Cedar rework (NOT LOD)

This commit is contained in:
Treeco 2024-02-13 14:50:33 +00:00
parent 3d3bc74d75
commit 81302a7017

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@ -578,20 +578,20 @@ impl TreeConfig {
let log_scale = 1.0 + scale.log2().max(0.0);
Self {
trunk_len: 9.0 * scale,
trunk_radius: 2.0 * scale,
branch_child_len: 0.9,
branch_child_radius: 0.75,
trunk_len: 45.0 * scale,
trunk_radius: 1.8 * scale,
branch_child_len: 0.4,
branch_child_radius: 0.6,
branch_child_radius_lerp: true,
leaf_radius: 4.0 * log_scale..5.0 * log_scale,
leaf_radius: 2.0 * log_scale..2.5 * log_scale,
leaf_radius_scaled: 0.0,
straightness: 0.4,
max_depth: 4,
splits: 1.75..2.0,
split_range: 0.75..1.5,
branch_len_bias: 0.0,
leaf_vertical_scale: 0.4,
proportionality: 0.0,
straightness: 0.3,
max_depth: 2,
splits: 16.0..18.0,
split_range: 0.2..1.2,
branch_len_bias: 0.7,
leaf_vertical_scale: 0.3,
proportionality: 0.7,
inhabited: false,
hanging_sprites: &[(0.00007, SpriteKind::Beehive)],
trunk_block: StructureBlock::Filled(BlockKind::Wood, Rgb::new(110, 68, 65)),