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https://gitlab.com/veloren/veloren.git
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Conversion to struct to please clippy
This commit is contained in:
parent
a939eac30d
commit
8235e94aa4
@ -80,6 +80,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Made settings less likely to reset when the format changes
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- Adjusted some keybindings
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- Consumables can now trigger multiple effects and buffs
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- Overhauled overworld spawns depending on chunk attributes
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### Removed
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@ -1569,13 +1569,8 @@ fn handle_debug_column(
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let sampler = server.world.sample_columns();
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let mut wpos = Vec2::new(0, 0);
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if let Ok((x, y)) = scan_fmt!(&args, &action.arg_fmt(), i32, i32) {
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//match server.state.read_component_copied::<comp::Pos>(target)
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wpos = Vec2::new(x, y);
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}
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/* let chunk_pos = wpos.map2(TerrainChunkSize::RECT_SIZE, |e, sz: u32| {
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e / sz as i32
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}); */
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else {
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} else {
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match server.state.read_component_copied::<comp::Pos>(target) {
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Some(pos) => wpos = pos.0.xy().map(|x| x as i32),
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None => server.notify_client(
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@ -1585,7 +1580,6 @@ fn handle_debug_column(
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}
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}
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let msg_generator = || {
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// let sim_chunk = sim.get(chunk_pos)?;
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let alt = sim.get_interpolated(wpos, |chunk| chunk.alt)?;
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let basement = sim.get_interpolated(wpos, |chunk| chunk.basement)?;
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let water_alt = sim.get_interpolated(wpos, |chunk| chunk.water_alt)?;
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@ -26,15 +26,17 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
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chunk: &SimChunk,
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supplement: &mut ChunkSupplement,
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) {
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let scatter: &[(
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fn(Vec3<f32>, &mut R) -> EntityInfo, // Entity
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Range<usize>, // Group size range
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bool, // Underwater?
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fn(&SimChunk, &ColumnSample) -> f32, // Density
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)] = &[
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struct Entry<R> {
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make_entity: fn(Vec3<f32>, &mut R) -> EntityInfo, // Entity
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group_size: Range<usize>, // Group size range
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is_underwater: bool, // Underwater?
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get_density: fn(&SimChunk, &ColumnSample) -> f32, // Density
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}
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let scatter: &[Entry<R>] = &[
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// Tundra pack ennemies
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(
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|pos, rng| {
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Entry {
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make_entity: |pos, rng| {
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EntityInfo::at(pos)
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.with_body(match rng.gen_range(0, 3) {
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0 => quadruped_medium::Body::random_with(
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@ -55,26 +57,26 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
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})
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.with_alignment(Alignment::Enemy)
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},
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1..4,
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false,
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|c, _col| close(c.temp, CONFIG.snow_temp, 0.3) * BASE_DENSITY * 1.0,
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),
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group_size: 1..4,
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is_underwater: false,
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get_density: |c, _col| close(c.temp, CONFIG.snow_temp, 0.3) * BASE_DENSITY * 1.0,
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},
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// Tundra rare solitary ennemies
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(
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|pos, rng| {
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Entry {
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make_entity: |pos, rng| {
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EntityInfo::at(pos)
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.with_body(
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biped_large::Body::random_with(rng, &biped_large::Species::Wendigo).into(),
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)
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.with_alignment(Alignment::Enemy)
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},
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1..2,
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false,
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|c, _col| close(c.temp, CONFIG.snow_temp, 0.15) * BASE_DENSITY * 0.1,
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),
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group_size: 1..2,
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is_underwater: false,
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get_density: |c, _col| close(c.temp, CONFIG.snow_temp, 0.15) * BASE_DENSITY * 0.1,
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},
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// Taiga pack ennemies
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(
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|pos, rng| {
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Entry {
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make_entity: |pos, rng| {
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EntityInfo::at(pos)
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.with_body(
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quadruped_medium::Body::random_with(rng, &quadruped_medium::Species::Wolf)
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@ -82,15 +84,15 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
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)
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.with_alignment(Alignment::Enemy)
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},
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3..8,
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false,
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|c, col| {
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group_size: 3..8,
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is_underwater: false,
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get_density: |c, col| {
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close(c.temp, CONFIG.snow_temp + 0.2, 0.6) * col.tree_density * BASE_DENSITY * 1.0
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},
