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Distribution "fun."
This commit is contained in:
parent
405f55d725
commit
8c644e2bb1
10
Cargo.lock
generated
10
Cargo.lock
generated
@ -2814,6 +2814,14 @@ name = "static_assertions"
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version = "0.2.5"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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[[package]]
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name = "statrs"
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version = "0.11.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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dependencies = [
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"rand 0.6.5 (registry+https://github.com/rust-lang/crates.io-index)",
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]
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[[package]]
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name = "stb_truetype"
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version = "0.2.6"
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@ -3172,6 +3180,7 @@ dependencies = [
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"noise 0.5.1 (registry+https://github.com/rust-lang/crates.io-index)",
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"rand 0.7.0 (registry+https://github.com/rust-lang/crates.io-index)",
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"rand_chacha 0.2.1 (registry+https://github.com/rust-lang/crates.io-index)",
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"statrs 0.11.0 (registry+https://github.com/rust-lang/crates.io-index)",
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"vek 0.9.8 (registry+https://github.com/rust-lang/crates.io-index)",
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"veloren-common 0.3.0",
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"zerocopy 0.2.8 (registry+https://github.com/rust-lang/crates.io-index)",
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@ -3695,6 +3704,7 @@ dependencies = [
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"checksum sphynx 0.1.0 (git+https://gitlab.com/veloren/sphynx.git?rev=11cdc7422568aaabd376c87242a60f636e68b40d)" = "<none>"
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"checksum stable_deref_trait 1.1.1 (registry+https://github.com/rust-lang/crates.io-index)" = "dba1a27d3efae4351c8051072d619e3ade2820635c3958d826bfea39d59b54c8"
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"checksum static_assertions 0.2.5 (registry+https://github.com/rust-lang/crates.io-index)" = "c19be23126415861cb3a23e501d34a708f7f9b2183c5252d690941c2e69199d5"
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"checksum statrs 0.11.0 (registry+https://github.com/rust-lang/crates.io-index)" = "835a1669368b3524d9214cfcb274a1f5e3b0820b5f275c1509bfb0cc67664636"
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"checksum stb_truetype 0.2.6 (registry+https://github.com/rust-lang/crates.io-index)" = "69b7df505db8e81d54ff8be4693421e5b543e08214bd8d99eb761fcb4d5668ba"
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"checksum stdweb 0.1.3 (registry+https://github.com/rust-lang/crates.io-index)" = "ef5430c8e36b713e13b48a9f709cc21e046723fe44ce34587b73a830203b533e"
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"checksum strsim 0.8.0 (registry+https://github.com/rust-lang/crates.io-index)" = "8ea5119cdb4c55b55d432abb513a0429384878c15dde60cc77b1c99de1a95a6a"
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@ -13,6 +13,7 @@ lazy_static = "1.3.0"
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rand = "0.7.0"
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rand_chacha = "0.2.1"
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zerocopy = "0.2.8"
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statrs = "0.11.0"
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[dev-dependencies]
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minifb = { git = "https://github.com/emoon/rust_minifb.git" }
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@ -259,7 +259,8 @@ impl<'a> Sampler for ColumnGen<'a> {
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let cliff = Rgb::lerp(cold_stone, warm_stone, marble);
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let grass = Rgb::lerp(cold_grass, warm_grass, marble.powf(1.5).powf(1.0.sub(humidity)));
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let moss = Rgb::lerp(cold_grass, dark_grass, marble.powf(1.5).powf(1.0.sub(humidity)));
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let snow_moss = Rgb::lerp(cold_grass, dark_grass, marble.powf(1.5).powf(temp));
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let moss = Rgb::lerp(dark_grass, cold_grass, marble.powf(1.5).powf(1.0.sub(humidity)));
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let rainforest = Rgb::lerp(wet_grass, warm_grass, marble.powf(1.5).powf(1.0.sub(humidity)));
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let sand = Rgb::lerp(beach_sand, desert_sand, marble);
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@ -269,9 +270,18 @@ impl<'a> Sampler for ColumnGen<'a> {
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marble_small.sub(0.5).mul(0.2).add(0.75).powf(0.667).powf(1.0.sub(humidity)),
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);
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// For below desert humidity, we are always sand or rock, depending on altitude.
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let ground = Rgb::lerp(sand, cliff, alt.sub(CONFIG.mountain_scale * 0.25).div(CONFIG.mountain_scale * 0.125));
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// From desert to forest humidity, we go from tundra to moss to grass to moss to sand,
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// For below desert humidity, we are always sand or rock, depending on altitude and
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// temperature.
