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feedback adjustments
This commit is contained in:
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0a353576dc
commit
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@ -378,19 +378,14 @@ impl Body {
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biped_small::Species::Sahagin => 500,
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biped_small::Species::Haniwa => 700,
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biped_small::Species::Myrmidon => 800,
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_ => 600,
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},
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_ => 600,
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},
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Body::Object(object) => match object {
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object::Body::TrainingDummy => 10000,
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object::Body::Crossbow => 800,
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_ => 10000,
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},
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<<<<<<< HEAD
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Body::Golem(_) => 2740,
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=======
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Body::Object(_) => 10000,
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Body::Golem(_) => 3000,
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>>>>>>> minotaur moves, added claygolem
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Body::Theropod(theropod) => match theropod.species {
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theropod::Species::Archaeos => 3000,
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theropod::Species::Odonto => 2700,
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@ -36,14 +36,15 @@ impl TagExampleInfo for ModularComponentTag {
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fn name(&self) -> &'static str {
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match self.modkind {
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ModularComponentKind::Damage => match self.toolkind {
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ToolKind::Sword => "sword blade",
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ToolKind::Axe => "axe head",
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ToolKind::Hammer => "hammer head",
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ToolKind::Bow => "bow limbs",
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ToolKind::Sword | ToolKind::SwordSimple => "sword blade",
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ToolKind::Axe | ToolKind::AxeSimple => "axe head",
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ToolKind::Hammer | ToolKind::HammerSimple => "hammer head",
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ToolKind::Bow | ToolKind::BowSimple => "bow limbs",
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ToolKind::Dagger => "dagger blade",
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ToolKind::Staff => "staff head",
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ToolKind::Staff | ToolKind::StaffSimple => "staff head",
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ToolKind::Sceptre => "sceptre head",
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// TODO: naming
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ToolKind::Spear => "spear damage component",
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ToolKind::Shield => "shield damage component",
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ToolKind::Unique(_) => "unique damage component",
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ToolKind::Debug => "debug damage component",
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@ -51,14 +52,15 @@ impl TagExampleInfo for ModularComponentTag {
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ToolKind::Empty => "empty damage component",
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},
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ModularComponentKind::Held => match self.toolkind {
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ToolKind::Sword => "sword hilt",
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ToolKind::Axe => "axe shaft",
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ToolKind::Hammer => "hammer shaft",
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ToolKind::Bow => "bow riser",
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ToolKind::Sword | ToolKind::SwordSimple => "sword hilt",
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ToolKind::Axe | ToolKind::AxeSimple => "axe shaft",
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ToolKind::Hammer | ToolKind::HammerSimple => "hammer shaft",
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ToolKind::Bow | ToolKind::BowSimple => "bow riser",
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ToolKind::Dagger => "dagger grip",
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ToolKind::Staff => "staff shaft",
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ToolKind::Staff | ToolKind::StaffSimple => "staff shaft",
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ToolKind::Sceptre => "sceptre shaft",
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// TODO: naming
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ToolKind::Spear => "spear held component",
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ToolKind::Shield => "shield held component",
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ToolKind::Unique(_) => "unique held component",
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ToolKind::Debug => "debug held component",
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@ -71,28 +73,46 @@ impl TagExampleInfo for ModularComponentTag {
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fn exemplar_identifier(&self) -> &'static str {
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match self.modkind {
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ModularComponentKind::Damage => match self.toolkind {
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ToolKind::Sword => "common.items.tag_examples.modular.damage.sword",
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ToolKind::Axe => "common.items.tag_examples.modular.damage.axe",
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ToolKind::Hammer => "common.items.tag_examples.modular.damage.hammer",
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ToolKind::Bow => "common.items.tag_examples.modular.damage.bow",
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ToolKind::Sword | ToolKind::SwordSimple => {
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"common.items.tag_examples.modular.damage.sword"
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},
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ToolKind::Axe | ToolKind::AxeSimple => {
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"common.items.tag_examples.modular.damage.axe"
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},
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ToolKind::Hammer | ToolKind::HammerSimple => {
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"common.items.tag_examples.modular.damage.hammer"
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},
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ToolKind::Bow | ToolKind::BowSimple => {
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"common.items.tag_examples.modular.damage.bow"
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},
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ToolKind::Dagger => "common.items.tag_examples.modular.damage.dagger",
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ToolKind::Staff => "common.items.tag_examples.modular.damage.staff",
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ToolKind::Staff | ToolKind::StaffSimple => {
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"common.items.tag_examples.modular.damage.staff"
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},
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ToolKind::Sceptre => "common.items.tag_examples.modular.damage.sceptre",
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ToolKind::Shield => "common.items.tag_examples.modular.damage.shield",
