Vigorous bash

This commit is contained in:
Sam 2024-02-19 14:41:22 -05:00
parent 89048e9530
commit 909363d33c
17 changed files with 127 additions and 42 deletions

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@ -198,7 +198,7 @@
abilities: [
Simple(Hammer(ScornfulSwipe), "common.abilities.hammer.scornful_swipe"),
Simple(Hammer(Tremor), "common.abilities.hammer.tremor"),
// Simple(Hammer(VigorousBash), "common.abilities.hammer.vigorous_bash"),
Simple(Hammer(VigorousBash), "common.abilities.hammer.vigorous_bash"),
// Simple(Hammer(Retaliate), "common.abilities.hammer.retaliate"),
// Simple(Hammer(SpineCracker), "common.abilities.hammer.spine_cracker"),
// Simple(Hammer(Breach), "common.abilities.hammer.breach"),

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@ -22,5 +22,5 @@ ChargedMelee(
swing_duration: 0.1,
hit_timing: 0.2,
recover_duration: 0.2,
additional_combo: 4,
custom_combo: Some((additional: 4)),
)

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@ -20,7 +20,7 @@ ComboMelee2(
swing: Some(Forward(0.7)),
),
ori_modifier: 0.6,
additional_combo: 4,
custom_combo: Some((additional: 4)),
),
],
energy_cost_per_strike: 10,

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@ -16,7 +16,7 @@ ComboMelee2(
hit_timing: 0.5,
recover_duration: 0.3,
ori_modifier: 0.6,
additional_combo: 4,
custom_combo: Some((additional: 4)),
),
],
energy_cost_per_strike: 10,

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@ -1,5 +1,5 @@
Shockwave(
energy_cost: 0,
energy_cost: 20,
buildup_duration: 0.4,
swing_duration: 0.3,
recover_duration: 0.3,

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@ -0,0 +1,27 @@
ComboMelee2(
strikes: [
(
melee_constructor: (
kind: Bash(
damage: 15,
poise: 15,
knockback: 5,
energy_regen: 0,
),
range: 4.0,
angle: 15.0,
),
buildup_duration: 0.2,
swing_duration: 0.2,
hit_timing: 0.2,
recover_duration: 0.1,
movement: (
buildup: Some(Forward(0.2)),
swing: Some(Forward(0.3)),
),
ori_modifier: 0.6,
custom_combo: Some((additional: 9, requirement: Some(TargetPoised))),
),
],
energy_cost_per_strike: 0,
)

BIN
assets/voxygen/element/skills/hammer/vigorous_bash.png (Stored with Git LFS) Normal file

Binary file not shown.

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@ -384,8 +384,11 @@ common-abilities-hammer-wide_wallop = Wide Wallop
.desc =
Pull back and send them flying
common-abilities-hammer-scornful_swipe = Scornful Swipe
.desc =
.desc =
Bolster your fortitude and stamina by taunting your enemies before striking at them. If you fall to an enemy they become empowered.
common-abilities-hammer-tremor = Tremor
.desc =
Strike the earth with enough force that the ground beneath your foes trembles.
common-abilities-hammer-vigorous_bash = Vigorous Bash
.desc =
Use the head of your hammer to quickly strike your foes.