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let ground = Rgb::lerp(
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Rgb::lerp(
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sand,
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dirt,
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temp.sub(CONFIG.desert_temp).mul(0.5)
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),
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cliff,
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alt.sub(CONFIG.mountain_scale * 0.25).div(CONFIG.mountain_scale * 0.125)
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);
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// From desert to forest humidity, we go from tundra to dirt to grass to moss to sand,
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// depending on temperature.
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let ground = Rgb::lerp(
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ground,
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@ -282,10 +292,12 @@ impl<'a> Sampler for ColumnGen<'a> {
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// below snow_temp
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tundra,
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// snow_temp to 0
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moss,
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temp.sub(CONFIG.snow_temp)/*.div(CONFIG.snow_temp.neg())*/
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.sub((marble - 0.5) * 0.05)
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.mul(256.0)
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dirt,
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temp.sub(CONFIG.snow_temp)
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.div(CONFIG.snow_temp.neg())
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/*.sub((marble - 0.5) * 0.05)
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.mul(256.0)*/
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.mul(1.0)
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),
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// 0 to tropical_temp
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grass,
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@ -305,7 +317,7 @@ impl<'a> Sampler for ColumnGen<'a> {
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.div(CONFIG.forest_hum.sub(CONFIG.desert_hum))
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.mul(1.0)
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);
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// From forest to jungle humidity, we go from snow to moss to grass to tropics to sand
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// From forest to jungle humidity, we go from snow to dark grass to grass to tropics to sand
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// depending on temperature.
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let ground = Rgb::lerp(
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ground,
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@ -316,7 +328,7 @@ impl<'a> Sampler for ColumnGen<'a> {
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// below snow_temp
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snow,
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// snow_temp to 0
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moss,
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snow_moss,
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temp.sub(CONFIG.snow_temp)/*.div(CONFIG.snow_temp.neg())*/
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.sub((marble - 0.5) * 0.05)
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.mul(256.0)
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@ -13,9 +13,9 @@ pub const CONFIG: Config = Config {
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sea_level: 140.0,
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mountain_scale: 1000.0,
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snow_temp: -0.4,
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tropical_temp: 0.25,
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tropical_temp: 0.2,
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desert_temp: 0.45,
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desert_hum: 0.35,
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desert_hum: 0.2,
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forest_hum: 0.5,
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jungle_hum: 0.6,
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jungle_hum: 0.8,
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};
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@ -1,5 +1,5 @@
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#![deny(unsafe_code)]
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#![feature(euclidean_division, bind_by_move_pattern_guards, option_flattening)]
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#![feature(const_generics, euclidean_division, bind_by_move_pattern_guards, option_flattening)]
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mod all;
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mod block;
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@ -17,6 +17,13 @@ use common::{
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use noise::{BasicMulti, Billow, HybridMulti, MultiFractal, NoiseFn, RidgedMulti, Seedable, SuperSimplex};
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use rand::{Rng, SeedableRng};
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use rand_chacha::ChaChaRng;
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use statrs::distribution::{
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InverseGamma,
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LogNormal,
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Gamma,
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Normal,
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Univariate,
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};
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use std::{
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f32,
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ops::{Add, Div, Mul, Neg, Sub},
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@ -25,6 +32,34 @@ use vek::*;
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pub const WORLD_SIZE: Vec2<usize> = Vec2 { x: 1024, y: 1024 };
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/// Computes the cumulative distribution function of the weighted sum of k independent,
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/// uniformly distributed random variables between 0 and 1. For each variable i, we use weights[i]
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/// as the weight to give samples[i] (the weights should all be positive).
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///
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/// If the precondition is met, the distribution of the result of calling this function will be
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/// uniformly distributed while preserving the same information that was in the original average.
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///
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/// NOTE: For N > 33 the function will no longer return correct results since we will overflow u32.
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fn cdf_irwin_hall<const N : usize>(weights: &[f32; N], samples: [f32; N]) -> f32 {
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// Take the average of the weights
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// (to scale the weights down so their sum is in the (0..=N) range).
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let avg = weights.iter().sum::<f32>() / N as f32;
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// Take the sum.
