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https://gitlab.com/veloren/veloren.git
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New default singleplayer world
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@ -105,6 +105,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Dropped items now merge dynamically (including non-stackables).
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- You no longer need to unlock health, energy and roll skills to get to max.
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- Rolls now don't skip recovery, and instead have increased buildup during ability interrupts.
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- Changed default world map
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### Removed
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BIN
assets/world/map/veloren_0_16_0_0.bin
(Stored with Git LFS)
Normal file
BIN
assets/world/map/veloren_0_16_0_0.bin
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -146,7 +146,7 @@ use crate::{chat::ChatCache, persistence::character_loader::CharacterScreenRespo
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use common::comp::Anchor;
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#[cfg(feature = "worldgen")]
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pub use world::{
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sim::{FileOpts, GenOpts, WorldOpts, DEFAULT_WORLD_MAP},
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sim::{FileOpts, GenOpts, WorldOpts, DEFAULT_WORLD_MAP, DEFAULT_WORLD_SEED},
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IndexOwned, World,
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};
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@ -30,11 +30,10 @@ use std::{
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path::{Path, PathBuf},
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};
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use tracing::{error, warn};
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use world::sim::FileOpts;
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use world::sim::{FileOpts, DEFAULT_WORLD_SEED};
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use self::server_description::ServerDescription;
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const DEFAULT_WORLD_SEED: u32 = 230;
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const CONFIG_DIR: &str = "server_config";
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const SETTINGS_FILENAME: &str = "settings.ron";
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const WHITELIST_FILENAME: &str = "whitelist.ron";
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@ -15,7 +15,7 @@ pub fn criterion_benchmark(c: &mut Criterion) {
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let pool = rayon::ThreadPoolBuilder::new().build().unwrap();
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// Generate chunks here to test
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let (world, index) = World::generate(
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42,
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sim::DEFAULT_WORLD_SEED,
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sim::WorldOpts {
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// NOTE: If this gets too expensive, we can turn it off.
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// TODO: Consider an option to turn off all erosion as well, or even provide altitude
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@ -6,7 +6,7 @@ use std::{
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use common::{assets::ASSETS_PATH, consts::DAY_LENGTH_DEFAULT};
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use serde::{Deserialize, Serialize};
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use server::{FileOpts, GenOpts, DEFAULT_WORLD_MAP};
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use server::{FileOpts, GenOpts, DEFAULT_WORLD_MAP, DEFAULT_WORLD_SEED};
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use tracing::error;
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#[derive(Clone, Deserialize, Serialize)]
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@ -84,7 +84,7 @@ fn migrate_old_singleplayer(from: &Path, to: &Path) {
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return;
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}
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let mut seed = 0;
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let mut seed = DEFAULT_WORLD_SEED;
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let mut day_length = DAY_LENGTH_DEFAULT;
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let (map_file, gen_opts) = fs::read_to_string(to.join("server_config/settings.ron"))
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.ok()
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@ -238,7 +238,7 @@ impl SingleplayerWorlds {
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name: "New World".to_string(),
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gen_opts: None,
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day_length: DAY_LENGTH_DEFAULT,
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seed: 0,
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seed: DEFAULT_WORLD_SEED,
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is_generated: false,
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map_path: path.join("map.bin"),
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path,
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@ -3,14 +3,14 @@ use criterion::{black_box, criterion_group, criterion_main, Criterion};
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use rayon::ThreadPoolBuilder;
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use veloren_world::{
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layer,
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sim::{FileOpts, WorldOpts, DEFAULT_WORLD_MAP},
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sim::{FileOpts, WorldOpts, DEFAULT_WORLD_MAP, DEFAULT_WORLD_SEED},
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CanvasInfo, Land, World,
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};
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fn cave(c: &mut Criterion) {
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let pool = ThreadPoolBuilder::new().build().unwrap();
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let (world, index) = World::generate(
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230,
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DEFAULT_WORLD_SEED,
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WorldOpts {
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seed_elements: true,
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world_file: FileOpts::LoadAsset(DEFAULT_WORLD_MAP.into()),
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@ -6,14 +6,14 @@ use veloren_world::{
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self,
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cave::{Biome, LAYERS},
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},
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sim::{FileOpts, WorldOpts, DEFAULT_WORLD_MAP},
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sim::{FileOpts, WorldOpts, DEFAULT_WORLD_MAP, DEFAULT_WORLD_SEED},
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CanvasInfo, Land, World,
