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Axes
This commit is contained in:
parent
ee5c9d78ca
commit
84a5b3dcc5
@ -1,13 +1,13 @@
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ItemDef(
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name: "Tribal Axe",
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description: "Some tribes call for metal alloys to be formed in the blood of an animal carcass to ensure the resultant axe is honed for striking their enemy\'s veins.",
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name: "Skull Axe",
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description: "Infused with blood.",
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kind: Tool((
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kind: Axe,
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hands: Two,
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stats: Direct((
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equip_time_millis: 400,
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power: 1.6,
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poise_strength: 1.4,
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poise_strength: 1.8,
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speed: 1.0,
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)),
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)),
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16
assets/common/items/weapons/axe/bronze_axe-2.ron
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16
assets/common/items/weapons/axe/bronze_axe-2.ron
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@ -0,0 +1,16 @@
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ItemDef(
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name: "Tribal Axe",
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description: "Stained with the blood of its wielder's enemies.",
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kind: Tool((
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kind: Axe,
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hands: Two,
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stats: Direct((
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equip_time_millis: 400,
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power: 1.0,
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poise_strength: 1.4,
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speed: 1.0,
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)),
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)),
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quality: High,
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tags: [],
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)
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16
assets/common/items/weapons/axe/cobalt_axe-1.ron
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16
assets/common/items/weapons/axe/cobalt_axe-1.ron
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@ -0,0 +1,16 @@
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ItemDef(
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name: "Cobalt Cleaver",
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description: "Forged with cobalt.",
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kind: Tool((
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kind: Axe,
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hands: Two,
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stats: Direct((
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equip_time_millis: 400,
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power: 1.8,
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poise_strength: 1.0,
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speed: 1.0,
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)),
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)),
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quality: High,
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tags: [],
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)
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16
assets/common/items/weapons/axe/parashu.ron
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16
assets/common/items/weapons/axe/parashu.ron
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@ -0,0 +1,16 @@
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ItemDef(
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name: "Parashu",
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description: "Said to be able to cleave the heavens.",
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kind: Tool((
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kind: Axe,
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hands: Two,
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stats: Direct((
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equip_time_millis: 400,
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power: 2.5,
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poise_strength: 1.8,
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speed: 0.8,
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)),
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)),
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quality: Legendary,
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tags: [],
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)
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@ -31,6 +31,7 @@
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(0.02, "common.items.weapons.axe.bloodsteel_axe-1"),
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(0.02, "common.items.weapons.axe.bloodsteel_axe-2"),
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(0.01, "common.items.weapons.axe.cobalt_axe-0"),
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(0.01, "common.items.weapons.axe.cobalt_axe-1"),
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(0.001, "common.items.weapons.axe.malachite_axe-0"),
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(0.04, "common.items.weapons.axe.iron_axe-7"),
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(0.04, "common.items.weapons.axe.iron_axe-8"),
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@ -127,6 +127,7 @@
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// axes
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(0.15, "common.items.weapons.axe.bronze_axe-0"),
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(0.15, "common.items.weapons.axe.bronze_axe-1"),
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(0.15, "common.items.weapons.axe.bronze_axe-2"),
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(0.04, "common.items.weapons.axe.iron_axe-0"),
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(0.04, "common.items.weapons.axe.iron_axe-1"),
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(0.04, "common.items.weapons.axe.iron_axe-2"),
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@ -185,7 +186,7 @@
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(0.20, "common.items.weapons.axe.bloodsteel_axe-0"),
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(0.20, "common.items.weapons.axe.bloodsteel_axe-1"),
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(0.20, "common.items.weapons.axe.bloodsteel_axe-2"),
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(0.10, "common.items.weapons.axe.malachite_axe-0"),
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(0.001, "common.items.weapons.axe.parashu"),
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// healing staff
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(0.25, "common.items.weapons.sceptre.staff_nature"),