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let x : f32 =
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weights.iter().zip(samples.iter()).map(|(weight, sample)| weight / avg * sample).sum();
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// CDF = 1 / N! * Σ{k = 0 to floor(x)} ((-1)^k (N choose k) (x - k) ^ N)
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let mut binom = 1; // (-1)^0 * (n choose 0) = 1 * 1 = 1
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let mut y = x.powi(N as i32); // 1 * (x - 0)^N = x ^N
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// 1..floor(x)
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for k in (1..=x.floor() as i32) {
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// (-1)^k (N choose k) = ((-1)^(k-1) (N choose (k - 1))) * -(N + 1 - k) / k for k ≥ 1.
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binom *= -(N as i32 + 1 - k) / k;
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y += binom as f32 * (x - k as f32).powi(N as i32);
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}
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// Remember to multiply by 1 / N! at the end.
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y / (1..=N as i32).product::<i32>() as f32
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}
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pub(crate) struct GenCtx {
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pub turb_x_nz: SuperSimplex,
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pub turb_y_nz: SuperSimplex,
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@ -379,13 +414,16 @@ impl SimChunk {
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// "Base" of the chunk, to be multiplied by CONFIG.mountain_scale (multiplied value is
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// from -0.25 * (CONFIG.mountain_scale * 1.1) to 0.25 * (CONFIG.mountain_scale * 0.9),
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// but value here is from -0.275 to 0.225).
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let alt_base = (gen_ctx.alt_nz.get((wposf.div(12_000.0)).into_array()) as f32)
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let alt_base_pre = (gen_ctx.alt_nz.get((wposf.div(12_000.0)).into_array()) as f32);
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let alt_base = alt_base_pre
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.sub(0.1)
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.mul(0.25);
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// Extension upwards from the base. A positive number from 0 to 1 curved to be maximal at
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// 0.
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let alt_main = (gen_ctx.alt_nz.get((wposf.div(2_000.0)).into_array()) as f32)
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let alt_main_pre = (gen_ctx.alt_nz.get((wposf.div(2_000.0)).into_array()) as f32);
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let alt_main = alt_main_pre
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.abs()
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.powf(1.35);
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@ -519,19 +557,33 @@ impl SimChunk {
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// (2)^(-1)
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//
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// Now we just take a (currently) unweighted average of our randomly generated base humidity
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// Take the weighted average of our randomly generated base humidity, the scaled
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// negative altitude, and other random variable (to add some noise) to yield the
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// final humidity.
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const WEIGHTS : [f32; 4] = [3.0, 1.0, 1.0, 1.0];
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let humidity = cdf_irwin_hall(
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&WEIGHTS,
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[humid_base,
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alt_main_pre.mul(0.5).add(0.5),
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alt_base_pre.mul(0.5).add(0.5),
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(gen_ctx.small_nz.get((wposf.div(500.0)).into_array()) as f32)
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.mul(0.5)
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.add(0.5)]
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);
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/* // Now we just take a (currently) unweighted average of our randomly generated base humidity
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// (from scaled to be from 0 to 1) and our randomly generated "base" humidity. We can
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// adjust this weighting factor as desired.
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let humid_weight = 3.0;
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let humid_alt_weight = 1.0;
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let humidity =
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humid_base.mul(humid_weight)
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.add(humid_alt.mul(humid_alt_weight)
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.add(humid_alt
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.mul(humid_alt_weight)
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// Adds some noise to the humidity effect of altitude to dampen it.
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.mul(gen_ctx.small_nz.get((wposf.div(10240.0)).into_array()) as f32)
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.mul(0.5)
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.add(0.5))
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.div(humid_weight + humid_alt_weight);
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.mul((gen_ctx.small_nz.get((wposf.div(500.0)).into_array()) as f32)
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.mul(0.5)
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.add(0.5)))
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.div(humid_weight + humid_alt_weight); */
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let temp_base =
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gen_ctx.temp_nz.get((wposf.div(12000.0)).into_array()) as f32;
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@ -540,13 +592,13 @@ impl SimChunk {
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// distribution different for temperature as well.
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let temp_alt_sigma = -0.0625;
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let temp_alt_2s = 3.0f32.sqrt().mul(f32::consts::FRAC_2_PI).mul(temp_alt_sigma);
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let temp_alt_mu = 0.0;
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let temp_alt_mu = 0.0625;
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// Scaled to [-1, 1] already.