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),
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},
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// Taiga pack wild
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(
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|pos, rng| {
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Entry {
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make_entity: |pos, rng| {
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EntityInfo::at(pos)
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.with_body(
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quadruped_medium::Body::random_with(
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@ -101,13 +103,13 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
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)
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.with_alignment(Alignment::Wild)
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},
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1..4,
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false,
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|c, _col| close(c.temp, CONFIG.snow_temp + 0.2, 0.2) * BASE_DENSITY * 1.0,
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),
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group_size: 1..4,
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is_underwater: false,
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get_density: |c, _col| close(c.temp, CONFIG.snow_temp + 0.2, 0.2) * BASE_DENSITY * 1.0,
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},
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// Taiga solitary wild
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(
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|pos, rng| {
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Entry {
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make_entity: |pos, rng| {
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EntityInfo::at(pos)
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.with_body(match rng.gen_range(0, 5) {
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0 => {
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@ -130,13 +132,13 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
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})
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.with_alignment(Alignment::Wild)
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},
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1..2,
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false,
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|c, _col| close(c.temp, CONFIG.snow_temp + 0.2, 0.6) * BASE_DENSITY * 5.0,
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),
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group_size: 1..2,
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is_underwater: false,
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get_density: |c, _col| close(c.temp, CONFIG.snow_temp + 0.2, 0.6) * BASE_DENSITY * 5.0,
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},
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// Temperate pack ennemies
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(
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|pos, rng| {
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Entry {
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make_entity: |pos, rng| {
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EntityInfo::at(pos)
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.with_body(match rng.gen_range(0, 2) {
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0 => quadruped_medium::Body::random_with(
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@ -152,13 +154,13 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
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})
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.with_alignment(Alignment::Enemy)
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},
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1..2,
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false,
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|c, _col| close(c.temp, CONFIG.temperate_temp, 0.35) * BASE_DENSITY * 1.0,
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),
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group_size: 1..2,
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is_underwater: false,
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get_density: |c, _col| close(c.temp, CONFIG.temperate_temp, 0.35) * BASE_DENSITY * 1.0,
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},
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// Temperate pack wild
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(
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|pos, rng| {
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Entry {
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make_entity: |pos, rng| {
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EntityInfo::at(pos)
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.with_body(match rng.gen_range(0, 11) {
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0 => quadruped_medium::Body::random_with(
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@ -212,19 +214,19 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
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})
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.with_alignment(Alignment::Wild)
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},
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1..8,
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false,
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|c, _col| {
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group_size: 1..8,
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is_underwater: false,
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get_density: |c, _col| {
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close(c.temp, CONFIG.temperate_temp, 0.5)
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* close(c.humidity, CONFIG.forest_hum, 0.4)
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//* col.tree_density
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* BASE_DENSITY
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* 4.0
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},
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),
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},
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// Temperate solitary wild
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(
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|pos, rng| {
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Entry {
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make_entity: |pos, rng| {
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EntityInfo::at(pos)
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.with_body(match rng.gen_range(0, 15) {
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0 => quadruped_small::Body {
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@ -297,18 +299,18 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
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})
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.with_alignment(Alignment::Wild)
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},
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1..2,
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false,
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|c, _col| {
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group_size: 1..2,
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is_underwater: false,
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get_density: |c, _col| {
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close(c.temp, CONFIG.temperate_temp, 0.5)
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* BASE_DENSITY
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* close(c.humidity, CONFIG.forest_hum, 0.4)
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* 8.0
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},
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),
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},
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// Rare temperate solitary enemies
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(
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|pos, rng| {
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Entry {
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make_entity: |pos, rng| {
