug)]
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@ -94,7 +94,7 @@ impl<'a> System<'a> for Sys {
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let mut rng = thread_rng();
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if rng.gen_bool(0.005) {
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server_events.push(ServerEvent::Sound {
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sound: Sound::new(SoundKind::Beam, pos.0, 7.0, time),
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sound: Sound::new(SoundKind::Beam, pos.0, 7.0, time, Some(entity)),
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});
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}
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@ -99,6 +99,7 @@ impl<'a> System<'a> for Sys {
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pos.0 + Vec3::unit_z() * body.eye_height(),
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8.0, // TODO: Come up with a better way of determining this
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1.0,
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Some(entity),
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);
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server_emitter.emit(ServerEvent::Sound { sound });
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}
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@ -70,7 +70,13 @@ impl<'a> System<'a> for Sys {
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continue;
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}
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server_emitter.emit(ServerEvent::Sound {
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sound: Sound::new(SoundKind::Melee, pos.0, 3.0, read_data.time.0),
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sound: Sound::new(
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SoundKind::Melee,
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pos.0,
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3.0,
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read_data.time.0,
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Some(attacker),
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),
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});
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melee_attack.applied = true;
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@ -75,7 +75,13 @@ impl<'a> System<'a> for Sys {
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let mut rng = thread_rng();
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if physics.on_surface().is_none() && rng.gen_bool(0.05) {
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server_emitter.emit(ServerEvent::Sound {
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sound: Sound::new(SoundKind::Projectile, pos.0, 2.0, read_data.time.0),
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sound: Sound::new(
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SoundKind::Projectile,
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pos.0,
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2.0,
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read_data.time.0,
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Some(entity),
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),
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});
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}
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@ -88,7 +88,7 @@ impl<'a> System<'a> for Sys {
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let mut rng = thread_rng();
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if rng.gen_bool(0.05) {
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server_emitter.emit(ServerEvent::Sound {
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sound: Sound::new(SoundKind::Shockwave, pos.0, 16.0, time),
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sound: Sound::new(SoundKind::Shockwave, pos.0, 16.0, time, Some(entity)),
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});
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}
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@ -692,10 +692,20 @@ pub fn handle_explosion(server: &Server, pos: Vec3<f32>, explosion: Explosion, o
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let ecs = &server.state.ecs();
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let server_eventbus = ecs.read_resource::<EventBus<ServerEvent>>();
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let time = ecs.read_resource::<Time>();
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let owner_entity = owner.and_then(|uid| {
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ecs.read_resource::<UidAllocator>()
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.retrieve_entity_internal(uid.into())
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});
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let explosion_volume = 2.5 * explosion.radius;
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server_eventbus.emit_now(ServerEvent::Sound {
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sound: Sound::new(SoundKind::Explosion, pos, explosion_volume, time.0),
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sound: Sound::new(
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SoundKind::Explosion,
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pos,
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explosion_volume,
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time.0,
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owner_entity,
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),
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});
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// Add an outcome
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@ -712,10 +722,6 @@ pub fn handle_explosion(server: &Server, pos: Vec3<f32>, explosion: Explosion, o
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.any(|e| matches!(e, RadiusEffect::Attack(_))),
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reagent: explosion.reagent,
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});
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let owner_entity = owner.and_then(|uid| {
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ecs.read_resource::<UidAllocator>()
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.retrieve_entity_internal(uid.into())
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});
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let groups = ecs.read_storage::<comp::Group>();
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// Used to get strength of explosion effects as they falloff over distance
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@ -5,7 +5,8 @@ use common::{
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comp::{
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self,
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agent::{
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AgentEvent, Target, DEFAULT_INTERACTION_TIME, MAX_LISTEN_DIST, TRADE_INTERACTION_TIME,
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AgentEvent, Sound, SoundKind, Target, DEFAULT_INTERACTION_TIME, MAX_LISTEN_DIST,
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TRADE_INTERACTION_TIME,
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},
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buff::{BuffKind, Buffs},
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compass::{Direction, Distance},
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@ -399,66 +400,10 @@ impl<'a> System<'a> for Sys {
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&read_data.terrain,
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tgt_pos,
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);
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// Attack target's attacker
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} else if tgt_health.last_change.0 < 5.0
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&& tgt_health.last_change.1.amount < 0
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{
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if let comp::HealthSource::Damage {
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by: Some(by), ..
