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finalized & added some translations in abilities.ftl to make them more easier to read
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@ -56,17 +56,17 @@ common-abilities-sword-crippling_double_slash = { -crippling_state } { -double_s
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common-abilities-sword-cleaving_double_slash = { -cleaving_state } { -double_slash }
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.desc = 一个能够劈穿数个敌人的二连击.
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veloren-core-pseudo_abilities-sword-secondary_ability = 副剑技
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.desc = The ability bound to secondary attack key
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.desc = 绑定在特殊攻击上的技能.
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common-abilities-sword-basic_thrust = 基础突进
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.desc = 蓄势可以使突进更加强大
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common-abilities-sword-heavy_slam = 重锤出击
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.desc = A strong overhead slash that can be charged to be more staggering
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common-abilities-sword-agile_perforate = Perforate
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.desc = A rapid flurry of light attacks
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common-abilities-sword-defensive_vital_jab = { -defensive_state } Vital Jab
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.desc = A quickly charged jab that does more damage against parried foes
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.desc = 蓄势可以使突进更加强大.
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common-abilities-sword-heavy_slam = 重剑出击
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.desc = 威力强大,覆盖头顶的一斩,蓄势后的震慑威力更强大.
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common-abilities-sword-agile_perforate = 钻墙打孔
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.desc = 一阵又轻又快的攻击.
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common-abilities-sword-defensive_vital_jab = { -defensive_state } 致命一戳
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.desc = 一个极快的前戳,对于被格挡的敌人造成更多的伤害.
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common-abilities-sword-crippling_deep_rend = 撕裂伤口
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.desc = A strike aimed at an already open wound, deals more damage to bleeding enemies
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.desc = 专注于攻击已经撕裂的伤口,对于已流血的敌人造成更多伤害.
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common-abilities-sword-cleaving_spiral_slash = 螺旋一劈
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.desc = 挥舞刀刃一圈来攻击附近的任何目标.
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@ -127,21 +127,25 @@ common-abilities-sword-crippling_skewer = { -crippling_state } { -skewer }
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common-abilities-sword-cleaving_skewer = { -cleaving_state } { -skewer }
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.desc = 一个可穿透敌人的突刺.
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veloren-core-pseudo_abilities-sword-cascade = Cascade
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-cascade = 威势倾泻
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veloren-core-pseudo_abilities-sword-cascade = { -cascade }
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.desc =
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An overhead slash
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{ -modified_depending_stance }
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common-abilities-sword-basic_cascade = { -basic_state } Cascade
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common-abilities-sword-basic_cascade = { -basic_state } { -cascade }
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.desc = A basic, overhead slash
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common-abilities-sword-heavy_cascade = { -heavy_state } Cascade
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common-abilities-sword-heavy_cascade = { -heavy_state } { -cascade }
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.desc = An overhead slash that can stagger
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common-abilities-sword-agile_cascade = { -agile_state } Cascade
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common-abilities-sword-agile_cascade = { -agile_state } { -cascade }
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.desc = A quick, overhead slash
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common-abilities-sword-defensive_cascade = { -defensive_state } Cascade
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common-abilities-sword-defensive_cascade = { -defensive_state } { -cascade }
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.desc = A parrying, overhead slash
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common-abilities-sword-crippling_cascade = { -crippling_state } Cascade
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common-abilities-sword-crippling_cascade = { -crippling_state } { -cascade }
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.desc = An overhead slash that can bleed
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common-abilities-sword-cleaving_cascade = { -cleaving_state } Cascade
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common-abilities-sword-cleaving_cascade = { -cleaving_state } { -cascade }
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.desc = An overhead slash that can cleave through enemies
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-cross_cut = X裂斩
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@ -170,7 +174,6 @@ veloren-core-pseudo_abilities-sword-finisher = 终结
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.desc =
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一个应当在战斗尾声时使用的连击战技
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{ -modified_depending_stance }
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终结会根据姿态不同而不同
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common-abilities-sword-basic_mighty_strike = 强烈打击
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.desc =
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A simple, powerful slash
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@ -179,9 +182,9 @@ common-abilities-sword-heavy_guillotine = Guillotine
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.desc =
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A strong cleave that will likely stagger what it doesn't kill
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{ -requires_moderate_combo }
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common-abilities-sword-agile_hundred_cuts = 百刀切
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common-abilities-sword-agile_hundred_cuts = 百刀斩
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.desc =
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对制定目标实行数次极快的刀切
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对制定目标实行数次极快的攻击.