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@ -136,13 +136,17 @@ impl Attack {
}
#[must_use]
pub fn with_combo(self, combo: i32) -> Self {
pub fn with_combo_requirement(self, combo: i32, requirement: CombatRequirement) -> Self {
self.with_effect(
AttackEffect::new(None, CombatEffect::Combo(combo))
.with_requirement(CombatRequirement::AnyDamage),
AttackEffect::new(None, CombatEffect::Combo(combo)).with_requirement(requirement),
)
}
#[must_use]
pub fn with_combo(self, combo: i32) -> Self {
self.with_combo_requirement(combo, CombatRequirement::AnyDamage)
}
#[must_use]
pub fn with_combo_increment(self) -> Self { self.with_combo(1) }
@ -648,6 +652,9 @@ impl Attack {
CombatRequirement::TargetHasBuff(buff) => {
target.buffs.map_or(false, |buffs| buffs.contains(*buff))
},
CombatRequirement::TargetPoised => {
target.char_state.map_or(false, |cs| cs.is_stunned())
},
});
if requirements_met {
is_applied = true;
@ -1000,12 +1007,13 @@ impl CombatEffect {
}
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
#[derive(Copy, Clone, Debug, Serialize, Deserialize, PartialEq)]
pub enum CombatRequirement {
AnyDamage,
Energy(f32),
Combo(u32),
TargetHasBuff(BuffKind),
TargetPoised,
}
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]

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@ -14,7 +14,7 @@ use crate::{
slot::EquipSlot,
Inventory,
},
melee::{MeleeConstructor, MeleeConstructorKind},
melee::{CustomCombo, MeleeConstructor, MeleeConstructorKind},
projectile::ProjectileConstructor,
skillset::{
skills::{self, Skill, SKILL_MODIFIERS},
@ -889,8 +889,7 @@ pub enum CharacterAbility {
melee_constructor: MeleeConstructor,
specifier: Option<charged_melee::FrontendSpecifier>,
damage_effect: Option<CombatEffect>,
#[serde(default)]
additional_combo: i32,
custom_combo: Option<CustomCombo>,
#[serde(default)]
meta: AbilityMeta,
},
@ -1112,7 +1111,7 @@ impl Default for CharacterAbility {
multi_target: None,
damage_effect: None,
simultaneous_hits: 1,
combo_gain: 1,
custom_combo: None,
},
ori_modifier: 1.0,
frontend_specifier: None,
@ -1466,7 +1465,7 @@ impl CharacterAbility {
specifier: _,
ref mut damage_effect,
meta: _,
additional_combo: _,
custom_combo: _,
} => {
*swing_duration /= stats.speed;
*buildup_strike = buildup_strike
@ -2450,7 +2449,7 @@ impl From<(&CharacterAbility, AbilityInfo, &JoinData<'_>)> for CharacterState {
melee_constructor,
specifier,
damage_effect,
additional_combo,
custom_combo,
meta: _,
} => CharacterState::ChargedMelee(charged_melee::Data {
static_data: charged_melee::StaticData {
@ -2466,7 +2465,7 @@ impl From<(&CharacterAbility, AbilityInfo, &JoinData<'_>)> for CharacterState {
ability_info,
specifier: *specifier,
damage_effect: *damage_effect,
additional_combo: *additional_combo,
custom_combo: *custom_combo,
},
stage_section: if buildup_strike.is_some() {
StageSection::Buildup

