Fix town detection

This commit is contained in:
juliancoffee 2021-08-28 16:32:18 +03:00
parent 1838d151f5
commit 85e8c50d35

View File

@ -3110,7 +3110,7 @@ fn handle_battlemode(
let settings = ecs.read_resource::<Settings>();
if let Some(mode) = parse_args!(args, String) {
if !settings.battle_mode.allow_choosing() {
return Err("Toggling battlemode is disabled.".to_owned());
return Err("Command disabled in server settings".to_owned());
}
#[cfg(feature = "worldgen")]
@ -3118,11 +3118,19 @@ fn handle_battlemode(
let world = &server.world;
let index = &server.index;
let sim = world.sim();
// get chunk position
let pos = position(server, target, "target")?;
let chunk_pos = Vec2::from(pos.0).map(|x: f32| x as i32);
let wpos = pos.0.xy().map(|x| x as i32);
let chunk_pos = wpos.map2(TerrainChunkSize::RECT_SIZE, |pos, size: u32| {
pos / size as i32
});
let chunk = sim
.get(chunk_pos)
.ok_or("Cannot get current chunk for target")?;
// search for towns in chunk
//
// NOTE: this code finds town even if it is far from it.
// Does it count plant fields?
let site_ids = &chunk.sites;
let mut in_town = false;
for site_id in site_ids.iter() {
@ -3139,7 +3147,7 @@ fn handle_battlemode(
let in_town = true;
if !in_town {
return Err("You can change battle_mode only in town".to_owned());
return Err("Too far from town".to_owned());
}
let mut players = ecs.write_storage::<comp::Player>();
@ -3158,7 +3166,7 @@ fn handle_battlemode(
client,
ServerGeneral::server_msg(
ChatType::CommandInfo,
format!("Battle mode is {:?}", player.battle_mode),
format!("Current battle mode: {:?}", player.battle_mode),
),
);
Ok(())
@ -3180,7 +3188,7 @@ fn handle_battlemode_force(
client,
ServerGeneral::server_msg(
ChatType::CommandInfo,
"Warning! Forcing battle_mode while not enabled in settings!".to_owned(),
"Warning! Forcing battle mode while not enabled in settings!".to_owned(),
),
);
}
@ -3207,7 +3215,7 @@ fn set_battlemode(
client,
ServerGeneral::server_msg(
ChatType::CommandInfo,
format!("Set battle_mode to {:?}", player_info.battle_mode),
format!("New battle mode: {:?}", player_info.battle_mode),
),
);
Ok(())