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{ -requires_moderate_combo }
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common-abilities-sword-defensive_counter = 反击
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.desc =
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@ -208,9 +211,9 @@ common-abilities-sword-heavy_pommel_strike = 钝击
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.desc =
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使用钝器来震荡敌人的头部.
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{ -enter_stance } { -heavy_stance }
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common-abilities-sword-agile_quick_draw = Quick Draw
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common-abilities-sword-agile_quick_draw = 快刀斩
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.desc =
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Dash forward as you draw your blade for a quick attack
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取出剑攻击的同时向前冲.
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{ -enter_stance } { -agile_stance }
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common-abilities-sword-agile_feint = 佯攻
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.desc =
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@ -236,17 +239,17 @@ common-abilities-sword-cleaving_whirlwind_slice = 旋风斩
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.desc =
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螺旋式的攻击你周围的敌人.
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{ -enter_stance } { -cleaving_stance }
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common-abilities-sword-cleaving_earth_splitter = 地裂斩
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common-abilities-sword-cleaving_earth_splitter = 辟地斩
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.desc =
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Split the earth, if used while falling will have a much stronger impact
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劈开地壳, 在下降时使用会对目标造成更大的影响.
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{ -enter_stance } { -cleaving_stance }
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common-abilities-sword-heavy_fortitude = 刚毅
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.desc =
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随着受到的伤害增长对于震慑的抵抗力,并提高你震慑的威力.
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{ -require_stance } { -heavy_stance }
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common-abilities-sword-heavy_pillar_thrust = Pillar Thrust
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common-abilities-sword-heavy_pillar_thrust = 镇压
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.desc =
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Stab your sword down through the enemy, all the way into the ground, is more powerful if used while falling
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从头刺穿你的敌人,直到地底,在下降时使用会对目标造成更大的影响.
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{ -require_stance } { -heavy_stance }
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common-abilities-sword-agile_dancing_edge = 舞动之刃
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.desc =
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@ -256,27 +259,27 @@ common-abilities-sword-agile_flurry = 狂潮
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.desc =
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进行数次快速突刺
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{ -require_stance } { -agile_stance }
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common-abilities-sword-defensive_stalwart_sword = 勇敢之剑
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common-abilities-sword-defensive_stalwart_sword = 坚定
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.desc =
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Shrug off the brunt of attacks, incoming damage is reduced
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转移攻击带来的冲击, 外来的伤害降低.
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{ -require_stance } { -defensive_stance }
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common-abilities-sword-defensive_deflect = 反弹
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.desc =
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一个极快的格挡,甚至能够能够抵挡弹道
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一个极快的格挡,甚至能够能够抵挡弹道.
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{ -require_stance } { -defensive_stance }
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common-abilities-sword-crippling_eviscerate = 二次伤害
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.desc =
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Shreds wounds further, deals more damage to crippled enemies
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把伤口蔓延更远,对于残疾的敌人造成更多伤害.
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{ -require_stance } { -crippling_stance }
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common-abilities-sword-crippling_bloody_gash =
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common-abilities-sword-crippling_bloody_gash = 撕裂伤口
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.desc =
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Cruelly strike an already bleeding wound, does more damage to bleeding enemies
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残忍的撕裂已经流血的伤口, 对于流血的敌人造成更多伤害.
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{ -require_stance } { -crippling_stance }
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common-abilities-sword-cleaving_blade_fever = 狂热刀刃
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.desc =
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Attack more recklessly, increasing the power of your strikes while leaving yourself open to incoming attacks
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使你更加狂热的攻击, 你的攻击伤害增加但你的防御随之降低.
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{ -require_stance } { -cleaving_stance }
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common-abilities-sword-cleaving_sky_splitter = 天裂斩
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common-abilities-sword-cleaving_sky_splitter = 开天斩
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.desc =
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一个据说能够劈开天空的强力一斩,但会用来劈开敌人.
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{ -require_stance } { -cleaving_stance }
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