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+ All bosses ranging from T0 to T3 have a ~4% chance of dropping equipment one tier higher than normal, while having a ~1.7% chance to drop equipment even higher than that.
+ All chests have a ~2% chance to drop better equipment than their tier.
This commit is contained in:
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@ -1,8 +1,11 @@
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[
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// Weapons
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(2.0, LootTable("common.loot_tables.weapons.tier-0")),
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(4.0, LootTable("common.loot_tables.weapons.tier-0")),
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(0.5, LootTable("common.loot_tables.weapons.tier-1")),
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// Armor
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(2.0, LootTable("common.loot_tables.armor.tier-0")),
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(1.0, Item("common.items.armor.misc.neck.scratched")),
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(0.5, Item("common.items.armor.misc.head.straw")),
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(4.0, LootTable("common.loot_tables.armor.tier-0")),
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(0.5, LootTable("common.loot_tables.armor.tier-1")),
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// Misc
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(2.0, Item("common.items.armor.misc.neck.scratched")),
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(1.0, Item("common.items.armor.misc.head.straw")),
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]
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[
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// Gear
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(1.0, LootTable("common.loot_tables.weapons.tier-0")),
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(1.0, LootTable("common.loot_tables.armor.tier-0")),
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(2.0, LootTable("common.loot_tables.weapons.tier-0")),
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(2.0, LootTable("common.loot_tables.armor.tier-0")),
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(0.5, LootTable("common.loot_tables.armor.tier-1")),
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(0.5, LootTable("common.loot_tables.weapons.tier-1")),
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// Currency
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(3.0, ItemQuantity("common.items.utility.coins", 10, 20)),
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(6.0, ItemQuantity("common.items.utility.coins", 10, 20)),
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// Materials
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(1.0, ItemQuantity("common.items.crafting_ing.cloth.linen", 3, 10)),
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(1.0, ItemQuantity("common.items.crafting_ing.leather.simple_leather", 3, 10)),
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(1.0, ItemQuantity("common.items.mineral.ingot.bronze", 3, 10)),
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(2.0, ItemQuantity("common.items.crafting_ing.cloth.linen", 3, 10)),
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(2.0, ItemQuantity("common.items.crafting_ing.leather.simple_leather", 3, 10)),
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(2.0, ItemQuantity("common.items.mineral.ingot.bronze", 3, 10)),
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// Consumables
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(2.0, LootTable("common.loot_tables.consumable.poor")),
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(4.0, LootTable("common.loot_tables.consumable.poor")),
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]
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[
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// Weapons
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(1.0, LootTable("common.loot_tables.weapons.tier-1")),
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(4.0, LootTable("common.loot_tables.weapons.tier-1")),
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(0.5, LootTable("common.loot_tables.weapons.tier-2")),
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(0.2, LootTable("common.loot_tables.weapons.tier-3")),
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// Armor
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(1.0, LootTable("common.loot_tables.armor.tier-1")),
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(1.0, Item("common.items.armor.misc.neck.pendant_of_protection")),
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(4.0, LootTable("common.loot_tables.armor.tier-1")),
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(0.5, LootTable("common.loot_tables.armor.tier-2")),
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(0.2, LootTable("common.loot_tables.armor.tier-3")),
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// Misc
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(2.0, Item("common.items.armor.misc.neck.pendant_of_protection")),
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]
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[
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// Gear
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(1.0, LootTable("common.loot_tables.weapons.tier-1")),
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(1.0, LootTable("common.loot_tables.armor.tier-1")),
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(2.0, LootTable("common.loot_tables.weapons.tier-1")),
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(2.0, LootTable("common.loot_tables.armor.tier-1")),
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(0.5, LootTable("common.loot_tables.weapons.tier-2")),
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(0.5, LootTable("common.loot_tables.armor.tier-2")),
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// Currency
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(3.0, ItemQuantity("common.items.utility.coins", 20, 50)),
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(6.0, ItemQuantity("common.items.utility.coins", 20, 50)),
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// Materials
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(1.0, ItemQuantity("common.items.crafting_ing.cloth.wool", 3, 10)),
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(1.0, ItemQuantity("common.items.crafting_ing.leather.thick_leather", 3, 10)),
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(1.0, ItemQuantity("common.items.mineral.ingot.iron", 3, 10)),
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(2.0, ItemQuantity("common.items.crafting_ing.cloth.wool", 3, 10)),
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(2.0, ItemQuantity("common.items.crafting_ing.leather.thick_leather", 3, 10)),
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(2.0, ItemQuantity("common.items.mineral.ingot.iron", 3, 10)),
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// Consumables
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(2.0, LootTable("common.loot_tables.consumable.poor")),
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(4.0, LootTable("common.loot_tables.consumable.poor")),
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]
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// Equipment
