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tiny tweak
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@ -32,9 +32,9 @@ const float FADE_DIST = 32.0;
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void main() {
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vec3 trail_color = vec3(.55, .92, 1.0);
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float trail_alpha = 0.01;
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float trail_alpha = 0.05;
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// Controls how much light affects alpha variation. TODO: Maybe a better name?
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float light_variable = 0.25;
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float light_variable = 1.0;
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#ifdef EXPERIMENTAL_BAREMINIMUM
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tgt_color = vec4(trail_color, trail_alpha);
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