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EntityInfo::at(pos)
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.with_body(match rng.gen_range(0, 4) {
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0 => {
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@ -324,13 +326,13 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
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})
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.with_alignment(Alignment::Enemy)
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},
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1..2,
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false,
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|c, _col| close(c.temp, CONFIG.temperate_temp, 0.8) * BASE_DENSITY * 0.1,
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),
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group_size: 1..2,
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is_underwater: false,
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get_density: |c, _col| close(c.temp, CONFIG.temperate_temp, 0.8) * BASE_DENSITY * 0.1,
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},
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// Temperate river wildlife
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(
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|pos, rng| {
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Entry {
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make_entity: |pos, rng| {
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EntityInfo::at(pos)
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.with_body(match rng.gen_range(0, 3) {
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0 => quadruped_small::Body::random_with(
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@ -349,9 +351,9 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
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})
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.with_alignment(Alignment::Wild)
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},
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1..2,
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false,
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|_c, col| {
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group_size: 1..2,
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is_underwater: false,
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get_density: |_c, col| {
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close(col.temp, CONFIG.temperate_temp, 0.6)
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* if col.water_dist.map(|d| d < 10.0).unwrap_or(false) {
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0.003
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@ -359,10 +361,10 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
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0.0
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}
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},
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),
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},
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// Temperate river ennemies
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(
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|pos, rng| {
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Entry {
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make_entity: |pos, rng| {
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EntityInfo::at(pos)
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.with_body(
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quadruped_low::Body::random_with(rng, &quadruped_low::Species::Hakulaq)
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@ -370,9 +372,9 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
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)
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.with_alignment(Alignment::Enemy)
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},
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1..2,
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false,
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|_c, col| {
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group_size: 1..2,
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is_underwater: false,
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get_density: |_c, col| {
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close(col.temp, CONFIG.temperate_temp, 0.6)
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* if col.water_dist.map(|d| d < 10.0).unwrap_or(false) {
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0.0001
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@ -380,10 +382,10 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
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0.0
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}
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},
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),
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},
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// Tropical rock solitary ennemies
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(
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|pos, rng| {
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Entry {
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make_entity: |pos, rng| {
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EntityInfo::at(pos)
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.with_body(
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quadruped_small::Body::random_with(
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@ -394,13 +396,15 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
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)
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.with_alignment(Alignment::Enemy)
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},
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1..2,
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false,
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|c, col| close(c.temp, CONFIG.tropical_temp + 0.1, 0.5) * col.rock * BASE_DENSITY * 5.0,
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),
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group_size: 1..2,
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is_underwater: false,
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get_density: |c, col| {
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close(c.temp, CONFIG.tropical_temp + 0.1, 0.5) * col.rock * BASE_DENSITY * 5.0
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},
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},
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// Jungle solitary ennemies
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(
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|pos, rng| {
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Entry {
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make_entity: |pos, rng| {
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EntityInfo::at(pos)
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.with_body(match rng.gen_range(0, 3) {
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0 => {
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@ -420,18 +424,18 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
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})
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.with_alignment(Alignment::Enemy)
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},
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1..2,
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false,
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|c, _col| {
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group_size: 1..2,
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is_underwater: false,
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get_density: |c, _col| {
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close(c.temp, CONFIG.tropical_temp + 0.1, 0.4)
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* close(c.humidity, CONFIG.jungle_hum, 0.3)
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* BASE_DENSITY
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* 4.0
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},
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),
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},
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// Jungle solitary wild