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@ -51,7 +51,6 @@ impl Component for Melee {
}
fn default_simultaneous_hits() -> u32 { 1 }
fn default_combo_gain() -> i32 { 1 }
#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct Scaled {
@ -76,8 +75,13 @@ pub struct MeleeConstructor {
pub damage_effect: Option<CombatEffect>,
#[serde(default = "default_simultaneous_hits")]
pub simultaneous_hits: u32,
#[serde(default = "default_combo_gain")]
pub combo_gain: i32,
pub custom_combo: Option<CustomCombo>,
}
#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct CustomCombo {
pub additional: i32,
pub requirement: Option<CombatRequirement>,
}
impl MeleeConstructor {
@ -140,7 +144,6 @@ impl MeleeConstructor {
.with_effect(energy)
.with_effect(poise)
.with_effect(knockback)
.with_combo(self.combo_gain)
},
Stab {
damage,
@ -191,7 +194,6 @@ impl MeleeConstructor {
.with_effect(energy)
.with_effect(poise)
.with_effect(knockback)
.with_combo(self.combo_gain)
},
Bash {
damage,
@ -234,7 +236,6 @@ impl MeleeConstructor {
.with_effect(energy)
.with_effect(poise)
.with_effect(knockback)
.with_combo(self.combo_gain)
},
Hook {
damage,
@ -281,7 +282,6 @@ impl MeleeConstructor {
.with_precision(precision_mult)
.with_effect(poise)
.with_effect(knockback)
.with_combo(self.combo_gain)
},
NecroticVortex {
damage,
@ -319,7 +319,6 @@ impl MeleeConstructor {
.with_damage(damage)
.with_precision(precision_mult)
.with_effect(knockback)
.with_combo(self.combo_gain)
},
SonicWave {
damage,
@ -358,10 +357,23 @@ impl MeleeConstructor {
.with_precision(precision_mult)
.with_effect(poise)
.with_effect(knockback)
.with_combo(self.combo_gain)
},
};
let attack = match self.custom_combo {
None => attack.with_combo_increment(),
Some(CustomCombo {
additional,
requirement: None,
}) => attack.with_combo(1 + additional),
Some(CustomCombo {
additional,
requirement: Some(req),
}) => attack
.with_combo_increment()
.with_combo_requirement(additional, req),
};
Melee {
attack,
range: self.range,
@ -517,8 +529,8 @@ impl MeleeConstructor {
}
#[must_use]
pub fn with_combo(mut self, combo: i32) -> Self {
self.combo_gain = combo;
pub fn custom_combo(mut self, custom: Option<CustomCombo>) -> Self {
self.custom_combo = custom;
self
}
}

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@ -1,6 +1,9 @@
use crate::{
combat::{self, CombatEffect},
comp::{character_state::OutputEvents, CharacterState, MeleeConstructor, StateUpdate},
comp::{
character_state::OutputEvents, melee::CustomCombo, CharacterState, MeleeConstructor,
StateUpdate,
},
event::LocalEvent,
outcome::Outcome,
states::{
@ -38,7 +41,7 @@ pub struct StaticData {
/// Adds an effect onto the main damage of the attack
pub damage_effect: Option<CombatEffect>,
/// The actual additional combo is modified by duration of charge
pub additional_combo: i32,
pub custom_combo: Option<CustomCombo>,
}
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
@ -156,15 +159,21 @@ impl CharacterBehavior for Data {
let precision_mult = combat::compute_precision_mult(data.inventory, data.msm);
let tool_stats = get_tool_stats(data, self.static_data.ability_info);
let additional_combo =
(self.charge_amount * self.static_data.additional_combo as f32 + 0.5)
.floor() as i32;
let custom_combo = self.static_data.custom_combo.map(|c| {
let additional =
(self.charge_amount * c.additional as f32 + 0.5).floor() as i32;
CustomCombo {
additional,
requirement: c.requirement,
}
});
data.updater.insert(
data.entity,
self.static_data
.melee_constructor
.with_combo(1 + additional_combo)
.custom_combo(custom_combo)
.handle_scaling(self.charge_amount)
.create_melee(precision_mult, tool_stats),
);

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@ -2,8 +2,8 @@ use crate::{
combat,
combat::{Attack, AttackDamage, Damage, DamageKind::Crushing, DamageSource, GroupTarget},
comp::{
character_state::OutputEvents, item::Reagent, tool::Stats, CharacterState,
MeleeConstructor, StateUpdate,
character_state::OutputEvents, item::Reagent, melee::CustomCombo, tool::Stats,
CharacterState, MeleeConstructor, StateUpdate,
},
event::{ExplosionEvent, LocalEvent},
outcome::Outcome,
@ -38,7 +38,7 @@ pub struct Strike<T> {
/// Adjusts turning rate during the attack
pub ori_modifier: f32,
#[serde(default)]
pub additional_combo: i32,
pub custom_combo: Option<CustomCombo>,
}
impl Strike<f32> {
@ -51,7 +51,7 @@ impl Strike<f32> {
recover_duration: Duration::from_secs_f32(self.recover_duration),
movement: self.movement,
ori_modifier: self.ori_modifier,
additional_combo: self.additional_combo,
custom_combo: self.custom_combo,
}
}
@ -65,7 +65,7 @@ impl Strike<f32> {
recover_duration: self.recover_duration / stats.speed,
movement: self.movement,
ori_modifier: self.ori_modifier,
additional_combo: self.additional_combo,
custom_combo: self.custom_combo,
}
}
}
@ -179,7 +179,7 @@ impl CharacterBehavior for Data {
data.entity,
strike_data
.melee_constructor
.with_combo(1 + strike_data.additional_combo)
.custom_combo(strike_data.custom_combo)
.create_melee(precision_mult, tool_stats),
);
} else if self.timer < strike_data.swing_duration {