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};
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fn main() {
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let pool = ThreadPoolBuilder::new().build().unwrap();
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let (world, index) = World::generate(
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230,
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DEFAULT_WORLD_SEED,
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WorldOpts {
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seed_elements: true,
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world_file: FileOpts::LoadAsset(DEFAULT_WORLD_MAP.into()),
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@ -29,7 +29,7 @@ use tracing::{debug, trace};
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use vek::*;
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use veloren_world::{
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civ::SiteKind,
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sim::{FileOpts, WorldOpts, DEFAULT_WORLD_MAP},
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sim::{FileOpts, WorldOpts, DEFAULT_WORLD_MAP, DEFAULT_WORLD_SEED},
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World,
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};
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@ -682,7 +682,7 @@ fn main() {
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common_frontend::init_stdout(None);
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println!("Loading world");
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let (world, index) = World::generate(
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59686,
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DEFAULT_WORLD_SEED,
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WorldOpts {
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seed_elements: true,
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world_file: FileOpts::LoadAsset(DEFAULT_WORLD_MAP.into()),
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@ -12,7 +12,7 @@ use common::{
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use rayon::ThreadPoolBuilder;
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use vek::{Vec2, Vec3};
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use veloren_world::{
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sim::{FileOpts, WorldOpts, DEFAULT_WORLD_MAP},
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sim::{FileOpts, WorldOpts, DEFAULT_WORLD_MAP, DEFAULT_WORLD_SEED},
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site2::{plot::PlotKind, Fill, Structure},
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CanvasInfo, Land, World,
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};
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@ -25,7 +25,7 @@ fn main() -> Result {
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let pool = ThreadPoolBuilder::new().build().unwrap();
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println!("Loading world");
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let (world, index) = World::generate(
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59686,
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DEFAULT_WORLD_SEED,
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WorldOpts {
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seed_elements: true,
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world_file: FileOpts::LoadAsset(DEFAULT_WORLD_MAP.into()),
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@ -6,7 +6,7 @@ use rayon::ThreadPoolBuilder;
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use std::{fs::File, io::Write};
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use vek::*;
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use veloren_world::{
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sim::{FileOpts, WorldOpts, DEFAULT_WORLD_MAP},
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sim::{FileOpts, WorldOpts, DEFAULT_WORLD_MAP, DEFAULT_WORLD_SEED},
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Land, World,
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};
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@ -120,7 +120,7 @@ fn main() {
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let pool = ThreadPoolBuilder::new().build().unwrap();
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println!("Loading world");
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let (world, _index) = World::generate(
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59686,
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DEFAULT_WORLD_SEED,
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WorldOpts {
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seed_elements: true,
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world_file: FileOpts::LoadAsset(DEFAULT_WORLD_MAP.into()),
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@ -9,7 +9,7 @@ use strum::IntoEnumIterator;
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use vek::Vec2;
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use veloren_world::{
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index::Index,
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sim::{FileOpts, WorldOpts, DEFAULT_WORLD_MAP},
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sim::{FileOpts, WorldOpts, DEFAULT_WORLD_MAP, DEFAULT_WORLD_SEED},
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World,
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};
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@ -162,7 +162,7 @@ fn main() {
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println!("Loading world");
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let pool = ThreadPoolBuilder::new().build().unwrap();
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let (world, index) = World::generate(
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59686,
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DEFAULT_WORLD_SEED,
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WorldOpts {
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seed_elements: true,
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world_file: FileOpts::LoadAsset(DEFAULT_WORLD_MAP.into()),
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@ -15,7 +15,7 @@ use tracing_subscriber::{
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};
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use vek::*;
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use veloren_world::{
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sim::{self, get_horizon_map, sample_pos, sample_wpos, WorldOpts},
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sim::{self, get_horizon_map, sample_pos, sample_wpos, WorldOpts, DEFAULT_WORLD_SEED},
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util::Sampler,
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ColumnSample, World, CONFIG,
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};
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@ -43,7 +43,7 @@ fn main() {
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_map_file.push(map_file);
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let (world, index) = World::generate(
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5284,
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DEFAULT_WORLD_SEED,