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} = tgt_health.last_change.1.cause
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{
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if let Some(attacker) = read_data
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.uid_allocator
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.retrieve_entity_internal(by.id())
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{
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if agent.target.is_none() {
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controller.push_event(
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ControlEvent::Utterance(
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UtteranceKind::Angry,
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),
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);
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}
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agent.target = Some(Target {
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target: attacker,
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hostile: true,
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selected_at: read_data.time.0,
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});
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if let Some(tgt_pos) =
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read_data.positions.get(attacker)
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{
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if should_stop_attacking(
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read_data.healths.get(attacker),
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read_data.buffs.get(attacker),
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) {
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agent.target = Some(Target {
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target,
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hostile: false,
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selected_at: read_data.time.0,
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});
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data.idle(
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agent, controller, &read_data,
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);
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} else {
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let target_data = TargetData {
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pos: tgt_pos,
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body: read_data
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.bodies
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.get(attacker),
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scale: read_data
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.scales
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.get(attacker),
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};
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data.attack(
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agent,
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controller,
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&target_data,
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&read_data,
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);
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}
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}
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}
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}
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} else if target_was_attacked(target, &read_data) {
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data.attack_targets_attacker(
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agent, &read_data, controller,
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);
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// Follow owner if too far away and not
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// fighting
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} else if dist_sqrd > MAX_FOLLOW_DIST.powi(2) {
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@ -509,10 +454,7 @@ impl<'a> System<'a> for Sys {
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if let Some(tgt_pos) = read_data.positions.get(attacker) {
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// If the target is dead or in a safezone, remove the
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// target and idle.
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if should_stop_attacking(
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read_data.healths.get(attacker),
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read_data.buffs.get(attacker),
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) {
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if should_stop_attacking(attacker, &read_data) {
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agent.target = None;
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data.idle_tree(
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agent,
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@ -527,16 +469,11 @@ impl<'a> System<'a> for Sys {
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));
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}
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agent.target = Some(Target {
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target: attacker,
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hostile: true,
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selected_at: read_data.time.0,
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});
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let target_data = TargetData {
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pos: tgt_pos,
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body: read_data.bodies.get(attacker),
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scale: read_data.scales.get(attacker),
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};
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agent.target =
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build_target(attacker, true, read_data.time.0);
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let target_data = build_target_data(
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attacker, tgt_pos, &read_data,
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);
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data.attack(
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agent,
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controller,
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@ -625,11 +562,7 @@ impl<'a> AgentData<'a> {
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if agent.target.is_none() && thread_rng().gen_bool(0.1) {
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if let Some(Alignment::Owned(owner)) = self.alignment {
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if let Some(owner) = read_data.uid_allocator.retrieve_entity_internal(owner.id()) {
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agent.target = Some(Target {
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target: owner,
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hostile: false,
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selected_at: read_data.time.0,
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});
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agent.target = build_target(owner, false, read_data.time.0);
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}
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}
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}
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@ -717,6 +650,15 @@ impl<'a> AgentData<'a> {
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let msg = "npc.speech.villager_under_attack".to_string();
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event_emitter
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.emit(ServerEvent::Chat(UnresolvedChatMsg::npc(*self.uid, msg)));
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event_emitter.emit(ServerEvent::Sound {
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sound: Sound::new(
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SoundKind::VillagerAlarm,
