Cleaving stance required abilities

This commit is contained in:
Sam 2022-12-19 13:26:03 -05:00
parent fed96b2e15
commit 86dfa34ec9
13 changed files with 118 additions and 70 deletions

View File

@ -1,39 +1,9 @@
ComboMelee2(
strikes: [
(
melee_constructor: (
kind: Slash(
damage: 5,
poise: 0,
knockback: 0,
energy_regen: 5,
),
range: 3.0,
angle: 45.0,
),
buildup_duration: 0.15,
swing_duration: 0.05,
hit_timing: 0.5,
recover_duration: 0.1,
ori_modifier: 0.6,
),
(
melee_constructor: (
kind: Slash(
damage: 10,
poise: 0,
knockback: 0,
energy_regen: 7.5,
),
range: 3.0,
angle: 45.0,
),
buildup_duration: 0.1,
swing_duration: 0.1,
hit_timing: 0.5,
recover_duration: 0.2,
ori_modifier: 0.6,
),
],
energy_cost_per_strike: 0,
)
SelfBuff(
buildup_duration: 0.4,
cast_duration: 0.3,
recover_duration: 0.3,
buff_kind: Reckless,
buff_strength: 0.25,
buff_duration: Some(30.0),
energy_cost: 30,
)

View File

@ -1,39 +1,24 @@
// TODO: When melee system supports it, make this attack hit front, above head, and back
ComboMelee2(
strikes: [
(
melee_constructor: (
kind: Slash(
damage: 5,
poise: 0,
knockback: 0,
energy_regen: 5,
damage: 40,
poise: 20,
knockback: 10,
energy_regen: 0,
),
range: 3.0,
angle: 45.0,
range: 4.0,
angle: 15.0,
multi_target: Some(Normal),
),
buildup_duration: 0.15,
swing_duration: 0.05,
hit_timing: 0.5,
recover_duration: 0.1,
ori_modifier: 0.6,
),
(
melee_constructor: (
kind: Slash(
damage: 10,
poise: 0,
knockback: 0,
energy_regen: 7.5,
),
range: 3.0,
angle: 45.0,
),
buildup_duration: 0.1,
buildup_duration: 0.2,
swing_duration: 0.1,
hit_timing: 0.5,
recover_duration: 0.2,
recover_duration: 0.5,
ori_modifier: 0.6,
),
],
energy_cost_per_strike: 0,
energy_cost_per_strike: 40,
)

View File

@ -73,6 +73,9 @@ buff-desc-potionsickness = Potions heal you less after recently consuming a poti
buff-stat-potionsickness =
Decreases the amount you heal from
subsequent potions by { $strength }%.
## Reckless
buff-title-reckless = Reckless
buff-desc-reckless = Your attacks are more powerful, however you are leaving your defenses open.
## Util
buff-text-over_seconds = over { $dur_secs } seconds
buff-text-for_seconds = for { $dur_secs } seconds

View File

@ -156,6 +156,7 @@ lazy_static! {
BuffKind::Fortitude => "fortitude",
BuffKind::Parried => "parried",
BuffKind::PotionSickness => "potion_sickness",
BuffKind::Reckless => "reckless",
};
let mut buff_parser = HashMap::new();
for kind in BuffKind::iter() {

View File

@ -222,6 +222,9 @@ impl Attack {
let is_crit = rng.gen::<f32>() < self.crit_chance;
let mut is_applied = false;
let mut accumulated_damage = 0.0;
let damage_modifier = attacker
.and_then(|a| a.stats)
.map_or(1.0, |s| s.attack_damage_modifier);
for damage in self
.damages
.iter()
@ -244,7 +247,7 @@ impl Attack {
attacker.map(|x| x.into()),
is_crit,
self.crit_multiplier,
strength_modifier,
strength_modifier * damage_modifier,
time,
damage.instance,
);

View File

@ -64,6 +64,11 @@ pub enum BuffKind {
/// and n health less from activation will cause poise damage to increase by
/// n%
Fortitude,
/// Increases both attack damage and vulnerability to damage
/// Damage increases linearly with strength, 1.0 is a 100% increase
/// Damage reduction decreases linearly with strength, 1.0 is a 100%
/// decrease
Reckless,
// Debuffs
/// Does damage to a creature over time
/// Strength should be the DPS of the debuff
@ -120,7 +125,8 @@ impl BuffKind {
| BuffKind::Invulnerability
| BuffKind::ProtectingWard
| BuffKind::Hastened
| BuffKind::Fortitude => true,
| BuffKind::Fortitude
| BuffKind::Reckless => true,
BuffKind::Bleeding
| BuffKind::Cursed
| BuffKind::Burning
@ -219,6 +225,8 @@ pub enum BuffEffect {
HealReduction(f32),
/// Increases poise damage dealt when health is lost
PoiseDamageFromLostHealth { initial_health: f32, strength: f32 },
/// Modifier to the amount of damage dealt with attacks
AttackDamage(f32),
}
/// Actual de/buff.
@ -382,6 +390,10 @@ impl Buff {
],
BuffKind::Parried => vec![BuffEffect::AttackSpeed(0.5)],
BuffKind::PotionSickness => vec![BuffEffect::HealReduction(data.strength)],
BuffKind::Reckless => vec![
BuffEffect::DamageReduction(-data.strength),
BuffEffect::AttackDamage(data.strength),
],
};
let start_time = Time(time.0 + data.delay.map_or(0.0, |delay| delay.0));
let end_time = if cat_ids