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// staves
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@ -13,7 +13,9 @@
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(0.20, "common.items.weapons.axe.bloodsteel_axe-1"),
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(0.20, "common.items.weapons.axe.bloodsteel_axe-2"),
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(0.30, "common.items.weapons.axe.cobalt_axe-0"),
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(0.30, "common.items.weapons.axe.cobalt_axe-1"),
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(0.10, "common.items.weapons.axe.malachite_axe-0"),
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(0.01, "common.items.weapons.axe.parashu"),
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// healing staff
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(0.15, "common.items.weapons.sceptre.loops0"),
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(0.10, "common.items.weapons.sceptre.fork0"),
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@ -26,6 +26,7 @@
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// axes
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(0.15, "common.items.weapons.axe.bronze_axe-0"),
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(0.15, "common.items.weapons.axe.bronze_axe-1"),
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(0.15, "common.items.weapons.axe.bronze_axe-2"),
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(0.04, "common.items.weapons.axe.iron_axe-0"),
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(0.04, "common.items.weapons.axe.iron_axe-1"),
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(0.04, "common.items.weapons.axe.iron_axe-2"),
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@ -397,6 +397,10 @@
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"voxel.weapon.axe.2haxe_bronze-1",
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
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),
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Tool("common.items.weapons.axe.bronze_axe-2"): VoxTrans(
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"voxel.weapon.axe.2haxe_bronze-2",
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
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),
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Tool("common.items.weapons.axe.iron_axe-0"): VoxTrans(
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"voxel.weapon.axe.2haxe_iron-0",
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
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@ -481,10 +485,18 @@
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"voxel.weapon.axe.2haxe_cobalt-0",
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
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),
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Tool("common.items.weapons.axe.cobalt_axe-1"): VoxTrans(
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"voxel.weapon.axe.2haxe_cobalt-1",
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
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),
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Tool("common.items.weapons.axe.malachite_axe-0"): VoxTrans(
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"voxel.weapon.axe.2haxe_malachite-0",
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
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),
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Tool("common.items.weapons.axe.parashu"): VoxTrans(
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"voxel.weapon.axe.parashu",
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(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
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),
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// 1h Axes
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Tool("common.items.weapons.axe_1h.bloodsteel-0"): VoxTrans(
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"voxel.weapon.axe_1h.bloodsteel-0",
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@ -289,6 +289,10 @@
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vox_spec: ("weapon.axe.2haxe_bronze-1", (-1.5, -3.0, -5.5)),
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color: None
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),
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"common.items.weapons.axe.bronze_axe-2": (
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vox_spec: ("weapon.axe.2haxe_bronze-2", (-1.5, -3.0, -5.5)),
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color: None
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),
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"common.items.weapons.axe.iron_axe-0": (
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vox_spec: ("weapon.axe.2haxe_iron-0", (-1.5, -5.0, -5.5)),
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color: None
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@ -373,10 +377,18 @@
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vox_spec: ("weapon.axe.2haxe_cobalt-0", (-1.5, -5.0, -5.5)),
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color: None
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),
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"common.items.weapons.axe.cobalt_axe-1": (
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vox_spec: ("weapon.axe.2haxe_cobalt-1", (-1.5, -5.0, -5.5)),
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color: None
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),
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"common.items.weapons.axe.malachite_axe-0": (
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vox_spec: ("weapon.axe.2haxe_malachite-0", (-1.5, -5.0, -6.0)),
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color: None
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),
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"common.items.weapons.axe.parashu": (
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vox_spec: ("weapon.axe.parashu", (-1.5, -5.0, -6.0)),
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color: None
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),
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// 1h Axes
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"common.items.weapons.axe_1h.bloodsteel-0": (
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vox_spec: ("weapon.axe_1h.bloodsteel-0", (-1.5, -5.0, -6.0)),
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BIN
assets/voxygen/voxel/weapon/axe/2haxe_bloodsteel-2.vox
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assets/voxygen/voxel/weapon/axe/2haxe_bloodsteel-2.vox
(Stored with Git LFS)
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BIN
assets/voxygen/voxel/weapon/axe/2haxe_bronze-2.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/weapon/axe/2haxe_bronze-2.vox
(Stored with Git LFS)
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BIN
assets/voxygen/voxel/weapon/axe/2haxe_cobalt-1.vox
(Stored with Git LFS)
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BIN
assets/voxygen/voxel/weapon/axe/2haxe_cobalt-1.vox
(Stored with Git LFS)
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BIN
assets/voxygen/voxel/weapon/axe/2haxe_malachite-0.vox
(Stored with Git LFS)
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assets/voxygen/voxel/weapon/axe/2haxe_malachite-0.vox
(Stored with Git LFS)
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BIN
assets/voxygen/voxel/weapon/axe/parashu.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/weapon/axe/parashu.vox
(Stored with Git LFS)
Normal file
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