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Fix water swimming jump velocity
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@ -86,7 +86,7 @@ fn swim_move(data: &JoinData, update: &mut StateUpdate) {
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if data.inputs.jump.is_pressed() && !data.inputs.jump.is_long_press(Duration::from_millis(600))
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{
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update.vel.0.z =
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(update.vel.0.z + data.dt.0 * GRAVITY * 1.25).min(BASE_HUMANOID_WATER_SPEED);
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(update.vel.0.z + data.dt.0 * GRAVITY * 2.25).min(BASE_HUMANOID_WATER_SPEED);
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}
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}
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