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@ -278,7 +278,7 @@ fn create_test_melee(static_data: StaticData) -> Melee {
multi_target: None,
damage_effect: None,
simultaneous_hits: 1,
combo_gain: 0,
custom_combo: None,
};
melee.create_melee(0.0, tool::Stats::one())
}

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@ -1,6 +1,6 @@
use super::{
super::{vek::*, Animation},
CharacterSkeleton, SkeletonAttr,
hammer_start, twist_back, twist_forward, CharacterSkeleton, SkeletonAttr,
};
use common::states::utils::{AbilityInfo, HandInfo, StageSection};
use core::f32::consts::{PI, TAU};
@ -1208,6 +1208,28 @@ impl Animation for ComboAnimation {
}
}
},
Some("common.abilities.hammer.vigorous_bash") => {
hammer_start(&mut next, s_a);
let (move1, move2, move3) = match stage_section {
Some(StageSection::Buildup) => (anim_time, 0.0, 0.0),
Some(StageSection::Action) => (1.0, anim_time, 0.0),
Some(StageSection::Recover) => (1.0, 1.0, anim_time),
_ => (0.0, 0.0, 0.0),
};
let pullback = 1.0 - move3;
let move1 = move1 * pullback;
let move2 = move2 * pullback;
twist_forward(&mut next, move1, 1.4, 0.7, 0.5, 0.9);
next.control.orientation.rotate_y(move1 * 0.3);
next.control.orientation.rotate_z(move1 * -0.3);
next.control.position += Vec3::new(12.0, -3.0, 3.0) * move1;
twist_back(&mut next, move2, 1.8, 0.9, 0.6, 1.1);
next.control.orientation.rotate_z(move2 * -2.1);
next.control.orientation.rotate_x(move2 * 0.6);
next.control.position += Vec3::new(-20.0, 8.0, 0.0) * move2;
},
_ => {},
}
}

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@ -319,6 +319,7 @@ image_ids! {
hammer_wide_wallop: "voxygen.element.skills.hammer.wide_wallop",
hammer_scornful_swipe: "voxygen.element.skills.hammer.scornful_swipe",
hammer_tremor: "voxygen.element.skills.hammer.tremor",
hammer_vigorous_bash: "voxygen.element.skills.hammer.vigorous_bash",
// Skilltree Icons
health_plus_skill: "voxygen.element.skills.skilltree.health_plus",
energy_plus_skill: "voxygen.element.skills.skilltree.energy_plus",

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@ -626,6 +626,7 @@ pub fn ability_image(imgs: &img_ids::Imgs, ability_id: &str) -> image::Id {
"common.abilities.hammer.wide_wallop" => imgs.hammer_wide_wallop,
"common.abilities.hammer.scornful_swipe" => imgs.hammer_scornful_swipe,
"common.abilities.hammer.tremor" => imgs.hammer_tremor,
"common.abilities.hammer.vigorous_bash" => imgs.hammer_vigorous_bash,
// Bow
"common.abilities.bow.charged" => imgs.bow_m1,
"common.abilities.bow.repeater" => imgs.bow_m2,