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(5.0, LootTable("common.loot_tables.weapons.tier-2")),
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(5.0, LootTable("common.loot_tables.armor.tier-2")),
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(0.5, LootTable("common.loot_tables.weapons.tier-3")),
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(0.5, LootTable("common.loot_tables.armor.tier-3")),
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(0.2, LootTable("common.loot_tables.weapons.tier-4")),
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(0.2, LootTable("common.loot_tables.armor.tier-4")),
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// Misc
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(2.0, Item("common.items.armor.misc.neck.gem_of_resilience")),
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// Special Loot
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(1.0, Item("common.items.armor.misc.bag.heavy_seabag")),
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[
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// Gear
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(1.0, LootTable("common.loot_tables.weapons.tier-2")),
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(1.0, LootTable("common.loot_tables.armor.tier-2")),
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(2.0, LootTable("common.loot_tables.weapons.tier-2")),
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(2.0, LootTable("common.loot_tables.armor.tier-2")),
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(0.5, LootTable("common.loot_tables.weapons.tier-3")),
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(0.5, LootTable("common.loot_tables.armor.tier-3")),
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// Currency
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(3.0, ItemQuantity("common.items.utility.coins", 50, 100)),
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(6.0, ItemQuantity("common.items.utility.coins", 50, 100)),
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// Materials
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(1.0, ItemQuantity("common.items.crafting_ing.cloth.silk", 3, 10)),
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(1.0, ItemQuantity("common.items.crafting_ing.hide.scales", 3, 10)),
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(1.0, ItemQuantity("common.items.mineral.ingot.steel", 3, 10)),
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(2.0, ItemQuantity("common.items.crafting_ing.cloth.silk", 3, 10)),
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(2.0, ItemQuantity("common.items.crafting_ing.hide.scales", 3, 10)),
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(2.0, ItemQuantity("common.items.mineral.ingot.steel", 3, 10)),
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// Consumables
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(2.0, LootTable("common.loot_tables.consumable.moderate")),
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(4.0, LootTable("common.loot_tables.consumable.moderate")),
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]
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[
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// Weapons
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(1.0, LootTable("common.loot_tables.weapons.tier-3")),
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(4.0, LootTable("common.loot_tables.weapons.tier-3")),
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(0.5, LootTable("common.loot_tables.weapons.tier-4")),
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(0.2, LootTable("common.loot_tables.weapons.tier-5")),
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// Armor
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(1.0, LootTable("common.loot_tables.armor.tier-3")),
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(0.3, Item("common.items.armor.misc.neck.haniwa_talisman")),
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(4.0, LootTable("common.loot_tables.armor.tier-3")),
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(0.5, LootTable("common.loot_tables.armor.tier-4")),
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(0.2, LootTable("common.loot_tables.armor.tier-2")),
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// Misc
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(2.0, Item("common.items.armor.misc.neck.haniwa_talisman")),
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]
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[
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// Gear
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(1.0, LootTable("common.loot_tables.weapons.tier-3")),
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(1.0, LootTable("common.loot_tables.armor.tier-3")),
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(2.0, LootTable("common.loot_tables.weapons.tier-3")),
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(2.0, LootTable("common.loot_tables.armor.tier-3")),
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(0.5, LootTable("common.loot_tables.weapons.tier-4")),
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(0.5, LootTable("common.loot_tables.armor.tier-4")),
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// Currency
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(3.0, ItemQuantity("common.items.utility.coins", 100, 200)),
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(6.0, ItemQuantity("common.items.utility.coins", 100, 200)),
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// Materials
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(1.0, ItemQuantity("common.items.crafting_ing.cloth.lifecloth", 3, 10)),
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(1.0, ItemQuantity("common.items.crafting_ing.hide.carapace", 3, 10)),
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(1.0, ItemQuantity("common.items.mineral.ingot.cobalt", 3, 10)),
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(2.0, ItemQuantity("common.items.crafting_ing.cloth.lifecloth", 3, 10)),
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(2.0, ItemQuantity("common.items.crafting_ing.hide.carapace", 3, 10)),
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(2.0, ItemQuantity("common.items.mineral.ingot.cobalt", 3, 10)),
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// Consumables
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(2.0, LootTable("common.loot_tables.consumable.moderate")),
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(4.0, LootTable("common.loot_tables.consumable.moderate")),
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]
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// Gear
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(1.0, LootTable("common.loot_tables.weapons.tier-4")),
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(1.0, LootTable("common.loot_tables.armor.tier-4")),
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(0.5, LootTable("common.loot_tables.weapons.tier-5")),
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(0.5, LootTable("common.loot_tables.armor.tier-5")),
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(3.0, Item("common.items.armor.misc.head.spikeguard")),
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// Currency
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(3.0, ItemQuantity("common.items.utility.coins", 200, 500)),
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