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Remove wield requirement to swap loadout
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@ -76,13 +76,6 @@ impl CharacterState {
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}
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}
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pub fn can_swap(&self) -> bool {
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match self {
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CharacterState::Wielding => true,
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_ => false,
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}
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}
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pub fn is_attack(&self) -> bool {
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match self {
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CharacterState::BasicMelee(_)
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