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Cedar rework (NOT LOD)
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3d3bc74d75
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@ -578,20 +578,20 @@ impl TreeConfig {
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let log_scale = 1.0 + scale.log2().max(0.0);
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Self {
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trunk_len: 9.0 * scale,
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trunk_radius: 2.0 * scale,
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branch_child_len: 0.9,
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branch_child_radius: 0.75,
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trunk_len: 45.0 * scale,
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trunk_radius: 1.8 * scale,
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branch_child_len: 0.4,
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branch_child_radius: 0.6,
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branch_child_radius_lerp: true,
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leaf_radius: 4.0 * log_scale..5.0 * log_scale,
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leaf_radius: 2.0 * log_scale..2.5 * log_scale,
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leaf_radius_scaled: 0.0,
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straightness: 0.4,
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max_depth: 4,
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splits: 1.75..2.0,
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split_range: 0.75..1.5,
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branch_len_bias: 0.0,
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leaf_vertical_scale: 0.4,
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proportionality: 0.0,
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straightness: 0.3,
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max_depth: 2,
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splits: 16.0..18.0,
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split_range: 0.2..1.2,
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branch_len_bias: 0.7,
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leaf_vertical_scale: 0.3,
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proportionality: 0.7,
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inhabited: false,
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hanging_sprites: &[(0.00007, SpriteKind::Beehive)],
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trunk_block: StructureBlock::Filled(BlockKind::Wood, Rgb::new(110, 68, 65)),
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