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Add note to tests
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@ -1384,6 +1384,16 @@ mod tests {
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boss_fallback(&mut dynamic_rng, tile_wcenter);
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}
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//FIXME: it will miss items with rng branching
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// like this
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// .with_main_tool(comp::Item::new_from_asset_expect(
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// match dynamic_rng.gen_range(0..6) {
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// 0 => "common.items.weapons.axe.malachite_axe-0",
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// 1..=2 => "common.items.weapons.sword.cultist",
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// 3 => "common.items.weapons.hammer.cultist_purp_2h-0",
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// 4 => "common.items.weapons.staff.cultist_staff",
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// _ => "common.items.weapons.bow.velorite",
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// },
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#[test]
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fn test_creating_minibosses() {
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let mut dynamic_rng = rand::thread_rng();
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