View File

@ -57,6 +57,7 @@ pub struct Stats {
pub friction_modifier: f32,
pub max_energy_modifiers: StatsModifier,
pub poise_damage_modifier: f32,
pub attack_damage_modifier: f32,
}
impl Stats {
@ -72,6 +73,7 @@ impl Stats {
friction_modifier: 1.0,
max_energy_modifiers: StatsModifier::default(),
poise_damage_modifier: 1.0,
attack_damage_modifier: 1.0,
}
}

View File

@ -586,5 +586,8 @@ fn execute_effect(
let lost_health = (*initial_health - health.current()).max(0.0);
stat.poise_damage_modifier *= lost_health / 100.0 * *strength;
},
BuffEffect::AttackDamage(dam) => {
stat.attack_damage_modifier *= *dam;
},
};
}

View File

@ -823,6 +823,34 @@ impl Animation for ComboAnimation {
next.control.orientation.rotate_z(move2 * -1.8);
next.control.position += Vec3::new(move2 * 14.0, 0.0, 0.0);
},
Some("common.abilities.sword.cleaving_sky_splitter") => {
let (move1, move2) = match stage_section {
Some(StageSection::Buildup) => (anim_time.powf(0.25), 0.0),
Some(StageSection::Action) => (1.0, anim_time.powf(0.5)),
Some(StageSection::Recover) => (1.0, 1.0),
_ => (0.0, 0.0),
};
let move1 = move1 * multi_strike_pullback;
let move2 = move2 * multi_strike_pullback;
next.hand_l.position = Vec3::new(s_a.shl.0, s_a.shl.1, s_a.shl.2);
next.hand_l.orientation =
Quaternion::rotation_x(s_a.shl.3) * Quaternion::rotation_y(s_a.shl.4);
next.hand_r.position =
Vec3::new(-s_a.sc.0 + 6.0 + move1 * -12.0, -4.0 + move1 * 3.0, -2.0);
next.hand_r.orientation = Quaternion::rotation_x(0.9 + move1 * 0.5);
next.control.position = Vec3::new(s_a.sc.0, s_a.sc.1, s_a.sc.2);
next.control.orientation =
Quaternion::rotation_x(s_a.sc.3) * Quaternion::rotation_z(move1 * -0.2);
next.chest.orientation = Quaternion::rotation_x(move1 * -0.6);
next.control.orientation = Quaternion::rotation_x(move1 * -1.1);
next.control.position += Vec3::new(move1 * 6.0, move1 * 4.0, move1 * 3.0);
next.chest.orientation.rotate_x(move2 * 1.1);
next.control.orientation.rotate_x(move2 * 2.7);
next.control.position += Vec3::new(0.0, move2 * -9.0, move2 * 17.0);
},
Some("common.abilities.sword.defensive_combo") => {
let (move1, move2) = if strike == current_strike {
match stage_section {

