finalized & added some translations in abilities.ftl to make them more easier to read

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CxRedix 2023-04-16 15:51:55 +08:00
parent 1ad0ec8c70
commit 7d5f15a5c9

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@ -56,17 +56,17 @@ common-abilities-sword-crippling_double_slash = { -crippling_state } { -double_s
common-abilities-sword-cleaving_double_slash = { -cleaving_state } { -double_slash }
.desc = 一个能够劈穿数个敌人的二连击.
veloren-core-pseudo_abilities-sword-secondary_ability = 副剑技
.desc = The ability bound to secondary attack key
.desc = 绑定在特殊攻击上的技能.
common-abilities-sword-basic_thrust = 基础突进
.desc = 蓄势可以使突进更加强大
common-abilities-sword-heavy_slam = 重出击
.desc = A strong overhead slash that can be charged to be more staggering
common-abilities-sword-agile_perforate = Perforate
.desc = A rapid flurry of light attacks
common-abilities-sword-defensive_vital_jab = { -defensive_state } Vital Jab
.desc = A quickly charged jab that does more damage against parried foes
.desc = 蓄势可以使突进更加强大.
common-abilities-sword-heavy_slam = 重出击
.desc = 威力强大,覆盖头顶的一斩,蓄势后的震慑威力更强大.
common-abilities-sword-agile_perforate = 钻墙打孔
.desc = 一阵又轻又快的攻击.
common-abilities-sword-defensive_vital_jab = { -defensive_state } 致命一戳
.desc = 一个极快的前戳,对于被格挡的敌人造成更多的伤害.
common-abilities-sword-crippling_deep_rend = 撕裂伤口
.desc = A strike aimed at an already open wound, deals more damage to bleeding enemies
.desc = 专注于攻击已经撕裂的伤口,对于已流血的敌人造成更多伤害.
common-abilities-sword-cleaving_spiral_slash = 螺旋一劈
.desc = 挥舞刀刃一圈来攻击附近的任何目标.
@ -127,21 +127,25 @@ common-abilities-sword-crippling_skewer = { -crippling_state } { -skewer }
common-abilities-sword-cleaving_skewer = { -cleaving_state } { -skewer }
.desc = 一个可穿透敌人的突刺.
veloren-core-pseudo_abilities-sword-cascade = Cascade
-cascade = 威势倾泻
veloren-core-pseudo_abilities-sword-cascade = { -cascade }
.desc =
An overhead slash
{ -modified_depending_stance }
common-abilities-sword-basic_cascade = { -basic_state } Cascade
common-abilities-sword-basic_cascade = { -basic_state } { -cascade }
.desc = A basic, overhead slash
common-abilities-sword-heavy_cascade = { -heavy_state } Cascade
common-abilities-sword-heavy_cascade = { -heavy_state } { -cascade }
.desc = An overhead slash that can stagger
common-abilities-sword-agile_cascade = { -agile_state } Cascade
common-abilities-sword-agile_cascade = { -agile_state } { -cascade }
.desc = A quick, overhead slash
common-abilities-sword-defensive_cascade = { -defensive_state } Cascade
common-abilities-sword-defensive_cascade = { -defensive_state } { -cascade }
.desc = A parrying, overhead slash
common-abilities-sword-crippling_cascade = { -crippling_state } Cascade
common-abilities-sword-crippling_cascade = { -crippling_state } { -cascade }
.desc = An overhead slash that can bleed
common-abilities-sword-cleaving_cascade = { -cleaving_state } Cascade
common-abilities-sword-cleaving_cascade = { -cleaving_state } { -cascade }
.desc = An overhead slash that can cleave through enemies
-cross_cut = X裂斩
@ -170,7 +174,6 @@ veloren-core-pseudo_abilities-sword-finisher = 终结
.desc =
一个应当在战斗尾声时使用的连击战技
{ -modified_depending_stance }
终结会根据姿态不同而不同
common-abilities-sword-basic_mighty_strike = 强烈打击
.desc =
A simple, powerful slash
@ -179,9 +182,9 @@ common-abilities-sword-heavy_guillotine = Guillotine
.desc =
A strong cleave that will likely stagger what it doesn't kill
{ -requires_moderate_combo }
common-abilities-sword-agile_hundred_cuts = 百刀
common-abilities-sword-agile_hundred_cuts = 百刀
.desc =
对制定目标实行数次极快的刀切
对制定目标实行数次极快的攻击.