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let temp_alt = humid_alt_pre
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.sub(temp_alt_mu)
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.div(temp_alt_2s)
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.tanh();
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let temp_weight = 4.0;
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let temp_weight = 2.0;
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let temp_alt_weight = 1.0;
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let temp =
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temp_base.mul(temp_weight)
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@ -591,9 +643,9 @@ impl SimChunk {
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.add(0.05)
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.max(0.0)
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.min(1.0)
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.mul(0.5)
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.mul(0.4)
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// Tree density should go (by a lot) with humidity.
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.add(humidity.mul(0.5))
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.add(humidity.mul(0.6))
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// No trees in the ocean (currently), no trees in true deserts.
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.mul(if alt > CONFIG.sea_level + 5.0 && humidity > CONFIG.desert_hum {
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1.0
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@ -602,6 +654,30 @@ impl SimChunk {
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})
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.max(0.0);
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// let humid_normal = InverseGamma::new(4.0, 0.1).unwrap();
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// let humid_normal = LogNormal::new(0.0, 0.1).unwrap();
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let humid_normal = Gamma::new(1.0, 0.5).unwrap();
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// let humid_normal = Gamma::new(0.1, 1.0).unwrap();
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// let humid_normal = Normal::new(0.5, 0.05).unwrap();
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/*if humid_normal.cdf(humid_base as f64) > 0.9 *//* {
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println!("HIGH HUMIDITY: {:?}", humid_base);
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} */
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if pos == Vec2::new(1023, 1023) {
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let mut noise = (0..1024*1024).map( |i| {
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let wposf = Vec2::new(i as f64 / 1024.0, i as f64 % 1024.0);
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gen_ctx.humid_nz.get(wposf.div(1024.0).into_array()) as f32
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} ).collect::<Vec<_>>();
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noise.sort_unstable_by( |f, g| f.partial_cmp(g).unwrap() );
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for (k, f) in noise.iter().enumerate().step_by(1024 * 1024 / 100) {
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println!("{:?}%: {:?}, ", k / (1024 * 1024 / 100), f);
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}
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}
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/* if alt_main_pre.mul(0.5).add(0.5) > 0.7 {
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println!("HIGH: {:?}", alt_main_pre);
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} */
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/* if humidity > CONFIG.jungle_hum {
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println!("JUNGLE");
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} */
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Self {
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chaos,
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@ -627,14 +703,22 @@ impl SimChunk {
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// Forests in desert temperatures with extremely high humidity
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// should probably be different from palm trees, but we use them
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// for now.
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/* /*if tree_density > 0.0 */{
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println!("Palm trees (jungle): {:?}, altitude: {:?}, humidity: {:?}, temperature: {:?}, density: {:?}", wposf, alt, humidity, temp, tree_density);
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} */
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ForestKind::Palm
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} else if humidity > CONFIG.forest_hum {
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/* /*if tree_density > 0.0 */{
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println!("Palm trees (forest): {:?}, altitude: {:?}, humidity: {:?}, temperature: {:?}, density: {:?}", wposf, alt, humidity, temp, tree_density);
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} */
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ForestKind::Palm
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} else {
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// Low but not desert humidity, so we should really have some other
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// terrain...
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/* if humidity < CONFIG.desert_hum {
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println!("True desert: {:?}, altitude: {:?}, humidity: {:?}, temperature: {:?}, density: {:?}", wposf, alt, humidity, temp, tree_density);
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} else {
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println!("Savannah (desert): {:?}, altitude: {:?}, humidity: {:?}, temperature: {:?}, density: {:?}", wposf, alt, humidity, temp, tree_density);
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} */
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ForestKind::Savannah
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}
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@ -665,6 +749,9 @@ impl SimChunk {
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// Moderate climate, moderate humidity.
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ForestKind::Oak
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} else {
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/* if humidity < CONFIG.desert_hum {
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println!("True desert: {:?}, altitude: {:?}, humidity: {:?}, temperature: {:?}, density: {:?}", wposf, alt, humidity, temp, tree_density);
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} */
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// With moderate temperature and low humidity, we should probably see
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// something different from savannah, but oh well...
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ForestKind::Savannah
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@ -679,6 +766,9 @@ impl SimChunk {
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} */
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ForestKind::SnowPine
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} else {
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/* if humidity < CONFIG.desert_hum {
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println!("True desert: {:?}, altitude: {:?}, humidity: {:?}, temperature: {:?}, density: {:?}", wposf, alt, humidity, temp, tree_density);
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} */
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ForestKind::Pine
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}
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},
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|
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