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WorldOpts {
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seed_elements: false,
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world_file: sim::FileOpts::LoadAsset(sim::DEFAULT_WORLD_MAP.into()),
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@ -21,7 +21,7 @@ use std::{
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};
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use vek::*;
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use veloren_world::{
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sim::{FileOpts, WorldOpts, DEFAULT_WORLD_MAP},
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sim::{FileOpts, WorldOpts, DEFAULT_WORLD_MAP, DEFAULT_WORLD_SEED},
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World,
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};
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@ -63,7 +63,7 @@ fn generate(db_path: &str, ymin: Option<i32>, ymax: Option<i32>) -> Result<(), B
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println!("Loading world");
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let pool = ThreadPoolBuilder::new().build().unwrap();
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let (world, index) = World::generate(
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59686,
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DEFAULT_WORLD_SEED,
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WorldOpts {
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seed_elements: true,
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world_file: FileOpts::LoadAsset(DEFAULT_WORLD_MAP.into()),
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@ -1,6 +1,6 @@
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use std::time::Instant;
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use veloren_world::{
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sim::{FileOpts, WorldOpts, DEFAULT_WORLD_MAP},
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sim::{FileOpts, WorldOpts, DEFAULT_WORLD_MAP, DEFAULT_WORLD_SEED},
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World,
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};
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@ -9,7 +9,7 @@ fn main() {
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let start = Instant::now();
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let (world, index) = World::generate(
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0,
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DEFAULT_WORLD_SEED,
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WorldOpts {
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seed_elements: true,
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// Load default map from assets.
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@ -560,7 +560,25 @@ pub type ModernMap = WorldMap_0_7_0;
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/// TODO: Consider using some naming convention to automatically change this
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/// with changing versions, or at least keep it in a constant somewhere that's
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/// easy to change.
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pub const DEFAULT_WORLD_MAP: &str = "world.map.veloren_0_9_0_0";
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// Generation parameters:
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//
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// gen_opts: (
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// erosion_quality: 1.0,
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// map_kind: Circle,
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// scale: 2.098048498703866,
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// x_lg: 10,
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// y_lg: 10,
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// )
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// seed: 469876673
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//
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// The biome seed can found below
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pub const DEFAULT_WORLD_MAP: &str = "world.map.veloren_0_16_0_0";
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/// This is *not* the seed used to generate the default map, this seed was used
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/// to generate a better set of biomes on it as the original ones were
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/// unsuitable.
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///
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/// See DEFAULT_WORLD_MAP to get the original worldgen parameters.
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pub const DEFAULT_WORLD_SEED: u32 = 1948292704;
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impl WorldFileLegacy {
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#[inline]
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@ -336,7 +336,7 @@ mod tests {
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execute_with_tracing(Level::INFO, || {
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let threadpool = rayon::ThreadPoolBuilder::new().build().unwrap();
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info!("init");
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let seed = 59686;
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let seed = sim::DEFAULT_WORLD_SEED;
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let opts = sim::WorldOpts {
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seed_elements: true,
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world_file: sim::FileOpts::LoadAsset(sim::DEFAULT_WORLD_MAP.into()),
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@ -362,7 +362,7 @@ mod tests {
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execute_with_tracing(Level::INFO, || {
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let threadpool = rayon::ThreadPoolBuilder::new().build().unwrap();
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info!("init");
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let seed = 59686;
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let seed = sim::DEFAULT_WORLD_SEED;
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let opts = sim::WorldOpts {
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seed_elements: true,
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world_file: sim::FileOpts::LoadAsset(sim::DEFAULT_WORLD_MAP.into()),
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@ -502,7 +502,7 @@ mod tests {
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execute_with_tracing(Level::ERROR, || {
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let threadpool = rayon::ThreadPoolBuilder::new().build().unwrap();
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info!("init");
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let seed = 59686;
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let seed = sim::DEFAULT_WORLD_SEED;
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let opts = sim::WorldOpts {
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seed_elements: true,
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world_file: sim::FileOpts::LoadAsset(sim::DEFAULT_WORLD_MAP.into()),
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