This commit is contained in:
Sam 2021-02-24 19:11:41 -05:00
parent ee5c9d78ca
commit 84a5b3dcc5
15 changed files with 94 additions and 8 deletions

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@ -1,13 +1,13 @@
ItemDef(
name: "Tribal Axe",
description: "Some tribes call for metal alloys to be formed in the blood of an animal carcass to ensure the resultant axe is honed for striking their enemy\'s veins.",
name: "Skull Axe",
description: "Infused with blood.",
kind: Tool((
kind: Axe,
hands: Two,
stats: Direct((
equip_time_millis: 400,
power: 1.6,
poise_strength: 1.4,
poise_strength: 1.8,
speed: 1.0,
)),
)),

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@ -0,0 +1,16 @@
ItemDef(
name: "Tribal Axe",
description: "Stained with the blood of its wielder's enemies.",
kind: Tool((
kind: Axe,
hands: Two,
stats: Direct((
equip_time_millis: 400,
power: 1.0,
poise_strength: 1.4,
speed: 1.0,
)),
)),
quality: High,
tags: [],
)

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@ -0,0 +1,16 @@
ItemDef(
name: "Cobalt Cleaver",
description: "Forged with cobalt.",
kind: Tool((
kind: Axe,
hands: Two,
stats: Direct((
equip_time_millis: 400,
power: 1.8,
poise_strength: 1.0,
speed: 1.0,
)),
)),
quality: High,
tags: [],
)

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@ -0,0 +1,16 @@
ItemDef(
name: "Parashu",
description: "Said to be able to cleave the heavens.",
kind: Tool((
kind: Axe,
hands: Two,
stats: Direct((
equip_time_millis: 400,
power: 2.5,
poise_strength: 1.8,
speed: 0.8,
)),
)),
quality: Legendary,
tags: [],
)

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@ -31,6 +31,7 @@
(0.02, "common.items.weapons.axe.bloodsteel_axe-1"),
(0.02, "common.items.weapons.axe.bloodsteel_axe-2"),
(0.01, "common.items.weapons.axe.cobalt_axe-0"),
(0.01, "common.items.weapons.axe.cobalt_axe-1"),
(0.001, "common.items.weapons.axe.malachite_axe-0"),
(0.04, "common.items.weapons.axe.iron_axe-7"),
(0.04, "common.items.weapons.axe.iron_axe-8"),

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@ -127,6 +127,7 @@
// axes
(0.15, "common.items.weapons.axe.bronze_axe-0"),
(0.15, "common.items.weapons.axe.bronze_axe-1"),
(0.15, "common.items.weapons.axe.bronze_axe-2"),
(0.04, "common.items.weapons.axe.iron_axe-0"),
(0.04, "common.items.weapons.axe.iron_axe-1"),
(0.04, "common.items.weapons.axe.iron_axe-2"),
@ -185,7 +186,7 @@
(0.20, "common.items.weapons.axe.bloodsteel_axe-0"),
(0.20, "common.items.weapons.axe.bloodsteel_axe-1"),
(0.20, "common.items.weapons.axe.bloodsteel_axe-2"),
(0.10, "common.items.weapons.axe.malachite_axe-0"),
(0.001, "common.items.weapons.axe.parashu"),
// healing staff
(0.25, "common.items.weapons.sceptre.staff_nature"),
// staves

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@ -13,7 +13,9 @@
(0.20, "common.items.weapons.axe.bloodsteel_axe-1"),
(0.20, "common.items.weapons.axe.bloodsteel_axe-2"),
(0.30, "common.items.weapons.axe.cobalt_axe-0"),
(0.30, "common.items.weapons.axe.cobalt_axe-1"),
(0.10, "common.items.weapons.axe.malachite_axe-0"),
(0.01, "common.items.weapons.axe.parashu"),
// healing staff
(0.15, "common.items.weapons.sceptre.loops0"),
(0.10, "common.items.weapons.sceptre.fork0"),

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@ -26,6 +26,7 @@
// axes
(0.15, "common.items.weapons.axe.bronze_axe-0"),
(0.15, "common.items.weapons.axe.bronze_axe-1"),
(0.15, "common.items.weapons.axe.bronze_axe-2"),
(0.04, "common.items.weapons.axe.iron_axe-0"),
(0.04, "common.items.weapons.axe.iron_axe-1"),
(0.04, "common.items.weapons.axe.iron_axe-2"),

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@ -397,6 +397,10 @@
"voxel.weapon.axe.2haxe_bronze-1",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.axe.bronze_axe-2"): VoxTrans(
"voxel.weapon.axe.2haxe_bronze-2",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.axe.iron_axe-0"): VoxTrans(
"voxel.weapon.axe.2haxe_iron-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
@ -481,10 +485,18 @@
"voxel.weapon.axe.2haxe_cobalt-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.axe.cobalt_axe-1"): VoxTrans(
"voxel.weapon.axe.2haxe_cobalt-1",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.axe.malachite_axe-0"): VoxTrans(
"voxel.weapon.axe.2haxe_malachite-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
Tool("common.items.weapons.axe.parashu"): VoxTrans(
"voxel.weapon.axe.parashu",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
),
// 1h Axes
Tool("common.items.weapons.axe_1h.bloodsteel-0"): VoxTrans(
"voxel.weapon.axe_1h.bloodsteel-0",

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@ -289,6 +289,10 @@
vox_spec: ("weapon.axe.2haxe_bronze-1", (-1.5, -3.0, -5.5)),
color: None
),
"common.items.weapons.axe.bronze_axe-2": (
vox_spec: ("weapon.axe.2haxe_bronze-2", (-1.5, -3.0, -5.5)),
color: None
),
"common.items.weapons.axe.iron_axe-0": (
vox_spec: ("weapon.axe.2haxe_iron-0", (-1.5, -5.0, -5.5)),
color: None
@ -373,10 +377,18 @@
vox_spec: ("weapon.axe.2haxe_cobalt-0", (-1.5, -5.0, -5.5)),
color: None
),
"common.items.weapons.axe.cobalt_axe-1": (
vox_spec: ("weapon.axe.2haxe_cobalt-1", (-1.5, -5.0, -5.5)),
color: None
),
"common.items.weapons.axe.malachite_axe-0": (
vox_spec: ("weapon.axe.2haxe_malachite-0", (-1.5, -5.0, -6.0)),
color: None
),
"common.items.weapons.axe.parashu": (
vox_spec: ("weapon.axe.parashu", (-1.5, -5.0, -6.0)),
color: None
),
// 1h Axes
"common.items.weapons.axe_1h.bloodsteel-0": (
vox_spec: ("weapon.axe_1h.bloodsteel-0", (-1.5, -5.0, -6.0)),

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assets/voxygen/voxel/weapon/axe/2haxe_bronze-2.vox (Stored with Git LFS) Normal file

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assets/voxygen/voxel/weapon/axe/2haxe_cobalt-1.vox (Stored with Git LFS) Normal file

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assets/voxygen/voxel/weapon/axe/parashu.vox (Stored with Git LFS) Normal file

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