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self.pos.0,
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100.0,
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read_data.time.0,
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Some(*self.entity),
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),
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});
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agent.action_state.timer = 0.01;
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} else if agent.action_state.timer < FLEE_DURATION || dist_sqrd < MAX_FLEE_DIST
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{
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@ -732,10 +674,7 @@ impl<'a> AgentData<'a> {
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} else {
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// If the hostile entity is dead or has an invulnerability buff (eg, those
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// applied in safezones), return to idle
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if should_stop_attacking(
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read_data.healths.get(target),
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read_data.buffs.get(target),
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) {
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if should_stop_attacking(target, &read_data) {
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if agent.behavior.can(BehaviorCapability::SPEAK) {
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let msg = "npc.speech.villager_enemy_killed".to_string();
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event_emitter
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@ -753,11 +692,7 @@ impl<'a> AgentData<'a> {
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self.choose_target(agent, controller, read_data, event_emitter);
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} else {
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// TODO Add utility for attacking vs leaving target alone
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let target_data = TargetData {
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pos: tgt_pos,
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body: read_data.bodies.get(target),
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scale: read_data.scales.get(target),
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};
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let target_data = build_target_data(target, tgt_pos, read_data);
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self.attack(agent, controller, &target_data, read_data);
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}
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}
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@ -1024,11 +959,7 @@ impl<'a> AgentData<'a> {
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if agent.behavior.can(BehaviorCapability::SPEAK) {
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if let Some(target) = read_data.uid_allocator.retrieve_entity_internal(by.id())
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{
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agent.target = Some(Target {
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target,
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hostile: false,
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selected_at: read_data.time.0,
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});
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agent.target = build_target(target, false, read_data.time.0);
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if self.look_toward(controller, read_data, &target) {
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controller.actions.push(ControlAction::Stand);
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@ -1247,11 +1178,7 @@ impl<'a> AgentData<'a> {
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if let Some(target) =
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read_data.uid_allocator.retrieve_entity_internal(with.id())
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{
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agent.target = Some(Target {
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target,
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hostile: false,
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selected_at: read_data.time.0,
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});
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agent.target = build_target(target, false, read_data.time.0);
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}
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controller
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.events
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@ -1287,11 +1214,7 @@ impl<'a> AgentData<'a> {
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if let Some(target) =
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read_data.uid_allocator.retrieve_entity_internal(with.id())
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{
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agent.target = Some(Target {
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target,
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hostile: false,
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selected_at: read_data.time.0,
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});
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agent.target = build_target(target, false, read_data.time.0);
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}
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agent.behavior.set(BehaviorState::TRADING);
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agent.behavior.set(BehaviorState::TRADING_ISSUER);
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@ -1575,6 +1498,15 @@ impl<'a> AgentData<'a> {
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}
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let msg = "npc.speech.villager_cultist_alarm".to_string();
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event_emitter.emit(ServerEvent::Chat(UnresolvedChatMsg::npc(*self.uid, msg)));
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event_emitter.emit(ServerEvent::Sound {
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sound: Sound::new(
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SoundKind::VillagerAlarm,
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self.pos.0,
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100.0,
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read_data.time.0,
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Some(*self.entity),
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),
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});
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}
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true
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} else {
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@ -3937,33 +3869,89 @@ impl<'a> AgentData<'a> {
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return;
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}
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let is_enemy = matches!(self.alignment, Some(Alignment::Enemy));
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if let Some(sound) = agent.sounds_heard.last() {
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let sound_pos = Pos(sound.pos);
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let dist_sqrd = self.pos.0.distance_squared(sound_pos.0);
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// FIXME: Perhaps name should be a field of the agent, not stats
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if let Some(agent_stats) = read_data.stats.get(*self.entity) {
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let sound_pos = Pos(sound.pos);
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let dist_sqrd = self.pos.0.distance_squared(sound_pos.0);
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if is_enemy {
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let far_enough = dist_sqrd > 10.0_f32.powi(2);
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let is_village_guard = agent_stats.name == *"Guard".to_string();