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ToolKind::Spear => "common.items.tag_examples.modular.damage.spear",
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ToolKind::Unique(_) => "common.items.tag_examples.modular.damage.unique",
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ToolKind::Debug => "common.items.tag_examples.modular.damage.debug",
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ToolKind::Farming => "common.items.tag_examples.modular.damage.farming",
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ToolKind::Empty => "common.items.tag_examples.modular.damage.empty",
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},
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ModularComponentKind::Held => match self.toolkind {
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ToolKind::Sword => "common.items.tag_examples.modular.held.sword",
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ToolKind::Axe => "common.items.tag_examples.modular.held.axe",
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ToolKind::Hammer => "common.items.tag_examples.modular.held.hammer",
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ToolKind::Bow => "common.items.tag_examples.modular.held.bow",
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ToolKind::Sword | ToolKind::SwordSimple => {
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"common.items.tag_examples.modular.held.sword"
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},
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ToolKind::Axe | ToolKind::AxeSimple => "common.items.tag_examples.modular.held.axe",
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ToolKind::Hammer | ToolKind::HammerSimple => {
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"common.items.tag_examples.modular.held.hammer"
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},
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ToolKind::Bow | ToolKind::BowSimple => "common.items.tag_examples.modular.held.bow",
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ToolKind::Dagger => "common.items.tag_examples.modular.held.dagger",
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ToolKind::Staff => "common.items.tag_examples.modular.held.staff",
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ToolKind::Staff | ToolKind::StaffSimple => {
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"common.items.tag_examples.modular.held.staff"
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},
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ToolKind::Sceptre => "common.items.tag_examples.modular.held.sceptre",
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ToolKind::Shield => "common.items.tag_examples.modular.held.shield",
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ToolKind::Spear => "common.items.tag_examples.modular.held.spear",
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ToolKind::Unique(_) => "common.items.tag_examples.modular.held.unique",
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ToolKind::Debug => "common.items.tag_examples.modular.held.debug",
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ToolKind::Farming => "common.items.tag_examples.modular.held.farming",
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@ -40,11 +40,17 @@ impl ToolKind {
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pub fn identifier_name(&self) -> &'static str {
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match self {
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ToolKind::Sword => "sword",
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ToolKind::SwordSimple => "simple sword",
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ToolKind::Axe => "axe",
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ToolKind::AxeSimple => "simple axe",
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ToolKind::Hammer => "hammer",
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ToolKind::HammerSimple => "simple hammer",
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ToolKind::Bow => "bow",
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ToolKind::BowSimple => "simple bow",
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ToolKind::Dagger => "dagger",
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ToolKind::Staff => "staff",
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ToolKind::StaffSimple => "simple staff",
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ToolKind::Spear => "spear",
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ToolKind::Sceptre => "sceptre",
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ToolKind::Shield => "shield",
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ToolKind::Unique(_) => "unique",
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@ -121,11 +121,7 @@ impl LoadoutBuilder {
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"common.items.npc_weapons.unique.quadmedjump",
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));
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},
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quadruped_medium::Species::Tuskram
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| quadruped_medium::Species::Roshwalr
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| quadruped_medium::Species::Highland
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| quadruped_medium::Species::Yak
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| quadruped_medium::Species::Cattle => {
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quadruped_medium::Species::Tuskram | quadruped_medium::Species::Roshwalr => {
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main_tool = Some(Item::new_from_asset_expect(
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"common.items.npc_weapons.unique.quadmedcharge",
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));
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@ -46,9 +46,9 @@ pub use self::{
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aura::{Aura, AuraChange, AuraKind, Auras},
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beam::{Beam, BeamSegment},
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body::{
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biped_large, biped_small, bird_medium, bird_small, dragon, fish_medium, fish_small, golem, humanoid,
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object, quadruped_low, quadruped_medium, quadruped_small, theropod, AllBodies, Body,
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BodyData,
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biped_large, biped_small, bird_medium, bird_small, dragon, fish_medium, fish_small, golem,
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humanoid, object, quadruped_low, quadruped_medium, quadruped_small, theropod, AllBodies,
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Body, BodyData,
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},
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buff::{
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Buff, BuffCategory, BuffChange, BuffData, BuffEffect, BuffId, BuffKind, BuffSource, Buffs,
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@ -93,7 +93,7 @@ impl Body {
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Body::BipedSmall(biped_small) => match biped_small.species {
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biped_small::Species::Haniwa => 65.0,
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_ => 80.0,
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},
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},
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Body::Object(_) => 0.0,
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Body::Golem(_) => 60.0,
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Body::Theropod(_) => 135.0,
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@ -496,6 +496,7 @@ impl<'a> System<'a> for Sys {
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}
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}) {
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Some(ToolKind::Bow) => Tactic::Bow,
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Some(ToolKind::BowSimple) => Tactic::Bow,
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Some(ToolKind::Staff) => Tactic::Staff,
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Some(ToolKind::StaffSimple) => Tactic::Staff,