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(
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|pos, rng| {
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Entry {
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make_entity: |pos, rng| {
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EntityInfo::at(pos)
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.with_body(match rng.gen_range(0, 3) {
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0 => bird_medium::Body::random_with(rng, &bird_medium::Species::Parrot)
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@ -447,18 +451,18 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
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})
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.with_alignment(Alignment::Wild)
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},
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1..2,
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false,
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|c, _col| {
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group_size: 1..2,
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is_underwater: false,
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get_density: |c, _col| {
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close(c.temp, CONFIG.tropical_temp, 0.5)
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* close(c.humidity, CONFIG.jungle_hum, 0.3)
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* BASE_DENSITY
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* 8.0
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},
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),
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},
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// Tropical rare river enemy
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(
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|pos, rng| {
|
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Entry {
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make_entity: |pos, rng| {
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EntityInfo::at(pos)
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.with_body(match rng.gen_range(0, 2) {
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// WE GROW 'EM BIG 'ERE
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@ -475,9 +479,9 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
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})
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.with_alignment(Alignment::Enemy)
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},
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1..3,
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false,
|
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|_c, col| {
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group_size: 1..3,
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is_underwater: false,
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get_density: |_c, col| {
|
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close(col.temp, CONFIG.tropical_temp + 0.2, 0.5)
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* if col.water_dist.map(|d| d < 10.0).unwrap_or(false) {
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0.0002
|
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@ -485,10 +489,10 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
|
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0.0
|
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}
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},
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),
|
||||
},
|
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// Tropical rare river wild
|
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(
|
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|pos, rng| {
|
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Entry {
|
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make_entity: |pos, rng| {
|
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EntityInfo::at(pos)
|
||||
.with_body(match rng.gen_range(0, 3) {
|
||||
0 => {
|
||||
@ -508,9 +512,9 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
|
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})
|
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.with_alignment(Alignment::Wild)
|
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},
|
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1..3,
|
||||
false,
|
||||
|_c, col| {
|
||||
group_size: 1..3,
|
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is_underwater: false,
|
||||
get_density: |_c, col| {
|
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close(col.temp, CONFIG.tropical_temp, 0.5)
|
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* if col.water_dist.map(|d| d < 10.0).unwrap_or(false) {
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0.001
|
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@ -518,10 +522,10 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
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0.0
|
||||
}
|
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},
|
||||
),
|
||||
},
|
||||
// Tropical pack enemies
|
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(
|
||||
|pos, rng| {
|
||||
Entry {
|
||||
make_entity: |pos, rng| {
|
||||
EntityInfo::at(pos)
|
||||
.with_body(match rng.gen_range(0, 2) {
|
||||
0 => quadruped_medium::Body::random_with(
|
||||
@ -537,18 +541,18 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
|
||||
})
|
||||
.with_alignment(Alignment::Enemy)
|
||||
},
|
||||
1..3,
|
||||
false,
|
||||
|c, _col| {
|
||||
group_size: 1..3,
|
||||
is_underwater: false,
|
||||
get_density: |c, _col| {
|
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close(c.temp, CONFIG.tropical_temp + 0.1, 0.4)
|
||||
* close(c.humidity, CONFIG.desert_hum, 0.4)
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||||
* BASE_DENSITY
|
||||
* 2.0
|
||||
},
|
||||
),
|
||||
},
|
||||
// Desert pack wild
|
||||
(
|
||||
|pos, rng| {
|
||||
Entry {
|
||||
make_entity: |pos, rng| {
|
||||
EntityInfo::at(pos)
|
||||
.with_body(
|
||||
quadruped_medium::Body::random_with(
|
||||
@ -559,18 +563,18 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
|
||||
)
|
||||
.with_alignment(Alignment::Wild)
|
||||
},
|
||||
3..8,
|
||||
false,
|
||||
|c, _col| {
|
||||
group_size: 3..8,
|
||||
is_underwater: false,
|
||||
get_density: |c, _col| {
|
||||
close(c.temp, CONFIG.tropical_temp + 0.1, 0.4)
|
||||
* close(c.humidity, CONFIG.desert_hum, 0.4)
|
||||
* BASE_DENSITY
|
||||
* 1.0
|
||||
},
|
||||
),
|
||||
},
|
||||
// Desert solitary enemies
|
||||
(
|
||||
|pos, rng| {
|
||||
Entry {
|
||||
make_entity: |pos, rng| {
|
||||
EntityInfo::at(pos)
|
||||
.with_body(match rng.gen_range(0, 2) {
|
||||
0 => quadruped_medium::Body::random_with(
|
||||
@ -586,18 +590,18 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
|
||||
})
|
||||
.with_alignment(Alignment::Enemy)
|
||||
},
|
||||
1..2,
|
||||
false,
|
||||
|c, _col| {
|
||||
group_size: 1..2,
|
||||
is_underwater: false,
|
||||
get_density: |c, _col| {
|
||||
close(c.temp, CONFIG.desert_temp + 0.2, 0.3)
|
||||
* close(c.humidity, CONFIG.desert_hum, 0.5)
|
||||
* BASE_DENSITY
|
||||
* 1.5
|
||||
},
|
||||
),
|
||||
},
|
||||
// Desert solitary wild
|
||||
(
|
||||
|pos, rng| {
|
||||
Entry {
|
||||
make_entity: |pos, rng| {
|
||||
EntityInfo::at(pos)
|
||||
.with_body(match rng.gen_range(0, 5) {
|
||||
0 => quadruped_small::Body::random_with(
|
||||
@ -627,10 +631,12 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
|
||||
})
|
||||
.with_alignment(Alignment::Wild)
|
||||
},
|
||||
1..2,
|
||||
false,
|
||||
|c, _col| close(c.temp, CONFIG.desert_temp + 0.2, 0.3) * BASE_DENSITY * 5.0,
|
||||
),
|
||||
group_size: 1..2,
|
||||
is_underwater: false,
|
||||
get_density: |c, _col| {
|
||||
close(c.temp, CONFIG.desert_temp + 0.2, 0.3) * BASE_DENSITY * 5.0
|
||||
},
|
||||
},
|
||||
];
|
||||
|
||||
for y in 0..vol.size_xy().y as i32 {
|
||||
@ -649,8 +655,16 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
|
||||
let underwater = col_sample.water_level > col_sample.alt;
|
||||
|
||||
let entity_group = scatter.iter().enumerate().find_map(
|
||||
|(_i, (make_entity, group_size, is_underwater, f))| {
|
||||
let density = f(chunk, col_sample);
|
||||
|(
|
||||
_i,
|
||||
Entry {
|
||||
make_entity,
|
||||
group_size,
|
||||
is_underwater,
|
||||
get_density,
|
||||
},
|
||||
)| {
|
||||
let density = get_density(chunk, col_sample);
|
||||
if density > 0.0
|
||||
&& dynamic_rng.gen::<f32>() < density
|
||||
&& underwater == *is_underwater
|
||||
|
Loading…
Reference in New Issue
Block a user