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Added lanterns to town streets
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cd925e8cea
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@ -556,11 +556,21 @@ impl Settlement {
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} else if let Some(color) = self.get_color(rpos) {
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let mut surface_block = None;
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let roll = |seed, n| {
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self.noise.get(Vec3::new(wpos2d.x, wpos2d.y, seed * 5)) % n
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};
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let color = match sample.plot {
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Some(Plot::Dirt) => Some(Rgb::new(90, 70, 50)),
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Some(Plot::Grass) => Some(Rgb::new(100, 200, 0)),
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Some(Plot::Water) => Some(Rgb::new(100, 150, 250)),
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Some(Plot::Town) => {
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if (col_sample.path.map(|(dist, _)| dist > 7.0 && dist < 8.0).unwrap_or(false) && roll(0, 50) == 0)
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|| roll(0, 2000) == 0
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{
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surface_block = Some(Block::new(BlockKind::StreetLamp, Rgb::white()));
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}
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Some(Rgb::new(100, 90, 75).map2(Rgb::iota(), |e: u8, i: i32| {
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e.saturating_add(
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(self.noise.get(Vec3::new(wpos2d.x, wpos2d.y, i * 5)) % 1)
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@ -579,10 +589,6 @@ impl Settlement {
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let furrow_dir = furrow_dirs[*seed as usize % furrow_dirs.len()];
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let in_furrow = (wpos2d * furrow_dir).sum().rem_euclid(5) < 2;
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let roll = |seed, n| {
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self.noise.get(Vec3::new(wpos2d.x, wpos2d.y, seed * 5)) % n
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};
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let dirt = Rgb::new(80, 55, 35).map(|e| {
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e + (self.noise.get(Vec3::broadcast((seed % 4096 + 0) as i32)) % 32)
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as u8
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@ -616,7 +622,7 @@ impl Settlement {
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_ => None,
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}
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.or_else(|| {
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if roll(9, 256) == 0 {
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if roll(9, 400) == 0 {
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Some(BlockKind::Scarecrow)
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} else {
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None
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