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Some(ToolKind::Hammer) => Tactic::Hammer,
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@ -619,26 +619,18 @@ impl Floor {
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)
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.with_loot_drop(comp::Item::new_from_asset_expect(chosen))
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.with_main_tool(comp::Item::new_from_asset_expect(
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match dynamic_rng.gen_range(0..5) {
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match dynamic_rng.gen_range(0..3) {
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0 => {
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"common.items.npc_weapons.biped_small.gnarling.\
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wooden_spear"
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adlet_bow"
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},
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1 => {
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"common.items.npc_weapons.biped_small.gnarling.\
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wooden_spear"
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},
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2 => {
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"common.items.npc_weapons.biped_small.gnarling.\
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wooden_spear"
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},
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3 => {
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"common.items.npc_weapons.biped_small.gnarling.\
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gnoll_staff"
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},
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_ => {
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"common.items.npc_weapons.biped_small.gnarling.\
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adlet_bow"
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wooden_spear"
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},
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},
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)),
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@ -656,23 +648,15 @@ impl Floor {
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)
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.with_loot_drop(comp::Item::new_from_asset_expect(chosen))
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.with_main_tool(comp::Item::new_from_asset_expect(
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match dynamic_rng.gen_range(0..5) {
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0 => {
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"common.items.npc_weapons.biped_small.adlet.\
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wooden_spear"
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},
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match dynamic_rng.gen_range(0..3) {
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0 => "common.items.npc_weapons.biped_small.adlet.adlet_bow",
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1 => {
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"common.items.npc_weapons.biped_small.adlet.\
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wooden_spear"
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},
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2 => {
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"common.items.npc_weapons.biped_small.adlet.\
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wooden_spear"
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},
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3 => {
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"common.items.npc_weapons.biped_small.adlet.gnoll_staff"
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},
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_ => "common.items.npc_weapons.biped_small.adlet.adlet_bow",
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_ => {
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"common.items.npc_weapons.biped_small.adlet.\
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wooden_spear"
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},
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},
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)),
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2 => entity
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@ -689,25 +673,17 @@ impl Floor {
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)
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.with_loot_drop(comp::Item::new_from_asset_expect(chosen))
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.with_main_tool(comp::Item::new_from_asset_expect(
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match dynamic_rng.gen_range(0..5) {
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match dynamic_rng.gen_range(0..3) {
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0 => {
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"common.items.npc_weapons.biped_small.sahagin.\
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wooden_spear"
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"common.items.npc_weapons.biped_small.sahagin.adlet_bow"
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},
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1 => {
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"common.items.npc_weapons.biped_small.sahagin.\
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wooden_spear"
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},
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2 => {
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"common.items.npc_weapons.biped_small.sahagin.\
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wooden_spear"
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},
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3 => {
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"common.items.npc_weapons.biped_small.sahagin.\
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gnoll_staff"
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},
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_ => {
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"common.items.npc_weapons.biped_small.sahagin.adlet_bow"
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"common.items.npc_weapons.biped_small.sahagin.\
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wooden_spear"
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},
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},
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)),
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@ -725,25 +701,17 @@ impl Floor {
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)
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.with_loot_drop(comp::Item::new_from_asset_expect(chosen))
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.with_main_tool(comp::Item::new_from_asset_expect(
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match dynamic_rng.gen_range(0..5) {
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match dynamic_rng.gen_range(0..3) {
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0 => {
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"common.items.npc_weapons.biped_small.haniwa.\
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wooden_spear"
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"common.items.npc_weapons.biped_small.haniwa.adlet_bow"
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},
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1 => {
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"common.items.npc_weapons.biped_small.haniwa.\
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wooden_spear"
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},
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2 => {
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"common.items.npc_weapons.biped_small.haniwa.\
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wooden_spear"
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},
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3 => {
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"common.items.npc_weapons.biped_small.haniwa.\
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gnoll_staff"