{ -requires_moderate_combo }
common-abilities-sword-defensive_counter = 反击
.desc =
@ -208,9 +211,9 @@ common-abilities-sword-heavy_pommel_strike = 钝击
.desc =
使用钝器来震荡敌人的头部.
{ -enter_stance } { -heavy_stance }
common-abilities-sword-agile_quick_draw = Quick Draw
common-abilities-sword-agile_quick_draw = 快刀斩
.desc =
Dash forward as you draw your blade for a quick attack
取出剑攻击的同时向前冲.
{ -enter_stance } { -agile_stance }
common-abilities-sword-agile_feint = 佯攻
.desc =
@ -236,17 +239,17 @@ common-abilities-sword-cleaving_whirlwind_slice = 旋风斩
.desc =
螺旋式的攻击你周围的敌人.
{ -enter_stance } { -cleaving_stance }
common-abilities-sword-cleaving_earth_splitter = 地
common-abilities-sword-cleaving_earth_splitter = 地斩
.desc =
Split the earth, if used while falling will have a much stronger impact
劈开地壳, 在下降时使用会对目标造成更大的影响.
{ -enter_stance } { -cleaving_stance }
common-abilities-sword-heavy_fortitude = 刚毅
.desc =
随着受到的伤害增长对于震慑的抵抗力,并提高你震慑的威力.
{ -require_stance } { -heavy_stance }
common-abilities-sword-heavy_pillar_thrust = Pillar Thrust
common-abilities-sword-heavy_pillar_thrust = 镇压
.desc =
Stab your sword down through the enemy, all the way into the ground, is more powerful if used while falling
从头刺穿你的敌人,直到地底,在下降时使用会对目标造成更大的影响.
{ -require_stance } { -heavy_stance }
common-abilities-sword-agile_dancing_edge = 舞动之刃
.desc =
@ -256,27 +259,27 @@ common-abilities-sword-agile_flurry = 狂潮
.desc =
进行数次快速突刺
{ -require_stance } { -agile_stance }
common-abilities-sword-defensive_stalwart_sword = 勇敢之剑
common-abilities-sword-defensive_stalwart_sword = 坚定
.desc =
Shrug off the brunt of attacks, incoming damage is reduced
转移攻击带来的冲击, 外来的伤害降低.
{ -require_stance } { -defensive_stance }
common-abilities-sword-defensive_deflect = 反弹
.desc =
一个极快的格挡,甚至能够能够抵挡弹道
一个极快的格挡,甚至能够能够抵挡弹道.
{ -require_stance } { -defensive_stance }
common-abilities-sword-crippling_eviscerate = 二次伤害
.desc =
Shreds wounds further, deals more damage to crippled enemies
把伤口蔓延更远,对于残疾的敌人造成更多伤害.
{ -require_stance } { -crippling_stance }
common-abilities-sword-crippling_bloody_gash =
common-abilities-sword-crippling_bloody_gash = 撕裂伤口
.desc =
Cruelly strike an already bleeding wound, does more damage to bleeding enemies
残忍的撕裂已经流血的伤口, 对于流血的敌人造成更多伤害.
{ -require_stance } { -crippling_stance }
common-abilities-sword-cleaving_blade_fever = 狂热刀刃
.desc =
Attack more recklessly, increasing the power of your strikes while leaving yourself open to incoming attacks
使你更加狂热的攻击, 你的攻击伤害增加但你的防御随之降低.
{ -require_stance } { -cleaving_stance }
common-abilities-sword-cleaving_sky_splitter = 天
common-abilities-sword-cleaving_sky_splitter = 天斩
.desc =
一个据说能够劈开天空的强力一斩,但会用来劈开敌人.
{ -require_stance } { -cleaving_stance }