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triple_strike orientation
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@ -8,7 +8,7 @@ use vek::vec::Vec3;
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// In millis
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const STAGE_DURATION: u64 = 700;
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const TIMING_WINDOW: u64 = 500;
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const TIMING_WINDOW: u64 = 600;
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const INITIAL_ACCEL: f32 = 90.0;
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const BASE_SPEED: f32 = 25.0;
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@ -120,7 +120,7 @@ impl CharacterBehavior for Data {
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}
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};
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} else {
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handle_orientation(data, &mut update, 20.0);
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handle_orientation(data, &mut update, 50.0);
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}
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// Handling attacking
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