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},
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_ => {
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"common.items.npc_weapons.biped_small.haniwa.adlet_bow"
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"common.items.npc_weapons.biped_small.haniwa.\
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wooden_spear"
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},
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},
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)),
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@ -761,26 +729,18 @@ impl Floor {
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)
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.with_loot_drop(comp::Item::new_from_asset_expect(chosen))
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.with_main_tool(comp::Item::new_from_asset_expect(
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match dynamic_rng.gen_range(0..5) {
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match dynamic_rng.gen_range(0..3) {
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0 => {
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"common.items.npc_weapons.biped_small.myrmidon.\
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wooden_spear"
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adlet_bow"
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},
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1 => {
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"common.items.npc_weapons.biped_small.myrmidon.\
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wooden_spear"
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},
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2 => {
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"common.items.npc_weapons.biped_small.myrmidon.\
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wooden_spear"
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},
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3 => {
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"common.items.npc_weapons.biped_small.myrmidon.\
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gnoll_staff"
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},
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_ => {
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"common.items.npc_weapons.biped_small.myrmidon.\
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adlet_bow"
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wooden_spear"
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},
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},
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)),
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@ -872,36 +832,13 @@ impl Floor {
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let entity = match room.difficulty {
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0 => vec![
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EntityInfo::at(tile_wcenter.map(|e| e as f32))
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.with_body(comp::Body::Humanoid(
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comp::humanoid::Body::random(),
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))
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.with_name("Outcast Leader".to_string())
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.with_loot_drop(comp::Item::new_from_asset_expect(chosen))
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.with_loadout_config(
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loadout_builder::LoadoutConfig::Outcast,
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)
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.with_skillset_config(
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common::skillset_builder::SkillSetConfig::Outcast,
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)
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.with_main_tool(comp::Item::new_from_asset_expect(
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match dynamic_rng.gen_range(0..6) {
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0 => "common.items.weapons.axe.worn_iron_axe-0",
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1..=2 => "common.items.weapons.sword.steel-8",
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3 => {
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"common.items.weapons.hammer.worn_iron_hammer-0"
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},
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4 => "common.items.weapons.staff.bone_staff",
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_ => "common.items.weapons.bow.hardwood-3",
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},
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)),
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EntityInfo::at(tile_wcenter.map(|e| e as f32))
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.with_body(comp::Body::QuadrupedMedium(
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comp::quadruped_medium::Body::random_with(
|
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.with_body(comp::Body::BipedLarge(
|
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comp::biped_large::Body::random_with(
|
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dynamic_rng,
|
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&comp::quadruped_medium::Species::Tarasque,
|
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&comp::biped_large::Species::Harvester,
|
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),
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))
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.with_name("Tarasque".to_string())
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.with_name("Harvester".to_string())
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.with_loot_drop(comp::Item::new_from_asset_expect(chosen)),
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],
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1 => vec![
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@ -917,25 +854,14 @@ impl Floor {
|
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],
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2 => vec![
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EntityInfo::at(tile_wcenter.map(|e| e as f32))
|
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.with_body(comp::Body::Humanoid(
|
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comp::humanoid::Body::random()
|
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.with_body(comp::Body::BipedLarge(
|
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comp::biped_large::Body::random_with(
|
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dynamic_rng,
|
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&comp::biped_large::Species::Tidalwarrior,
|
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),
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))
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.with_name("Bandit Captain".to_string())
|
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.with_loot_drop(comp::Item::new_from_asset_expect(chosen))
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.with_loadout_config(loadout_builder::LoadoutConfig::Bandit)
|
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.with_skillset_config(
|
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common::skillset_builder::SkillSetConfig::Bandit
|
||||
)
|
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.with_main_tool(comp::Item::new_from_asset_expect(
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match dynamic_rng.gen_range(0..6) {
|
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0 => "common.items.weapons.axe.steel_axe-0",
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1..=2 => "common.items.weapons.sword.steel-2",
|
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3 => "common.items.weapons.hammer.cobalt_hammer-0",
|
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4 => "common.items.weapons.staff.amethyst_staff",
|
||||
_ => "common.items.weapons.bow.bone-1",
|
||||
},
|
||||
),);
|
||||
2
|
||||
.with_name("Tidal Warrior".to_string())
|
||||
.with_loot_drop(comp::Item::new_from_asset_expect(chosen)),
|
||||
],
|
||||
3 => vec![
|
||||
EntityInfo::at(tile_wcenter.map(|e| e as f32))
|
||||
|
Loading…
Reference in New Issue
Block a user