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fix frozen aura particles
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@ -1861,8 +1861,8 @@ impl ParticleMgr {
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Duration::from_secs(3),
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time,
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ParticleMode::Ice,
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pos.x + Vec3::unit_z() * z_start,
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pos.x + offset.with_z(z_end),
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pos + Vec3::unit_z() * z_start,
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pos + offset.with_z(z_end),
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)
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},
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);
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