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let is_neutral = self.flees && !is_village_guard;
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let is_enemy = matches!(self.alignment, Some(Alignment::Enemy));
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if far_enough {
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self.follow(agent, controller, &read_data.terrain, &sound_pos);
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if is_enemy {
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let far_enough = dist_sqrd > 10.0_f32.powi(2);
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if far_enough {
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self.follow(agent, controller, &read_data.terrain, &sound_pos);
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} else {
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// TODO: Change this to a search action instead of idle
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self.idle(agent, controller, &read_data);
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}
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} else if is_neutral {
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let aggro = agent.psyche.aggro;
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let close_enough = dist_sqrd < 35.0_f32.powi(2);
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let sound_was_loud = sound.vol >= 10.0;
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if close_enough && (aggro <= 0.5 || (aggro <= 0.7 && sound_was_loud)) {
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self.flee(agent, controller, &read_data.terrain, &sound_pos);
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} else {
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self.idle(agent, controller, read_data);
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}
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} else if is_village_guard {
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let sound_is_villager_alarm = matches!(sound.kind, SoundKind::VillagerAlarm);
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if sound_is_villager_alarm {
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if let Some(alarmist) = sound.owner {
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agent.target = build_target(alarmist, true, read_data.time.0);
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self.attack_targets_attacker(agent, &read_data, controller);
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} else {
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self.follow(agent, controller, &read_data.terrain, &sound_pos);
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}
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} else {
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self.idle(agent, controller, &read_data);
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}
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} else {
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// TODO: Change this to a search action instead of idle
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self.idle(agent, controller, read_data);
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}
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} else if self.flees {
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let aggro = agent.psyche.aggro;
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let close_enough = dist_sqrd < 35.0_f32.powi(2);
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let loud_sound = sound.vol >= 10.0;
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}
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}
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}
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if close_enough && (aggro <= 0.5 || (aggro <= 0.7 && loud_sound)) {
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self.flee(agent, controller, &read_data.terrain, &sound_pos);
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} else {
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self.idle(agent, controller, read_data);
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fn attack_targets_attacker(
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&self,
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agent: &mut Agent,
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read_data: &ReadData,
|
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controller: &mut Controller,
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) {
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if let Some(Target { target, .. }) = agent.target {
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if let Some(tgt_health) = read_data.healths.get(target) {
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if let comp::HealthSource::Damage { by: Some(by), .. } =
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tgt_health.last_change.1.cause
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{
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if let Some(attacker) =
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read_data.uid_allocator.retrieve_entity_internal(by.id())
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{
|
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if agent.target.is_none() {
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controller.push_event(ControlEvent::Utterance(UtteranceKind::Angry));
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}
|
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|
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agent.target = build_target(attacker, true, read_data.time.0);
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|
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if let Some(tgt_pos) = read_data.positions.get(attacker) {
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if should_stop_attacking(attacker, &read_data) {
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agent.target = build_target(target, false, read_data.time.0);
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|
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self.idle(agent, controller, &read_data);
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} else {
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let target_data = build_target_data(target, tgt_pos, read_data);
|
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|
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self.attack(agent, controller, &target_data, &read_data);
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}
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}
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}
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}
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} else {
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self.idle(agent, controller, read_data);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -4037,7 +4025,10 @@ fn can_see_tgt(terrain: &TerrainGrid, pos: &Pos, tgt_pos: &Pos, dist_sqrd: f32)
|
||||
}
|
||||
|
||||
// If target is dead or has invulnerability buff, returns true
|
||||
fn should_stop_attacking(health: Option<&Health>, buffs: Option<&Buffs>) -> bool {
|
||||
fn should_stop_attacking(target: EcsEntity, read_data: &ReadData) -> bool {
|
||||
let health = read_data.healths.get(target);
|
||||
let buffs = read_data.buffs.get(target);
|
||||
|
||||
health.map_or(true, |a| a.is_dead) || invulnerability_is_in_buffs(buffs)
|
||||
}
|
||||
|
||||
@ -4114,3 +4105,31 @@ fn decrement_awareness(agent: &mut Agent) {
|
||||
|
||||
agent.awareness -= decrement;
|
||||
}
|
||||
|
||||
fn target_was_attacked(target: EcsEntity, read_data: &ReadData) -> bool {
|
||||
if let Some(tgt_health) = read_data.healths.get(target) {
|
||||
tgt_health.last_change.0 < 5.0 && tgt_health.last_change.1.amount < 0
|
||||
} else {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
fn build_target(target: EcsEntity, is_hostile: bool, time: f64) -> Option<Target> {
|
||||
Some(Target {
|
||||
target,
|
||||
hostile: is_hostile,
|
||||
selected_at: time,
|
||||
})
|
||||
}
|
||||
|
||||
fn build_target_data<'a>(
|
||||
target: EcsEntity,
|
||||
tgt_pos: &'a Pos,
|
||||
read_data: &'a ReadData,
|
||||
) -> TargetData<'a> {
|
||||
TargetData {
|
||||
pos: tgt_pos,
|
||||
body: read_data.bodies.get(target),
|
||||
scale: read_data.scales.get(target),
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user