View File

@ -130,6 +130,40 @@ impl Animation for SelfBuffAnimation {
next.control.position += Vec3::new(0.0, move2 * -2.0, move2 * 12.0);
next.control.orientation.rotate_x(move2 * 1.1);
},
Some("common.abilities.sword.cleaving_blade_fever") => {
let (move1, move2, move3) = match stage_section {
Some(StageSection::Movement) => (anim_time.powf(0.25), 0.0, 0.0),
Some(StageSection::Action) => (1.0, anim_time.powi(2), 0.0),
Some(StageSection::Recover) => (1.0, 1.0, anim_time.powi(4)),
_ => (0.0, 0.0, 0.0),
};
let pullback = 1.0 - move3;
let move1 = move1 * pullback;
let move2 = move2 * pullback;
next.hand_l.position = Vec3::new(s_a.shl.0, s_a.shl.1, s_a.shl.2);
next.hand_l.orientation =
Quaternion::rotation_x(s_a.shl.3) * Quaternion::rotation_y(s_a.shl.4);
next.hand_r.position =
Vec3::new(-s_a.sc.0 + 6.0 + move1 * -12.0, -4.0 + move1 * 3.0, -2.0);
next.hand_r.orientation = Quaternion::rotation_x(0.9 + move1 * 0.5);
next.control.position = Vec3::new(s_a.sc.0, s_a.sc.1, s_a.sc.2);
next.control.orientation = Quaternion::rotation_x(s_a.sc.3);
next.foot_l.position += Vec3::new(move1 * 1.0, move1 * 2.0, 0.0);
next.chest.orientation = Quaternion::rotation_z(move1 * -0.4);
next.head.orientation = Quaternion::rotation_z(move1 * 0.2);
next.shorts.orientation = Quaternion::rotation_z(move1 * 0.3);
next.belt.orientation = Quaternion::rotation_z(move1 * 0.1);
next.control.orientation.rotate_x(move1 * 0.4 + move2 * 0.6);
next.control.orientation.rotate_z(move1 * 0.4);
next.foot_r.position += Vec3::new(move2 * -1.0, move2 * -2.0, 0.0);
next.control.position += Vec3::new(move2 * 5.0, move2 * 7.0, move2 * 5.0);
next.chest.position += Vec3::new(0.0, 0.0, move2 * -1.0);
next.shorts.orientation.rotate_x(move2 * 0.2);
next.shorts.position += Vec3::new(0.0, move2 * 1.0, 0.0);
},
_ => {},
}

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@ -102,7 +102,8 @@ pub fn localize_chat_message(
| BuffKind::ProtectingWard
| BuffKind::Frenzied
| BuffKind::Hastened
| BuffKind::Fortitude => {
| BuffKind::Fortitude
| BuffKind::Reckless => {
tracing::error!("Player was killed by a positive buff!");
"hud-outcome-mysterious"
},

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@ -4946,6 +4946,8 @@ pub fn get_buff_image(buff: BuffKind, imgs: &Imgs) -> conrod_core::image::Id {
BuffKind::Frenzied => imgs.buff_frenzy_0,
BuffKind::Hastened => imgs.buff_haste_0,
BuffKind::Fortitude => imgs.buff_fortitude_0,
// TODO: Get unique icon
BuffKind::Reckless => imgs.buff_plus_0,
// Debuffs
BuffKind::Bleeding => imgs.debuff_bleed_0,
BuffKind::Cursed => imgs.debuff_skull_0,
@ -4979,6 +4981,7 @@ pub fn get_buff_title(buff: BuffKind, localized_strings: &Localization) -> Cow<s
BuffKind::Frenzied => localized_strings.get_msg("buff-title-frenzied"),
BuffKind::Hastened => localized_strings.get_msg("buff-title-hastened"),
BuffKind::Fortitude => localized_strings.get_msg("buff-title-fortitude"),
BuffKind::Reckless => localized_strings.get_msg("buff-title-reckless"),
// Debuffs
BuffKind::Bleeding { .. } => localized_strings.get_msg("buff-title-bleed"),
BuffKind::Cursed { .. } => localized_strings.get_msg("buff-title-cursed"),
@ -5016,6 +5019,7 @@ pub fn get_buff_desc(buff: BuffKind, data: BuffData, localized_strings: &Localiz
BuffKind::Frenzied => localized_strings.get_msg("buff-desc-frenzied"),
BuffKind::Hastened => localized_strings.get_msg("buff-desc-hastened"),
BuffKind::Fortitude => localized_strings.get_msg("buff-desc-fortitude"),
BuffKind::Reckless => localized_strings.get_msg("buff-desc-reckless"),
// Debuffs
BuffKind::Bleeding { .. } => localized_strings.get_msg("buff-desc-bleed"),
BuffKind::Cursed { .. } => localized_strings.get_msg("buff-desc-cursed"),

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@ -190,7 +190,8 @@ pub fn consumable_desc(effects: &[Effect], i18n: &Localization) -> Vec<String> {
| BuffKind::Poisoned
| BuffKind::Hastened
| BuffKind::Fortitude
| BuffKind::Parried => Cow::Borrowed(""),
| BuffKind::Parried
| BuffKind::Reckless => Cow::Borrowed(""),
};
write!(&mut description, "{}", buff_desc).unwrap();
@ -223,7 +224,8 @@ pub fn consumable_desc(effects: &[Effect], i18n: &Localization) -> Vec<String> {
| BuffKind::Poisoned
| BuffKind::Hastened
| BuffKind::Fortitude
| BuffKind::Parried => Cow::Borrowed(""),
| BuffKind::Parried
| BuffKind::Reckless => Cow::Borrowed(""),
}
} else if let BuffKind::Saturation | BuffKind::Regeneration | BuffKind::EnergyRegen =
buff.kind